The Core set is the original set of Duelyst cards.
Notes[]
- Core cards (except basic cards) can be obtained from core spirit orbs.
- The core set also includes cards that were later released as monthly cards and some cards got moved to it before the rotation.
- An (outdated) overview of all released core cards can be found here.
Lyonar Cards[]
| Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
|---|---|---|---|---|---|---|---|
| Aegis Barrier | 1 | Choose a friendly minion. It can't be targeted by enemy spells. Draw a card. | |||||
| Aerial Rift | 1 | Give your minions Airdrop this turn. Draw a card. | |||||
| Arclyte Regalia | 4 | Your General gains +2 Attack. The first time your General takes damage each turn, prevent 2 of it. | |||||
| Arclyte Sentinel | 3 | 2 | 4 | Opening Gambit: Give ANY nearby minion +2 Attack, but -2 Health | |||
| Argeon Highmayne |
Basic |
2 | 25 | Bloodbound Spell: Give a friendly minion nearby your General +2 Attack. | |||
| Auryn Nexus | 1 | Give a friendly minion +3 Health. | |||||
| Azurite Lion | 2 | 2 | 3 | Celerity | |||
| Beam Shock | 0 | Stun an enemy. | |||||
| Brome Warcrest |
Basic |
2 | 25 | Bloodbound Spell: Summon a 1/2 Crestfallen with Zeal: Provoke in front of your General. | |||
| Circle of Life | 5 | Deal 5 damage to an enemy minion. Restore 5 Health to your General. | |||||
| Decimate | 4 | Destroy ALL minions that are not nearby any General. | |||||
| Divine Bond |
Basic |
3 | Give a minion +Attack equal to its Health. | ||||
| Elyx Stormblade | 6 | 7 | 7 | Provoke Your minions and General may move an additional space | |||
| Excelsious | 8 | 6 | 6 | Provoke Celerity This minion gains +1/+1 for each time you healed anything this game. | |||
| Grandmaster Z'ir | 7 | 5 | 12 | When your General dies, Grandmaster Z'ir becomes your General. | |||
| Holy Immolation | 4 | Restore 4 Health to a friendly minion. Deal 4 damage to enemies around it. | |||||
| Ironcliffe Guardian | 5 | 3 | 10 | Airdrop Provoke | |||
| Lasting Judgement | 2 | Give ANY minion +3 Attack, but -3 Health. | |||||
| Lightchaser | 2 | 3 | 2 | Whenever anything is healed, this minion gains +1/+1. | |||
| Lionheart Blessing | 1 | Give a friendly minion, "Zeal: Whenever this minion deals damage, draw a card." | |||||
| Lysian Brawler |
Basic |
4 | 4 | 4 | Celerity | ||
| Magnetize | 1 | Pull ANY minion to the space in front of your General. | |||||
| Martyrdom |
Basic |
3 | Destroy ANY minion. Restore that minion's Health to its General. | ||||
| Second Sun | 5 | 0 | 8 | Zeal: Gains +8 Attack | |||
| Silverguard Knight |
Basic |
3 | 1 | 5 | Provoke Zeal: Gains +2 Attack | ||
| Silverguard Squire | 1 | 1 | 4 | ||||
| Skywind Glaives | 3 | Friendly minions nearby your General gain +2 Attack. | |||||
| Sun Bloom | 2 | Dispel a 2x2 area. | |||||
| Sun Sister Sterope | 4 | 4 | 4 | Whenever anything is healed, put a True Strike into your action bar. | |||
| Sundrop Elixir | 1 | Restore 5 Health to anything. | |||||
| Sunforge Lancer | 3 | 2 | 4 | Whenever anything is healed, give your General +1 Attack. | |||
| Sunriser | 4 | 3 | 4 | Whenever anything is healed, deal 2 damage to all nearby enemies. | |||
| Sunstone Bracers |
Basic |
0 | Your General gains +1 Attack. | ||||
| Sunstone Templar | 2 | 1 | 4 | Whenever this attacks or counterattacks, it dispels that enemy | |||
| Suntide Maiden | 4 | 3 | 6 | Zeal: At the end of your turn, fully heal this minion. | |||
| Tempest |
Basic |
2 | Deal 2 damage to everything. | ||||
| True Strike |
Basic |
1 | Deal 2 damage to a minion. | ||||
| War Surge |
Basic |
2 | Give all friendly minions +1/+1. | ||||
| Windblade Adept |
Basic |
2 | 2 | 3 | Zeal: Gains +1 Attack | ||
| Zir'An Sunforge |
Basic |
2 | 25 | Bloodbound Spell: Restore 3 Health to any Minion. |
Songhai Cards[]
| Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
|---|---|---|---|---|---|---|---|
| Ancestral Divination | 4 | Draw a card for each friendly minion. | |||||
| Artifact Defiler | 2 | Destroy all artifacts on the enemy General. | |||||
| Bloodrage Mask |
Basic |
2 | Whenever you cast a spell, deal 1 damage to the enemy General. | ||||
| Celestial Phantom | 3 | 1 | 5 | Destroy any minion damaged by this minion. | |||
| Chakri Avatar |
Basic |
2 | 1 | 2 | Whenever you cast a spell, this minion gains +1/+1 | ||
| Cyclone Mask | 3 | Your General gains Ranged. | |||||
| Deathstrike Seal | 2 | Give a friendly minion, "Destroy any minion damaged by this minion." | |||||
| Eight Gates | 2 | Spells you cast this turn that deal damage deal +2 damage. | |||||
| Four Winds Magi | 4 | 4 | 4 | Whenever you cast a spell, deal 1 damage to enemy General and restore 1 Health to your General | |||
| Ghost Lightning |
Basic |
1 | Deal 1 damage to all enemy minions. | ||||
| Gore Horn | 3 | 3 | 3 | Backstab: (2) After this minion attacks, it gains +1/+1. | |||
| Grandmaster Zendo | 6 | 3 | 6 | The enemy General moves and attacks automatically. | |||
| Hamon Bladeseeker | 5 | 8 | 8 | At the start of your turn, deal 2 damage to your General. | |||
| Heartseeker | 1 | 1 | 1 | Ranged | |||
| Heaven's Eclipse | 5 | Draw 3 spell cards from your deck. | |||||
| Inner Focus |
Basic |
1 | Reactivate an exhausted friendly minion with 3 or less Attack. | ||||
| Jade Monk | 3 | 4 | 3 | Whenever this minion takes damage, deal 1 damage to a random enemy minion. | |||
| Kaido Assassin |
Basic |
2 | 2 | 3 | Backstab: (1). | ||
| Kaleos Xaan |
Basic |
2 | 25 | Bloodbound Spell: Teleport a friendly minion up to 2 spaces. | |||
| Keshrai Fanblade | 4 | 5 | 3 | Opening Gambit: Next turn, opponent's spells cost 2 more to cast | |||
| Killing Edge |
Basic |
3 | Give a friendly minion +4/+2. If that minion has Backstab, draw a card at end of turn. | ||||
| Lantern Fox | 3 | 2 | 3 | Whenever this minion takes damage, put a Phoenix Fire into your action bar. | |||
| Mana Vortex | 0 | The next spell you cast this turn costs 1 less. | |||||
| Mask of Shadows | 2 | Your General gains +1 Attack. Your General gains Backstab (4). | |||||
| Mist Dragon Seal | 1 | Give a friendly minion +1/+1 and teleport it anywhere. | |||||
| Mist Walking | 1 | Teleport your General up to 2 spaces. | |||||
| Onyx Bear Seal | 3 | Transform an enemy minion into a 0/2 Panddo that cannot be attacked. | |||||
| Phoenix Fire |
Basic |
2 | Deal 3 damage to anything. | ||||
| Reva Eventide |
Basic |
2 | 25 | Bloodbound Spell: Summon a Heartseeker nearby your General. | |||
| Saberspine Seal |
Basic |
2 | Give a minion or General +3 Attack this turn. | ||||
| Scarlet Viper | 5 | 2 | 5 | Flying Backstab: (4). | |||
| Shidai Stormblossom |
Basic |
2 | 25 | Bloodbound Spell: Put a Spellsword into your action bar that cannot be replaced. | |||
| Spiral Technique | 8 | Deal 8 damage to anything. | |||||
| Storm Kage | 7 | 5 | 10 | Whenever one of your spells deals damage, put a Kage Lightning in your action bar. | |||
| Storm Sister Alkyone | 4 | 3 | 5 | Spells you cast that deal damage deal +1 damage. | |||
| Tusk Boar | 2 | 2 | 3 | Rush Return this minion to your action bar at the beginning of your turn. | |||
| Twin Strike | 3 | Deal 2 damage to exactly two random enemy minions. Draw a card at end of turn. | |||||
| Widowmaker |
Basic |
3 | 2 | 3 | Ranged |
Vetruvian Cards[]
| Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
|---|---|---|---|---|---|---|---|
| Astral Phasing | 3 | Give a friendly minion +5 Health and Flying. | |||||
| Auroras Tears | 1 | This turn, your General gains +2 Attack for every equipped artifact. | |||||
| Aymara Healer | 6 | 5 | 5 | Provoke Dying Wish: Deal 5 damage to the enemy General. Restore 5 Health to your General. | |||
| Blindscorch |
Basic |
1 | Lower a minion's Attack to 0 until your next turn. | ||||
| Blood of Air | 5 | Transform an enemy minion into a friendly Wind Dervish. | |||||
| Bone Swarm | 2 | Deal 2 damage to the enemy General and all enemy minions around them. | |||||
| Ciphyron Ascendant |
Basic |
2 | 25 | Bloodbound Spell: Give an enemy minion -2 Attack until your next turn. | |||
| Cosmic Flesh |
Basic |
2 | Give a friendly minion +1/+3 and Provoke. | ||||
| Dominate Will | 7 | Take control of an enemy minion nearby your General. | |||||
| Dunecaster | 2 | 2 | 1 | Opening Gambit: Give +2/+2 to a friendly Dervish. If it is a Wind Dervish, it no longer disappears. | |||
| Entropic Decay |
Basic |
4 | Destroy an enemy minion nearby your General. | ||||
| Ethereal Obelysk |
Basic |
2 | 0 | 6 | Summon Dervish | ||
| Fireblaze Obelysk | 3 | 0 | 6 | Summon Dervish Your dervishes have +1 Attack. | |||
| Fountain of Youth | 2 | Fully heal all friendly minions. | |||||
| Grandmaster Nosh-Rak | 8 | 4 | 8 | Blast Flying The enemy General takes double damage. | |||
| Hexblade | 4 | Your General gains +3 Attack. Whenever your General damages an enemy minion, its Attack becomes 1. | |||||
| Imperial Mechanyst | 3 | 2 | 5 | Opening Gambit: Repair all of your artifacts to full durability. | |||
| Inner Oasis | 3 | Give all friendly minions +3 Health. Draw a card. | |||||
| Mirage Master | 4 | 1 | 1 | Opening Gambit: This minion transforms into a copy of an enemy minion. | |||
| Orb Weaver | 3 | 2 | 2 | Opening Gambit: Summon a copy of this minion on a nearby space. | |||
| Oserix | 6 | 6 | 5 | Flying Dying Wish: Equip 2 random artifacts from your deck. | |||
| Portal Guardian | 3 | 0 | 8 | Frenzy Whenever you summon a minion, this minion gains +1 Attack. | |||
| Pyromancer |
Basic |
2 | 2 | 1 | Blast | ||
| Rasha's Curse | 2 | Destroy a random artifact on the enemy General. Summon a Wind Dervish with Rush near them. | |||||
| Sand Howler | 3 | 3 | 3 | Cannot be targeted by enemy spells. | |||
| Sand Sister Saon | 4 | 4 | 4 | Your General has +1 Attack. | |||
| Sand Trap | 2 | Choose an enemy minion. It can no longer move. | |||||
| Scion's First Wish |
Basic |
1 | Give a friendly minion +1/+1. Draw a card. | ||||
| Scion's Second Wish |
Basic |
2 | Give a friendly minion +2/+2. It takes no damage from Generals. | ||||
| Scion's Third Wish | 3 | Give a friendly Dervish minion +3/+3 and Flying. | |||||
| Scioness Sajj |
Basic |
2 | 25 | Bloodbound Spell: Your General deals double damage to minions this turn. | |||
| Siphon Energy | 0 | Dispel an enemy minion nearby your General. | |||||
| Staff Of Y'Kir |
Basic |
2 | Your General gains +2 Attack. | ||||
| Star's Fury | 5 | Summon a Wind Dervish with Rush in front of each enemy minion and General. | |||||
| Starfire Scarab | 5 | 4 | 6 | Blast | |||
| Time Maelstrom | 3 | Reactivate your General. | |||||
| Wildfire Ankh | 3 | Your General gains Blast. | |||||
| Wind Shrike |
Basic |
4 | 4 | 3 | Flying Dying Wish: Draw a card. | ||
| Windstorm Obelysk | 2 | 0 | 4 | Summon Dervish Your dervishes have +1 Health. | |||
| Zirix Starstrider |
Basic |
2 | 25 | Bloodbound Spell: Summon a 2/2 Iron Dervish on a random space nearby your General. |
Abyssian Cards[]
| Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
|---|---|---|---|---|---|---|---|
| Abyssal Crawler |
Basic |
1 | 2 | 1 | At the end of your turn, turn a nearby space into Shadow Creep. | ||
| Abyssal Juggernaut | 4 | 3 | 3 | This minion has +1/+1 for each friendly Shadow Creep. | |||
| Black Solus | 5 | 4 | 7 | When you summon a Wraithling, this minion gains +2 Attack. | |||
| Blood Siren | 2 | 3 | 2 | Opening Gambit: Give a nearby enemy -2 attack this turn. | |||
| Bloodtide Priestess | 4 | 3 | 3 | Deathwatch: Summon a Wraithling on a random nearby space. | |||
| Breath Of The Unborn | 4 | Deal 2 damage to all enemy minions. Fully heal all friendly minions. | |||||
| Cassyva Soulreaper |
Basic |
2 | 25 | Bloodbound Spell: Deal 1 damage to a minion. If it dies this turn, the space turns into Shadow Creep. | |||
| Consuming Rebirth | 2 | Destroy a friendly minion. At the end of your turn, re-summon it on the same space and give it +1/+1. | |||||
| Daemonic Lure |
Basic |
2 | Deal 1 damage to an enemy minion and teleport it anywhere. | ||||
| Dark Seed | 4 | Deal 1 damage to the enemy General for each card in the opponent's action bar. | |||||
| Dark Transformation |
Basic |
5 | Destroy an enemy minion and summon a 1/1 Wraithling on that space. | ||||
| Darkfire Sacrifice | 0 | Destroy a friendly minion. Your next minion costs 2 less. | |||||
| Darkspine Elemental | 2 | 1 | 4 | Double the damage dealt by friendly Shadow Creep. | |||
| Deathfire Crescendo | 3 | Give a friendly minion, "Deathwatch: Gains +2/+2." | |||||
| Deepfire Devourer | 4 | 4 | 4 | Frenzy Opening Gambit: Destroy friendly minions around it and gain +2/+2 for each minion. | |||
| Gloomchaser |
Basic |
2 | 2 | 2 | Opening Gambit: Summon a 1/1 Wraithling in a random nearby space. | ||
| Grandmaster Variax | 8 | 8 | 8 | Opening Gambit: Your Bloodbound Spell costs 3 and is now AWESOME. | |||
| Grasp of Agony | 1 | Choose an enemy minion. When it dies, it deals 3 damage to enemies around it. | |||||
| Horn of the Forsaken |
Basic |
1 | Whenever your General deals damage, summon a 1/1 Wraithling nearby your General. | ||||
| Lilithe Blightchaser |
Basic |
2 | 25 | Bloodbound Spell: Summon 2 Wraithlings nearby your General. | |||
| Maehv Skinsolder |
Basic |
2 | 25 | Bloodbound Spell: Destroy a friendly minion to summon a 4/4 Husk nearby. Deal 2 damage to your General. | |||
| Nether Summoning | 5 | Summon 2 non-token minions destroyed since the end of your last turn nearby. | |||||
| Nightsorrow Assassin | 3 | 2 | 1 | Opening Gambit: Destroy a nearby enemy minion with 2 or less attack. | |||
| Reaper of the Nine Moons | 5 | 5 | 3 | Flying Dying Wish: Summon a random minion from the opponent's deck on this space. | |||
| Rite Of The Undervault | 6 | Draw to fill your action bar. | |||||
| Ritual Banishing | 3 | Destroy a friendly minion to destroy an enemy minion. | |||||
| Shadow Nova |
Basic |
4 | Turn a 2x2 area into Shadow Creep. | ||||
| Shadow Reflection | 3 | Give a friendly minion +5 Attack. | |||||
| Shadow Sister Kelaino | 4 | 3 | 3 | Whenever an enemy takes damage, restore 1 Health to your General. | |||
| Shadow Watcher |
Basic |
3 | 2 | 2 | Deathwatch: Gains +1/+1. | ||
| Shadowdancer | 5 | 4 | 4 | Deathwatch: Deal 1 damage to the enemy General, and restore 1 Health to your General. | |||
| Soul Grimwar | 3 | Your General gains, "Deathwatch: Gains +2 Attack." | |||||
| Soulshatter Pact |
Basic |
2 | Give all friendly minions +2 Attack this turn. | ||||
| Spectral Blade | 2 | Your General gains +2 Attack. Whenever your General destroys an enemy, restore 2 Health to your General. | |||||
| Spectral Revenant | 8 | 6 | 6 | Rush Whenever this damages an enemy minion, deal 4 damage to the enemy General. | |||
| Void Pulse | 1 | Deal 2 damage to enemy General. Restore 3 Health to your General. | |||||
| Vorpal Reaver | 6 | 6 | 6 | Celerity Dying Wish: Summon six Wraithlings on random spaces. | |||
| Wraithling Fury | 3 | Give a friendly Wraithling minion +4/+4. | |||||
| Wraithling Swarm |
Basic |
3 | Summon three 1/1 Wraithlings nearby each other. |
Magmar Cards[]
| Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
|---|---|---|---|---|---|---|---|
| Adamantite Claws |
Basic |
4 | Your General gains +4 Attack. | ||||
| Amplification | 1 | Give a friendly damaged minion +2 Attack and +4 Health. | |||||
| Bounded Lifeforce | 7 | Your General becomes 10/10. | |||||
| Chrysalis Burst | 6 | Summon a random Egg in 4 random spaces. | |||||
| Dampening Wave |
Basic |
0 | Choose an enemy minion. It can no longer counterattack. | ||||
| Dance of Dreams |
Basic |
1 | Whenever a friendly minion dies this turn, draw a card. | ||||
| Diretide Frenzy | 2 | Give a friendly minion +1 Attack and Frenzy. | |||||
| Earth Sister Taygete | 4 | 3 | 4 | Whenever this minion takes damage, deal that much damage to all nearby enemies. | |||
| Earth Sphere | 4 | Restore 8 Health to your General. | |||||
| Earth Walker |
Basic |
3 | 3 | 3 | Grow: +1/+1 | ||
| Egg Morph | 4 | Turn a non-Egg minion into an Egg, or hatch an Egg. | |||||
| Elucidator | 4 | 5 | 4 | Rush Opening Gambit: Deal 4 damage to your General. | |||
| Flash Reincarnation | 0 | If the next card you play this turn is a minion, it costs 2 less and takes 2 damage. | |||||
| Fractal Replication | 6 | Summon two copies of a friendly minion nearby that minion. | |||||
| Grandmaster Kraigon | 9 | 7 | 7 | Forcefield, Frenzy, Grow: +7/+7. Your General has: Forcefield, Frenzy, Grow: +7/+7. | |||
| Greater Fortitude |
Basic |
1 | Give a friendly minion +2/+2. | ||||
| Grimrock | 4 | 3 | 4 | Grow: +2/+2 | |||
| Iridium Scale | 2 | Your General gains Frenzy. | |||||
| Kinetic Equilibrium | 3 | Deal 2 damage to ALL minions in a 3x3 area. Friendly minions in the area also gain +2 Attack. | |||||
| Kolossus | 5 | 1 | 7 | Grow: +4/+4 | |||
| Kujata | 2 | 2 | 2 | Your minions cost 1 less to summon and take 1 damage when summoned from your action bar. | |||
| Makantor Warbeast | 6 | 4 | 4 | Frenzy Rush | |||
| Metamorphosis | 6 | Transform all enemy minions into 1/1 Magma with no abilities until the end of your opponent's turn. | |||||
| Mind Steal | 4 | Steal a random minion from your opponent's deck and summon it. | |||||
| Natural Selection |
Basic |
2 | Destroy ANY minion with the lowest Attack or tied for the lowest Attack. | ||||
| Phalanxar |
Basic |
2 | 6 | 1 | |||
| Plasma Storm |
Basic |
5 | Destroy ALL minions with 3 or less Attack. | ||||
| Primordial Gazer |
Basic |
3 | 2 | 2 | Opening Gambit: Give a nearby friendly minion +2/+2. | ||
| Ragnora the Relentless |
Basic |
2 | 25 | Bloodbound Spell: Summon a Ripper Egg nearby your General. | |||
| Silithar Elder | 7 | 7 | 7 | Rebirth At the end of your turn, summon a Silithar Elder Egg nearby. | |||
| Spirit Harvester | 5 | 5 | 5 | At the end of your turn, deal 1 damage to ALL other minions. | |||
| Starhorn the Seeker |
Basic |
2 | 25 | Bloodbound Spell: Both players draw a card. | |||
| Tremor | 1 | Stun enemy minions in a 2x2 area. | |||||
| Twin Fang | 3 | Whenever a friendly minion or your General takes damage, your General gains +2 Attack. | |||||
| Unstable Leviathan | 7 | 11 | 11 | At the start of your turn, deal 4 damage to a random minion or General. | |||
| Vaath the Immortal |
Basic |
2 | 25 | Bloodbound Spell: Give your General +1 Attack. | |||
| Veteran Silithar | 4 | 4 | 4 | Rebirth | |||
| Vindicator | 3 | 1 | 3 | Whenever your opponent draws a card, this minion gains +2/+2. | |||
| Young Silithar | 2 | 2 | 3 | Rebirth |
Vanar Cards[]
| Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
|---|---|---|---|---|---|---|---|
| Ancient Grove | 7 | 7 | 7 | Provoke Opening Gambit: Your minions gain "Dying Wish: Summon a 1/1 Treant with Provoke". | |||
| Arctic Displacer |
Basic |
5 | 10 | 4 | Airdrop | ||
| Aspect of the Mountains | 6 | Transform ANY minion into a 5/5 Seismic Elemental. Deal 5 damage to enemy minions around it. | |||||
| Aspect of the Ravager |
Basic |
2 | Transform ANY minion into a 3/3 Ravager with no abilities. | ||||
| Aspect of the Wyrm | 4 | Transform ANY minion into a 4/4 Whyte Drake with Flying. Nearby friendly minions gain Flying. | |||||
| Avalanche |
Basic |
4 | Deal 4 damage to everything on your starting side of the battlefield and Stun them. | ||||
| Blazing Spines (Vanar Spell) | 3 | Summon two joined 3/3 Walls that can attack. | |||||
| Bonechill Barrier (Vanar Spell) | 2 | Summon three joined 0/2 Vespyr Walls. Minions that attack these walls are Stunned. | |||||
| Borean Bear | 2 | 1 | 3 | Whenever you summon a Vespyr minion, this minion gains +1 Attack. | |||
| Boundless Courage | 2 | Give a friendly minion +2 Attack. It takes no damage this turn. | |||||
| Chromatic Cold |
Basic |
2 | Dispel a space. If there is an enemy on that space, deal it 1 damage. | ||||
| Coldbiter | 2 | At the end of your turn, your General deals 2 damage to each enemy minion around them. | |||||
| Cryogenesis | 4 | Deal 4 damage to an enemy minion. Draw a Vespyr minion from your deck. | |||||
| Crystal Cloaker |
Basic |
2 | 2 | 3 | Infiltrate: Gain +2 Attack. | ||
| Crystal Wisp | 2 | 1 | 1 | Dying Wish: Permanently gain 1 mana crystal. | |||
| Draugar Lord | 6 | 4 | 8 | Dying Wish: Summon a 4/8 Ice Drake on this space. | |||
| Faie Bloodwing |
Basic |
2 | 25 | Bloodbound Spell: Deal 2 damage to all enemies in the enemy General's Column. | |||
| Fenrir Warmaster |
Basic |
3 | 3 | 2 | Dying Wish: Summon a 3/2 Ghost Wolf on this space. | ||
| Flash Freeze |
Basic |
0 | Deal 1 damage to a minion and Stun it. | ||||
| Frostburn | 6 | Deal 3 damage to all enemy minions. | |||||
| Frostfire |
Basic |
2 | Give a friendly minion +3 Attack. If it is Vespyr, also give it +3 Health. | ||||
| Frosthorn Rhyno | 5 | 6 | 5 | Infiltrate: Gain +1 Attack and Celerity. | |||
| Glacial Elemental | 3 | 2 | 3 | Whenever you summon a Vespyr minion, deal 2 damage to a random enemy minion. | |||
| Grandmaster Embla | 8 | 5 | 5 | Opening Gambit: Surround the enemy General with random Walls. | |||
| Gravity Well (Vanar Spell) | 2 | Summon four joined 0/1 Walls with Provoke. | |||||
| Hailstone Prison | 2 | Return ANY minion to its action bar. | |||||
| Hearth-Sister | 2 | 3 | 2 | Opening Gambit: Switch positions with ANY other minion. | |||
| Ilena Cryobyte |
Basic |
2 | 25 | Bloodbound Spell: Stun a nearby enemy minion. | |||
| Kara Winterblade |
Basic |
2 | 25 | Bloodbound Spell: Friendly minions summoned this turn gain +1/+1. | |||
| Mark of Solitude | 2 | One minion becomes 5/5. It can no longer attack Generals. | |||||
| Mesmerize | 1 | Teleport an enemy one space. | |||||
| Polarity | 0 | Switch ANY minion's Attack and Health. | |||||
| Razorback | 4 | 4 | 3 | Opening Gambit: Give all friendly minions +2 Attack this turn. | |||
| Snow Chaser | 1 | 2 | 1 | Infiltrate: When this minion dies, return it to your action bar. | |||
| Snowpiercer |
Basic |
3 | Your General gains +3 Attack. | ||||
| Spirit of the Wild | 5 | Reactivate friendly minions on your opponent's starting side of the battlefield. | |||||
| Voice of the Wind | 4 | 4 | 4 | Whenever you summon a minion from your action bar, summon a 2/2 Vespyr Winter Maerid nearby. | |||
| Wind Sister Maia | 4 | 4 | 5 | Friendly minions with Infiltrate have +1/+1. | |||
| Winterblade | 4 | Your General gains +2 Attack. Enemy minions damaged by your General are Stunned. | |||||
| Wolfraven | 3 | 1 | 4 | Flying Infiltrate: Gain +3 Attack. |
Neutral Cards[]
| Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
|---|---|---|---|---|---|---|---|
| Abjudicator | 3 | 3 | 1 | Opening Gambit: Lower the cost of all spells in your action bar by 1. | |||
| Aethermaster | 2 | 1 | 3 | You may replace an additional card each turn. | |||
| Alcuin Loremaster | 3 | 3 | 1 | Opening Gambit: Put a copy of the most recently cast spell into your action bar. | |||
| Alter Rexx | 5 | 5 | 5 | Whenever you summon MECHAZ0R, put a MECHAZ0R in your action bar. | |||
| Araki Headhunter | 2 | 1 | 3 | Whenever you summon a minion with Opening Gambit from your action bar, gain +2 Attack. | |||
| Archon Spellbinder | 6 | 7 | 7 | Your opponent's non-Bloodbound spells cost 1 more to cast. | |||
| Arrow Whistler | 4 | 2 | 4 | Ranged Your other minions with Ranged get +1 Attack. | |||
| Artifact Hunter | 4 | 3 | 4 | Opening Gambit: Draw a random artifact from your deck. | |||
| Ash Mephyt | 5 | 2 | 3 | Opening Gambit: Summon two copies of this minion on random spaces. | |||
| Astral Crusader | 7 | 7 | 6 | Whenever you replace this card, it costs 3 less and gains +3/+3. | |||
| Azure Herald | 2 | 1 | 4 | Opening Gambit: Restore 3 Health to your General. | |||
| Azure Horn Shaman | 2 | 1 | 4 | Dying Wish: Give +4 Health to friendly minions around it. | |||
| Bastion | 3 | 0 | 5 | At the end of your turn, give all friendly minions +1 health. | |||
| Black Locust | 4 | 2 | 2 | Flying After this minion moves, summon a Black Locust nearby. | |||
| Blaze Hound | 3 | 4 | 3 | Opening Gambit: Both players draw a card. | |||
| Blistering Skorn | 4 | 4 | 5 | Opening Gambit: Deal 1 damage to everything (including itself). | |||
| Blood Taura | 25 | 12 | 12 | Provoke This minion's cost is your General's health. | |||
| Bloodshard Golem |
Basic |
3 | 4 | 3 | |||
| Bloodtear Alchemist |
Basic |
1 | 2 | 1 | Opening Gambit: Deal 1 damage to an enemy. | ||
| Bluetip Scorpion | 2 | 3 | 1 | Deals double damage to minions. | |||
| Bonereaper | 6 | 2 | 9 | Provoke At the end of your turn, deal 2 damage to each enemy minion around this one. | |||
| Brightmoss Golem |
Basic |
5 | 4 | 9 | |||
| Cannon of MECHAZ0R | 3 | 2 | 2 | Ranged Opening Gambit: Progresses MECHAZ0R build by +20%. | |||
| Captain Hank Hart | 4 | 2 | 4 | Ranged Whenever this minion deals damage, restore that much Health to it. | |||
| Chakkram | 5 | 5 | 5 | This minion costs 2 less if your General took damage on opponent's last turn. | |||
| Chaos Elemental | 3 | 4 | 4 | Whenever this minion takes damage, it randomly teleports. | |||
| Chassis of MECHAZ0R | 4 | 2 | 4 | Forcefield Opening Gambit: Progresses MECHAZ0R build by +20%. | |||
| Crimson Oculus | 3 | 2 | 3 | Whenever opponent summons a minion, this minion gains +1/+1 | |||
| Crossbones | 3 | 3 | 3 | Opening Gambit: Destroy an enemy minion with Ranged. | |||
| Dagger Kiri | 5 | 2 | 8 | Celerity | |||
| Dancing Blades | 5 | 4 | 6 | Opening Gambit: Deal 3 damage to ANY minion in front of this. | |||
| Dark Nemesis | 7 | 4 | 10 | At the start of your turn, deal 4 damage to the enemy General and this minion gains +4 Attack. | |||
| Day Watcher | 3 | 3 | 3 | Whenever a friendly minion attacks, restore 1 Health to your General. | |||
| Deathblighter | 6 | 3 | 4 | Opening Gambit: Deal 3 damage to all enemy minions around it. | |||
| Decimus | 4 | 4 | 4 | Whenever your opponent draws a card, deal 2 damage to the enemy General. | |||
| Diamond Golem | 6 | 5 | 11 | ||||
| Dioltas | 4 | 5 | 3 | Dying Wish: Summon a 0/8 Tombstone minion with Provoke near your General. | |||
| Dragonlark |
Basic |
1 | 2 | 1 | Flying | ||
| Dreamgazer | 1 | 1 | 1 | When you replace this card, summon it on a random nearby space. Your General takes 2 damage. | |||
| Drybone Golem |
Basic |
7 | 10 | 10 | |||
| Dust Wailer | 6 | 3 | 4 | Flying Opening Gambit: Deal 3 damage to all enemies in front of this minion. | |||
| E'Xun | 7 | 5 | 5 | Forcefield Whenever this minion attacks or is attacked, draw a card. | |||
| Eclipse | 6 | 3 | 7 | Whenever this minion takes damage, it deals that much damage to the enemy General. | |||
| Elkowl | 3 | 2 | 3 | Opening Gambit: Gain two random keywords. | |||
| Emerald Rejuvenator | 4 | 4 | 4 | Opening Gambit: Restore 4 Health to BOTH Generals. | |||
| Envybaer | 5 | 3 | 10 | Whenever this minion damages an enemy, teleport that enemy to a random corner. | |||
| Ephemeral Shroud |
Basic |
2 | 1 | 1 | Opening Gambit: Dispel 1 nearby space. | ||
| Facestriker |
Basic |
6 | 4 | 6 | Deals double damage to Generals. | ||
| Fire Spitter |
Basic |
4 | 3 | 2 | Ranged | ||
| Fireblazer | 5 | 5 | 5 | Provoke | |||
| Firestarter | 5 | 3 | 5 | Whenever you cast a spell, summon a 1/1 Spellspark with Rush on a random nearby space. | |||
| First Sword of Akrane | 6 | 7 | 7 | Your other minions have +1 Attack. | |||
| Flameblood Warlock | 2 | 3 | 1 | Opening Gambit: Deal 3 damage to BOTH Generals. | |||
| Frostbone Naga | 4 | 3 | 3 | Opening Gambit: Deal 2 damage to everything around it. | |||
| Ghost Lynx | 2 | 2 | 1 | Opening Gambit: Teleport a nearby minion to a random space. | |||
| Golden Justicar | 5 | 4 | 6 | Provoke Your other minions with Provoke can move two additional spaces. | |||
| Golem Metallurgist | 2 | 2 | 3 | The first Golem you summon each turn costs 1 less. | |||
| Golem Vanquisher | 3 | 2 | 4 | Provoke Your other Golem minions have Provoke. | |||
| Grailmaster | 7 | 6 | 6 | Whenever you summon a minion, this minion gains a random keyword ability. | |||
| Grincher | 5 | 5 | 4 | Opening Gambit: Add a random artifact to your action bar. It costs 3 less. | |||
| Grove Lion | 6 | 5 | 5 | While this minion is on the battlefield, your General has Forcefield. | |||
| Hailstone Golem |
Basic |
4 | 4 | 6 | |||
| Healing Mystic |
Basic |
2 | 2 | 3 | Opening Gambit: Restore 2 Health to anything. | ||
| Helm of MECHAZ0R | 1 | 2 | 2 | Opening Gambit: Progresses MECHAZ0R build by +20%. | |||
| Hollow Grovekeeper | 5 | 3 | 4 | Opening Gambit: Destroy ANY nearby minion with Provoke or Frenzy. If you do, this minion gains Provoke and Frenzy. | |||
| Ironclad | 5 | 4 | 3 | Dying Wish: Dispel all enemy minions. | |||
| Jax Truesight | 6 | 1 | 1 | Ranged Opening Gambit: Summon a 1/1 Ranged Mini-Jax in each corner. | |||
| Jaxi | 2 | 1 | 1 | Dying Wish: Summon a 1/1 Ranged Mini-Jax in a random corner. | |||
| Keeper of the Vale | 5 | 3 | 4 | Opening Gambit: Summon a random friendly minion destroyed this game nearby this minion. | |||
| Khymera | 8 | 5 | 12 | Whenever this minion takes damage, summon a random token minion nearby. | |||
| Komodo Charger |
Basic |
1 | 1 | 3 | |||
| Lady Locke | 3 | 2 | 3 | Provoke Opening Gambit: Other minions you summon this turn gain +1/+1 and gain Provoke. | |||
| Lightbender | 4 | 3 | 3 | Opening Gambit: Dispel ALL spaces around it. | |||
| Lux Ignis | 5 | 2 | 5 | Ranged At the end of your turn, restore 2 Health to all nearby friendly minions. | |||
| Manaforger | 2 | 1 | 3 | The first non-Bloodbound spell you cast each turn costs 1 less. | |||
| Maw | 2 | 2 | 2 | Opening Gambit: Deal 2 damage to a nearby enemy minion. | |||
| Mindwarper | 4 | 4 | 3 | Opening Gambit: Gain a copy of a random spell from your opponent's action bar. | |||
| Mirkblood Devourer | 3 | 2 | 4 | Friendly minions summoned nearby this minion gain +1/+1. | |||
| Moebius | 4 | 3 | 5 | At the start of your turn, fully heal this minion and switch its Attack and Health. | |||
| Mogwai | 3 | 2 | 3 | After this moves, draw a card. | |||
| Necroseer |
Basic |
5 | 5 | 4 | Dying Wish: Draw a card. | ||
| Night Watcher | 4 | 2 | 4 | Forcefield Whenever ANY player summons a minion with Rush, exhaust it. | |||
| Owlbeast Sage | 4 | 4 | 4 | Whenever you cast a spell, your Arcanyst minions gain +2 Health. | |||
| Paddo | 7 | 12 | 6 | Airdrop Opening Gambit: Push ALL nearby minions and Generals to random spaces. | |||
| Pandora | 7 | 3 | 10 | At the end of your turn, summon a 3/3 Spirit Wolf with a random ability into a nearby space. | |||
| Piercing Mantis |
Basic |
2 | 2 | 2 | Frenzy | ||
| Planar Scout |
Basic |
1 | 2 | 1 | Airdrop | ||
| Primus Fist | 2 | 2 | 3 | Opening Gambit: Give a nearby friendly minion +2 Attack this turn. | |||
| Primus Shieldmaster |
Basic |
4 | 3 | 6 | Provoke | ||
| Prismatic Illusionist | 3 | 2 | 3 | Whenever you cast a spell, summon a 2/1 Illusion on a random nearby space. | |||
| Prophet of the White Palm | 1 | 1 | 1 | Opening Gambit: Prevent ALL spell damage until your next turn. | |||
| Purgatos, The Realmkeeper | 4 | 3 | 5 | Whenever this minion deals damage, either deal 3 damage to the enemy General OR restore 3 Health to your General. | |||
| Putrid Dreadflayer |
Basic |
3 | 2 | 4 | Flying | ||
| Quartermaster Gauj | 6 | 5 | 2 | Takes no damage from minions or Generals. | |||
| Red Synja | 7 | 7 | 7 | Whenever your General takes damage, deal 7 damage to a random nearby enemy minion. | |||
| Repulsor Beast |
Basic |
3 | 2 | 2 | Opening Gambit: Push a nearby enemy minion to any space. | ||
| Rock Pulverizer |
Basic |
2 | 1 | 4 | Provoke | ||
| Rogue Warden | 5 | 4 | 3 | Ranged | |||
| Rook | 7 | 5 | 5 | At the end of your turn, this minion gains a random Faction ability. | |||
| Ruby Rifter | 6 | 4 | 6 | Whenever your General takes damage, draw a card and give this minion +2 Attack. | |||
| Rust Crawler | 2 | 2 | 3 | Opening Gambit: Destroy a random artifact on the enemy General. | |||
| Saberspine Tiger |
Basic |
4 | 3 | 2 | Rush | ||
| Sand Burrower | 3 | 2 | 4 | When this minion survives damage, it returns to your action bar. | |||
| Sapphire Seer | 3 | 2 | 2 | Forcefield | |||
| Sarlac the Eternal | 3 | 1 | 1 | Dying Wish: Re-summon this minion on a random space. | |||
| Serpenti | 6 | 7 | 4 | Frenzy | |||
| Shiro Puppydragon | 2 | 1 | 4 | At the end of your turn, give each nearby friendly minion +1 Attack. | |||
| Silhouette Tracer | 4 | 2 | 6 | Opening Gambit: Teleport your General up to 3 spaces. | |||
| Silvertongue Corsair | 3 | 3 | 3 | Takes no damage from Generals. | |||
| Skyrock Golem |
Basic |
2 | 3 | 2 | |||
| Skywing | 3 | 3 | 3 | Flying Your other minions with Flying cost 1 less. | |||
| Sojourner | 3 | 1 | 5 | Whenever this minion deals damage, draw a card. | |||
| Songweaver | 3 | 3 | 3 | Opening Gambit: Give a nearby friendly minion +1/+1. | |||
| Spelljammer | 4 | 3 | 5 | Each player draws an additional card at the end of their turns. | |||
| Sphynx | 4 | 5 | 4 | Opening Gambit: Put a Riddle in your opponent's action bar. | |||
| Storm Aratha | 6 | 6 | 5 | Flying | |||
| Stormmetal Golem |
Basic |
6 | 8 | 8 | |||
| Sun Elemental | 4 | 3 | 3 | Opening Gambit: Give two random friendly minions +2 Health. | |||
| Sun Seer | 3 | 2 | 4 | Whenever this minion deals damage, restore 2 Health to your General. | |||
| Sunset Paragon | 5 | 3 | 2 | Opening Gambit: ALL nearby minions deal damage to themselves equal to their Attack. | |||
| Sunsteel Defender | 4 | 3 | 3 | Forcefield | |||
| Swamp Entangler | 1 | 0 | 3 | Provoke | |||
| Sword of MECHAZ0R | 3 | 3 | 3 | Frenzy Opening Gambit: Progresses MECHAZ0R build by +20%. | |||
| Sworn Avenger | 3 | 1 | 3 | Ranged Whenever your General takes damage, this minion gains +1 Attack. | |||
| Sworn Defender | 5 | 4 | 7 | Whenever your General takes damage, fully heal this minion. | |||
| Sworn Sister L'Kian | 4 | 2 | 4 | Opening Gambit: Add 2 random cards from your Faction to your action bar. | |||
| Syvrel the Exile | 3 | 1 | 4 | Ranged Minions damaged by Syvrel are pulled in front of him. | |||
| Tethermancer | 4 | 1 | 6 | Provoke Dispel any minion that deals damage to this one. | |||
| The High Hand | 5 | 2 | 3 | Opening Gambit: Gains +1/+1 for each card in your opponent's action bar. | |||
| The Scientist | 6 | 6 | 6 | Whenever you play a spell that targets a friendly minion, draw a card. | |||
| Thorn Needler |
Basic |
4 | 6 | 4 | |||
| Twilight Sorcerer | 5 | 3 | 6 | Opening Gambit: Put a copy of a random spell you cast this game into your action bar. | |||
| Unseven | 4 | 2 | 4 | Dying Wish: Summon a minion with Dying Wish from your action bar. | |||
| Vale Hunter |
Basic |
2 | 1 | 2 | Ranged | ||
| Venom Toth | 3 | 3 | 3 | Whenever your opponent summons a minion, deal 1 damage to the enemy General. | |||
| Void Hunter | 3 | 4 | 2 | Dying Wish: Draw a card. | |||
| War Talon | 7 | 4 | 9 | Frenzy Provoke | |||
| Whistling Blade | 7 | 2 | 15 | Provoke | |||
| White Widow | 4 | 3 | 4 | Whenever you replace a card, deal 2 damage to a random enemy. | |||
| Wind Runner | 3 | 3 | 3 | After this minion moves, give all friendly minions around it +1/+1. | |||
| Wind Stopper | 3 | 1 | 7 | Ranged attackers must attack this minion first. | |||
| Wings of MECHAZ0R | 2 | 1 | 4 | Airdrop Opening Gambit: Progresses MECHAZ0R build by +20%. | |||
| Wings of Paradise | 3 | 3 | 3 | Flying Whenever you replace a card, this minion gains +2 Attack this turn. | |||
| Wood-Wen | 2 | 2 | 2 | Provoke Opening Gambit: Give a nearby friendly minion Provoke. | |||
| Young Flamewing |
Basic |
4 | 5 | 4 | Flying. | ||
| Zen'Rui, the Blightspawned | 6 | 4 | 4 | Opening Gambit: Take control of a nearby enemy minion with 2 or less Attack. | |||
| Zurael, the Lifegiver | 7 | 4 | 7 | Opening Gambit: Summon all non-token friendly minions destroyed on your opponent's last turn on a random space. | |||
| Zyx | 2 | 1 | 2 | Opening Gambit: Summon a copy of this minion on a random nearby space. |






























































































































































































































































































































































































