Second Self

Description
Put an EXACT copy of a friendly minion into your action bar.

Interactions

 * Buffs and other effects will be present when you summon the copy. Ex: Stunned minion copied will come in play Stunned.
 * A copy of a damaged minion will come into play fully healed, however.
 * Minions that have completed their build will be summoned unbuilt.
 * Copies of minions that haven't completed their build will have their build counter reset when summoned.
 * Temporary buffs such as Saberspine Seal on the EXACT copy on your hand will vanish once the player ends the turn.

Strategy

 * You can duplicate key minions, but they come at a +2 cost. Play it on your lethal threats and victory conditions to back them up (such as MECHAZ0R!). Your opponent is going to pay 2+ on on removal too, and if he doesn't this means you're winning.
 * Play it on buffed minions, to reduce the "cards per body" average and duplicate a good combo result.
 * It's probably better to keep your copied minion out of reach of mass removal (avoiding Lightbender, EMP, Eternity Painter, etc.)

Still, due to the nature of Duelyst effectiveness/cost ratios which augment drastically from one turn to the next, your best threat at turn N will be a much lesser asset on turn N+1 or N+2. Consequently, only the maximum and optimal threats of your deck are really valid targets for Second Self.

Balance Changes
v. 1.95 - added with Trials of Mythron expansion