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+ | ==Description== |
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− | |'''Faction''' |
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+ | Draw a card for each friendly minion. |
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− | |[[Songhai]] |
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− | |'''Cost''' |
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− | |4 |
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− | |'''Rarity''' |
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− | ||[[file:crarity.png|center]] |
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− | |'''Ability''' |
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− | |} |
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==Strategies== |
==Strategies== |
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==Patch Notes== |
==Patch Notes== |
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− | *[https://archive.is/lCgdx v. 1.71] - Changed to: 4 mana, “Draw a card for each friendly minion on the battlefield.” |
+ | *[https://archive.is/lCgdx v. 1.71] - Changed from 1 mana, "Whenever you summon a minion from your action bar this turn, draw a card." to: 4 mana, “Draw a card for each friendly minion on the battlefield.” |
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==Animations== |
==Animations== |
Latest revision as of 10:28, 8 March 2019
Faction | Songhai Empire |
Cost | 4 |
Rarity | Common |
Ability | Draw a card for each friendly minion. |
Set |
Description[ | ]
Draw a card for each friendly minion.
Strategies[ | ]
Ancestral Divination is uncommon to see played because the ideal scenario to cast it is similarly uncommon. It requires you play many minions, and that a reasonable amount of them stick. Most players prefer more reliable draw in the forms of Spelljammer, Sojourner, Twilight Reiki or Heaven's Eclipse, instead. However, Ancestral Divination has a home in Zoo Songhai, a relatively unknown archetype.
Patch Notes[ | ]
- v. 1.71 - Changed from 1 mana, "Whenever you summon a minion from your action bar this turn, draw a card." to: 4 mana, “Draw a card for each friendly minion on the battlefield.”