From Duelyst Wiki
Jump to: navigation, search
Move anywhere on the battlefield.

20 PlayerGuide.png

Notes[edit | edit source]

  • Flying minions can even move through enemies.
  • Flying minions that are dispelled lose flying, but can still move normally.
  • Despite being airborne units, Flying minions are still effected by battlefield tiles.
  • Even though they can move anywhere, remember that flying minions under the effects of Provoke cannot move.

Strategy[edit | edit source]

  • An early flying unit can sneak in and take a Mana Spring before your opponent is able to.
  • You can also use Flying to move to a safe summoning position to make your Minions tougher to reach.
  • Summon flying minions safely away from combat so that they can stay healthy until you fly them into combat next turn.
  • Playing other Minions after flying a minion behind enemy lines as a “launch pad” can cause serious damage to your opponent’s weak spots.

Related Cards[edit | edit source]

Lyonar[edit | edit source]

Gryphon Fledgling.png

Songhai[edit | edit source]

Mass Flight.pngMizuchi.pngOrizuru.pngScarlet Viper.png

Vetruvian[edit | edit source]

Astral Phasing.pngAzure Summoning.pngGrandmaster Nosh-Rak.pngKhanuum-ka.pngOserix.pngScion's Third Wish.pngSwarmking Scarab.pngWind Shrike.pngWind Striker.png

Abyssian[edit | edit source]

Reaper of the Nine Moons.pngUnleash the Evil.png

Magmar[edit | edit source]

Vanar[edit | edit source]

Aspect of the Wyrm.pngDrake Dowager.pngIceblade Dryad.pngShivers.pngWolfraven.png

Neutral[edit | edit source]

Black Locust.pngDragonlark.pngDust Wailer.pngEmberwyrm.pngPutrid Dreadflayer.pngSkywing.pngStorm Aratha.pngTrinity Wing.pngWings of Paradise.pngYoung Flamewing.png