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LyonarCrestWallpaper.jpg

Lyonar uses lots of Provokes and high health Minions to focus on having massive presence on the battlefield. When playing as Lyonar, your goal is to amass a large, sturdy army to beat your opponent down. You can make use of Lyonar’s excellent healing abilities to keep your Minions and General alive. To finish your opponent off, you can use cards like Divine Bond to turn your Minions’ Health into damage to deal lots of damage in one Attack, or Skywind Glaives and other Zeal effects to turn your nearby Minions into powerhouse Attackers. Recommended for beginners.

Lore summary

Lyonar is the main splinter of the original human tribe, spanning throughout the land and making heavy usage of solar magic. For more information, see Lore.

Strengths

  • Your Minions have lots of Health and very efficient combat stats overall for their cost.
  • You have access to the widest variety of healing options.
  • Lots of area-of-effect damage so you can blow apart the battlefield.
  • You can use many different types of Dispels to disrupt bonus effects on other Minions.
  • Extremely threatening when you're in melee range of your opponent.

Weaknesses

  • Difficult for you and your army to catch fleeing enemies.
  • You have limited Attack options at range.
  • Difficult for you to break enemy Artifacts.
  • Your spells often need allied Minions to be alive for at least one turn before they can be effective.
  • Difficult for you to come back from a losing position when your opponent takes control of the battlefield.
For a more in-depth look, check out Guides and Decks created by the community!

Generals





Card Name Rarity Type Attack Health Ability Set


Argeon Highmayne.png
Argeon Highmayne



Basic

General 2 25 Bloodbound Spell: Give a friendly minion nearby your General +2 Attack.


Spirit orb.png
Core


Brome Warcrest.png
Brome Warcrest



Basic

General 2 25 Bloodbound Spell: Summon a 1/2 Crestfallen with Zeal: Provoke in front of your General.


Spirit orb.png
Core


Zir'An Sunforge.png
Zir'An Sunforge



Basic

General 2 25 Bloodbound Spell: Restore 3 Health to any Minion.


Spirit orb.png
Core


Minions





Card Name Rarity Race Cost Attack Health Ability Set


Alabaster Titan.png
Alabaster Titan



Lrarity.png
Legendary

Minion 7 5 7 Opening Gambit: If you have no spells in your deck, equip a full set of equipment.


Prophecy orb.png
Unearthed Prophecy


Arclyte Sentinel.png
Arclyte Sentinel



Rrarity.png
Rare

Minion 3 2 4 Opening Gambit: Give ANY nearby minion +2 Attack, but -2 Health


Spirit orb.png
Core


Auroara.png
Auroara



Erarity.png
Epic

Minion 3 1 5 Whenever you summon a minion with 2 or less Attack, this minion gains +2 Attack.


Prophecy orb.png
Unearthed Prophecy


Azurite Lion.png
Azurite Lion



Crarity.png
Common

Minion 2 2 3 Celerity


Spirit orb.png
Core


Decorated Enlistee.png
Decorated Enlistee



Crarity.png
Common

Minion 3 1 5 While at full Health, this minion has +3 Attack.


Immortal Vanguard.png
Immortal Vanguard


Elyx Stormblade.png
Elyx Stormblade



Lrarity.png
Legendary

Minion 6 7 7 Provoke
Your minions and General may move an additional space


Spirit orb.png
Core


Excelsious.png
Excelsious



Lrarity.png
Legendary

Minion 8 6 6 Provoke
Celerity
This minion gains +1/+1 for each time you healed anything this game.


Spirit orb.png
Core


Fiz.png
Fiz



Rrarity.png
Rare

Battle Pet 2 3 3 Opening Gambit: Restore 2 Health to anything.


Shimzar orb.png
Denizens of Shim'Zar


Grand Strategos.png
Grand Strategos



Mrarity.png
Mythron

Minion 5 5 5 Trial: Summon 12 minions with 1 or less Attack.
Destiny: Promote other friendly minions at the end of your turn.


Trials of Mythron orb.png
Trials of Mythron


Grandmaster Z'ir.png
Grandmaster Z'ir



Lrarity.png
Legendary

Minion 7 5 12 When your General dies, Grandmaster Z'ir becomes your General.


Spirit orb.png
Core


Gryphon Fledgling.png
Gryphon Fledgling



Rrarity.png
Rare

Minion 3 5 3 Zeal: Flying


Trials of Mythron orb.png
Trials of Mythron


Indominus.png
Indominus



Lrarity.png
Legendary

Minion 7 7 9 Your General is Invulnerable BUT cannot move or attack.


Trials of Mythron orb.png
Trials of Mythron


Ironcliffe Guardian.png
Ironcliffe Guardian



Rrarity.png
Rare

Minion 5 3 10 Airdrop
Provoke


Spirit orb.png
Core


Ironcliffe Monument.png
Ironcliffe Monument



Lrarity.png
Legendary

Structure 4 0 10 Build: (2).
Whenever you summon a minion nearby this, transform that minion into an Ironcliffe Guardian.


Immortal Vanguard.png
Immortal Vanguard


Legion.png
Legion



Crarity.png
Common

Minion 3 3 2 Intensify: Put 1 Crestfallen into your action bar. Shuffle a copy of this minion into your deck.


Trials of Mythron orb.png
Trials of Mythron


Legion (Lyonar Minion).png
Legion (Lyonar Minion)



Crarity.png
Common

Minion 3 3 2 Intensify: Put 1 Crestfallen into your action bar. Shuffle a copy of this minion into your deck.


Trials of Mythron orb.png
Trials of Mythron


Lightchaser.png
Lightchaser



Crarity.png
Common

Minion 2 3 2 Whenever anything is healed, this minion gains +1/+1.


Spirit orb.png
Core


Lysian Brawler.png
Lysian Brawler



Basic

Minion 4 4 4 Celerity


Spirit orb.png
Core


Oakenheart.png
Oakenheart



Rrarity.png
Rare

Mech 5 4 5 Opening Gambit: Progresses MECHAZ0R build by +20%.
Your other Mech minions have +1/+1.


Immortal Vanguard.png
Immortal Vanguard


Peacekeeper.png
Peacekeeper



Lrarity.png
Legendary

Golem 7 6 6 Airdrop, Forcefield, Frenzy, Provoke, Celerity


Ancient bonds orb.png
Ancient Bonds


Prominence.png
Prominence



Erarity.png
Epic

Minion 6 4 7 Blood Surge: Summon a Silverguard Knight nearby your General.


Immortal Vanguard.png
Immortal Vanguard


Pureblade Enforcer.png
Pureblade Enforcer



Crarity.png
Common

Minion 2 1 3 Whenever your opponent casts a spell, this minion gains +1/+1.


Prophecy orb.png
Unearthed Prophecy


Radiant Dragoon.png
Radiant Dragoon



Rrarity.png
Rare

Minion 3 3 4 At the end of your turn, give a friendly minion +1 Health.


Shimzar orb.png
Denizens of Shim'Zar


Scintilla.png
Scintilla



Crarity.png
Common

Minion 3 3 4 Blood Surge: Restore 3 Health to your General.


Ancient bonds orb.png
Ancient Bonds


Second Sun.png
Second Sun



Rrarity.png
Rare

Minion 5 0 8 Zeal: Gains +8 Attack


Spirit orb.png
Core


Silverguard Knight.png
Silverguard Knight



Basic

Minion 3 1 5 Provoke
Zeal: Gains +2 Attack


Spirit orb.png
Core


Silverguard Squire.png
Silverguard Squire



Crarity.png
Common

Minion 1 1 4


Spirit orb.png
Core


Slo.png
Slo



Crarity.png
Common

Battle Pet 1 1 4 Provoke


Shimzar orb.png
Denizens of Shim'Zar


Sol Pontiff.png
Sol Pontiff



Erarity.png
Epic

Golem 3 1 4 Zeal: Your Golems have +2 Attack.


Ancient bonds orb.png
Ancient Bonds


Solarius.png
Solarius



Lrarity.png
Legendary

Minion 5 3 2 Zeal: Draw 2 additional cards at the end of your turn.


Shimzar orb.png
Denizens of Shim'Zar


Solpiercer.png
Solpiercer



Rrarity.png
Rare

Minion 4 3 4 Zeal: Ranged


Prophecy orb.png
Unearthed Prophecy


Sun Sister Sterope.png
Sun Sister Sterope



Lrarity.png
Legendary

Minion 4 4 4 Whenever anything is healed, put a True Strike into your action bar.


Spirit orb.png
Core


Sun Wisp.png
Sun Wisp



Crarity.png
Common

Minion 2 2 1 Opening Gambit: Draw a card.


Shimzar orb.png
Denizens of Shim'Zar


Sunbreaker.png
Sunbreaker



Rrarity.png
Rare

Minion 4 2 4 Forcefield. Your Bloodbound Spell is Tempest.


Ancient bonds orb.png
Ancient Bonds


Sunforge Lancer.png
Sunforge Lancer



Erarity.png
Epic

Minion 3 2 4 Whenever anything is healed, give your General +1 Attack.


Spirit orb.png
Core


Sunrise Cleric.png
Sunrise Cleric



Crarity.png
Common

Minion 1 1 3 Opening Gambit: Turn a nearby space into Hallowed Ground.


Prophecy orb.png
Unearthed Prophecy


Sunriser.png
Sunriser



Erarity.png
Epic

Minion 4 3 4 Whenever anything is healed, deal 2 damage to all nearby enemies.


Spirit orb.png
Core


Sunstone Templar.png
Sunstone Templar



Erarity.png
Epic

Minion 2 1 4 Whenever this attacks or counterattacks, it dispels that enemy


Spirit orb.png
Core


Suntide Maiden.png
Suntide Maiden



Crarity.png
Common

Minion 4 3 6 Zeal: At the end of your turn, fully heal this minion.


Spirit orb.png
Core


Surgeforger.png
Surgeforger



Lrarity.png
Legendary

Minion 3 2 2 Whenever you summon a minion nearby this minion, give them both +1/+1.


Immortal Vanguard.png
Immortal Vanguard


Vigilator.png
Vigilator



Crarity.png
Common

Minion 3 3 4 Build: (1).
When this minion is built, give nearby friendly minions +3 Health.


Immortal Vanguard.png
Immortal Vanguard


War Exorcist.png
War Exorcist



Lrarity.png
Legendary

Minion 5 3 8 Provoke
At the start of your turn, Holy Immolation your damaged minions.


Trials of Mythron orb.png
Trials of Mythron


War Judicator.png
War Judicator



Rrarity.png
Rare

Minion 4 4 5 Nearby friendly minions cannot be targeted by enemy spells.


Prophecy orb.png
Unearthed Prophecy


Warblade.png
Warblade



Crarity.png
Common

Golem 2 1 4 Bond: Other friendly minions gain +1/+1.


Ancient bonds orb.png
Ancient Bonds


Windblade Adept.png
Windblade Adept



Basic

Minion 2 2 3 Zeal: Gains +1 Attack


Spirit orb.png
Core


Windcliffe Alarmist.png
Windcliffe Alarmist



Crarity.png
Common

Minion 4 2 2 Opening Gambit: Summon a 5/5 Windcliffe Protector with Provoke from your deck.


Trials of Mythron orb.png
Trials of Mythron


Windcliffe Protector.png
Windcliffe Protector



Erarity.png
Epic

Minion 5 5 5 Provoke
When a friendly Windcliffe Alarmist dies, transform this minion into a Windcliffe Alarmist.


Trials of Mythron orb.png
Trials of Mythron


Spells





Card Name Rarity Type Cost Ability Set


Aegis Barrier.png
Aegis Barrier



Lrarity.png
Legendary

Spell 1 Choose a friendly minion. It can't be targeted by enemy spells. Draw a card.


Spirit orb.png
Core


Aerial Rift.png
Aerial Rift



Erarity.png
Epic

Spell 1 Give your minions Airdrop this turn. Draw a card.


Spirit orb.png
Core


Afterblaze.png
Afterblaze



Crarity.png
Common

Spell 3 Give a friendly minion +2/+4. If that minion has Zeal, draw a card.


Shimzar orb.png
Denizens of Shim'Zar


Amaranthine Vow.png
Amaranthine Vow



Lrarity.png
Legendary

Spell 9 Summon around your General all friendly minions with Provoke that died this game.


Trials of Mythron orb.png
Trials of Mythron


Aperion's Claim.png
Aperion's Claim



Lrarity.png
Legendary

Spell 7 Destroy ALL minions in a 3x3 area and turn their spaces into Hallowed Ground.


Prophecy orb.png
Unearthed Prophecy


Auryn Nexus.png
Auryn Nexus



Crarity.png
Common

Spell 1 Give a friendly minion +3 Health.


Spirit orb.png
Core


Beam Shock.png
Beam Shock



Crarity.png
Common

Spell 0 Stun an enemy.


Spirit orb.png
Core


Bolster.png
Bolster



Crarity.png
Common

Spell 2 Intensify: Give friendly minions +2 Health.


Trials of Mythron orb.png
Trials of Mythron


Call to Arms.png
Call to Arms



Lrarity.png
Legendary

Spell 7 Your General gains, "Minions you summon nearby gain +3/+3."


Immortal Vanguard.png
Immortal Vanguard


Channeled Breath.png
Channeled Breath



Crarity.png
Common

Spell 2 Restore 2 Health to your General for each friendly minion.


Prophecy orb.png
Unearthed Prophecy


Circle of Life.png
Circle of Life



Erarity.png
Epic

Spell 5 Deal 5 damage to an enemy minion. Restore 5 Health to your General.


Spirit orb.png
Core


Dauntless Advance.png
Dauntless Advance



Crarity.png
Common

Spell 2 Your General and nearby friendly minions gain, "Takes no damage this turn."


Immortal Vanguard.png
Immortal Vanguard


Decimate.png
Decimate



Lrarity.png
Legendary

Spell 4 Destroy ALL minions that are not nearby any General.


Spirit orb.png
Core


Divine Bond.png
Divine Bond



Basic

Spell 3 Give a minion +Attack equal to its Health.


Spirit orb.png
Core


Divine Liturgy.png
Divine Liturgy



Rrarity.png
Rare

Spell 6 Give all friendly minions +Attack equal to their Health.


Trials of Mythron orb.png
Trials of Mythron


Draining Wave.png
Draining Wave



Crarity.png
Common

Spell 1 Deal 4 damage to a minion AND your General.


Ancient bonds orb.png
Ancient Bonds


Empyreal Congregation.png
Empyreal Congregation



Erarity.png
Epic

Spell 3 Give friendly minions in a 2x2 area +2/+2.


Prophecy orb.png
Unearthed Prophecy


Fealty.png
Fealty



Rrarity.png
Rare

Spell 3 Draw a card for each friendly minion nearby your General.


Immortal Vanguard.png
Immortal Vanguard


Fighting Spirit.png
Fighting Spirit



Erarity.png
Epic

Spell 1 Give all friendly minions +1 Health. Put a random Battle Pet into your action bar.


Shimzar orb.png
Denizens of Shim'Zar


Fortified Assault.png
Fortified Assault



Rrarity.png
Rare

Spell 1 Turn an enemy minion's space into Hallowed Ground. Deal it 1 damage for each friendly Hallowed Ground.


Prophecy orb.png
Unearthed Prophecy


Holy Immolation.png
Holy Immolation



Erarity.png
Epic

Spell 4 Restore 4 Health to a friendly minion. Deal 4 damage to enemies around it.


Spirit orb.png
Core


Invincible.png
Invincible



Erarity.png
Epic

Spell 4 Give a friendly minion with full Health +4/+4.


Immortal Vanguard.png
Immortal Vanguard


Ironcliffe Heart.png
Ironcliffe Heart



Erarity.png
Epic

Spell 4 Transform a friendly minion into an Ironcliffe Guardian.


Shimzar orb.png
Denizens of Shim'Zar


Lasting Judgement.png
Lasting Judgement



Rrarity.png
Rare

Spell 2 Give ANY minion +3 Attack, but -3 Health.


Spirit orb.png
Core


Life Coil.png
Life Coil



Crarity.png
Common

Spell 3 Double a minion's Health.


Ancient bonds orb.png
Ancient Bonds


Lifestream.png
Lifestream



Crarity.png
Common

Spell 1 Fully heal a friendly minion, then draw a copy of it from your deck.


Trials of Mythron orb.png
Trials of Mythron


Lionheart Blessing.png
Lionheart Blessing



Rrarity.png
Rare

Spell 1 Give a friendly minion, "Zeal: Whenever this minion deals damage, draw a card."


Spirit orb.png
Core


Lionize.png
Lionize



Erarity.png
Epic

Spell 5 Give Celerity to a friendly minion directly behind your General.


Trials of Mythron orb.png
Trials of Mythron


Lucent Beam.png
Lucent Beam



Crarity.png
Common

Spell 2 Deal 2 damage to an enemy. If anything was healed this turn, deal 4 damage instead.


Shimzar orb.png
Denizens of Shim'Zar


Magnetize.png
Magnetize



Rrarity.png
Rare

Spell 1 Pull ANY minion to the space in front of your General.


Spirit orb.png
Core


Marching Orders.png
Marching Orders



Rrarity.png
Rare

Spell 2 Give friendly minions directly in front of and behind your General +2/+2. If they have Zeal, they cannot be targeted by enemy spells.


Trials of Mythron orb.png
Trials of Mythron


Martyrdom.png
Martyrdom



Basic

Spell 3 Destroy ANY minion. Restore that minion's Health to its General.


Spirit orb.png
Core


Prism Barrier.png
Prism Barrier



Rrarity.png
Rare

Spell 2 Give a friendly minion Forcefield.


Ancient bonds orb.png
Ancient Bonds


Sanctify.png
Sanctify



Crarity.png
Common

Spell 1 Give a friendly minion +1/+1 and turn its space into Hallowed Ground.


Prophecy orb.png
Unearthed Prophecy


Sky Burial.png
Sky Burial



Rrarity.png
Rare

Spell 3 Destroy a minion that is not nearby any General.


Shimzar orb.png
Denizens of Shim'Zar


Sky Phalanx.png
Sky Phalanx



Lrarity.png
Legendary

Spell 8 Summon three Silverguard Knights nearby your General.


Shimzar orb.png
Denizens of Shim'Zar


Steadfast Formation.png
Steadfast Formation



Crarity.png
Common

Spell 0 Give friendly minions in a 2x2 area Provoke.


Immortal Vanguard.png
Immortal Vanguard


Sun Bloom.png
Sun Bloom



Crarity.png
Common

Spell 2 Dispel a 2x2 area.


Spirit orb.png
Core


Sundrop Elixir.png
Sundrop Elixir



Crarity.png
Common

Spell 1 Restore 5 Health to anything.


Spirit orb.png
Core


Sunstrike.png
Sunstrike



Erarity.png
Epic

Spell 4 Deal 3 damage to enemies and restore 3 Health to friendly minions and Generals in a row.


Immortal Vanguard.png
Immortal Vanguard


Tempest.png
Tempest



Basic

Spell 2 Deal 2 damage to everything.


Spirit orb.png
Core


Trinity Oath.png
Trinity Oath



Erarity.png
Epic

Spell 4 Draw 3 cards and restore 3 Health to your General.


Ancient bonds orb.png
Ancient Bonds


True Strike.png
True Strike



Basic

Spell 1 Deal 2 damage to a minion.


Spirit orb.png
Core


Vale Ascension.png
Vale Ascension



Erarity.png
Epic

Spell 2 Summon a friendly non-token minion destroyed this game onto friendly Hallowed Ground.


Prophecy orb.png
Unearthed Prophecy


War Surge.png
War Surge



Basic

Spell 2 Give all friendly minions +1/+1.


Spirit orb.png
Core


Artifacts





Card Name Rarity Type Cost Ability Set


Arclyte Regalia.png
Arclyte Regalia



Lrarity.png
Legendary

Artifact 4 Your General gains +2 Attack. The first time your General takes damage each turn, prevent 2 of it.


Spirit orb.png
Core


Dawn's Eye.png
Dawn's Eye



Lrarity.png
Legendary

Artifact 5 Your General gains +4 Attack. At the end of your turn, repair all of your artifacts to full durability.


Shimzar orb.png
Denizens of Shim'Zar


Gold Vitriol.png
Gold Vitriol



Rrarity.png
Rare

Artifact 2 Whenever anything is healed, deal 2 damage to a random enemy.


Ancient bonds orb.png
Ancient Bonds


Halo Bulwark.png
Halo Bulwark



Lrarity.png
Legendary

Artifact 5 Friendly minions nearby your General have Forcefield.


Prophecy orb.png
Unearthed Prophecy


Radiant Standard.png
Radiant Standard



Erarity.png
Epic

Artifact 6 Your General has +3 Attack.
When your General attacks, summon a minion that costs 3 from your deck nearby.


Trials of Mythron orb.png
Trials of Mythron


Skywind Glaives.png
Skywind Glaives



Erarity.png
Epic

Artifact 3 Friendly minions nearby your General gain +2 Attack.


Spirit orb.png
Core


Sunbond Pavise.png
Sunbond Pavise



Rrarity.png
Rare

Artifact 2 Friendly minions directly above and below your General gain +2 Attack and Provoke.


Immortal Vanguard.png
Immortal Vanguard


Sunstone Bracers.png
Sunstone Bracers



Basic

Artifact 0 Your General gains +1 Attack.


Spirit orb.png
Core


Tokens





Card Name Rarity Type Cost Attack Health Ability Set


Crestfallen.png
Crestfallen



Token from

Brome Warcrest, Legion

Minion 1 1 2 Zeal: Provoke


Spirit orb.png
Core


Shining Relic.png
Shining Relic



Token from

Reliquarian

Artifact 0 Your General gains +X Attack and if your general takes damage, restore X health where X is the Attack of the sacrificed minion.


Immortal Vanguard.png
Immortal Vanguard


Image Name Type Cost Attack Health Summoned from Ability Set
Hallowed Ground.png
Hallowed Ground Tile 0 Sunrise Cleric
Fortified Assault
Sanctify
Aperion's Claim
Restores 1 Health to friendly minions and Generals standing on it at the end of owner's turn. Prophecy orb.png
Unearthed Prophecy
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