|Ability||When you replace this card, summon it on a random nearby space. Your General takes 2 damage.|
When you replace this card, summon it on a random nearby space. Your General takes 2 damage. Dreamgazer is a Neutral Epic Minion. It costs one core, has one health and one attack. It's ability is activated when you Replace it, however you can still play it for one cores if you cannot replace again. Because of the nature of this ability, it essentially cycles itself for the cost of one health and your replace that turn. This is an aggressive card good for decks who like to pump out lots of minions each turn and focus on tempo instead of value per card. Its weakness is that if you can't spare the life you can't replace it and end up being forced to either carry it in your hand or play a severely understatted minion.
This card is understatted for its cost; Helm of MECHAZ0R has better stats for the same number of mana cores. As stated above the advantage of this card is the ability to cycle itself for no cores, which in an aggro deck can help you overwhelm your opponent, especially in the early game where the damage to yourself won't really matter. Combined with Aethermaster you don't even need to give up your replace that turn. Being a replace focused card, this synergizes well with other replace cards such as Wings of Paradise and White Widow. It should be noted that you can't control where it gets summoned, so it's best to move your minions before summoning this so that they don't get blocked by it.
- If there is no free space nearby your general Dreamgazer wont't be summoned and won't be dealing 2 damage to your general.
v. 0.57.0 - Added: Dreamgazer 2 mana 2/2 When you replace this card, summon it on a random nearby space. Your General takes 2 damage.
v. 1.63 - Cost changed from 2 to 1. Stats lowered to 1/1 from 2/2.