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Flying is a movement ability for Units in Duelyst. Units with flying can move to any unoccupied tile of your choosing when you activate them. Generals can also gain flying by means of cards like Spectral Blade.

Notes

  • Flying minions gain a special move, but still attack normally.
  • Flying minions that become dispelled lose flying, but can still move and attack like other minions.
  • Like normal minions, Flying minions that are currently under the effects of taunt cannot move.
  • Minions with flying ignore normal pathing restrictions, and can move through opposing minions to attack from behind.
  • Despite being airborne units, flying minions are still effected by terrain type changes, such as Shadow Creep

Strategy

  • Since flying minions can move wherever you please, placing them farther back out of harms way will increase the likelihood that they will live to fight on your following turn.
  • Saving spells that give bonuses to flying minions is an effective means of creating a large threat that is difficult to reach, but can still strike from a distance.
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