The first expansion set for Duelyst.
Released September 2016 in Patch 1.71
94 collectible cards.
Introduces a new card type: Battle Pets
List of all cards[ | ]
Images of all Denizens of Shim'Zar cards: https://duelyst.com/denizens-of-shimzar
Lyonar Cards[ | ]
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Afterblaze | 3 | Give a friendly minion +2/+4. If that minion has Zeal, draw a card. | |||||
Dawn's Eye | 5 | Your General gains +4 Attack. At the end of your turn, repair all of your artifacts to full durability. | |||||
Fighting Spirit | 1 | Give all friendly minions +1 Health. Put a random Battle Pet into your action bar. | |||||
Fiz | 2 | 3 | 3 | Opening Gambit: Restore 2 Health to anything. | |||
Ironcliffe Heart | 4 | Transform a friendly minion into an Ironcliffe Guardian. | |||||
Lucent Beam | 2 | Deal 2 damage to an enemy. If anything was healed this turn, deal 4 damage instead. | |||||
Radiant Dragoon | 3 | 3 | 4 | At the end of your turn, give a friendly minion +1 Health. | |||
Sky Burial | 3 | Destroy a minion that is not nearby any General. | |||||
Sky Phalanx | 8 | Summon three Silverguard Knights nearby your General. | |||||
Slo | 1 | 1 | 4 | Provoke | |||
Solarius | 5 | 3 | 2 | Zeal: Draw 2 additional cards at the end of your turn. | |||
Sun Wisp | 2 | 2 | 1 | Opening Gambit: Draw a card. |
Songhai Cards[ | ]
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Ace | 1 | 1 | 2 | Ranged | |||
Battle Panddo | 3 | 2 | 4 | Whenever this minion takes damage, deal 1 damage to all enemies. | |||
Crescent Spear | 1 | Your General gains +1 Attack. Spells you cast that deal damage deal +1 damage. | |||||
Crimson Coil | 2 | Deal 2 damage to a minion. Activate your Battle Pets. | |||||
Katara | 1 | 1 | 3 | Backstab: (1). | |||
Ki Beholder | 3 | 3 | 2 | Ranged Opening Gambit: An enemy minion cannot move next turn. | |||
Koan of Horns | 8 | Transform all minions in your action bar and deck into 0-cost Gore Horns. Draw 3 cards. | |||||
Mirror Meld | 2 | Summon a copy of a friendly minion that costs 2 or less nearby. | |||||
Onyx Jaguar | 5 | 3 | 3 | Whenever a friendly unit is moved for any reason, it gains +1/+1. | |||
Pandamonium | 4 | Transform ALL minions into 0/2 Panddo that cannot be attacked until end of turn. | |||||
Shadow Waltz | 1 | Lower the cost of all minions with Backstab in your action bar by 1 and give them +1/+1. | |||||
Xho | 2 | 2 | 3 | Dying Wish: Put a random Songhai spell into your action bar. It costs 1 less. |
Vetruvian Cards[ | ]
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Allomancer | 4 | 4 | 3 | Dying Wish: Summon a random Obelysk on this space. | |||
Astral Flood | 3 | Put 3 random Battle Pets into your action bar. | |||||
Circle of Desiccation | 8 | Destroy ALL non-Structure minions. | |||||
Corpse Combustion | 5 | Summon all friendly minions with Dying Wish destroyed since your last turn on random spaces. | |||||
Falcius | 4 | 3 | 3 | Opening Gambit: Your General gains +2 Attack and takes no damage this turn. | |||
Nimbus | 5 | 3 | 8 | Whenever this minion takes damage, summon a 0/4 Soulburn Obelysk nearby. | |||
Pantheran | 6 | 8 | 8 | Costs 0 if you've cast all three Scion's Wish spells this game. | |||
Pax | 2 | 2 | 1 | Dying Wish: Summon two 2/2 Iron Dervishes nearby. | |||
Psychic Conduit | 3 | Reactivate and take control of an enemy minion with 2 or less Attack until end of turn. | |||||
Rae | 0 | 1 | 1 | Dying Wish: Dispel the nearest enemy minion. | |||
Spinecleaver | 5 | Your General gains +1 Attack. Enemy minions destroyed by your General summon a Bloodfire Totem on that space. | |||||
Whisper of the Sands | 2 | Summon a Wind Dervish nearby each friendly Obelysk. | |||||
Wind Slicer | 2 | 2 | 3 | Opening Gambit: Lower the cost of all Structure minions in your action bar by 1. |
Abyssian Cards[ | ]
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Arcane Devourer | 7 | 8 | 4 | Opening Gambit: The next minion you summon this turn costs 1. | |||
Blood Baronette | 3 | 3 | 3 | Opening Gambit: Double a nearby Wraithling's Attack and Health. | |||
Echoing Shriek | 2 | Transform ALL minions that cost 2 or less into 1/1 Wraithlings. | |||||
Ghost Azalea | 4 | Your General gains +1 Attack for each friendly Shadow Creep. | |||||
Gor | 2 | 1 | 1 | Dying Wish: Re-summon this minion in a random corner. | |||
Inkhorn Gaze | 2 | Deal 2 damage to a minion. If it dies this turn, put a random Battle Pet into your action bar. | |||||
Klaxon | 6 | 6 | 6 | Provoke Dying Wish: Turn six random spaces into Shadow Creep. | |||
Lurking Fear | 2 | Lower the cost of all minions with Dying Wish in your action bar and deck by 1. | |||||
Night Fiend | 5 | 4 | 4 | Opening Gambit: Deal 2 damage to each enemy on or near friendly Shadow Creep. | |||
Obliterate | 8 | Destroy all friendly Shadow Creep to deal that much damage to all enemies. | |||||
Ooz | 2 | 3 | 3 | Whenever this minion takes damage, turn a space occupied by an enemy into Shadow Creep. | |||
Sphere of Darkness | 2 | Turn an enemy minion's space into Shadow Creep. Draw a card. | |||||
Void Steal | 3 | Give an enemy minion -3 Attack. Nearby friendly minions gain +3 Attack. |
Magmar Cards[ | ]
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Dreadnought | 6 | 4 | 7 | Rebirth Egg minions you summon gain +2/+2. | |||
Flaming Stampede | 8 | Deal 8 damage to ALL non-Egg minions and Generals. | |||||
Gro | 2 | 2 | 4 | Grow: +1/+1 | |||
Lava Lance | 1 | Deal 2 damage to a minion. If you have an Egg, deal 4 damage instead. | |||||
Mandrake | 12 | 6 | 6 | Costs 1 less for each minion summoned from ANY player's action bar this game. | |||
Moloki Huntress | 3 | 1 | 2 | Grow: +1/+1 Friendly minions grow at the start of BOTH player's turns. | |||
Morin-Khur | 6 | Your General gains +3 Attack. Whenever your General deals damage, hatch all friendly Eggs. | |||||
Nature's Confluence | 5 | Summon four copies of a random Battle Pet in a 2x2 area. | |||||
Razor Skin | 1 | Give all friendly minions +1 Attack. Put a random Battle Pet into your action bar. | |||||
Rex | 1 | 3 | 1 | Rebirth | |||
Thumping Wave | 4 | Give a minion +5 Attack. At end of turn, transform it into a 3/3 Kin. | |||||
Visionar | 5 | 5 | 6 | Whenever ANY player draws a card, this minion gains +1/+1. | |||
Wild Inceptor | 4 | 3 | 3 | Opening Gambit: Hatch a friendly Egg. |
Vanar Cards[ | ]
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Aspect of Shim'Zar | 3 | Transform ANY minion into a random Battle Pet. | |||||
Bur | 2 | 3 | 3 | When this minion survives damage, transform it into a different Battle Pet. | |||
Frostiva | 5 | 3 | 3 | Forcefield Whenever this minion attacks or is attacked, summon a 3/3 Vespyr Night Howler nearby. | |||
Huldra | 5 | 3 | 4 | Opening Gambit: Give a friendly Vespyr minion Celerity. | |||
Iceblade Dryad | 3 | 3 | 3 | Opening Gambit: Give a friendly Vespyr minion +1/+1 and Flying. | |||
Icy | 2 | 2 | 3 | Opening Gambit: Stun a nearby enemy. | |||
Lightning Blitz | 2 | Give all friendly minions +1/+1 and randomly teleport them to your opponent's starting side of the battlefield. | |||||
Snow Rippler | 3 | 3 | 4 | Infiltrate: Whenever this minion damages a General, put a random Battle Pet into your action bar. | |||
Vespyric Call | 1 | Put a random Vespyr minion into your action bar. It costs 1 less and has +1/+1. | |||||
Wailing Overdrive | 4 | Give a friendly minion on your opponent's starting side of the battlefield +5/+5. | |||||
White Asp | 4 | Your General gains +3 Attack. Whenever your General destroys a minion, summon a 3/3 Blazing Spine Wall on that space. | |||||
Winter's Wake | 8 | Give all friendly Wall minions +4/+4. Those minions can now move. |
Neutral Cards[ | ]
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Amu | 2 | 3 | 3 | ||||
Beastbound Savage | 5 | 2 | 5 | Frenzy Celerity | |||
Calculator | 4 | 1 | 1 | Opening Gambit: Gain the combined Attack and Health of all Battle Pets in your action bar. | |||
Gnasher | 4 | 3 | 3 | Dying Wish: This minion deals 3 damage to all enemies around it. | |||
Golden Mantella | 3 | 4 | 2 | Opening Gambit: Put a random Battle Pet into your action bar. | |||
Hydrax | 3 | 3 | 4 | Whenever a friendly Battle Pet dies, draw a card. | |||
Inquisitor Kron | 5 | 4 | 5 | Provoke Whenever you replace a card, summon a 2/2 Prisoner with a random ability nearby. | |||
Ion | 3 | 2 | 3 | Ranged Deals double damage to Generals. | |||
Koi | 1 | 3 | 1 | This minion takes no damage from Generals. | |||
Rawr | 5 | 3 | 7 | Whenever this minion takes damage, summon a random Battle Pet nearby. | |||
Silverbeak | 6 | 6 | 9 | ||||
Soboro | 3 | 3 | 4 | Whenever this damages a neutral minion, destroy that minion. | |||
Sol | 2 | 1 | 1 | Opening Gambit: Activate a friendly Battle Pet. | |||
Yun | 3 | 5 | 4 | ||||
Z0r | 2 | 2 | 1 | Dying Wish: Put a random MECH minion into your action bar. | |||
Zukong | 3 | 3 | 4 | You control your Battle Pets. |