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[[Category: Factions]]
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[[Category: Faction]]

Revision as of 14:52, 24 February 2018

LyonarCrestWallpaper

Lyonar uses lots of Provokes and high health Minions to focus on having massive presence on the battlefield. When playing as Lyonar, your goal is to amass a large, sturdy army to beat your opponent down. You can make use of Lyonar’s excellent healing abilities to keep your Minions and General alive. To finish your opponent off, you can use cards like Divine Bond to turn your Minions’ Health into damage to deal lots of damage in one Attack, or Skywind Glaives and other Zeal effects to turn your nearby Minions into powerhouse Attackers. Recommended for beginners.

Strengths

  • Your Minions have lots of Health and very efficient combat stats overall for their cost.
  • You have access to the widest variety of healing options.
  • Lots of area-of-effect damage so you can blow apart the battlefield.
  • You can use many different types of Dispels to disrupt bonus effects on other Minions.
  • Extremely threatening when you're in melee range of your opponent.

Weaknesses

  • Difficult for you and your army to catch fleeing enemies.
  • You have limited Attack options at range.
  • Difficult for you to break enemy Artifacts.
  • Your spells often need allied Minions to be alive for at least one turn before they can be effective.
  • Difficult for you to come back from a losing position when your opponent takes control of the battlefield.
For a more in-depth look, check out Guides and Decks created by the community!

Generals

Image Name Type Attack Health Bloodborn Spell
Argeon Highmayne Argeon Highmayne General 2 25 Roar active
Roar: Give a minion nearby your General +2 Attack.
Zir'An Sunforge Zir'An Sunforge Alternate General 2 25 Afterglow active
Afterglow: Restore 3 Health to any minion.
Brome Warcrest Brome Warcrest Alternate General 2 25 Conscript active
Conscript: Summon a 1/2 Crestfallen with Zeal: Provoke in front of your General.

Minions

Image Name Rarity Type Cost Attack Health Ability Set
Silverguard Squire Silverguard Squire Crarity
Common
Minion 1 1 4 Core
Core
Slo Slo Crarity
Common
Battlepet 1 1 4 Provoke Shimzar orb
Shim'zar
Sunrise Cleric Sunrise Cleric Crarity
Common
Minion 1 1 3 Opening Gambit: Turn a nearby space into Hallowed Ground. Prophecy orb
Unearthed Prophecy
Azurite Lion Azurite Lion Crarity
Common
Minion 2 2 3 Celerity Core
Core
Fiz Fiz Rrarity
Rare
Battlepet 2 3 3 Opening Gambit: Restore 2 health to a minion or general Shimzar orb
Shim'zar
Lightchaser Lightchaser Crarity
Common
Minion 2 3 2 When ANY minion or General is healed,
this minion gains +1/+1
Core
Core
Pureblade Enforcer Pureblade Enforcer Crarity
Common
Minion 2 1 3 Whenever your opponent casts a spell, this minion gains +1/+1. Prophecy orb
Unearthed Prophecy
Sun Wisp Sun Wisp Crarity
Common
Minion 2 2 1 Opening Gambit: Draw a card. Shimzar orb
Shim'zar
Sunstone Templar Sunstone Templar Erarity
Epic
Minion 2 1 4 When this attacks or counterattacks,
it dispels that enemy
Core
Core
Warblade Warblade Collection card rarity common@2x
Common
Golem 2 1 4 Bond: Other friendly minions gain +1/+1. Ancient bonds orb
Bloodbound Ancients
Windblade Adept Windblade Adept Basic Minion 2 2 3 Zeal: Gains +2 Attack Core
Core
Arclyte Sentinel Arclyte Sentinel Rrarity
Rare
Minion 3 2 4 Opening Gambit: Give ANY nearby minion
+2 Attack but -2 Health
Core
Core
Auroara Auroara Erarity
Epic
Minion 3 1 5 Whenever you summon a minion with 2 or less Attack, this minion gains +2 Attack. Prophecy orb
Unearthed Prophecy
Decorated Enlistee Decorated Enlistee Crarity
Common
Minion 3 1 5 While at full Health, this minion has +3 Attack. Immortal Orb
Immortal Vanguard
Radiant Dragoon Radiant Dragoon Rrarity
Rare
Minion 3 3 4 At the end of your turn, give a friendly minion +1 health Shimzar orb
Shim'zar
Scintilla Scintilla Crarity
Common
Minion 3 3 4 Blood Surge: Restore 3 health to your General. Ancient bonds orb
Bloodbound Ancients
Silverguard Knight Silverguard Knight Basic Minion 3 1 5 Provoke, Zeal: Gains +2 Attack Core
Core
Sol Pontiff Sol Pontiff Collection card rarity rare@2x
Rare
Golem 3 1 4 Zeal: Your Golems have +2 Attack. Ancient bonds orb
Bloodbound Ancients
Sunforge Lancer Sunforge Lancer Erarity
Epic
Minion 3 2 4 Whenever ANY minion or general is healed, give your general +1 attack Core
Core
Surgeforger Surgeforger Lrarity
Legendary
Minion 3 2 2 Whenever you summon a minion nearby this minion, give them both +1/+1. Immortal Orb
Immortal Vanguard
Vigilator Vigilator Crarity
Common
Minion 3 3 4 Build: (1). When this minion is built, give nearby friendly minions +3 Health. Immortal Orb
Immortal Vanguard
Ironcliffe Monument Ironcliffe Monument Lrarity
Legendary
Structure 4 0 10 Build: (2). Whenever you summon a minion nearby this, transform that minion into an Ironcliffe Guardian. Immortal Orb
Immortal Vanguard
Lysian Brawler Lysian Brawler Crarity
Common
Minion 4 4 4 Celerity Core
Core
Solpiercer Solpiercer Rrarity
Rare
Minion 4 3 4 Zeal: Ranged Prophecy orb
Unearthed Prophecy
Sun Sister Sterope Sun Sister Sterope Lrarity
Legendary
Minion 4 4 4 Whenever ANY minion or general is healed, put a True Strike into your action bar Achievement Card
Sunbreaker Sunbreaker Rrarity
Rare
Minion 4 2 4 Forcefield
Your Bloodbound spell is Tempest.
Ancient bonds orb
Bloodbound Ancients
Sunriser Sunriser Erarity
Epic
Minion 4 3 4 When ANY minion or General is healed,
deal 2 damage to all nearby enemies
Core
Core
Suntide Maiden Suntide Maiden Crarity
Common
Minion 4 3 6 Zeal: At the end of your turn,
restore this minion to full Health
Core
Core
War Judicator War Judicator Rrarity
Rare
Minion 4 4 5 Nearby friendly minions cannot be targeted by enemy spells. Prophecy orb
Unearthed Prophecy
Ironcliffe Guardian Ironcliffe Guardian Rrarity
Rare
Minion 5 3 10 Airdrop, Provoke Core
Core
Oakenheart Oakenheart Rrarity
Rare
Mech 5 4 5 Opening Gambit: Progresses MECHAZ0R build by +20%. Your other Mech minions have +1/+1. Immortal Orb
Immortal Vanguard
Second Sun Second Sun Rrarity
Rare
Minion 5 0 8 Zeal: Gains +8 Attack Core
Core
Elyx Stormblade Elyx Stormblade Lrarity
Legendary
Minion 6 7 7 Provoke, Your minions and General may move an
additional space
Core
Core
Prominence Prominence Erarity
Epic
Minion 6 4 7 Blood Surge: Summon a Silverguard Knight nearby your General. Immortal Orb
Immortal Vanguard
Solarius Solarius Lrarity
Legendary
Minion 6 3 3 Zeal: Draw 2 additional cards at the end of your turn Shimzar orb
Shim'zar
Grandmaster Z'ir Grandmaster Z'ir Lrarity
Legendary
Minion 7 5 12 When your General dies,
Grandmaster Z'ir becomes your General
Core
Core
Alabaster Titan Alabaster Titan Lrarity
Legendary
Minion 7 5 7 Opening Gambit: If you have no spells in your deck, equip a full set of equipment. Prophecy orb
Unearthed Prophecy
Peacekeeper Peacekeeper Collection card rarity legendary@2x
Legendary
Golem 7 5 5 Airdrop, Forcefield, Frenzy, Provoke, Celerity Ancient bonds orb
Bloodbound Ancients
Excelsious Excelsious Lrarity
Legendary
Minion 8 6 6 Provoke, Celerity
This minion gains +1/+1 for each time you healed anything this game.
Core
Core

Spells

Image Name Rarity Type Cost Effect Set
Beam Shock Beam Shock Crarity
Common
Spell 0 Stun an enemy minion or General Core
Core
Steadfast Formation Steadfast Formation Crarity
Common
Spell 0 Give friendly minions in a 2x2 area Provoke. Immortal Orb
Immortal Vanguard
Aegis Barrier Aegis Barrier Lrarity
Legendary
Spell 1 Choose a friendly minion. It can't be targeted
by enemy spells. Draw a card
Core
Core
Aerial Rift Aerial Rift Erarity
Epic
Spell 1 Give your minions Airdrop this turn.
Draw a card
Core
Core
Auryn Nexus Auryn Nexus Crarity
Common
Spell 1 Give a friendly minion +3 Health Core
Core
Draining Wave Draining Wave Crarity
Common
Spell 1 Deal 4 damage to a minion AND your General. Ancient bonds orb
Bloodbound Ancients
Fighting Spirit Fighting Spirit Erarity
Epic
Spell 1 Give all friendly minions +1 health. Put a random battle pet into your action bar Shimzar orb
Shim'zar
Fortified Assault Fortified Assault Rrarity
Rare
Spell 1 Turn an enemy minion's space into Hallowed Ground. Deal it 1 damage for each friendly Hallowed Ground. Prophecy orb
Unearthed Prophecy
Lionheart Blessing Lionheart Blessing Rrarity
Rare
Spell 1 Give a friendly minion, "Zeal:
Whenever this minion deals damage, draw a card."
Core
Core
Magnetize Magnetize Rrarity
Rare
Spell 1 Pull ANY minion to the space in front of your General Core
Core
Sanctify Sanctify Crarity
Common
Spell 1 Give a friendly minion +1/+1 and turn its space into Hallowed Ground Prophecy orb
Unearthed Prophecy
Sundrop Elixir Sundrop Elixir Crarity
Common
Spell 1 Restore 5 Health to a minion or General Core
Core
True Strike True Strike Basic Spell 1 Deal 2 damage to a minion Core
Core
Channeled Breath Channeled Breath Crarity
Common
Spell 2 Restore 2 Health to your General for each friendly minion. Prophecy orb
Unearthed Prophecy
Dauntless Advance Dauntless Advance Crarity
Common
Spell 2 Your General and nearby friendly minions gain, "Takes no damage this turn." Immortal Orb
Immortal Vanguard
Lasting Judgement Lasting Judgement Rrarity
Rare
Spell 2 Give ANY minion +3 Attack, but -3 Health Core
Core
Lucent Beam Lucent Beam Crarity
Common
Spell 2 Deal 2 damage to an enemy. If a minion or general was healed this turn, deal 4 damage instead Shimzar orb
Shim'zar
Prism Barrier Prism Barrier Rrarity
Rare
Spell 2 Give a friendly minion Forcefield. Ancient bonds orb
Bloodbound Ancients
Sun Bloom Sun Bloom Crarity
Common
Spell 2 Dispel a 2x2 area on the battlemap Core
Core
Tempest Tempest Basic Spell 2 Deal 2 damage to ALL minions and Generals Core
Core
Vale Ascension Vale Ascension Erarity
Epic
Spell 2 Summon a friendly non-token minion destroyed this game onto friendly Hallowed Ground. Prophecy orb
Unearthed Prophecy
WarSurge War Surge Basic Spell 2 Give all friendly minions +1/+1 Core
Core
Afterblaze Afterblaze Crarity Spell 3 Give a friendly minion +2/+4. If it has zeal, draw a card Shimzar orb
Shim'zar
Empyreal Congregation Empyreal Congregation Erarity
Epic
Spell 2 Give friendly minions in a 2x2 area +2/+2. Prophecy orb
Unearthed Prophecy
Life Coil Life Coil Collection card rarity common@2x
Common
Spell 3 Double a minion's Health. Ancient bonds orb
Bloodbound Ancients
Divine Bond Divine Bond Basic Spell 3 Give a minion +Attack equal to its Health Core
Core
Fealty Fealty Rrarity
Rare
Spell 3 Draw a card for each friendly minion nearby your General. Immortal Orb
Immortal Vanguard
Martyrdom Martyrdom Basic Spell 3 Destroy ANY minion. Restore the minion's Health to its General Core
Core
Sky Burial Sky Burial Rrarity
Rare
Spell 3 Destroy a minion not next to any general Shimzar orb
Shim'zar
Decimate Decimate Lrarity
Legendary
Spell 4 Destroy ALL minions that are not nearby any General Core
Core
Holy Immolation Holy Immolation Erarity
Epic
Spell 4 Restore 4 Health to a friendly minion. Deal 4 damage
to enemy minions and Generals around it
Core
Core
Invincible Invincible Erarity
Epic
Spell 4 Give a friendly minion with full Health +4/+4. Immortal Orb
Immortal Vanguard
Ironcliffe Heart Ironcliffe Heart Erarity
Epic
Spell 4 Transform a friendly minion into an Ironcliffe Guardian Shimzar orb
Shim'zar
Sunstrike Sunstrike Erarity
Epic
Spell 4 Deal 3 damage to enemies and restore 3 Health to friendly minions and Generals in a row. Immortal Orb
Immortal Vanguard
Trinity Oath Trinity Oath Erarity
Epic
Spell 4 Draw 3 cards and restore 3 health to your General. Ancient bonds orb
Bloodbound Ancients
Circle of Life Circle of Life Erarity
Epic
Spell 5 Deal 5 damage to an enemy minion. Restore 5 Health
to your General
Core
Core
Aperion's Claim Aperion's Claim Lrarity
Legendary
Spell 7 Destroy ALL minions in a 3x3 area and turn their spaces into Hallowed Ground. Prophecy orb
Unearthed Prophecy
Call To Arms Call to Arms Lrarity
Legendary
Spell 7 Your General gains, "Minions you summon nearby gain +3/+3." Immortal Orb
Immortal Vanguard
Sky Phalanx Sky Phalanx Lrarity
Legendary
Spell 8 Summon three Silverguard Knight nearby your general Shimzar orb
Shim'zar

Artifacts

Main page: Artifact

Image Name Rarity Type Cost Effect Set
Sunstone Bracers Sunstone Bracers Basic Artifact 0 Your General gains +1 Attack Core
Core
Gold Vitriol Gold Vitriol Collection card rarity rare@2x
Rare
Artifact 2 Whenever anything is healed, deal 2 damage to a random enemy. Ancient bonds orb
Bloodbound Ancients
Sunbond Pavise Sunbond Pavise Rrarity
Rare
Artifact 2 Friendly minions directly above and below your General gain +2 Attack and Provoke. Immortal Orb
Immortal Vanguard
Skywind Glaives Skywind Glaives Erarity
Epic
Artifact 3 Friendly minions nearby your General gains +2 Attack Core
Core
Arclyte Regalia Arclyte Regalia Lrarity
Legendary
Artifact 4 Your General gains +2 Attack. The first time your General
takes damage each turn, prevent 2 of it
Core
Core
Halo Bulwark Halo Bulwark Lrarity
Legendary
Artifact 5 Friendly minions nearby your General have Forcefield. Prophecy orb
Unearthed Prophecy
Dawn's Eye Dawn's Eye Lrarity
Legendary
Artifact 6 Your General gains +4 attack. At the end of your turn, repair all equipped artifacts to full durability Shimzar orb
Shim'zar

Tokens

Image Name Type Cost Attack Health Summoned from Ability Set
Hallowed Ground Hallowed Ground Tile 0 Sunrise Cleric
Fortified Assault
Sanctify
Aperion's Claim
Restores 1 Health to friendly minions and Generals standing on it at the end of owner's turn. Prophecy orb
Unearthed Prophecy
Shining Relic Shining Relic Artifact 0 Reliquarian and sacrificing a Lyonar Minion Your General gains +X Attack and if your general takes damage, restore X health where X is the Attack of the sacrificed minion. Immortal Orb
Immortal Vanguard