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| [[Rush]] || Enables this minion to attack on the same turn that it is summoned. |
| [[Rush]] || Enables this minion to attack on the same turn that it is summoned. |
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− | | [[Strikeback]] || Whenever this minion is attacked, it simultaneously counterattacks. (True for almost all minions and all generals) |
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| [[Summon Dervish]] || At the start of your turn, summon a 2/2 Ephemeral Dervish with Rush into a random nearby space. |
| [[Summon Dervish]] || At the start of your turn, summon a 2/2 Ephemeral Dervish with Rush into a random nearby space. |
Revision as of 21:42, 16 July 2015
These are the Abilities from different Characters throughout the world of Duelyst.
List of Abilities
Ability | Description |
---|---|
Airdrop | Summon this minion anywhere on the battlefield. |
Backstab | This minion deals additional (X) damage when attacking from behind. |
Blast | If attacking forward, hits all enemies in its row. |
Celerity | This minion may activate twice per turn. |
Death Watch | Triggers an effect whenever ANY minion dies. |
Dying Wish | Triggers an effect when this minion dies. |
Ephemeral | Bound to this plane for only a short time (until end of owner's turn). |
Flying | Move anywhere on the battlefield and ignore any terrain effects. |
Forcefield | Prevents all damage to this minion until caster's next turn. |
Frenzy | Simultaneously strike ALL enemies within attack range. |
Gateway | This structure can NEVER move or attack. |
Grow | Gain +X/+X at the start of your turn. |
Opening Gambit | Triggers an effect when first summoned. |
Provoke | Nearby enemies are rooted by this minion AND they must attack it first. |
Ranged | Attack from anywhere on the battlefield. |
Rebirth | When this minion dies, it leaves behind a 0/1 Egg that hatches the same minion at the end of owner's next turn. |
Retribution | Bonus effect towards an enemy that has attacked this game. |
Rush | Enables this minion to attack on the same turn that it is summoned. |
Summon Dervish | At the start of your turn, summon a 2/2 Ephemeral Dervish with Rush into a random nearby space. |
Zeal | Gains bonus effect when next to your General. |
Faction Specific Abilities
Faction | Ability | Description |
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Lyonar | Zeal | This unit's ability activates when beside your General. |
Lyonar | Retribution | This card's effect is boosted when used on an enemy unit who had damaged your army in the past. |
Magmar | Grow | Gain +X/+X at the start of your turn. |
Magmar | Rebirth | When this minion dies, it leaves behind a 0/1 Egg that hatches the same minion at the end of owner's next turn. |
Songhai | Backstab | This unit does double damaging when attacking the enemy from behind. |
Vetruvian | Gateway | This unit cannot move or attack. |
Vetruvian | Blast | This unit's attacks deal damage to all enemies in the same row. |
Abyssian | Death Watch | This card's effect activate whenever a unit is destroyed, regardless of who owns it. |
Abyssian | Shadow Creep | A Tile Effect that, when placed, damages all enemies who stand on the tile, every turn. Every tile does one damage for each Shadow Creep in play. (E.g., if you have five Shadow Creep tiles on the board, any enemy unit standing on any of those five tiles takes 5 damage at the end of their turn.) |
Abyssian | Wraithling | A token unit with 1 ATK and 1 HP. |