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Duelyst Wiki
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{| class="wikitable" style="text-align:center;" border="1" cellpadding="5" | Move anywhere on the battlefield. |} [[File:20_PlayerGuide.png|690x266px|]] == Notes == * Flying minions can even move through enemies. * Flying minions that are dispelled lose flying, but can still move normally. * Despite being airborne units, Flying minions are still effected by battlefield tiles. * Even though they can move anywhere, remember that flying minions under the effects of [[Provoke]] cannot move. == Strategy == * An early flying unit can sneak in and take a Mana Spring before your opponent is able to. * You can also use Flying to move to a safe summoning position to make your Minions tougher to reach. * Summon flying minions safely away from combat so that they can stay healthy until you fly them into combat next turn. * Playing other Minions after flying a minion behind enemy lines as a “launch pad” can cause serious damage to your opponent’s weak spots. == Related Cards == === Lyonar === {{Cardlist Gallery|category=Flying&Lyonar Kingdoms}} === Songhai === {{Cardlist Gallery|category=Flying&Songhai Empire}} === Vetruvian === {{Cardlist Gallery|category=Flying&Vetruvian Imperium}} === Abyssian === {{Cardlist Gallery|category=Flying&Abyssian Host}} === Magmar === {{Cardlist Gallery|category=Flying&Magmar Aspects}} === Vanar === {{Cardlist Gallery|category=Flying&Vanar Kindred}} === Neutral === {{Cardlist Gallery|category=Flying&Neutral}} [[Category: Keyword]]
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