Duelyst Wiki
m (Reforged a link so it links to just generals rather than faction generals.)
No edit summary
Line 6: Line 6:
 
* [[Movement]]: [[Minions]] on [[The Battlefield]] can move up to 2 tiles per turn. Your minions can move through friendly minions but not through enemy minions. Flying minions can move anywhere on [[The Battlefield]].
 
* [[Movement]]: [[Minions]] on [[The Battlefield]] can move up to 2 tiles per turn. Your minions can move through friendly minions but not through enemy minions. Flying minions can move anywhere on [[The Battlefield]].
 
* [[Attacks]]: [[Minions]] can only attack at nearby spaces (surrounding 8 tiles). [[Ranged]] minions can attack from anywhere on [[The Battlefield]].
 
* [[Attacks]]: [[Minions]] can only attack at nearby spaces (surrounding 8 tiles). [[Ranged]] minions can attack from anywhere on [[The Battlefield]].
* [[Combat Resolution]]: Minions at 0 Health are immediately destroyed and removed from [[The Battlefield]]. [[Minions]] do not trade hits unless a minion has the '[[Strikeback]]' [[Abilities|Ability]].
+
* [[Combat Resolution]]: Minions at 0 Health are immediately destroyed and removed from [[The Battlefield]].
 
* [[Facing]]: If you're Player 1 (starting on the left side), your summoned [[Minions]] will always face right (-->). If you're Player 2 (starting on the right side), your minions will always face left (<--). There is no 'up' nor 'down' facing in the game.
 
* [[Facing]]: If you're Player 1 (starting on the left side), your summoned [[Minions]] will always face right (-->). If you're Player 2 (starting on the right side), your minions will always face left (<--). There is no 'up' nor 'down' facing in the game.
   
Line 15: Line 15:
 
* [[Vetruvian Units]]
 
* [[Vetruvian Units]]
 
* [[Abyssian Units]]
 
* [[Abyssian Units]]
* [[Justice Class]]
+
* [[Magmar Units]]
  +
* [[Sentinel Class]]
 
   
 
[[Category: Gameplay]] [[Category: Minions]] [[Category: Battle Units]]
 
[[Category: Gameplay]] [[Category: Minions]] [[Category: Battle Units]]

Revision as of 00:04, 2 March 2015

In Duelyst control various Minions (Depending on your Deck's Faction) to overwhelm your opponents Units, and defeat their General.

Battle Units

  • Summoning: Your Minions on your Action Bar can be summoned around ANY of your friendly minions on The Battlefield.
  • Your Minion on the battlefield can only take 1 Action per turn. An action is defined as a move, move-attack, or attack. A minion cannot take an action on the same turn it is summoned unless the minion has the 'Rush' ability.
  • Movement: Minions on The Battlefield can move up to 2 tiles per turn. Your minions can move through friendly minions but not through enemy minions. Flying minions can move anywhere on The Battlefield.
  • Attacks: Minions can only attack at nearby spaces (surrounding 8 tiles). Ranged minions can attack from anywhere on The Battlefield.
  • Combat Resolution: Minions at 0 Health are immediately destroyed and removed from The Battlefield.
  • Facing: If you're Player 1 (starting on the left side), your summoned Minions will always face right (-->). If you're Player 2 (starting on the right side), your minions will always face left (<--). There is no 'up' nor 'down' facing in the game.

List Of Units