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Revision as of 14:52, 24 February 2018
Lyonar uses lots of Provokes and high health Minions to focus on having massive presence on the battlefield. When playing as Lyonar, your goal is to amass a large, sturdy army to beat your opponent down. You can make use of Lyonar’s excellent healing abilities to keep your Minions and General alive. To finish your opponent off, you can use cards like Divine Bond to turn your Minions’ Health into damage to deal lots of damage in one Attack, or Skywind Glaives and other Zeal effects to turn your nearby Minions into powerhouse Attackers. Recommended for beginners.
Strengths
- Your Minions have lots of Health and very efficient combat stats overall for their cost.
- You have access to the widest variety of healing options.
- Lots of area-of-effect damage so you can blow apart the battlefield.
- You can use many different types of Dispels to disrupt bonus effects on other Minions.
- Extremely threatening when you're in melee range of your opponent.
Weaknesses
- Difficult for you and your army to catch fleeing enemies.
- You have limited Attack options at range.
- Difficult for you to break enemy Artifacts.
- Your spells often need allied Minions to be alive for at least one turn before they can be effective.
- Difficult for you to come back from a losing position when your opponent takes control of the battlefield.
For a more in-depth look, check out Guides and Decks created by the community! |
Generals
Image | Name | Type | Attack | Health | Bloodborn Spell |
---|---|---|---|---|---|
Argeon Highmayne | General | 2 | 25 | Roar: Give a minion nearby your General +2 Attack. | |
Zir'An Sunforge | Alternate General | 2 | 25 | Afterglow: Restore 3 Health to any minion. | |
Brome Warcrest | Alternate General | 2 | 25 | Conscript: Summon a 1/2 Crestfallen with Zeal: Provoke in front of your General. |
Minions
Image | Name | Rarity | Type | Cost | Attack | Health | Ability | Set |
---|---|---|---|---|---|---|---|---|
Silverguard Squire | Common |
Minion | 1 | 1 | 4 | Core | ||
Slo | Common |
Battlepet | 1 | 1 | 4 | Provoke | Shim'zar | |
Sunrise Cleric | Common |
Minion | 1 | 1 | 3 | Opening Gambit: Turn a nearby space into Hallowed Ground. | Unearthed Prophecy | |
Azurite Lion | Common |
Minion | 2 | 2 | 3 | Celerity | Core | |
Fiz | Rare |
Battlepet | 2 | 3 | 3 | Opening Gambit: Restore 2 health to a minion or general | Shim'zar | |
Lightchaser | Common |
Minion | 2 | 3 | 2 | When ANY minion or General is healed, this minion gains +1/+1 |
Core | |
Pureblade Enforcer | Common |
Minion | 2 | 1 | 3 | Whenever your opponent casts a spell, this minion gains +1/+1. | Unearthed Prophecy | |
Sun Wisp | Common |
Minion | 2 | 2 | 1 | Opening Gambit: Draw a card. | Shim'zar | |
Sunstone Templar | Epic |
Minion | 2 | 1 | 4 | When this attacks or counterattacks, it dispels that enemy |
Core | |
Warblade | Common |
Golem | 2 | 1 | 4 | Bond: Other friendly minions gain +1/+1. | Bloodbound Ancients | |
Windblade Adept | Basic | Minion | 2 | 2 | 3 | Zeal: Gains +2 Attack | Core | |
Arclyte Sentinel | Rare |
Minion | 3 | 2 | 4 | Opening Gambit: Give ANY nearby minion +2 Attack but -2 Health |
Core | |
Auroara | Epic |
Minion | 3 | 1 | 5 | Whenever you summon a minion with 2 or less Attack, this minion gains +2 Attack. | Unearthed Prophecy | |
Decorated Enlistee | Common |
Minion | 3 | 1 | 5 | While at full Health, this minion has +3 Attack. | Immortal Vanguard | |
Radiant Dragoon | Rare |
Minion | 3 | 3 | 4 | At the end of your turn, give a friendly minion +1 health | Shim'zar | |
Scintilla | Common |
Minion | 3 | 3 | 4 | Blood Surge: Restore 3 health to your General. | Bloodbound Ancients | |
Silverguard Knight | Basic | Minion | 3 | 1 | 5 | Provoke, Zeal: Gains +2 Attack | Core | |
Sol Pontiff | Rare |
Golem | 3 | 1 | 4 | Zeal: Your Golems have +2 Attack. | Bloodbound Ancients | |
Sunforge Lancer | Epic |
Minion | 3 | 2 | 4 | Whenever ANY minion or general is healed, give your general +1 attack | Core | |
Surgeforger | Legendary |
Minion | 3 | 2 | 2 | Whenever you summon a minion nearby this minion, give them both +1/+1. | Immortal Vanguard | |
Vigilator | Common |
Minion | 3 | 3 | 4 | Build: (1). When this minion is built, give nearby friendly minions +3 Health. | Immortal Vanguard | |
Ironcliffe Monument | Legendary |
Structure | 4 | 0 | 10 | Build: (2). Whenever you summon a minion nearby this, transform that minion into an Ironcliffe Guardian. | Immortal Vanguard | |
Lysian Brawler | Common |
Minion | 4 | 4 | 4 | Celerity | Core | |
Solpiercer | Rare |
Minion | 4 | 3 | 4 | Zeal: Ranged | Unearthed Prophecy | |
Sun Sister Sterope | Legendary |
Minion | 4 | 4 | 4 | Whenever ANY minion or general is healed, put a True Strike into your action bar | Achievement Card | |
Sunbreaker | Rare |
Minion | 4 | 2 | 4 | Forcefield Your Bloodbound spell is Tempest. |
Bloodbound Ancients | |
Sunriser | Epic |
Minion | 4 | 3 | 4 | When ANY minion or General is healed, deal 2 damage to all nearby enemies |
Core | |
Suntide Maiden | Common |
Minion | 4 | 3 | 6 | Zeal: At the end of your turn, restore this minion to full Health |
Core | |
War Judicator | Rare |
Minion | 4 | 4 | 5 | Nearby friendly minions cannot be targeted by enemy spells. | Unearthed Prophecy | |
Ironcliffe Guardian | Rare |
Minion | 5 | 3 | 10 | Airdrop, Provoke | Core | |
Oakenheart | Rare |
Mech | 5 | 4 | 5 | Opening Gambit: Progresses MECHAZ0R build by +20%. Your other Mech minions have +1/+1. | Immortal Vanguard | |
Second Sun | Rare |
Minion | 5 | 0 | 8 | Zeal: Gains +8 Attack | Core | |
Elyx Stormblade | Legendary |
Minion | 6 | 7 | 7 | Provoke, Your minions and General may move an additional space |
Core | |
Prominence | Epic |
Minion | 6 | 4 | 7 | Blood Surge: Summon a Silverguard Knight nearby your General. | Immortal Vanguard | |
Solarius | Legendary |
Minion | 6 | 3 | 3 | Zeal: Draw 2 additional cards at the end of your turn | Shim'zar | |
Grandmaster Z'ir | Legendary |
Minion | 7 | 5 | 12 | When your General dies, Grandmaster Z'ir becomes your General |
Core | |
Alabaster Titan | Legendary |
Minion | 7 | 5 | 7 | Opening Gambit: If you have no spells in your deck, equip a full set of equipment. | Unearthed Prophecy | |
Peacekeeper | Legendary |
Golem | 7 | 5 | 5 | Airdrop, Forcefield, Frenzy, Provoke, Celerity | Bloodbound Ancients | |
Excelsious | Legendary |
Minion | 8 | 6 | 6 | Provoke, Celerity This minion gains +1/+1 for each time you healed anything this game. |
Core |
Spells
Image | Name | Rarity | Type | Cost | Effect | Set |
---|---|---|---|---|---|---|
Beam Shock | Common |
Spell | 0 | Stun an enemy minion or General | Core | |
Steadfast Formation | Common |
Spell | 0 | Give friendly minions in a 2x2 area Provoke. | Immortal Vanguard | |
Aegis Barrier | Legendary |
Spell | 1 | Choose a friendly minion. It can't be targeted by enemy spells. Draw a card |
Core | |
Aerial Rift | Epic |
Spell | 1 | Give your minions Airdrop this turn. Draw a card |
Core | |
Auryn Nexus | Common |
Spell | 1 | Give a friendly minion +3 Health | Core | |
Draining Wave | Common |
Spell | 1 | Deal 4 damage to a minion AND your General. | Bloodbound Ancients | |
Fighting Spirit | Epic |
Spell | 1 | Give all friendly minions +1 health. Put a random battle pet into your action bar | Shim'zar | |
Fortified Assault | Rare |
Spell | 1 | Turn an enemy minion's space into Hallowed Ground. Deal it 1 damage for each friendly Hallowed Ground. | Unearthed Prophecy | |
Lionheart Blessing | Rare |
Spell | 1 | Give a friendly minion, "Zeal: Whenever this minion deals damage, draw a card." |
Core | |
Magnetize | Rare |
Spell | 1 | Pull ANY minion to the space in front of your General | Core | |
Sanctify | Common |
Spell | 1 | Give a friendly minion +1/+1 and turn its space into Hallowed Ground | Unearthed Prophecy | |
Sundrop Elixir | Common |
Spell | 1 | Restore 5 Health to a minion or General | Core | |
True Strike | Basic | Spell | 1 | Deal 2 damage to a minion | Core | |
Channeled Breath | Common |
Spell | 2 | Restore 2 Health to your General for each friendly minion. | Unearthed Prophecy | |
Dauntless Advance | Common |
Spell | 2 | Your General and nearby friendly minions gain, "Takes no damage this turn." | Immortal Vanguard | |
Lasting Judgement | Rare |
Spell | 2 | Give ANY minion +3 Attack, but -3 Health | Core | |
Lucent Beam | Common |
Spell | 2 | Deal 2 damage to an enemy. If a minion or general was healed this turn, deal 4 damage instead | Shim'zar | |
Prism Barrier | Rare |
Spell | 2 | Give a friendly minion Forcefield. | Bloodbound Ancients | |
Sun Bloom | Common |
Spell | 2 | Dispel a 2x2 area on the battlemap | Core | |
Tempest | Basic | Spell | 2 | Deal 2 damage to ALL minions and Generals | Core | |
Vale Ascension | Epic |
Spell | 2 | Summon a friendly non-token minion destroyed this game onto friendly Hallowed Ground. | Unearthed Prophecy | |
War Surge | Basic | Spell | 2 | Give all friendly minions +1/+1 | Core | |
Afterblaze | Spell | 3 | Give a friendly minion +2/+4. If it has zeal, draw a card | Shim'zar | ||
Empyreal Congregation | Epic |
Spell | 2 | Give friendly minions in a 2x2 area +2/+2. | Unearthed Prophecy | |
Life Coil | Common |
Spell | 3 | Double a minion's Health. | Bloodbound Ancients | |
Divine Bond | Basic | Spell | 3 | Give a minion +Attack equal to its Health | Core | |
Fealty | Rare |
Spell | 3 | Draw a card for each friendly minion nearby your General. | Immortal Vanguard | |
Martyrdom | Basic | Spell | 3 | Destroy ANY minion. Restore the minion's Health to its General | Core | |
Sky Burial | Rare |
Spell | 3 | Destroy a minion not next to any general | Shim'zar | |
Decimate | Legendary |
Spell | 4 | Destroy ALL minions that are not nearby any General | Core | |
Holy Immolation | Epic |
Spell | 4 | Restore 4 Health to a friendly minion. Deal 4 damage to enemy minions and Generals around it |
Core | |
Invincible | Epic |
Spell | 4 | Give a friendly minion with full Health +4/+4. | Immortal Vanguard | |
Ironcliffe Heart | Epic |
Spell | 4 | Transform a friendly minion into an Ironcliffe Guardian | Shim'zar | |
Sunstrike | Epic |
Spell | 4 | Deal 3 damage to enemies and restore 3 Health to friendly minions and Generals in a row. | Immortal Vanguard | |
Trinity Oath | Epic |
Spell | 4 | Draw 3 cards and restore 3 health to your General. | Bloodbound Ancients | |
Circle of Life | Epic |
Spell | 5 | Deal 5 damage to an enemy minion. Restore 5 Health to your General |
Core | |
Aperion's Claim | Legendary |
Spell | 7 | Destroy ALL minions in a 3x3 area and turn their spaces into Hallowed Ground. | Unearthed Prophecy | |
Call to Arms | Legendary |
Spell | 7 | Your General gains, "Minions you summon nearby gain +3/+3." | Immortal Vanguard | |
Sky Phalanx | Legendary |
Spell | 8 | Summon three Silverguard Knight nearby your general | Shim'zar |
Artifacts
Main page: Artifact
Image | Name | Rarity | Type | Cost | Effect | Set |
---|---|---|---|---|---|---|
Sunstone Bracers | Basic | Artifact | 0 | Your General gains +1 Attack | Core | |
Gold Vitriol | Rare |
Artifact | 2 | Whenever anything is healed, deal 2 damage to a random enemy. | Bloodbound Ancients | |
Sunbond Pavise | Rare |
Artifact | 2 | Friendly minions directly above and below your General gain +2 Attack and Provoke. | Immortal Vanguard | |
Skywind Glaives | Epic |
Artifact | 3 | Friendly minions nearby your General gains +2 Attack | Core | |
Arclyte Regalia | Legendary |
Artifact | 4 | Your General gains +2 Attack. The first time your General takes damage each turn, prevent 2 of it |
Core | |
Halo Bulwark | Legendary |
Artifact | 5 | Friendly minions nearby your General have Forcefield. | Unearthed Prophecy | |
Dawn's Eye | Legendary |
Artifact | 6 | Your General gains +4 attack. At the end of your turn, repair all equipped artifacts to full durability | Shim'zar |
Tokens
Image | Name | Type | Cost | Attack | Health | Summoned from | Ability | Set |
---|---|---|---|---|---|---|---|---|
Hallowed Ground | Tile | 0 | Sunrise Cleric Fortified Assault Sanctify Aperion's Claim |
Restores 1 Health to friendly minions and Generals standing on it at the end of owner's turn. | Unearthed Prophecy | |||
Shining Relic | Artifact | 0 | Reliquarian and sacrificing a Lyonar Minion | Your General gains +X Attack and if your general takes damage, restore X health where X is the Attack of the sacrificed minion. | Immortal Vanguard |