Tribe

Tribes are subcategories of minions that reward the player of playing more cards of that tribe, through card card effects like Owlbeast Sage or Golem Metallurgist or the Bond keyword. Tribal status is permanent and cannot be dispelled.

=Tribes in Duelyst= Currently, the game has 7 supported tribes, each of which has their strengths and weaknesses.

Arcanysts
Main article: Arcanyst

The Arcanyst tribe have a wizard theme. They revolve around spells being casted, triggering effects as they do. They also focus on Bond effects that add tools to your hand and various forms of hand manipulation.

Battle Pets
Main article: Battle Pet

Battle Pets are cute unruly pets. They are a double-edged sword: They are heavily undercosted for their stats and effects, but are moved by an AI at the start of your turn.

Golems
Main article: Golem

Golems are magic artificial constructs built to perform heavy physical tasks or war. They are generally the peak cost-efficiency minions of Duelyst, having powerful bodies that are aggressively costed. However, the drawback is that non-faction golems usually are just that, and have no special effects.

Mechs
Main article: Mech

Mechs are a neutral-heavy archetype revolving around summoning MECHAZ0R!, the giant Mech assembled from their individual parts. Most Mech cards are used to summon MECHAZ0R! and that's also their weakness: they are fairly limited besides that.

Dervishes
Main article: Dervish

Dervishes are Vetruvian-exclusive minions, they are sand-based. They generally are small, cheap and expendable, making them very good for pushing through damage or as sacrifices for spells. They're also obtained through Obelysks with the Summon Dervish keyword.

Vespyrs
Main article: Vespyr

Vanar exclusive, Vespyrs are frost-based fey. They are cheap and synergic minions focused on effects that trigger when other Vespyrs enter play.

Structures
Main article: Structure

Structures are utility tools generally unable to move or attack, but continually offering effects like summoning units and enhancing those in field. Vetruvian focuses in special structures named Obelysks.

=Changes=
 * v. 1.82 - Added the Bond mechanic.
 * v. 1.92 - Warmaster as a tribe was removed.