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Lyonar uses lots of Provokes and high health Minions to focus on having massive presence on the battlefield. When playing as Lyonar, your goal is to amass a large, sturdy army to beat your opponent down. You can make use of Lyonar’s excellent healing abilities to keep your Minions and General alive. To finish your opponent off, you can use cards like Divine Bond to turn your Minions’ Health into damage to deal lots of damage in one Attack, or Skywind Glaives and other Zeal effects to turn your nearby Minions into powerhouse Attackers. Recommended for beginners.

Lore summary[ | ]

Lyonar is the main splinter of the original human tribe, spanning throughout the land and making heavy usage of solar magic. For more information, see Lore.

Strengths[ | ]

  • Your Minions have lots of Health and very efficient combat stats overall for their cost.
  • You have access to the widest variety of healing options.
  • Lots of area-of-effect damage so you can blow apart the battlefield.
  • You can use many different types of Dispels to disrupt bonus effects on other Minions.
  • Extremely threatening when you're in melee range of your opponent.

Weaknesses[ | ]

  • Difficult for you and your army to catch fleeing enemies.
  • You have limited Attack options at range.
  • Difficult for you to break enemy Artifacts.
  • Your spells often need allied Minions to be alive for at least one turn before they can be effective.
  • Difficult for you to come back from a losing position when your opponent takes control of the battlefield.
For a more in-depth look, check out Guides and Decks created by the community!

Generals[ | ]





Card Name Rarity Type Attack Health Ability Set


Argeon Highmayne

Argeon Highmayne



Basic

General 2 25 Bloodbound Spell: Give a friendly minion nearby your General +2 Attack.


Spirit orb
Core


Brome Warcrest

Brome Warcrest



Basic

General 2 25 Bloodbound Spell: Summon a 1/2 Crestfallen with Zeal: Provoke in front of your General.


Spirit orb
Core


Zir'An Sunforge

Zir'An Sunforge



Basic

General 2 25 Bloodbound Spell: Restore 3 Health to any Minion.


Spirit orb
Core


Minions[ | ]





Card Name Rarity Race Cost Attack Health Ability Set


Alabaster Titan

Alabaster Titan



Lrarity
Legendary

Minion 7 5 7 Opening Gambit: If you have no spells in your deck, equip a full set of equipment.


Prophecy orb
Unearthed Prophecy


Arclyte Sentinel

Arclyte Sentinel



Rrarity
Rare

Minion 3 2 4 Opening Gambit: Give ANY nearby minion +2 Attack, but -2 Health


Spirit orb
Core


Auroara

Auroara



Erarity
Epic

Minion 3 1 5 Whenever you summon a minion with 2 or less Attack, this minion gains +2 Attack.


Prophecy orb
Unearthed Prophecy


Azurite Lion

Azurite Lion



Crarity
Common

Minion 2 2 3 Celerity


Spirit orb
Core


Decorated Enlistee

Decorated Enlistee



Crarity
Common

Minion 3 1 5 While at full Health, this minion has +3 Attack.


Immortal Vanguard
Immortal Vanguard


Elyx Stormblade

Elyx Stormblade



Lrarity
Legendary

Minion 6 7 7 Provoke
Your minions and General may move an additional space


Spirit orb
Core


Excelsious

Excelsious



Lrarity
Legendary

Minion 8 6 6 Provoke
Celerity
This minion gains +1/+1 for each time you healed anything this game.


Spirit orb
Core


Fiz

Fiz



Rrarity
Rare

Battle Pet 2 3 3 Opening Gambit: Restore 2 Health to anything.


Shimzar orb
Denizens of Shim'Zar


Grand Strategos

Grand Strategos



Mrarity
Mythron

Minion 5 5 5 Trial: Summon 12 minions with 1 or less Attack.
Destiny: Promote other friendly minions at the end of your turn.


Trials of Mythron orb
Trials of Mythron


Grandmaster Z'ir

Grandmaster Z'ir



Lrarity
Legendary

Minion 7 5 12 When your General dies, Grandmaster Z'ir becomes your General.


Spirit orb
Core


Gryphon Fledgling

Gryphon Fledgling



Rrarity
Rare

Minion 3 5 3 Zeal: Flying


Trials of Mythron orb
Trials of Mythron


Indominus

Indominus



Lrarity
Legendary

Minion 7 7 9 Your General is Invulnerable BUT cannot move or attack.


Trials of Mythron orb
Trials of Mythron


Ironcliffe Guardian

Ironcliffe Guardian



Rrarity
Rare

Minion 5 3 10 Airdrop
Provoke


Spirit orb
Core


Ironcliffe Monument

Ironcliffe Monument



Lrarity
Legendary

Structure 4 0 10 Build: (2).
Whenever you summon a minion nearby this, transform that minion into an Ironcliffe Guardian.


Immortal Vanguard
Immortal Vanguard


Legion

Legion



Crarity
Common

Minion 3 3 2 Intensify: Put 1 Crestfallen into your action bar. Shuffle a copy of this minion into your deck.


Trials of Mythron orb
Trials of Mythron


Legion (Lyonar Minion)

Legion (Lyonar Minion)



Crarity
Common

Minion 3 3 2 Intensify: Put 1 Crestfallen into your action bar. Shuffle a copy of this minion into your deck.


Trials of Mythron orb
Trials of Mythron


Lightchaser

Lightchaser



Crarity
Common

Minion 2 3 2 Whenever anything is healed, this minion gains +1/+1.


Spirit orb
Core


Lysian Brawler

Lysian Brawler



Basic

Minion 4 4 4 Celerity


Spirit orb
Core


Oakenheart

Oakenheart



Rrarity
Rare

Mech 5 4 5 Opening Gambit: Progresses MECHAZ0R build by +20%.
Your other Mech minions have +1/+1.


Immortal Vanguard
Immortal Vanguard


Peacekeeper

Peacekeeper



Lrarity
Legendary

Golem 7 6 6 Airdrop, Forcefield, Frenzy, Provoke, Celerity


Ancient bonds orb
Ancient Bonds


Prominence

Prominence



Erarity
Epic

Minion 6 4 7 Blood Surge: Summon a Silverguard Knight nearby your General.


Immortal Vanguard
Immortal Vanguard


Pureblade Enforcer

Pureblade Enforcer



Crarity
Common

Minion 2 1 3 Whenever your opponent casts a spell, this minion gains +1/+1.


Prophecy orb
Unearthed Prophecy


Radiant Dragoon

Radiant Dragoon



Rrarity
Rare

Minion 3 3 4 At the end of your turn, give a friendly minion +1 Health.


Shimzar orb
Denizens of Shim'Zar


Scintilla

Scintilla



Crarity
Common

Minion 3 3 4 Blood Surge: Restore 3 Health to your General.


Ancient bonds orb
Ancient Bonds


Second Sun

Second Sun



Rrarity
Rare

Minion 5 0 8 Zeal: Gains +8 Attack


Spirit orb
Core


Silverguard Knight

Silverguard Knight



Basic

Minion 3 1 5 Provoke
Zeal: Gains +2 Attack


Spirit orb
Core


Silverguard Squire

Silverguard Squire



Crarity
Common

Minion 1 1 4


Spirit orb
Core


Slo

Slo



Crarity
Common

Battle Pet 1 1 4 Provoke


Shimzar orb
Denizens of Shim'Zar


Sol Pontiff

Sol Pontiff



Erarity
Epic

Golem 3 1 4 Zeal: Your Golems have +2 Attack.


Ancient bonds orb
Ancient Bonds


Solarius

Solarius



Lrarity
Legendary

Minion 5 3 2 Zeal: Draw 2 additional cards at the end of your turn.


Shimzar orb
Denizens of Shim'Zar


Solpiercer

Solpiercer



Rrarity
Rare

Minion 4 3 4 Zeal: Ranged


Prophecy orb
Unearthed Prophecy


Sun Sister Sterope

Sun Sister Sterope



Lrarity
Legendary

Minion 4 4 4 Whenever anything is healed, put a True Strike into your action bar.


Spirit orb
Core


Sun Wisp

Sun Wisp



Crarity
Common

Minion 2 2 1 Opening Gambit: Draw a card.


Shimzar orb
Denizens of Shim'Zar


Sunbreaker

Sunbreaker



Rrarity
Rare

Minion 4 2 4 Forcefield. Your Bloodbound Spell is Tempest.


Ancient bonds orb
Ancient Bonds


Sunforge Lancer

Sunforge Lancer



Erarity
Epic

Minion 3 2 4 Whenever anything is healed, give your General +1 Attack.


Spirit orb
Core


Sunrise Cleric

Sunrise Cleric



Crarity
Common

Minion 1 1 3 Opening Gambit: Turn a nearby space into Hallowed Ground.


Prophecy orb
Unearthed Prophecy


Sunriser

Sunriser



Erarity
Epic

Minion 4 3 4 Whenever anything is healed, deal 2 damage to all nearby enemies.


Spirit orb
Core


Sunstone Templar

Sunstone Templar



Erarity
Epic

Minion 2 1 4 Whenever this attacks or counterattacks, it dispels that enemy


Spirit orb
Core


Suntide Maiden

Suntide Maiden



Crarity
Common

Minion 4 3 6 Zeal: At the end of your turn, fully heal this minion.


Spirit orb
Core


Surgeforger

Surgeforger



Lrarity
Legendary

Minion 3 2 2 Whenever you summon a minion nearby this minion, give them both +1/+1.


Immortal Vanguard
Immortal Vanguard


Vigilator

Vigilator



Crarity
Common

Minion 3 3 4 Build: (1).
When this minion is built, give nearby friendly minions +3 Health.


Immortal Vanguard
Immortal Vanguard


War Exorcist

War Exorcist



Lrarity
Legendary

Minion 5 3 8 Provoke
At the start of your turn, Holy Immolation your damaged minions.


Trials of Mythron orb
Trials of Mythron


War Judicator

War Judicator



Rrarity
Rare

Minion 4 4 5 Nearby friendly minions cannot be targeted by enemy spells.


Prophecy orb
Unearthed Prophecy


Warblade

Warblade



Crarity
Common

Golem 2 1 4 Bond: Other friendly minions gain +1/+1.


Ancient bonds orb
Ancient Bonds


Windblade Adept

Windblade Adept



Basic

Minion 2 2 3 Zeal: Gains +1 Attack


Spirit orb
Core


Windcliffe Alarmist

Windcliffe Alarmist



Crarity
Common

Minion 4 2 2 Opening Gambit: Summon a 5/5 Windcliffe Protector with Provoke from your deck.


Trials of Mythron orb
Trials of Mythron


Windcliffe Protector

Windcliffe Protector



Erarity
Epic

Minion 5 5 5 Provoke
When a friendly Windcliffe Alarmist dies, transform this minion into a Windcliffe Alarmist.


Trials of Mythron orb
Trials of Mythron


Spells[ | ]





Card Name Rarity Type Cost Ability Set


Aegis Barrier

Aegis Barrier



Lrarity
Legendary

Spell 1 Choose a friendly minion. It can't be targeted by enemy spells. Draw a card.


Spirit orb
Core


Aerial Rift

Aerial Rift



Erarity
Epic

Spell 1 Give your minions Airdrop this turn. Draw a card.


Spirit orb
Core


Afterblaze

Afterblaze



Crarity
Common

Spell 3 Give a friendly minion +2/+4. If that minion has Zeal, draw a card.


Shimzar orb
Denizens of Shim'Zar


Amaranthine Vow

Amaranthine Vow



Lrarity
Legendary

Spell 9 Summon around your General all friendly minions with Provoke that died this game.


Trials of Mythron orb
Trials of Mythron


Aperion's Claim

Aperion's Claim



Lrarity
Legendary

Spell 7 Destroy ALL minions in a 3x3 area and turn their spaces into Hallowed Ground.


Prophecy orb
Unearthed Prophecy


Auryn Nexus

Auryn Nexus



Crarity
Common

Spell 1 Give a friendly minion +3 Health.


Spirit orb
Core


Beam Shock

Beam Shock



Crarity
Common

Spell 0 Stun an enemy.


Spirit orb
Core


Bolster

Bolster



Crarity
Common

Spell 2 Intensify: Give friendly minions +2 Health.


Trials of Mythron orb
Trials of Mythron


Call to Arms

Call to Arms



Lrarity
Legendary

Spell 7 Your General gains, "Minions you summon nearby gain +3/+3."


Immortal Vanguard
Immortal Vanguard


Channeled Breath

Channeled Breath



Crarity
Common

Spell 2 Restore 2 Health to your General for each friendly minion.


Prophecy orb
Unearthed Prophecy


Circle of Life

Circle of Life



Erarity
Epic

Spell 5 Deal 5 damage to an enemy minion. Restore 5 Health to your General.


Spirit orb
Core


Dauntless Advance

Dauntless Advance



Crarity
Common

Spell 2 Your General and nearby friendly minions gain, "Takes no damage this turn."


Immortal Vanguard
Immortal Vanguard


Decimate

Decimate



Lrarity
Legendary

Spell 4 Destroy ALL minions that are not nearby any General.


Spirit orb
Core


Divine Bond

Divine Bond



Basic

Spell 3 Give a minion +Attack equal to its Health.


Spirit orb
Core


Divine Liturgy

Divine Liturgy



Rrarity
Rare

Spell 6 Give all friendly minions +Attack equal to their Health.


Trials of Mythron orb
Trials of Mythron


Draining Wave

Draining Wave



Crarity
Common

Spell 1 Deal 4 damage to a minion AND your General.


Ancient bonds orb
Ancient Bonds


Empyreal Congregation

Empyreal Congregation



Erarity
Epic

Spell 3 Give friendly minions in a 2x2 area +2/+2.


Prophecy orb
Unearthed Prophecy


Fealty

Fealty



Rrarity
Rare

Spell 3 Draw a card for each friendly minion nearby your General.


Immortal Vanguard
Immortal Vanguard


Fighting Spirit

Fighting Spirit



Erarity
Epic

Spell 1 Give all friendly minions +1 Health. Put a random Battle Pet into your action bar.


Shimzar orb
Denizens of Shim'Zar


Fortified Assault

Fortified Assault



Rrarity
Rare

Spell 1 Turn an enemy minion's space into Hallowed Ground. Deal it 1 damage for each friendly Hallowed Ground.


Prophecy orb
Unearthed Prophecy


Holy Immolation

Holy Immolation



Erarity
Epic

Spell 4 Restore 4 Health to a friendly minion. Deal 4 damage to enemies around it.


Spirit orb
Core


Invincible

Invincible



Erarity
Epic

Spell 4 Give a friendly minion with full Health +4/+4.


Immortal Vanguard
Immortal Vanguard


Ironcliffe Heart

Ironcliffe Heart



Erarity
Epic

Spell 4 Transform a friendly minion into an Ironcliffe Guardian.


Shimzar orb
Denizens of Shim'Zar


Lasting Judgement

Lasting Judgement



Rrarity
Rare

Spell 2 Give ANY minion +3 Attack, but -3 Health.


Spirit orb
Core


Life Coil

Life Coil



Crarity
Common

Spell 3 Double a minion's Health.


Ancient bonds orb
Ancient Bonds


Lifestream

Lifestream



Crarity
Common

Spell 1 Fully heal a friendly minion, then draw a copy of it from your deck.


Trials of Mythron orb
Trials of Mythron


Lionheart Blessing

Lionheart Blessing



Rrarity
Rare

Spell 1 Give a friendly minion, "Zeal: Whenever this minion deals damage, draw a card."


Spirit orb
Core


Lionize

Lionize



Erarity
Epic

Spell 5 Give Celerity to a friendly minion directly behind your General.


Trials of Mythron orb
Trials of Mythron


Lucent Beam

Lucent Beam



Crarity
Common

Spell 2 Deal 2 damage to an enemy. If anything was healed this turn, deal 4 damage instead.


Shimzar orb
Denizens of Shim'Zar


Magnetize

Magnetize



Rrarity
Rare

Spell 1 Pull ANY minion to the space in front of your General.


Spirit orb
Core


Marching Orders

Marching Orders



Rrarity
Rare

Spell 2 Give friendly minions directly in front of and behind your General +2/+2. If they have Zeal, they cannot be targeted by enemy spells.


Trials of Mythron orb
Trials of Mythron


Martyrdom

Martyrdom



Basic

Spell 3 Destroy ANY minion. Restore that minion's Health to its General.


Spirit orb
Core


Prism Barrier

Prism Barrier



Rrarity
Rare

Spell 2 Give a friendly minion Forcefield.


Ancient bonds orb
Ancient Bonds


Sanctify

Sanctify



Crarity
Common

Spell 1 Give a friendly minion +1/+1 and turn its space into Hallowed Ground.


Prophecy orb
Unearthed Prophecy


Sky Burial

Sky Burial



Rrarity
Rare

Spell 3 Destroy a minion that is not nearby any General.


Shimzar orb
Denizens of Shim'Zar


Sky Phalanx

Sky Phalanx



Lrarity
Legendary

Spell 8 Summon three Silverguard Knights nearby your General.


Shimzar orb
Denizens of Shim'Zar


Steadfast Formation

Steadfast Formation



Crarity
Common

Spell 0 Give friendly minions in a 2x2 area Provoke.


Immortal Vanguard
Immortal Vanguard


Sun Bloom

Sun Bloom



Crarity
Common

Spell 2 Dispel a 2x2 area.


Spirit orb
Core


Sundrop Elixir

Sundrop Elixir



Crarity
Common

Spell 1 Restore 5 Health to anything.


Spirit orb
Core


Sunstrike

Sunstrike



Erarity
Epic

Spell 4 Deal 3 damage to enemies and restore 3 Health to friendly minions and Generals in a row.


Immortal Vanguard
Immortal Vanguard


Tempest

Tempest



Basic

Spell 2 Deal 2 damage to everything.


Spirit orb
Core


Trinity Oath

Trinity Oath



Erarity
Epic

Spell 4 Draw 3 cards and restore 3 Health to your General.


Ancient bonds orb
Ancient Bonds


True Strike

True Strike



Basic

Spell 1 Deal 2 damage to a minion.


Spirit orb
Core


Vale Ascension

Vale Ascension



Erarity
Epic

Spell 2 Summon a friendly non-token minion destroyed this game onto friendly Hallowed Ground.


Prophecy orb
Unearthed Prophecy


War Surge

War Surge



Basic

Spell 2 Give all friendly minions +1/+1.


Spirit orb
Core


Artifacts[ | ]





Card Name Rarity Type Cost Ability Set


Arclyte Regalia

Arclyte Regalia



Lrarity
Legendary

Artifact 4 Your General gains +2 Attack. The first time your General takes damage each turn, prevent 2 of it.


Spirit orb
Core


Dawn's Eye

Dawn's Eye



Lrarity
Legendary

Artifact 5 Your General gains +4 Attack. At the end of your turn, repair all of your artifacts to full durability.


Shimzar orb
Denizens of Shim'Zar


Gold Vitriol

Gold Vitriol



Rrarity
Rare

Artifact 2 Whenever anything is healed, deal 2 damage to a random enemy.


Ancient bonds orb
Ancient Bonds


Halo Bulwark

Halo Bulwark



Lrarity
Legendary

Artifact 5 Friendly minions nearby your General have Forcefield.


Prophecy orb
Unearthed Prophecy


Radiant Standard

Radiant Standard



Erarity
Epic

Artifact 6 Your General has +3 Attack.
When your General attacks, summon a minion that costs 3 from your deck nearby.


Trials of Mythron orb
Trials of Mythron


Skywind Glaives

Skywind Glaives



Erarity
Epic

Artifact 3 Friendly minions nearby your General gain +2 Attack.


Spirit orb
Core


Sunbond Pavise

Sunbond Pavise



Rrarity
Rare

Artifact 2 Friendly minions directly above and below your General gain +2 Attack and Provoke.


Immortal Vanguard
Immortal Vanguard


Sunstone Bracers

Sunstone Bracers



Basic

Artifact 0 Your General gains +1 Attack.


Spirit orb
Core


Tokens[ | ]





Card Name Rarity Type Cost Attack Health Ability Set


Crestfallen

Crestfallen



Token from

Brome Warcrest, Legion

Minion 1 1 2 Zeal: Provoke


Spirit orb
Core


Shining Relic

Shining Relic



Token from

Reliquarian

Artifact 0 Your General gains +X Attack and if your general takes damage, restore X health where X is the Attack of the sacrificed minion.


Immortal Vanguard
Immortal Vanguard


Image Name Type Cost Attack Health Summoned from Ability Set
Hallowed Ground Hallowed Ground Tile 0 Sunrise Cleric
Fortified Assault
Sanctify
Aperion's Claim
Restores 1 Health to friendly minions and Generals standing on it at the end of owner's turn. Prophecy orb
Unearthed Prophecy
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