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''"Their tiny bodies cannot house the energy they need to heal larger beings, so they simply curl it up and bring it with them."''
 
''"Their tiny bodies cannot house the energy they need to heal larger beings, so they simply curl it up and bring it with them."''
   
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Healing Mystic is a [[Neutral]] [[Rarity|Basic]] [[Minions|Minion]] given to players when they start the game. She is a two mana cost minion with two attack and three health. She is the only Basic minion that can heal and as such can teach new players the value of healing. She also has an Opening Gambit that can be targeted for both allies and enemies which is very uncommon.
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Healing Mystic is a [[Neutral Cards|Neutral]] [[Rarity|Basic]] [[Minions|Minion]] given to players when they start the game. She is a two mana cost minion with two attack and three health. She is the only Basic minion that can heal and as such can teach new players the value of healing. She also has an Opening Gambit that can be targeted for both allies and enemies which is very uncommon.
   
 
Her [[Opening Gambit]], "Restore 2 Health to a Minion or [[Generals|General]]" is flexible and helps new players decide when it's better to heal their minions or themselves. This is unlike her sister card [[Emerald Rejuvenator]], which only heals both generals. This flexibility leads to her being used in many decks and deck archetypes, not just ones trying to survive aggro.
 
Her [[Opening Gambit]], "Restore 2 Health to a Minion or [[Generals|General]]" is flexible and helps new players decide when it's better to heal their minions or themselves. This is unlike her sister card [[Emerald Rejuvenator]], which only heals both generals. This flexibility leads to her being used in many decks and deck archetypes, not just ones trying to survive aggro.
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