Faction | Vetruvian Imperium |
Cost | 3 |
Rarity | Common |
Ability | Give a friendly minion +5 Health and Flying. |
Set |
Description[]
Give a friendly minion +5 Health and Flying.
Strategies[]
- Astral Phasing can be played as a tech card against enemy soft removal that repositions minions. This includes cards such as Juxtaposition, Daemonic Lure and Hearth-Sister. Still, this card rarely sees play: 3 mana for such a weak buff (that is, it does not bestow attack) is not optimal.
- It offers good synergies with Thunderhorn, Wild Tahr or other Frenzy minions because it allows these minions to surprise attack with possible devastating effect.
Gauntlet[]
In Gauntlet it can be drafted as a kind of removal or just to give an important minion a lot more resilience and mobility.