LyonarCrestWallpaper.jpg

Lyonar uses lots of Provokes and high health Minions to focus on having massive presence on the battlefield. When playing as Lyonar, your goal is to amass a large, sturdy army to beat your opponent down. You can make use of Lyonar’s excellent healing abilities to keep your Minions and General alive. To finish your opponent off, you can use cards like Divine Bond to turn your Minions’ Health into damage to deal lots of damage in one Attack, or Skywind Glaives and other Zeal effects to turn your nearby Minions into powerhouse Attackers. Recommended for beginners.

Lore summary

Lyonar is the main splinter of the original human tribe, spanning throughout the land and making heavy usage of solar magic. For more information, see Lore.

Strengths

  • Your Minions have lots of Health and very efficient combat stats overall for their cost.
  • You have access to the widest variety of healing options.
  • Lots of area-of-effect damage so you can blow apart the battlefield.
  • You can use many different types of Dispels to disrupt bonus effects on other Minions.
  • Extremely threatening when you're in melee range of your opponent.

Weaknesses

  • Difficult for you and your army to catch fleeing enemies.
  • You have limited Attack options at range.
  • Difficult for you to break enemy Artifacts.
  • Your spells often need allied Minions to be alive for at least one turn before they can be effective.
  • Difficult for you to come back from a losing position when your opponent takes control of the battlefield.
For a more in-depth look, check out Guides and Decks created by the community!

Generals

Card Name Rarity Type Attack Health Ability Set
Argeon Highmayne.png
Argeon Highmayne

Basic

General 2 25 Bloodbound Spell: Give a friendly minion nearby your General +2 Attack.

Spirit orb.png
Core

Brome Warcrest.png
Brome Warcrest

Basic

General 2 25 Bloodbound Spell: Summon a 1/2 Crestfallen with Zeal: Provoke in front of your General.

Spirit orb.png
Core

Zir'An Sunforge.png
Zir'An Sunforge

Basic

General 2 25 Bloodbound Spell: Restore 3 Health to any Minion.

Spirit orb.png
Core

Minions

Card Name Rarity Race Cost Attack Health Ability Set
Alabaster Titan.png
Alabaster Titan

Lrarity.png
Legendary

Minion 7 5 7 Opening Gambit: If you have no spells in your deck, equip a full set of equipment.

Prophecy orb.png
Unearthed Prophecy

Arclyte Sentinel.png
Arclyte Sentinel

Rrarity.png
Rare

Minion 3 2 4 Opening Gambit: Give ANY nearby minion +2 Attack, but -2 Health

Spirit orb.png
Core

Auroara.png
Auroara

Erarity.png
Epic

Minion 3 1 5 Whenever you summon a minion with 2 or less Attack, this minion gains +2 Attack.

Prophecy orb.png
Unearthed Prophecy

Azurite Lion.png
Azurite Lion

Crarity.png
Common

Minion 2 2 3 Celerity

Spirit orb.png
Core

Decorated Enlistee.png
Decorated Enlistee

Crarity.png
Common

Minion 3 1 5 While at full Health, this minion has +3 Attack.

Immortal Vanguard.png
Immortal Vanguard

Elyx Stormblade.png
Elyx Stormblade

Lrarity.png
Legendary

Minion 6 7 7 Provoke
Your minions and General may move an additional space

Spirit orb.png
Core

Excelsious.png
Excelsious

Lrarity.png
Legendary

Minion 8 6 6 Provoke
Celerity
This minion gains +1/+1 for each time you healed anything this game.

Spirit orb.png
Core

Fiz.png
Fiz

Rrarity.png
Rare

Battle Pet 2 3 3 Opening Gambit: Restore 2 Health to anything.

Shimzar orb.png
Denizens of Shim'Zar

Grand Strategos.png
Grand Strategos

Mrarity.png
Mythron

Minion 5 5 5 Trial: Summon 12 minions with 1 or less Attack.
Destiny: Promote other friendly minions at the end of your turn.

Trials of Mythron orb.png
Trials of Mythron

Grandmaster Z'ir.png
Grandmaster Z'ir

Lrarity.png
Legendary

Minion 7 5 12 When your General dies, Grandmaster Z'ir becomes your General.

Spirit orb.png
Core

Gryphon Fledgling.png
Gryphon Fledgling

Rrarity.png
Rare

Minion 3 5 3 Zeal: Flying

Trials of Mythron orb.png
Trials of Mythron

Indominus.png
Indominus

Lrarity.png
Legendary

Minion 7 7 9 Your General is Invulnerable BUT cannot move or attack.

Trials of Mythron orb.png
Trials of Mythron

Ironcliffe Guardian.png
Ironcliffe Guardian

Rrarity.png
Rare

Minion 5 3 10 Airdrop
Provoke

Spirit orb.png
Core

Ironcliffe Monument.png
Ironcliffe Monument

Lrarity.png
Legendary

Structure 4 0 10 Build: (2).
Whenever you summon a minion nearby this, transform that minion into an Ironcliffe Guardian.

Immortal Vanguard.png
Immortal Vanguard

Legion.png
Legion

Crarity.png
Common

Minion 3 3 2 Intensify: Put 1 Crestfallen into your action bar. Shuffle a copy of this minion into your deck.

Trials of Mythron orb.png
Trials of Mythron

Legion (Lyonar Minion).png
Legion (Lyonar Minion)

Crarity.png
Common

Minion 3 3 2 Intensify: Put 1 Crestfallen into your action bar. Shuffle a copy of this minion into your deck.

Trials of Mythron orb.png
Trials of Mythron

Lightchaser.png
Lightchaser

Crarity.png
Common

Minion 2 3 2 Whenever anything is healed, this minion gains +1/+1.

Spirit orb.png
Core

Lysian Brawler.png
Lysian Brawler

Basic

Minion 4 4 4 Celerity

Spirit orb.png
Core

Oakenheart.png
Oakenheart

Rrarity.png
Rare

Mech 5 4 5 Opening Gambit: Progresses MECHAZ0R build by +20%.
Your other Mech minions have +1/+1.

Immortal Vanguard.png
Immortal Vanguard

Peacekeeper.png
Peacekeeper

Lrarity.png
Legendary

Golem 7 6 6 Airdrop, Forcefield, Frenzy, Provoke, Celerity

Ancient bonds orb.png
Ancient Bonds

Prominence.png
Prominence

Erarity.png
Epic

Minion 6 4 7 Blood Surge: Summon a Silverguard Knight nearby your General.

Immortal Vanguard.png
Immortal Vanguard

Pureblade Enforcer.png
Pureblade Enforcer

Crarity.png
Common

Minion 2 1 3 Whenever your opponent casts a spell, this minion gains +1/+1.

Prophecy orb.png
Unearthed Prophecy

Radiant Dragoon.png
Radiant Dragoon

Rrarity.png
Rare

Minion 3 3 4 At the end of your turn, give a friendly minion +1 Health.

Shimzar orb.png
Denizens of Shim'Zar

Scintilla.png
Scintilla

Crarity.png
Common

Minion 3 3 4 Blood Surge: Restore 3 Health to your General.

Ancient bonds orb.png
Ancient Bonds

Second Sun.png
Second Sun

Rrarity.png
Rare

Minion 5 0 8 Zeal: Gains +8 Attack

Spirit orb.png
Core

Silverguard Knight.png
Silverguard Knight

Basic

Minion 3 1 5 Provoke
Zeal: Gains +2 Attack

Spirit orb.png
Core

Silverguard Squire.png
Silverguard Squire

Crarity.png
Common

Minion 1 1 4

Spirit orb.png
Core

Slo.png
Slo

Crarity.png
Common

Battle Pet 1 1 4 Provoke

Shimzar orb.png
Denizens of Shim'Zar

Sol Pontiff.png
Sol Pontiff

Erarity.png
Epic

Golem 3 1 4 Zeal: Your Golems have +2 Attack.

Ancient bonds orb.png
Ancient Bonds

Solarius.png
Solarius

Lrarity.png
Legendary

Minion 5 3 2 Zeal: Draw 2 additional cards at the end of your turn.

Shimzar orb.png
Denizens of Shim'Zar

Solpiercer.png
Solpiercer

Rrarity.png
Rare

Minion 4 3 4 Zeal: Ranged

Prophecy orb.png
Unearthed Prophecy

Sun Sister Sterope.png
Sun Sister Sterope

Lrarity.png
Legendary

Minion 4 4 4 Whenever anything is healed, put a True Strike into your action bar.

Spirit orb.png
Core

Sun Wisp.png
Sun Wisp

Crarity.png
Common

Minion 2 2 1 Opening Gambit: Draw a card.

Shimzar orb.png
Denizens of Shim'Zar

Sunbreaker.png
Sunbreaker

Rrarity.png
Rare

Minion 4 2 4 Forcefield. Your Bloodbound Spell is Tempest.

Ancient bonds orb.png
Ancient Bonds

Sunforge Lancer.png
Sunforge Lancer

Erarity.png
Epic

Minion 3 2 4 Whenever anything is healed, give your General +1 Attack.

Spirit orb.png
Core

Sunrise Cleric.png
Sunrise Cleric

Crarity.png
Common

Minion 1 1 3 Opening Gambit: Turn a nearby space into Hallowed Ground.

Prophecy orb.png
Unearthed Prophecy

Sunriser.png
Sunriser

Erarity.png
Epic

Minion 4 3 4 Whenever anything is healed, deal 2 damage to all nearby enemies.

Spirit orb.png
Core

Sunstone Templar.png
Sunstone Templar

Erarity.png
Epic

Minion 2 1 4 Whenever this attacks or counterattacks, it dispels that enemy

Spirit orb.png
Core

Suntide Maiden.png
Suntide Maiden

Crarity.png
Common

Minion 4 3 6 Zeal: At the end of your turn, fully heal this minion.

Spirit orb.png
Core

Surgeforger.png
Surgeforger

Lrarity.png
Legendary

Minion 3 2 2 Whenever you summon a minion nearby this minion, give them both +1/+1.

Immortal Vanguard.png
Immortal Vanguard

Vigilator.png
Vigilator

Crarity.png
Common

Minion 3 3 4 Build: (1).
When this minion is built, give nearby friendly minions +3 Health.

Immortal Vanguard.png
Immortal Vanguard

War Exorcist.png
War Exorcist

Lrarity.png
Legendary

Minion 5 3 8 Provoke
At the start of your turn, Holy Immolation your damaged minions.

Trials of Mythron orb.png
Trials of Mythron

War Judicator.png
War Judicator

Rrarity.png
Rare

Minion 4 4 5 Nearby friendly minions cannot be targeted by enemy spells.

Prophecy orb.png
Unearthed Prophecy

Warblade.png
Warblade

Crarity.png
Common

Golem 2 1 4 Bond: Other friendly minions gain +1/+1.

Ancient bonds orb.png
Ancient Bonds

Windblade Adept.png
Windblade Adept

Basic

Minion 2 2 3 Zeal: Gains +1 Attack

Spirit orb.png
Core

Windcliffe Alarmist.png
Windcliffe Alarmist

Crarity.png
Common

Minion 4 2 2 Opening Gambit: Summon a 5/5 Windcliffe Protector with Provoke from your deck.

Trials of Mythron orb.png
Trials of Mythron

Windcliffe Protector.png
Windcliffe Protector

Erarity.png
Epic

Minion 5 5 5 Provoke
When a friendly Windcliffe Alarmist dies, transform this minion into a Windcliffe Alarmist.

Trials of Mythron orb.png
Trials of Mythron

Spells

Card Name Rarity Type Cost Ability Set
Aegis Barrier.png
Aegis Barrier

Lrarity.png
Legendary

Spell 1 Choose a friendly minion. It can't be targeted by enemy spells. Draw a card.

Spirit orb.png
Core

Aerial Rift.png
Aerial Rift

Erarity.png
Epic

Spell 1 Give your minions Airdrop this turn. Draw a card.

Spirit orb.png
Core

Afterblaze.png
Afterblaze

Crarity.png
Common

Spell 3 Give a friendly minion +2/+4. If that minion has Zeal, draw a card.

Shimzar orb.png
Denizens of Shim'Zar

Amaranthine Vow.png
Amaranthine Vow

Lrarity.png
Legendary

Spell 9 Summon around your General all friendly minions with Provoke that died this game.

Trials of Mythron orb.png
Trials of Mythron

Aperion's Claim.png
Aperion's Claim

Lrarity.png
Legendary

Spell 7 Destroy ALL minions in a 3x3 area and turn their spaces into Hallowed Ground.

Prophecy orb.png
Unearthed Prophecy

Auryn Nexus.png
Auryn Nexus

Crarity.png
Common

Spell 1 Give a friendly minion +3 Health.

Spirit orb.png
Core

Beam Shock.png
Beam Shock

Crarity.png
Common

Spell 0 Stun an enemy.

Spirit orb.png
Core

Bolster.png
Bolster

Crarity.png
Common

Spell 2 Intensify: Give friendly minions +2 Health.

Trials of Mythron orb.png
Trials of Mythron

Call to Arms.png
Call to Arms

Lrarity.png
Legendary

Spell 7 Your General gains, "Minions you summon nearby gain +3/+3."

Immortal Vanguard.png
Immortal Vanguard

Channeled Breath.png
Channeled Breath

Crarity.png
Common

Spell 2 Restore 2 Health to your General for each friendly minion.

Prophecy orb.png
Unearthed Prophecy

Circle of Life.png
Circle of Life

Erarity.png
Epic

Spell 5 Deal 5 damage to an enemy minion. Restore 5 Health to your General.

Spirit orb.png
Core

Dauntless Advance.png
Dauntless Advance

Crarity.png
Common

Spell 2 Your General and nearby friendly minions gain, "Takes no damage this turn."

Immortal Vanguard.png
Immortal Vanguard

Decimate.png
Decimate

Lrarity.png
Legendary

Spell 4 Destroy ALL minions that are not nearby any General.

Spirit orb.png
Core

Divine Bond.png
Divine Bond

Basic

Spell 3 Give a minion +Attack equal to its Health.

Spirit orb.png
Core

Divine Liturgy.png
Divine Liturgy

Rrarity.png
Rare

Spell 6 Give all friendly minions +Attack equal to their Health.

Trials of Mythron orb.png
Trials of Mythron

Draining Wave.png
Draining Wave

Crarity.png
Common

Spell 1 Deal 4 damage to a minion AND your General.

Ancient bonds orb.png
Ancient Bonds

Empyreal Congregation.png
Empyreal Congregation

Erarity.png
Epic

Spell 3 Give friendly minions in a 2x2 area +2/+2.

Prophecy orb.png
Unearthed Prophecy

Fealty.png
Fealty

Rrarity.png
Rare

Spell 3 Draw a card for each friendly minion nearby your General.

Immortal Vanguard.png
Immortal Vanguard

Fighting Spirit.png
Fighting Spirit

Erarity.png
Epic

Spell 1 Give all friendly minions +1 Health. Put a random Battle Pet into your action bar.

Shimzar orb.png
Denizens of Shim'Zar

Fortified Assault.png
Fortified Assault

Rrarity.png
Rare

Spell 1 Turn an enemy minion's space into Hallowed Ground. Deal it 1 damage for each friendly Hallowed Ground.

Prophecy orb.png
Unearthed Prophecy

Holy Immolation.png
Holy Immolation

Erarity.png
Epic

Spell 4 Restore 4 Health to a friendly minion. Deal 4 damage to enemies around it.

Spirit orb.png
Core

Invincible.png
Invincible

Erarity.png
Epic

Spell 4 Give a friendly minion with full Health +4/+4.

Immortal Vanguard.png
Immortal Vanguard

Ironcliffe Heart.png
Ironcliffe Heart

Erarity.png
Epic

Spell 4 Transform a friendly minion into an Ironcliffe Guardian.

Shimzar orb.png
Denizens of Shim'Zar

Lasting Judgement.png
Lasting Judgement

Rrarity.png
Rare

Spell 2 Give ANY minion +3 Attack, but -3 Health.

Spirit orb.png
Core

Life Coil.png
Life Coil

Crarity.png
Common

Spell 3 Double a minion's Health.

Ancient bonds orb.png
Ancient Bonds

Lifestream.png
Lifestream

Crarity.png
Common

Spell 1 Fully heal a friendly minion, then draw a copy of it from your deck.

Trials of Mythron orb.png
Trials of Mythron

Lionheart Blessing.png
Lionheart Blessing

Rrarity.png
Rare

Spell 1 Give a friendly minion, "Zeal: Whenever this minion deals damage, draw a card."

Spirit orb.png
Core

Lionize.png
Lionize

Erarity.png
Epic

Spell 5 Give Celerity to a friendly minion directly behind your General.

Trials of Mythron orb.png
Trials of Mythron

Lucent Beam.png
Lucent Beam

Crarity.png
Common

Spell 2 Deal 2 damage to an enemy. If anything was healed this turn, deal 4 damage instead.

Shimzar orb.png
Denizens of Shim'Zar

Magnetize.png
Magnetize

Rrarity.png
Rare

Spell 1 Pull ANY minion to the space in front of your General.

Spirit orb.png
Core

Marching Orders.png
Marching Orders

Rrarity.png
Rare

Spell 2 Give friendly minions directly in front of and behind your General +2/+2. If they have Zeal, they cannot be targeted by enemy spells.

Trials of Mythron orb.png
Trials of Mythron

Martyrdom.png
Martyrdom

Basic

Spell 3 Destroy ANY minion. Restore that minion's Health to its General.

Spirit orb.png
Core

Prism Barrier.png
Prism Barrier

Rrarity.png
Rare

Spell 2 Give a friendly minion Forcefield.

Ancient bonds orb.png
Ancient Bonds

Sanctify.png
Sanctify

Crarity.png
Common

Spell 1 Give a friendly minion +1/+1 and turn its space into Hallowed Ground.

Prophecy orb.png
Unearthed Prophecy

Sky Burial.png
Sky Burial

Rrarity.png
Rare

Spell 3 Destroy a minion that is not nearby any General.

Shimzar orb.png
Denizens of Shim'Zar

Sky Phalanx.png
Sky Phalanx

Lrarity.png
Legendary

Spell 8 Summon three Silverguard Knights nearby your General.

Shimzar orb.png
Denizens of Shim'Zar

Steadfast Formation.png
Steadfast Formation

Crarity.png
Common

Spell 0 Give friendly minions in a 2x2 area Provoke.

Immortal Vanguard.png
Immortal Vanguard

Sun Bloom.png
Sun Bloom

Crarity.png
Common

Spell 2 Dispel a 2x2 area.

Spirit orb.png
Core

Sundrop Elixir.png
Sundrop Elixir

Crarity.png
Common

Spell 1 Restore 5 Health to anything.

Spirit orb.png
Core

Sunstrike.png
Sunstrike

Erarity.png
Epic

Spell 4 Deal 3 damage to enemies and restore 3 Health to friendly minions and Generals in a row.

Immortal Vanguard.png
Immortal Vanguard

Tempest.png
Tempest

Basic

Spell 2 Deal 2 damage to everything.

Spirit orb.png
Core

Trinity Oath.png
Trinity Oath

Erarity.png
Epic

Spell 4 Draw 3 cards and restore 3 Health to your General.

Ancient bonds orb.png
Ancient Bonds

True Strike.png
True Strike

Basic

Spell 1 Deal 2 damage to a minion.

Spirit orb.png
Core

Vale Ascension.png
Vale Ascension

Erarity.png
Epic

Spell 2 Summon a friendly non-token minion destroyed this game onto friendly Hallowed Ground.

Prophecy orb.png
Unearthed Prophecy

War Surge.png
War Surge

Basic

Spell 2 Give all friendly minions +1/+1.

Spirit orb.png
Core

Artifacts

Card Name Rarity Type Cost Ability Set
Arclyte Regalia.png
Arclyte Regalia

Lrarity.png
Legendary

Artifact 4 Your General gains +2 Attack. The first time your General takes damage each turn, prevent 2 of it.

Spirit orb.png
Core

Dawn's Eye.png
Dawn's Eye

Lrarity.png
Legendary

Artifact 5 Your General gains +4 Attack. At the end of your turn, repair all of your artifacts to full durability.

Shimzar orb.png
Denizens of Shim'Zar

Gold Vitriol.png
Gold Vitriol

Rrarity.png
Rare

Artifact 2 Whenever anything is healed, deal 2 damage to a random enemy.

Ancient bonds orb.png
Ancient Bonds

Halo Bulwark.png
Halo Bulwark

Lrarity.png
Legendary

Artifact 5 Friendly minions nearby your General have Forcefield.

Prophecy orb.png
Unearthed Prophecy

Radiant Standard.png
Radiant Standard

Erarity.png
Epic

Artifact 6 Your General has +3 Attack.
When your General attacks, summon a minion that costs 3 from your deck nearby.

Trials of Mythron orb.png
Trials of Mythron

Skywind Glaives.png
Skywind Glaives

Erarity.png
Epic

Artifact 3 Friendly minions nearby your General gain +2 Attack.

Spirit orb.png
Core

Sunbond Pavise.png
Sunbond Pavise

Rrarity.png
Rare

Artifact 2 Friendly minions directly above and below your General gain +2 Attack and Provoke.

Immortal Vanguard.png
Immortal Vanguard

Sunstone Bracers.png
Sunstone Bracers

Basic

Artifact 0 Your General gains +1 Attack.

Spirit orb.png
Core

Tokens

Card Name Rarity Type Cost Attack Health Ability Set
Crestfallen.png
Crestfallen

Token from

Brome Warcrest, Legion

Minion 1 1 2 Zeal: Provoke

Spirit orb.png
Core

Shining Relic.png
Shining Relic

Token from

Reliquarian

Artifact 0 Your General gains +X Attack and if your general takes damage, restore X health where X is the Attack of the sacrificed minion.

Immortal Vanguard.png
Immortal Vanguard

Image Name Type Cost Attack Health Summoned from Ability Set
Hallowed Ground.png
Hallowed Ground Tile 0 Sunrise Cleric
Fortified Assault
Sanctify
Aperion's Claim
Restores 1 Health to friendly minions and Generals standing on it at the end of owner's turn. Prophecy orb.png
Unearthed Prophecy
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