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|[[File:DivineBond.png|180px|]] || [[Divine Bond]] || Basic || Spell || 3 || Give a minion +Attack equal to its Health || Core |
|[[File:DivineBond.png|180px|]] || [[Divine Bond]] || Basic || Spell || 3 || Give a minion +Attack equal to its Health || Core |
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− | |[[File:Martyrdom.png|180px|]] || [[Martyrdom]] || Basic || Spell || |
+ | |[[File:Martyrdom.png|180px|]] || [[Martyrdom]] || Basic || Spell || 3 || Destroy ANY minion. Restore the minion's Health to its General || Core |
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|[[File:SkyBurial.png|180px|]] || [[Sky Burial]] || [[Image:Rrarity.png|40px|]]<br>Rare || Spell || 3 || Destroy a minion not next to any general || [[Denizens of Shim'Zar|Shim'zar]] |
|[[File:SkyBurial.png|180px|]] || [[Sky Burial]] || [[Image:Rrarity.png|40px|]]<br>Rare || Spell || 3 || Destroy a minion not next to any general || [[Denizens of Shim'Zar|Shim'zar]] |
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|[[File:CircleofLife.png|180px|]] || [[Circle of Life]] || [[Image:Erarity.png|40px|]]<br>Epic || Spell || 5 || Deal 5 damage to an enemy minion. Restore 5 Health<br>to your General || Core |
|[[File:CircleofLife.png|180px|]] || [[Circle of Life]] || [[Image:Erarity.png|40px|]]<br>Epic || Spell || 5 || Deal 5 damage to an enemy minion. Restore 5 Health<br>to your General || Core |
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− | |[[File:SkyPhalanx.png|180px|]] || [[Sky Phalanx]] || [[Image:Lrarity.png|40px|]]<br>Legendary || Spell || |
+ | |[[File:SkyPhalanx.png|180px|]] || [[Sky Phalanx]] || [[Image:Lrarity.png|40px|]]<br>Legendary || Spell || 8 || Summon three [[Silverguard Knight]] nearby your general || [[Denizens of Shim'Zar|Shim'zar]] |
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Revision as of 23:45, 1 December 2016
ATTENTION! The wiki is currently being worked on so we may experience issues or errors, we apologize for the inconvenience while the wiki is brought up to date. !
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Lyonar uses lots of Provokes and high health Minions to focus on having massive presence on the battlefield. When playing as Lyonar, your goal is to amass a large, sturdy army to beat your opponent down. You can make use of Lyonar’s excellent healing abilities to keep your Minions and General alive. To finish your opponent off, you can use cards like Divine Bond to turn your Minions’ Health into damage to deal lots of damage in one Attack, or Skywind Glaives and other Zeal effects to turn your nearby Minions into powerhouse Attackers. Recommended for beginners.
Strengths
- Your Minions have lots of Health and very efficient combat stats overall for their cost.
- You have access to the widest variety of healing options.
- Lots of area-of-effect damage so you can blow apart the battlefield.
- You can use many different types of Dispels to disrupt bonus effects on other Minions.
- Extremely threatening when you're in melee range of your opponent.
Weaknesses
- Difficult for you and your army to catch fleeing enemies.
- You have limited Attack options at range.
- Difficult for you to break enemy Artifacts.
- Your spells often need allied Minions to be alive for at least one turn before they can be effective.
- Difficult for you to come back from a losing position when your opponent takes control of the battlefield.
For a more in-depth look, check out Guides and Decks created by the community! |
Generals
Image | Name | Type | Attack | Health | Bloodborn Spell |
---|---|---|---|---|---|
Argeon Highmayne | General | 2 | 25 | Give a minion nearby your General +2 Attack | |
Zir'An Sunforge | Alternate General | 2 | 25 | Restore 3 Health to a friendly minion |
Minions
Image | Name | Rarity | Type | Cost | Attack | Health | Ability | Set |
---|---|---|---|---|---|---|---|---|
Slo | Common |
Battlepet | 0 | 1 | 4 | Shim'zar | ||
Silverguard Squire | Basic | Minion | 1 | 1 | 4 | Core | ||
Azurite Lion | Common |
Minion | 2 | 2 | 3 | Celerity | Core | |
Fiz | Rare |
Battlepet | 2 | 3 | 3 | Opening Gambit: Restore 2 health to a minion or general | Shim'zar | |
Lightchaser | Common |
Minion | 2 | 3 | 2 | When ANY minion or General is healed, this minion gains +1/+1 |
Core | |
Sunstone Templar | Epic |
Minion | 2 | 1 | 4 | When this attacks or counterattacks, it dispels that enemy |
Core | |
Windblade Adept | Basic | Minion | 2 | 2 | 3 | Zeal: Gains +2 Attack | Core | |
Arclyte Sentinel | Rare |
Minion | 3 | 2 | 4 | Opening Gambit: Give ANY nearby minion +2 Attack but -2 Health |
Core | |
Radiant Dragoon | Rare |
Minion | 3 | 3 | 4 | At the end of your turn, give a friendly minion +1 health | Shim'zar | |
Silverguard Knight | Basic | Minion | 3 | 1 | 5 | Provoke, Zeal: Gains +2 Attack | Core | |
Sunforge Lancer | Epic |
Minion | 3 | 2 | 4 | Whenever ANY minion or general is healed, give your general +1 attack | Shim'zar | |
Lysian Brawler | Common |
Minion | 4 | 4 | 4 | Celerity | Core | |
Sun Sister Sterope | Achievement Card |
Minion | 4 | 4 | 4 | Whenever ANY minion or general is healed, put a True Strike into your action bar | Shim'zar | |
Sunriser | Epic |
Minion | 4 | 3 | 4 | When ANY minion or General is healed, deal 2 damage to all nearby enemies |
Core | |
Suntide Maiden | Common |
Minion | 4 | 3 | 6 | Zeal: At the end of your turn, restore this minion to full Health |
Core | |
Ironcliffe Guardian | Rare |
Minion | 5 | 3 | 10 | Airdrop, Provoke | Core | |
Second Sun | Rare |
Minion | 5 | 0 | 8 | Zeal: Gains +8 Attack | Core | |
Elyx Stormblade | Legendary |
Minion | 6 | 7 | 7 | Provoke, Your minions and General may move an additional space |
Core | |
Solarius | Legendary |
Minion | 6 | 3 | 3 | Zeal: Draw 2 additional cards at the end of your turn | Shim'zar | |
Grandmaster Z'ir | Legendary |
Minion | 7 | 5 | 12 | When your General dies, Grandmaster Z'ir becomes your General |
Core |
Spells
Image | Name | Rarity | Type | Cost | Effect | Set |
---|---|---|---|---|---|---|
Beam Shock | Common |
Spell | 0 | Stun an enemy minion or General | Core | |
Aegis Barrier | Legendary |
Spell | 1 | Choose a friendly minion. It can't be targeted by enemy spells. Draw a card |
Core | |
Aerial Rift | Epic |
Spell | 1 | Give your minions Airdrop this turn. Draw a card |
Core | |
Auryn Nexus | Common |
Spell | 1 | Give a friendly minion +3 Health | Core | |
Fighting Spirit | Epic |
Spell | 1 | Give all friendly minions +1 health. Put a random battle pet into your action bar | Shim'zar | |
Lionheart Blessing | Rare |
Spell | 1 | Give a friendly minion, Zeal: Whenever this minion deals damage, Draw a card |
Core | |
Magnetize | Rare |
Spell | 1 | Pull ANY minion to the space in front of your General | Core | |
Sundrop Elixir | Common |
Spell | 1 | Restore 5 Health to a minion or General | Core | |
True Strike | Basic | Spell | 1 | Deal 2 damage to a minion | Core | |
Lasting Judgement | Rare |
Spell | 2 | Give ANY minion +3 Attack, but -3 Health | Core | |
Lucent Beam | Common |
Spell | 2 | Deal 2 damage to an enemy. If a minion or general was healed this turn, deal 4 damage instead | Shim'zar | |
Sun Bloom | Common |
Spell | 2 | Dispel a 2x2 area on the battlemap | Core | |
Tempest | Basic | Spell | 2 | Deal 2 damage to ALL minions and Generals | Core | |
War Surge | Basic | Spell | 2 | Give all friendly minions +1/+1 | Core | |
Afterblaze | Spell | 3 | Give a friendly minion +2/+4. If it has zeal, draw a card | Shim'zar | ||
Divine Bond | Basic | Spell | 3 | Give a minion +Attack equal to its Health | Core | |
Martyrdom | Basic | Spell | 3 | Destroy ANY minion. Restore the minion's Health to its General | Core | |
Sky Burial | Rare |
Spell | 3 | Destroy a minion not next to any general | Shim'zar | |
Decimate | Legendary |
Spell | 4 | Destroy ALL minions that are not nearby any General | Core | |
Holy Immolation | Epic |
Spell | 4 | Restore 4 Health to a friendly minion. Deal 4 damage to enemy minions and Generals around it |
Core | |
Ironcliffe Heart | Epic |
Spell | 4 | Transform a friendly minion into an Ironcliffe Guardian | Shim'zar | |
Circle of Life | Epic |
Spell | 5 | Deal 5 damage to an enemy minion. Restore 5 Health to your General |
Core | |
Sky Phalanx | Legendary |
Spell | 8 | Summon three Silverguard Knight nearby your general | Shim'zar |
Artifacts
Main page: Artifact
Image | Name | Rarity | Type | Cost | Effect | Set |
---|---|---|---|---|---|---|
Sunstone Bracers | Basic | Artifact | 0 | Your General gains +1 Attack | Core | |
Skywind Glaives | Epic |
Artifact | 3 | Friendly minions nearby your General gains +2 Attack | Core | |
Arclyte Regalia | Legendary |
Artifact | 4 | Your General gains +2 Attack. The first time your General takes damage each turn, prevent 2 of it |
Core | |
Dawn's Eye | Legendary |
Artifact | 4 | Your General gains +4 attack. At the end of your turn, repair all equipped artifacts to full durability | Shim'zar |
Battle Pets
Moved to minions as a subtype Battlepets.