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=== Related Cards === |
=== Related Cards === |
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+ | {{Cardlist Gallery|category=Grow}} |
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− | [[File:Earth Walker.png|160px|link=Earth Walker]][[File:Grimrock.png|160px|link= Grimrock]][[File:Kolossus.png|160px|link=Kolossus]][[File:Godhammer.png|160px|link=Godhammer]][[File:Gro.png|160px|link=Gro]][[File:Moloki Huntress.png|160px|link=Moloki Huntress]][[File:Juggernaut.png|160px|link=Juggernaut]][[File:Primal_Flourish.png|160px|link=Primal_Flourish]] |
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[[Category: Keyword]] |
[[Category: Keyword]] |
Latest revision as of 16:03, 25 July 2018
Specialty: Grow[ | ]
Gain Health and Attack bonuses at the start of your turn. |
Notes[ | ]
- Grow is a speciality of Magmar.
- Grow units continue to gain strength indefinitely. If they aren't dealt with, they can often quickly become the strongest minion on the battlefield.
Strategy[ | ]
- It often takes a Dispel or a costly removal to get rid of a minion with Grow.
- You can use your Grow minions to make sure your Natural Selection and Plasma Storm can't affect your side of the battlefield.
- Grow allows you to mitigate the damage dealt to your own minions via effects such as Kujata, Flash Reincarnation, or Spirit Harvester.