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Description[]

As Abyssian, you excel at removing big threats and can generate many small Minions, while also having great late game threats. Deathwatch can power up your Minions, deal damage while healing you, or generate Wraithlings. Wraithlings are 1/1 tokens that can be used as sacrifices for powerful spells and cause more deaths on the battlefield to fuel Deathwatch effects. You can also create Shadow Creep, which deal damage to the opponent if they are standing on that tile by the end of your turn, along with many ways that you can grow plenty of it, and many spells that can affect enemies or allies on the shadow creep. And lastly, you boast a wide range of removal spells. Although you are high on damage and battlefield control, your creatures are not very efficient.

Lore information[]

The Abyssian Host is a weird humanoid offshoot coming from reptiles instead of mammals, living in deep underground caves, aggressive and obsessed with becoming the apex life form on Mythron. In this species, the males and females follow very different paths of physical evolution and behavior. For more information, see Lore.

Strengths[]

  • Your battlefield advantages can be quickly converted into damage with Deathwatch.
  • Numerous damage spells allow you to be play very agressively.
  • You possess many different forms of Minion removal.
  • Moderate amounts of "vampire" healing that damages your opponent.
  • You can use a variety of different deck archetypes and strategies.
  • Shadow Creep threatens enemies from stepping on it, allowing for battle field control.

Weaknesses[]

  • Difficult to come back after you have no more Minions on the battlefield.
  • Your removal is expensive, requiring a sacrifice of your own Minions or a lot of Mana.
  • Your Minions are not very efficient and rely on Deathwatch to gain effectiveness.
  • Difficulty against Dispel; your Deathwatch and Shadow Creep are both Dispellable.
  • Low cost creatures that fuel Deathwatch are very frail and survive mainly by outnumbering your opponents, causing Area of Effect damage to be highly effective against you.
For a more in-depth look, check out Guides and Decks created by the community!

Generals[]





Card Name Rarity Type Attack Health Ability Set


Cassyva Soulreaper



Basic

General 2 25 Bloodbound Spell: Deal 1 damage to a minion. If it dies this turn, the space turns into Shadow Creep.



Core


Lilithe Blightchaser



Basic

General 2 25 Bloodbound Spell: Summon 2 Wraithlings nearby your General.



Core


Maehv Skinsolder



Basic

General 2 25 Bloodbound Spell: Destroy a friendly minion to summon a 4/4 Husk nearby. Deal 2 damage to your General.



Core


Minions[]





Card Name Rarity Race Cost Attack Health Ability Set


Abyssal Crawler



Basic

Minion 1 2 1 At the end of your turn, turn a nearby space into Shadow Creep.



Core


Abyssal Juggernaut




Common

Minion 4 3 3 This minion has +1/+1 for each friendly Shadow Creep.



Core


Abyssal Tormentor




Legendary

Minion 6 6 6 Provoke
Your Shadow Creep deals damage equal to the number of friendly Shadow Creep.



Trials of Mythron


Arcane Devourer




Epic

Minion 7 8 4 Opening Gambit: The next minion you summon this turn costs 1.



Denizens of Shim'Zar


Black Solus




Epic

Minion 5 4 7 When you summon a Wraithling, this minion gains +2 Attack.



Core


Blood Baronette




Rare

Minion 3 3 3 Opening Gambit: Double a nearby Wraithling's Attack and Health.



Denizens of Shim'Zar


Blood Siren




Common

Minion 2 3 2 Opening Gambit: Give a nearby enemy -2 attack this turn.



Core


Bloodtide Priestess




Rare

Minion 4 3 3 Deathwatch: Summon a Wraithling on a random nearby space.



Core


Bonecrusher




Common

Minion 3 0 3 Intensify: This minion gains +5 Attack.



Trials of Mythron


Bound Tormentor




Common

Minion 3 2 3 Sentinel: Minion summoned.
Put a copy of the minion that transformed this into your action bar. It costs 2 less.



Unearthed Prophecy


Cacophynos




Common

Minion 4 6 3 Dying Wish: Destroy a random nearby enemy minion.



Immortal Vanguard


Carrion Collector




Epic

Minion 2 1 1 Dying Wish: Lower the cost of all minions with Dying Wish in your deck and action bar by 1.



Trials of Mythron


Chittering Tiller




Common

Minion 3 4 3 Frenzy
Opening Gambit: Teleport the enemy General one space forward.



Trials of Mythron


Darkspine Elemental




Rare

Minion 2 1 4 Double the damage dealt by friendly Shadow Creep.



Core


Death Knell




Legendary

Arcanyst 8 6 6 Opening Gambit: Summon all friendly non-token Arcanysts destroyed this game nearby.



Ancient Bonds


Deepfire Devourer




Common

Minion 4 4 4 Frenzy
Opening Gambit: Destroy friendly minions around it and gain +2/+2 for each minion.



Core


Desolator




Legendary

Minion 4 2 1 Opening Gambit: Steal 2 Health from the enemy General.
Dying Wish: Return Desolator to your action bar.



Unearthed Prophecy


Furiosa




Common

Minion 1 1 2 Blood Surge: Friendly Wraithlings gain +1/+1.



Ancient Bonds


Gate to the Undervault




Legendary

Structure 4 0 0 Build: (3).
Invulnerable
Deathwatch: Summon a random Demon nearby.



Immortal Vanguard


Gibbet




Rare

Minion 2 1 2 Whenever this attacks an enemy minion, destroy that minion and summon a Gibbet on that space.



Trials of Mythron


Gloomchaser



Basic

Minion 2 2 2 Opening Gambit: Summon a 1/1 Wraithling in a random nearby space.



Core


Gor




Common

Battle Pet 2 1 1 Dying Wish: Re-summon this minion in a random corner.



Denizens of Shim'Zar


Grandmaster Variax




Legendary

Minion 8 8 8 Opening Gambit: Your Bloodbound Spell costs 3 and is now AWESOME.



Core


Hexclaw




Legendary

Minion 5 7 2 Dying Wish: The enemy General gains, "At the start of your turn, take 1 damage."



Trials of Mythron


Horror Burster




Rare

Minion 3 4 1 Dying Wish: Transform a random friendly minion into a 6/6 Horror.



Ancient Bonds


Klaxon




Legendary

Minion 6 6 6 Provoke
Dying Wish: Turn six random spaces into Shadow Creep.



Denizens of Shim'Zar


Moonrider




Epic

Minion 6 6 6 Blood Surge: Summon a 4/4 Fiend on a nearby space.



Immortal Vanguard


Nekomata




Epic

Minion 4 4 2 Dying Wish: Draw two minions with Dying Wish from your deck.



Unearthed Prophecy


Night Fiend




Common

Minion 5 4 4 Opening Gambit: Deal 2 damage to each enemy on or near friendly Shadow Creep.



Denizens of Shim'Zar


Nightmare Operant




Rare

Mech 2 3 2 Dying Wish: Shuffle a MECHAZ0R into your deck.



Immortal Vanguard


Nightshroud




Common

Arcanyst 4 5 1 Bond: Your General steals 1 Health from the enemy General for each other friendly Arcanyst.



Ancient Bonds


Nightsorrow Assassin




Common

Minion 3 2 1 Opening Gambit: Destroy a nearby enemy minion with 2 or less attack.



Core


Nocturne




Epic

Arcanyst 2 2 2 Whenever you make Shadow Creep or a Wraithling, instead make both.



Ancient Bonds


Ooz




Rare

Battle Pet 2 3 3 Whenever this minion takes damage, turn a space occupied by an enemy into Shadow Creep.



Denizens of Shim'Zar


Phantasm




Common

Minion 2 3 2 Whenever your opponent summons a minion, give a minion in your action bar +1 Attack.



Unearthed Prophecy


Reaper of the Nine Moons




Epic

Minion 5 5 3 Flying
Dying Wish: Summon a random minion from the opponent's deck on this space.



Core


Shadow Sister Kelaino




Legendary

Minion 4 3 3 Whenever an enemy takes damage, restore 1 Health to your General.



Core


Shadow Watcher



Basic

Minion 3 2 2 Deathwatch: Gains +1/+1.



Core


Shadowdancer




Rare

Minion 5 4 4 Deathwatch: Deal 1 damage to the enemy General, and restore 1 Health to your General.



Core


Skullprophet




Rare

Minion 3 2 4 Sentinel: General attacks.
The enemy General has -1 Attack.



Unearthed Prophecy


Spectral Revenant




Legendary

Minion 8 6 6 Rush
Whenever this damages an enemy minion, deal 4 damage to the enemy General.



Core


Stygian Observer




Legendary

Minion 7 7 7 Deathwatch: Give minions in your action bar +2/+2.



Immortal Vanguard


Underlord Xor'Xuul




Mythron

Minion 6 6 1 Trial: Cast 6 spells that destroy a friendly minion.
Destiny: Whenever a friendly minion dies, re-summon it on a random space.



Trials of Mythron


Void Talon




Common

Minion 3 6 1 Build: (1).



Immortal Vanguard


Vorpal Reaver




Legendary

Minion 6 6 6 Celerity
Dying Wish: Summon six Wraithlings on random spaces.



Core


Xerroloth




Rare

Minion 3 3 2 Sentinel: Spell cast.
Whenever your opponent casts a spell, put a 4/4 Fiend into your action bar.



Unearthed Prophecy


Spells[]





Card Name Rarity Type Cost Ability Set


Abhorrent Unbirth




Epic

Spell 3 Destroy all friendly minions to summon a 1/1 Abomination that gains their Attack, Health, and keywords.



Immortal Vanguard


Aphotic Drain




Common

Spell 1 Destroy a friendly minion to restore 5 Health to your General.



Ancient Bonds


Betrayal




Epic

Spell 6 Enemy minions nearby their General attack their General.



Immortal Vanguard


Blood Echoes




Common

Spell 3 Destroy all friendly minions and resummon them on random spaces at end of turn.



Ancient Bonds


Breath Of The Unborn




Common

Spell 4 Deal 2 damage to all enemy minions. Fully heal all friendly minions.



Core


Choking Tendrils




Common

Spell 2 Destroy an enemy minion on friendly Shadow Creep.



Unearthed Prophecy


Consuming Rebirth




Epic

Spell 2 Destroy a friendly minion. At the end of your turn, re-summon it on the same space and give it +1/+1.



Core


Corporeal Cadence




Epic

Spell 5 Destroy a friendly minion to deal its Attack to the enemy General.



Unearthed Prophecy


Daemonic Lure



Basic

Spell 2 Deal 1 damage to an enemy minion and teleport it anywhere.



Core


Dark Seed




Rare

Spell 4 Deal 1 damage to the enemy General for each card in the opponent's action bar.



Core


Dark Transformation



Basic

Spell 5 Destroy an enemy minion and summon a 1/1 Wraithling on that space.



Core


Darkfire Sacrifice




Rare

Spell 0 Destroy a friendly minion. Your next minion costs 2 less.



Core


Deathfire Crescendo




Legendary

Spell 3 Give a friendly minion, "Deathwatch: Gains +2/+2."



Core


Deathmark




Rare

Spell 2 Deal 1 damage to an enemy minion. After it is attacked this turn, destroy it.



Immortal Vanguard


Demonic Conversion




Common

Spell 1 Draw a minion from your opponent's deck. It gains +1/+1.



Trials of Mythron


Doom




Legendary

Spell 9 The enemy General is DOOMED and will die after three turns.



Unearthed Prophecy


Echoing Shriek




Epic

Spell 2 Transform ALL minions that cost 2 or less into 1/1 Wraithlings.



Denizens of Shim'Zar


Grasp of Agony




Common

Spell 1 Choose an enemy minion. When it dies, it deals 3 damage to enemies around it.



Core


Horrific Visage




Common

Spell 3 Give all enemy minions -4 Attack until your next turn.



Immortal Vanguard


Infest




Legendary

Spell 3 Choose an enemy minion. When it dies, give this effect to all nearby enemy minions and deal 2 damage to the enemy General.



Immortal Vanguard


Inkhorn Gaze




Common

Spell 2 Deal 2 damage to a minion. If it dies this turn, put a random Battle Pet into your action bar.



Denizens of Shim'Zar


Inkling Surge




Common

Spell 1 Summon a 1/1 Wraithling. If you have another Wraithling, draw a card.



Unearthed Prophecy


Lurking Fear




Epic

Spell 2 Lower the cost of all minions with Dying Wish in your action bar and deck by 1.



Denizens of Shim'Zar


Munch




Rare

Spell 3 Steal Health from an enemy minion for each friendly Shadow Creep (but not more than its Health).



Trials of Mythron


Necrotic Sphere




Epic

Spell 6 Destroy ALL minions nearby your General and summon Wraithlings in their place.



Ancient Bonds


Nether Summoning




Legendary

Spell 5 Summon 2 non-token minions destroyed since the end of your last turn nearby.



Core


Nethermeld




Epic

Spell 1 Teleport ANY minion to friendly Shadow Creep.



Unearthed Prophecy


Obliterate




Legendary

Spell 8 Destroy all friendly Shadow Creep to deal that much damage to all enemies.



Denizens of Shim'Zar


Painful Pluck




Common

Spell 1 Intensify: Turn 1 random space into Shadow Creep, prioritizing spaces under enemy minions.



Trials of Mythron


Punish




Rare

Spell 2 Destroy a damaged minion.



Ancient Bonds


Rite Of The Undervault




Epic

Spell 6 Draw to fill your action bar.



Core


Ritual Banishing




Rare

Spell 3 Destroy a friendly minion to destroy an enemy minion.



Core


Shadow Nova



Basic

Spell 4 Turn a 2x2 area into Shadow Creep.



Core


Shadow Reflection




Common

Spell 3 Give a friendly minion +5 Attack.



Core


Shadowstalk




Rare

Spell 2 Summon a Wraithling behind each enemy.



Unearthed Prophecy


Soulshatter Pact



Basic

Spell 2 Give all friendly minions +2 Attack this turn.



Core


Sphere of Darkness




Common

Spell 2 Turn an enemy minion's space into Shadow Creep. Draw a card.



Denizens of Shim'Zar


Unfathomable Rite




Epic

Spell 6 Draw cards from your opponent's deck to fill your action bar.



Trials of Mythron


Unleash the Evil




Legendary

Spell 8 Summon a copy of the minion your opponent most recently summoned from their action bar. It gains Rush and Flying.



Trials of Mythron


Vellumscry




Common

Spell 4 Destroy a friendly minion to draw three cards.



Immortal Vanguard


Void Pulse




Common

Spell 1 Deal 2 damage to enemy General. Restore 3 Health to your General.



Core


Void Steal




Rare

Spell 3 Give an enemy minion -3 Attack. Nearby friendly minions gain +3 Attack.



Denizens of Shim'Zar


Wraithling Fury




Epic

Spell 3 Give a friendly Wraithling minion +4/+4.



Core


Wraithling Swarm



Basic

Spell 3 Summon three 1/1 Wraithlings nearby each other.



Core


Yielding Depths




Rare

Spell 2 If you have three or more Shadow Creep, draw 2 cards.



Trials of Mythron


Artifacts[]





Card Name Rarity Type Cost Ability Set


Furor Chakram




Rare

Artifact 5 Friendly minions gain +2 Attack and Frenzy.



Immortal Vanguard


Ghost Azalea




Legendary

Artifact 4 Your General gains +1 Attack for each friendly Shadow Creep.



Denizens of Shim'Zar


Horn of the Forsaken



Basic

Artifact 1 Whenever your General deals damage, summon a 1/1 Wraithling nearby your General.



Core


Mindlathe




Legendary

Artifact 3 After your General damages a minion, reactivate and take control of it until the end of your turn.



Unearthed Prophecy


Soul Grimwar




Legendary

Artifact 3 Your General gains, "Deathwatch: Gains +2 Attack."



Core


Spectral Blade




Epic

Artifact 2 Your General gains +2 Attack.
Whenever your General destroys an enemy, restore 2 Health to your General.



Core


The Releaser




Rare

Artifact 2 When this artifact breaks, summon a random friendly non-token minion destroyed this game nearby.



Ancient Bonds


Wraithcrown




Epic

Artifact 4 Friendly Wraithlings have +2/+2.



Trials of Mythron


Tokens[]





Card Name Rarity Type Cost Attack Health Ability Set


Abomination



Token from

Abhorrent Unbirth

Minion 1 1 1



Immortal Vanguard


Fiend



Token from

Grandmaster Variax, Moonrider, Xerroloth

Minion 2 4 4



Ancient Bonds


Horror



Token from

Horror Burster

Minion 6 6 6



Ancient Bonds


Husk



Token from

Maehv Skinsolder

Minion 1 4 4



Core


Void Relic



Token from

Reliquarian

Artifact 0 Your General gains +X Attack and if your general attacks a minion, steal X health from the enemy general where X is the Attack of the sacrificed minion.



Immortal Vanguard


Watchful Sentinel



Token from

Sentinel cards

Minion 3 3 3 Sentinel: This transforms into a powerful minion if its hidden condition is met.



Unearthed Prophecy


Wraithling



Token from

Lilithe Blightchaser, Shadowspawn, Gloomchaser, Bloodtide Priestess, Nocturne, Horn of the Forsaken, Inkling Surge, Echoing Shriek, Shadowstalk, Wraithling Swarm, Dark Transformation, Necrotic Sphere

Minion 1 1 1



Core


Image Name Type Cost Attack Health Summoned from Ability Set
Shadow Creep Tile 0 1 Cassyva Soulreaper's Bloodborn Spell
Abyssal Crawler
Sphere of Darkness
Nocturne
Ooz
Shadow Nova
Klaxon
Deals damage to enemy minions and Generals standing on it at the end of owner's turn.
Core

Trivia[]

  • Abyssian was once called Magmar and Magmar was called Abyssian. The devs decided their names suited each other more than themselves and switched the names.
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