|Ability||Give a friendly damaged minion +2 Attack and +4 Health.|
Description[edit | edit source]
Give a friendly damaged minion +2 Attack and +4 Health.
Strategies[edit | edit source]
While less flexible than Greater Fortitude, Amplification has strong synergy with cards such as Flash Reincarnation, Blistering Skorn, and Kujata as each of these cards produces a damaged minion to cast Amplification upon. The strong HP buff allows an Amplified minion to dominate the early game. Because Amplification requires a damaged minion, it is generally difficult to apply the buff and attack with the minion on the same turn. Flash Reincarnation with Rush minions allows you to make the greatest use of Amplification by ramping out exceptionally large minions without giving your opponent a chance to respond. As this card generally lacks flexibility and consistent same-turn impact, it is usually a niche card, but can be very powerful due to its stat efficiency.
Balance Changes[edit | edit source]
v. 0.0.1 - Added: Amplification 1 mana "Give a friendly minion Grow:+3/+3"
v. 0.0.14 - Now costs 0. New text: "One friendly damaged minion gains +3 Attack."
v. 0.33.0 - Rarity changed from Rare to Common.
v. 0.61.0 - Cost changed from 0 to 1. Text changed to "Give a friendly damaged minion +2/+4."