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| [[Rush]] || Enables this minion to attack on the same turn that it is summoned.
 
| [[Rush]] || Enables this minion to attack on the same turn that it is summoned.
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| [[Strikeback]] || Whenever this minion is attacked, it simultaneously counterattacks. (True for almost all minions and all generals)
 
 
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| [[Summon Dervish]] || At the start of your turn, summon a 2/2 Ephemeral Dervish with Rush into a random nearby space.
 
| [[Summon Dervish]] || At the start of your turn, summon a 2/2 Ephemeral Dervish with Rush into a random nearby space.

Revision as of 21:42, 16 July 2015

These are the Abilities from different Characters throughout the world of Duelyst.

List of Abilities

Ability Description
Airdrop Summon this minion anywhere on the battlefield.
Backstab This minion deals additional (X) damage when attacking from behind.
Blast If attacking forward, hits all enemies in its row.
Celerity This minion may activate twice per turn.
Death Watch Triggers an effect whenever ANY minion dies.
Dying Wish Triggers an effect when this minion dies.
Ephemeral Bound to this plane for only a short time (until end of owner's turn).
Flying Move anywhere on the battlefield and ignore any terrain effects.
Forcefield Prevents all damage to this minion until caster's next turn.
Frenzy Simultaneously strike ALL enemies within attack range.
Gateway This structure can NEVER move or attack.
Grow Gain +X/+X at the start of your turn.
Opening Gambit Triggers an effect when first summoned.
Provoke Nearby enemies are rooted by this minion AND they must attack it first.
Ranged Attack from anywhere on the battlefield.
Rebirth When this minion dies, it leaves behind a 0/1 Egg that hatches the same minion at the end of owner's next turn.
Retribution Bonus effect towards an enemy that has attacked this game.
Rush Enables this minion to attack on the same turn that it is summoned.
Summon Dervish At the start of your turn, summon a 2/2 Ephemeral Dervish with Rush into a random nearby space.
Zeal Gains bonus effect when next to your General.

Faction Specific Abilities

Faction Ability Description
Lyonar Zeal This unit's ability activates when beside your General.
Lyonar Retribution This card's effect is boosted when used on an enemy unit who had damaged your army in the past.
Magmar Grow Gain +X/+X at the start of your turn.
Magmar Rebirth When this minion dies, it leaves behind a 0/1 Egg that hatches the same minion at the end of owner's next turn.
Songhai Backstab This unit does double damaging when attacking the enemy from behind.
Vetruvian Gateway This unit cannot move or attack.
Vetruvian Blast This unit's attacks deal damage to all enemies in the same row.
Abyssian Death Watch This card's effect activate whenever a unit is destroyed, regardless of who owns it.
Abyssian Shadow Creep A Tile Effect that, when placed, damages all enemies who stand on the tile, every turn. Every tile does one damage for each Shadow Creep in play.
(E.g., if you have five Shadow Creep tiles on the board, any enemy unit standing on any of those five tiles takes 5 damage at the end of their turn.)
Abyssian Wraithling A token unit with 1 ATK and 1 HP.