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Neutral minions tell the untold story of the world of Duelyst. Some are mercenaries, weathered veterans of war called to rally behind the banner of another faction in the most dire of times. Others are wildlife, strategically utilized by the Bloodbound General to turn their natural surroundings into a great asset.

Each neutral minion has its own tale to tell, and each is ready to serve your General with unwavering devotion.

For a more in-depth look, check out Guides created by the community!

Minions[]





Card Name Rarity Race Cost Attack Health Ability Set


Abjudicator




Rare

Arcanyst 3 3 1 Opening Gambit: Lower the cost of all spells in your action bar by 1.



Core


Aer Pridebeak




Common

Minion 3 3 4 Whenever your opponent casts a spell, restore 1 Health to your General.



Trials of Mythron


Aethermaster




Epic

Arcanyst 2 1 3 You may replace an additional card each turn.



Core


Alcuin Fugitive




Legendary

Arcanyst 5 2 5 At the end of any turn you cast a spell, put a copy of the most recently cast spell into your action bar.



Trials of Mythron


Alcuin Loremaster




Epic

Arcanyst 3 3 1 Opening Gambit: Put a copy of the most recently cast spell into your action bar.



Core


Alter Rexx




Legendary

Mech 5 5 5 Whenever you summon MECHAZ0R, put a MECHAZ0R in your action bar.



Core


Amu




Common

Battle Pet 2 3 3



Denizens of Shim'Zar


Araki Headhunter




Epic

Minion 2 1 3 Whenever you summon a minion with Opening Gambit from your action bar, gain +2 Attack.



Core


Araras Prophet




Rare

Arcanyst 2 1 3 Whenever you replace a card, shuffle a Brilliant Plume into your deck.



Trials of Mythron


Architect-T2K5




Epic

Minion 3 1 5 Build: (1).
Whenever this or another friendly minion is built, draw a card.



Immortal Vanguard


Archon Spellbinder




Legendary

Arcanyst 6 7 7 Your opponent's non-Bloodbound spells cost 1 more to cast.



Core


Arrow Whistler




Common

Minion 4 2 4 Ranged
Your other minions with Ranged get +1 Attack.



Core


Artifact Hunter




Epic

Minion 4 3 4 Opening Gambit: Draw a random artifact from your deck.



Core


Ash Mephyt




Common

Minion 5 2 3 Opening Gambit: Summon two copies of this minion on random spaces.



Core


Astral Crusader




Legendary

Minion 7 7 6 Whenever you replace this card, it costs 3 less and gains +3/+3.



Core


Azure Herald




Common

Minion 2 1 4 Opening Gambit: Restore 3 Health to your General.



Core


Azure Horn Shaman




Rare

Minion 2 1 4 Dying Wish: Give +4 Health to friendly minions around it.



Core


Bastion




Epic

Structure 3 0 5 At the end of your turn, give all friendly minions +1 health.



Core


Beastbound Savage




Rare

Minion 5 2 5 Frenzy
Celerity



Denizens of Shim'Zar


Black Locust




Legendary

Minion 4 2 2 Flying
After this minion moves, summon a Black Locust nearby.



Core


Blaze Hound




Common

Minion 3 4 3 Opening Gambit: Both players draw a card.



Core


Blistering Skorn




Common

Minion 4 4 5 Opening Gambit: Deal 1 damage to everything (including itself).



Core


Blood Taura




Epic

Minion 25 12 12 Provoke
This minion's cost is your General's health.



Core


Bloodbound Mentor




Epic

Minion 3 3 4 Blood Surge: Put a copy of your Bloodbound Spell into your action bar.



Immortal Vanguard


Bloodshard Golem



Basic

Golem 3 4 3



Core


Bloodsworn Gambler




Epic

Minion 4 2 3 Ranged
Each time this minion attacks, it has a 50% chance to attack again, attacking a random enemy.



Unearthed Prophecy


Bloodtear Alchemist



Basic

Minion 1 2 1 Opening Gambit: Deal 1 damage to an enemy.



Core


Blue Conjurer




Rare

Arcanyst 5 4 6 Whenever you cast a spell, put a random Arcanyst into your action bar.



Ancient Bonds


Bluetip Scorpion




Common

Minion 2 3 1 Deals double damage to minions.



Core


Bonereaper




Epic

Minion 6 2 9 Provoke
At the end of your turn, deal 2 damage to each enemy minion around this one.



Core


Boulder Breacher




Rare

Golem 5 5 5 Bond: Enemies can't counterattack this turn.



Ancient Bonds


Brightmoss Golem



Basic

Golem 5 4 9



Core


Calculator




Epic

Minion 4 1 1 Opening Gambit: Gain the combined Attack and Health of all Battle Pets in your action bar.



Denizens of Shim'Zar


Cannon of MECHAZ0R




Rare

Mech 3 2 2 Ranged
Opening Gambit: Progresses MECHAZ0R build by +20%.



Core


Capricious Marauder




Rare

Minion 5 9 9 Whenever a friendly minion is destroyed, your opponent takes control of this minion.



Immortal Vanguard


Captain Hank Hart




Epic

Minion 4 2 4 Ranged
Whenever this minion deals damage, restore that much Health to it.



Core


Carcynus




Common

Minion 2 1 5



Unearthed Prophecy


Celebrant




Rare

Golem 2 1 4 Opening Gambit: Create a mana spring tile nearby.



Ancient Bonds


Chakkram




Rare

Minion 5 5 5 This minion costs 2 less if your General took damage on opponent's last turn.



Core


Chaos Elemental




Epic

Minion 3 4 4 Whenever this minion takes damage, it randomly teleports.



Core


Chassis of MECHAZ0R




Epic

Mech 4 2 4 Forcefield
Opening Gambit: Progresses MECHAZ0R build by +20%.



Core


Chirpuka




Epic

Minion 5 3 6 Whenever your opponent summons a minion, summon a 2/1 Puka with Provoke in front of it.



Trials of Mythron


Crimson Oculus




Rare

Minion 3 2 3 Whenever opponent summons a minion, this minion gains +1/+1



Core


Crossbones




Rare

Minion 3 3 3 Opening Gambit: Destroy an enemy minion with Ranged.



Core


Cryptographer




Common

Minion 2 2 2 Opening Gambit: Refresh your Bloodbound Spell.



Ancient Bonds


DECEPTIB0T




Epic

Mech 5 5 5 Whenever this minion destroys an enemy, summon a different Mech minion from your deck nearby.



Immortal Vanguard


Dagger Kiri




Common

Minion 5 2 8 Celerity



Core


Dagona




Legendary

Minion 8 8 8 Opening Gambit: Devour ANY minion, anywhere.
Dying Wish: Spit out the devoured minion on this space.



Unearthed Prophecy


Dancing Blades




Common

Minion 5 4 6 Opening Gambit: Deal 3 damage to ANY minion in front of this.



Core


Dark Nemesis




Legendary

Minion 7 4 10 At the start of your turn, deal 4 damage to the enemy General and this minion gains +4 Attack.



Core


Day Watcher




Common

Minion 3 3 3 Whenever a friendly minion attacks, restore 1 Health to your General.



Core


Deathblighter




Common

Minion 6 3 4 Opening Gambit: Deal 3 damage to all enemy minions around it.



Core


Decimus




Legendary

Minion 4 4 4 Whenever your opponent draws a card, deal 2 damage to the enemy General.



Core


Diamond Golem




Common

Golem 6 5 11



Core


Dioltas




Epic

Minion 4 5 3 Dying Wish: Summon a 0/8 Tombstone minion with Provoke near your General.



Core


Dragonlark



Basic

Minion 1 2 1 Flying



Core


Dreamgazer




Epic

Minion 1 1 1 When you replace this card, summon it on a random nearby space. Your General takes 2 damage.



Core


Drybone Golem



Basic

Golem 7 10 10



Core


Dust Wailer




Rare

Minion 6 3 4 Flying
Opening Gambit: Deal 3 damage to all enemies in front of this minion.



Core


E'Xun




Legendary

Minion 7 5 5 Forcefield
Whenever this minion attacks or is attacked, draw a card.



Core


EMP




Rare

Golem 7 7 7 Opening Gambit: Dispel ALL minions and Generals, and destroy ALL artifacts.



Ancient Bonds


Eclipse




Legendary

Arcanyst 6 3 7 Whenever this minion takes damage, it deals that much damage to the enemy General.



Core


Elkowl




Rare

Minion 3 2 3 Opening Gambit: Gain two random keywords.



Core


Emberwyrm




Common

Minion 7 10 7 Flying



Unearthed Prophecy


Emerald Rejuvenator




Rare

Minion 4 4 4 Opening Gambit: Restore 4 Health to BOTH Generals.



Core


Envybaer




Legendary

Minion 5 3 10 Whenever this minion damages an enemy, teleport that enemy to a random corner.



Core


Ephemeral Shroud



Basic

Minion 2 1 1 Opening Gambit: Dispel 1 nearby space.



Core


Facestriker



Basic

Minion 6 4 6 Deals double damage to Generals.



Core


Feralu




Rare

Minion 4 4 3 Friendly minions from any tribe have +1/+1.



Ancient Bonds


Fire Spitter



Basic

Minion 4 3 2 Ranged



Core


Fireblazer




Common

Minion 5 5 5 Provoke



Core


Firestarter




Rare

Arcanyst 5 3 5 Whenever you cast a spell, summon a 1/1 Spellspark with Rush on a random nearby space.



Core


First Sword of Akrane




Common

Minion 6 7 7 Your other minions have +1 Attack.



Core


Fizzling Mystic




Common

Minion 4 3 3 Opening Gambit: Deal 2 damage to an enemy OR restore 2 Health to a friendly minion or General.



Trials of Mythron


Flameblood Warlock




Rare

Minion 2 3 1 Opening Gambit: Deal 3 damage to BOTH Generals.



Core


Frostbone Naga




Common

Minion 4 3 3 Opening Gambit: Deal 2 damage to everything around it.



Core


Ghost Lynx




Common

Minion 2 2 1 Opening Gambit: Teleport a nearby minion to a random space.



Core


Ghoulie




Common

Minion 3 3 4 This minion is from every tribe.



Ancient Bonds


Gnasher




Common

Minion 4 3 3 Dying Wish: This minion deals 3 damage to all enemies around it.



Denizens of Shim'Zar


Golden Justicar




Epic

Minion 5 4 6 Provoke
Your other minions with Provoke can move two additional spaces.



Core


Golden Mantella




Common

Minion 3 4 2 Opening Gambit: Put a random Battle Pet into your action bar.



Denizens of Shim'Zar


Golem Metallurgist




Rare

Golem 2 2 3 The first Golem you summon each turn costs 1 less.



Core


Golem Vanquisher




Legendary

Golem 3 2 4 Provoke
Your other Golem minions have Provoke.



Core


Grailmaster




Epic

Minion 7 6 6 Whenever you summon a minion, this minion gains a random keyword ability.



Core


Grimes




Rare

Minion 6 3 3 Opening Gambit and Dying Wish: Summon a random minion from any tribe nearby.



Ancient Bonds


Grincher




Rare

Minion 5 5 4 Opening Gambit: Add a random artifact to your action bar. It costs 3 less.



Core


Grove Lion




Epic

Minion 6 5 5 While this minion is on the battlefield, your General has Forcefield.



Core


Hailstone Golem



Basic

Golem 4 4 6



Core


Healing Mystic



Basic

Minion 2 2 3 Opening Gambit: Restore 2 Health to anything.



Core


Helm of MECHAZ0R




Common

Mech 1 2 2 Opening Gambit: Progresses MECHAZ0R build by +20%.



Core


Hollow Grovekeeper




Legendary

Minion 5 3 4 Opening Gambit: Destroy ANY nearby minion with Provoke or Frenzy. If you do, this minion gains Provoke and Frenzy.



Core


Hsuku




Epic

Minion 4 2 6 At the end of any player's turn, give one of their minions a random buff and keyword (excluding Hsuku).



Trials of Mythron


Hydrax




Legendary

Minion 3 3 4 Whenever a friendly Battle Pet dies, draw a card.



Denizens of Shim'Zar


Impervious Giago




Rare

Minion 5 1 10 Provoke
Whenever this minion is attacked, it gains +2 Attack.



Immortal Vanguard


Inquisitor Kron




Legendary

Minion 5 4 5 Provoke
Whenever you replace a card, summon a 2/2 Prisoner with a random ability nearby.



Denizens of Shim'Zar


Ion




Rare

Battle Pet 3 2 3 Ranged
Deals double damage to Generals.



Denizens of Shim'Zar


Ironclad




Epic

Minion 5 4 3 Dying Wish: Dispel all enemy minions.



Core


Jax Truesight




Legendary

Minion 6 1 1 Ranged
Opening Gambit: Summon a 1/1 Ranged Mini-Jax in each corner.



Core


Jaxi




Common

Minion 2 1 1 Dying Wish: Summon a 1/1 Ranged Mini-Jax in a random corner.



Core


Keeper of the Vale




Legendary

Minion 5 3 4 Opening Gambit: Summon a random friendly minion destroyed this game nearby this minion.



Core


Khymera




Legendary

Minion 8 5 12 Whenever this minion takes damage, summon a random token minion nearby.



Core


Koi




Common

Battle Pet 1 3 1 This minion takes no damage from Generals.



Denizens of Shim'Zar


Komodo Charger



Basic

Minion 1 1 3



Core


Komodo Hunter




Common

Minion 3 5 6 Opening Gambit: Your opponent summons two Komodo Chargers nearby their General.



Unearthed Prophecy


Lady Locke




Legendary

Minion 3 2 3 Provoke
Opening Gambit: Other minions you summon this turn gain +1/+1 and gain Provoke.



Core


Letigress




Legendary

Minion 5 2 6 Ranged
Whenever your General attacks, a cub joins the pack.



Unearthed Prophecy


Lightbender




Rare

Arcanyst 4 3 3 Opening Gambit: Dispel ALL spaces around it.



Core


Lodestar




Epic

Minion 6 4 4 Airdrop, Forcefield
At the end of BOTH players' turns, pull some things to this minion.



Trials of Mythron


Loreweaver




Rare

Arcanyst 4 2 5 Whenever you draw a spell, put a copy of it into your action bar.



Ancient Bonds


Lost Artificer




Rare

Minion 2 2 3 The first artifact you equip each turn costs 1 less.



Immortal Vanguard


Lux Ignis




Epic

Minion 5 2 5 Ranged
At the end of your turn, restore 2 Health to all nearby friendly minions.



Core


Magesworn




Legendary

Arcanyst 6 3 8 BOTH players cannot cast spells that cost 2 or less.



Unearthed Prophecy


Manaforger




Rare

Arcanyst 2 1 3 The first non-Bloodbound spell you cast each turn costs 1 less.



Core


Matter Shaper




Rare

Minion 4 5 4 Opening Gambit: Destroy an enemy artifact to put a random artifact from your faction into your action bar.



Unearthed Prophecy


Maw




Common

Minion 2 2 2 Opening Gambit: Deal 2 damage to a nearby enemy minion.



Core


Meltdown




Legendary

Minion 8 6 6 Blood Surge: Deal 6 damage to a random enemy.



Ancient Bonds


Metaltooth




Common

Mech 2 2 2 If you have another Mech minion, this minion has Rush.



Immortal Vanguard


Mindwarper




Rare

Arcanyst 4 4 3 Opening Gambit: Gain a copy of a random spell from your opponent's action bar.



Core


Mirkblood Devourer




Legendary

Minion 3 2 4 Friendly minions summoned nearby this minion gain +1/+1.



Core


Mirrorrim




Common

Minion 1 2 1 Opening Gambit: Shuffle three copies of a friendly minion into your deck.



Trials of Mythron


Mnemovore




Legendary

Minion 7 7 7 Whenever you summon a minion, burn three cards from your opponent's deck.



Trials of Mythron


Moebius




Epic

Arcanyst 4 3 5 At the start of your turn, fully heal this minion and switch its Attack and Health.



Core


Mogwai




Epic

Minion 3 2 3 After this moves, draw a card.



Core


Mythron Wanderer




Mythron

Minion 6 6 6 Trial: Have no duplicate cards in your deck.
Destiny: Your minions have +1/+1.



Trials of Mythron


Necroseer



Basic

Minion 5 5 4 Dying Wish: Draw a card.



Core


Night Watcher




Epic

Minion 4 2 4 Forcefield
Whenever ANY player summons a minion with Rush, exhaust it.



Core


Orbo the Ostentatious




Legendary

Minion 3 3 4 Opening Gambit: Transform the cards in your action bar into random prismatic legendary cards.



Trials of Mythron


Owlbeast Sage




Rare

Arcanyst 4 4 4 Whenever you cast a spell, your Arcanyst minions gain +2 Health.



Core


Paddo




Legendary

Minion 7 12 6 Airdrop
Opening Gambit: Push ALL nearby minions and Generals to random spaces.



Core


Pandora




Legendary

Minion 7 3 10 At the end of your turn, summon a 3/3 Spirit Wolf with a random ability into a nearby space.



Core


Piercing Mantis



Basic

Minion 2 2 2 Frenzy



Core


Planar Scout



Basic

Minion 1 2 1 Airdrop



Core


Primus Fist




Common

Minion 2 2 3 Opening Gambit: Give a nearby friendly minion +2 Attack this turn.



Core


Primus Shieldmaster



Basic

Minion 4 3 6 Provoke



Core


Prismatic Illusionist




Rare

Arcanyst 3 2 3 Whenever you cast a spell, summon a 2/1 Illusion on a random nearby space.



Core


Project Ω




Legendary

Mech 6 1 1 This minion gains +2/+2 for each other Mech minion you summoned this game.



Immortal Vanguard


Prongbok




Common

Minion 3 2 5 May move an additional space.



Trials of Mythron


Prophet of the White Palm




Rare

Minion 1 1 1 Opening Gambit: Prevent ALL spell damage until your next turn.



Core


Purgatos, The Realmkeeper




Epic

Minion 4 3 5 Whenever this minion deals damage, either deal 3 damage to the enemy General OR restore 3 Health to your General.



Core


Putrid Dreadflayer



Basic

Minion 3 2 4 Flying



Core


Q'orrhlma'a




Legendary

Minion 6 6 6 Opening Gambit: Remove all minions that cost 2 or less from each player's deck.



Immortal Vanguard


Quahog




Rare

Minion 5 7 7 Enemy minions destroyed by this are returned to their action bar.



Unearthed Prophecy


Quartermaster Gauj




Legendary

Minion 6 5 2 Takes no damage from minions or Generals.



Core


Rawr




Legendary

Battle Pet 5 3 7 Whenever this minion takes damage, summon a random Battle Pet nearby.



Denizens of Shim'Zar


Razorcrag Golem




Common

Golem 4 10 3



Unearthed Prophecy


Recombobulus




Common

Minion 2 2 3 Opening Gambit: Teleport ANY minion one space randomly.



Immortal Vanguard


Red Synja




Legendary

Minion 7 7 7 Whenever your General takes damage, deal 7 damage to a random nearby enemy minion.



Core


Redsteel Minos




Common

Minion 3 2 3 Blood Surge: Gains +2/+2.



Immortal Vanguard


Reliquarian




Legendary

Minion 7 3 3 Opening Gambit: Forge a friendly minion into a Faction artifact with equal Attack.



Immortal Vanguard


Replicant




Common

Mech 2 2 2 Opening Gambit: Draw another Replicant from your deck.



Immortal Vanguard


Repulsor Beast



Basic

Minion 3 2 2 Opening Gambit: Push a nearby enemy minion to any space.



Core


Rescue-RX




Common

Minion 2 2 4 Build: (2).
When this minion is built, restore 5 Health to your General.



Immortal Vanguard


Riftwalker




Rare

Minion 4 3 3 Airdrop
Intensify: Deal 1 damage to everything around it.



Trials of Mythron


Rock Pulverizer



Basic

Minion 2 1 4 Provoke



Core


Rogue Warden




Common

Minion 5 4 3 Ranged



Core


Rokadoptera




Common

Minion 3 2 3 Opening Gambit: Put a Boulder Hurl into your action bar.



Unearthed Prophecy


Rook




Legendary

Minion 7 5 5 At the end of your turn, this minion gains a random Faction ability.



Core


Ruby Rifter




Legendary

Minion 6 4 6 Whenever your General takes damage, draw a card and give this minion +2 Attack.



Core


Rust Crawler




Common

Minion 2 2 3 Opening Gambit: Destroy a random artifact on the enemy General.



Core


S.I.L.V.E.R.




Legendary

Mech 6 7 5 Whenever you summon this or another Mech, friendly Mechs gain all keywords of other friendly Mechs.



Immortal Vanguard


Saberspine Alpha




Common

Minion 7 5 5 Rush



Trials of Mythron


Saberspine Tiger



Basic

Minion 4 3 2 Rush



Core


Sand Burrower




Common

Minion 3 2 4 When this minion survives damage, it returns to your action bar.



Core


Sanguinar




Rare

Minion 4 5 4 Your Bloodbound Spell costs 0.



Ancient Bonds


Sapphire Seer




Common

Minion 3 2 2 Forcefield



Core


Sarlac the Eternal




Legendary

Minion 3 1 1 Dying Wish: Re-summon this minion on a random space.



Core


Scarzig




Legendary

Minion 3 1 2 If this minion destroys an enemy and survives, friendly Scarzig ANYWHERE transform into Feather Knights.



Trials of Mythron


Sellsoul




Rare

Minion 3 4 5 Dying Wish: Deal 4 damage to YOUR General.



Trials of Mythron


Serpenti




Common

Minion 6 7 4 Frenzy



Core


Shiro Puppydragon




Common

Minion 2 1 4 At the end of your turn, give each nearby friendly minion +1 Attack.



Core


Silhouette Tracer




Common

Minion 4 2 6 Opening Gambit: Teleport your General up to 3 spaces.



Core


Silverbeak




Common

Minion 6 6 9



Denizens of Shim'Zar


Silvertongue Corsair




Rare

Minion 3 3 3 Takes no damage from Generals.



Core


Sinister Silhouette




Rare

Minion 2 1 2 Cannot be attacked.



Unearthed Prophecy


Skyrock Golem



Basic

Golem 2 3 2



Core


Skywing




Rare

Minion 3 3 3 Flying
Your other minions with Flying cost 1 less.



Core


Soboro




Epic

Minion 3 3 4 Whenever this damages a neutral minion, destroy that minion.



Denizens of Shim'Zar


Sojourner




Rare

Minion 3 1 5 Whenever this minion deals damage, draw a card.



Core


Sol




Rare

Battle Pet 2 1 1 Opening Gambit: Activate a friendly Battle Pet.



Denizens of Shim'Zar


Songweaver




Common

Minion 3 3 3 Opening Gambit: Give a nearby friendly minion +1/+1.



Core


Spelljammer




Legendary

Minion 4 3 5 Each player draws an additional card at the end of their turns.



Core


Sphynx




Legendary

Minion 4 5 4 Opening Gambit: Put a Riddle in your opponent's action bar.



Core


Spriggin




Epic

Minion 6 8 8 Provoke
Opening Gambit: Each player summons three Spriggin Kin nearby their General.



Unearthed Prophecy


Storm Aratha




Common

Minion 6 6 5 Flying



Core


Stormmetal Golem



Basic

Golem 6 8 8



Core


Sun Elemental




Common

Minion 4 3 3 Opening Gambit: Give two random friendly minions +2 Health.



Core


Sun Seer




Common

Arcanyst 3 2 4 Whenever this minion deals damage, restore 2 Health to your General.



Core


Sunset Paragon




Epic

Minion 5 3 2 Opening Gambit: ALL nearby minions deal damage to themselves equal to their Attack.



Core


Sunsteel Defender




Rare

Minion 4 3 3 Forcefield



Core


Swamp Entangler




Common

Minion 1 0 3 Provoke



Core


Sword of MECHAZ0R




Rare

Mech 3 3 3 Frenzy
Opening Gambit: Progresses MECHAZ0R build by +20%.



Core


Sworn Avenger




Epic

Minion 3 1 3 Ranged
Whenever your General takes damage, this minion gains +1 Attack.



Core


Sworn Defender




Epic

Minion 5 4 7 Whenever your General takes damage, fully heal this minion.



Core


Sworn Sister L'Kian




Legendary

Minion 4 2 4 Opening Gambit: Add 2 random cards from your Faction to your action bar.



Core


Syvrel the Exile




Epic

Minion 3 1 4 Ranged
Minions damaged by Syvrel are pulled in front of him.



Core


Tethermancer




Rare

Minion 4 1 6 Provoke
Dispel any minion that deals damage to this one.



Core


The High Hand




Common

Minion 5 2 3 Opening Gambit: Gains +1/+1 for each card in your opponent's action bar.



Core


The Scientist




Epic

Arcanyst 6 6 6 Whenever you play a spell that targets a friendly minion, draw a card.



Core


Theobule




Legendary

Minion 5 5 6 Opening Gambit: Replace each card in your action bar.



Unearthed Prophecy


Thorn Needler



Basic

Minion 4 6 4



Core


Thunderhorn




Epic

Minion 4 4 4 Whenever this minion damages an enemy, it also damages all joined enemies.



Unearthed Prophecy


Timekeeper




Common

Minion 4 2 2 Opening Gambit: Your buildings progress by 1 turn.



Immortal Vanguard


Trinity Wing




Legendary

Arcanyst 5 4 4 Flying
Bond: Put the three Teachings of the Dragon into your action bar.



Ancient Bonds


Twilight Sorcerer




Epic

Minion 5 3 6 Opening Gambit: Put a copy of a random spell you cast this game into your action bar.



Core


Unseven




Legendary

Minion 4 2 4 Dying Wish: Summon a minion with Dying Wish from your action bar.



Core


Vale Hunter



Basic

Minion 2 1 2 Ranged



Core


Venom Toth




Epic

Minion 3 3 3 Whenever your opponent summons a minion, deal 1 damage to the enemy General.



Core


Void Hunter




Common

Minion 3 4 2 Dying Wish: Draw a card.



Core


War Talon




Common

Minion 7 4 9 Frenzy
Provoke



Core


Whistling Blade




Common

Minion 7 2 15 Provoke



Core


White Widow




Rare

Minion 4 3 4 Whenever you replace a card, deal 2 damage to a random enemy.



Core


Wild Tahr




Common

Minion 3 2 4 Frenzy
Whenever an enemy attacks, this minion gains +3 Attack until the end of your turn.



Unearthed Prophecy


Wind Runner




Rare

Minion 3 3 3 After this minion moves, give all friendly minions around it +1/+1.



Core


Wind Stopper




Common

Minion 3 1 7 Ranged attackers must attack this minion first.



Core


Wings of MECHAZ0R




Common

Mech 2 1 4 Airdrop
Opening Gambit: Progresses MECHAZ0R build by +20%.



Core


Wings of Paradise




Common

Minion 3 3 3 Flying
Whenever you replace a card, this minion gains +2 Attack this turn.



Core


Wood-Wen




Common

Minion 2 2 2 Provoke
Opening Gambit: Give a nearby friendly minion Provoke.



Core


Worldcore Golem




Common

Golem 9 25 25



Trials of Mythron


Young Flamewing



Basic

Minion 4 5 4 Flying.



Core


Yun




Common

Battle Pet 3 5 4



Denizens of Shim'Zar


Z0r




Epic

Battle Pet 2 2 1 Dying Wish: Put a random MECH minion into your action bar.



Denizens of Shim'Zar


Zen'Rui, the Blightspawned




Legendary

Minion 6 4 4 Opening Gambit: Take control of a nearby enemy minion with 2 or less Attack.



Core


Zukong




Legendary

Minion 3 3 4 You control your Battle Pets.



Denizens of Shim'Zar


Zurael, the Lifegiver




Legendary

Minion 7 4 7 Opening Gambit: Summon all non-token friendly minions destroyed on your opponent's last turn on a random space.



Core


Zyx




Rare

Minion 2 1 2 Opening Gambit: Summon a copy of this minion on a random nearby space.



Core


Spells (Tokens)[]

Image Name Cost Obtained From Effect Set
Boulder Hurl 0 Rokadoptera Deal 1 damage to an enemy.
Unearthed Prophecy
Brilliant Plume 0 Araras Prophet Restore 1 Health to your General.
Draw a card.

Trials of Mythron
Lesson of Courage 1 Trinity Wing Give your General +1 Attack.
Ancient Bonds
Lesson of Power 1 Trinity Wing Deal 2 damage to anything.
Ancient Bonds
Lesson of Wisdom 1 Trinity Wing Restore 3 Health to anything.
Ancient Bonds
Riddle 2 Sphynx While you have the Riddle, you cannot replace. Cast to give your opponent a Riddle.
Core

Tokens[]





Card Name Rarity Type Cost Attack Health Ability Set


Binky



Token from

Spriggin

Minion 1 2 1 Flying
Whenever this damages a minion, restore 2 Health to your General.



Unearthed Prophecy


Brilliant Plume



Token from

Araras Prophet

Spell 0 Restore 1 Health to your General.
Draw a card.



Trials of Mythron


Broken Captive



Token from

Inquisitor Kron

Minion 2 2 2 Rush



Denizens of Shim'Zar


Dex



Token from

Cards creating random Battle Pets

Minion 1 2 5 Celerity



Denizens of Shim'Zar


Dispirited Prisoner



Token from

Inquisitor Kron

Minion 2 2 2 Frenzy



Denizens of Shim'Zar


Drudging Servant



Token from

Inquisitor Kron

Minion 2 2 2 Flying



Denizens of Shim'Zar


Empty Relic



Token from

Reliquarian

Artifact 0 Your General gains +X Attack, where X is the Attack of the sacrificed minion.



Immortal Vanguard


Envy



Token from

Pandora

Minion 2 3 3 Ranged



Core


Fear



Token from

Pandora

Minion 2 3 3 Provoke



Core


Fog



Token from

Cards creating random Battle Pets

Minion 1 1 1 Dying Wish: Draw a random battle pet.



Denizens of Shim'Zar


File:Forge Artifact.png

Forge Artifact



Token from

Reliquarian

Spell 0 Forge a friendly minion into an artifact.



Immortal Vanguard


Glub



Token from

Spriggin

Minion 1 1 1 Whenever a Spriggin is destroyed, this minion gains +3/+3.



Unearthed Prophecy


Illusion



Token from

Prismatic Illusionist, Circulus

Minion 1 2 1



Core


MECHAZ0R!



Token from

Mechs

Minion 4 6 6 Airdrop, Forcefield, Frenzy, Ranged



Core


Mini-Jax



Token from

Jaxi, Jax Truesight

Minion 1 1 1 Ranged



Core


Moro



Token from

Spriggin

Minion 1 0 3 As long as there is a Spriggin, this minion has +3 Attack.



Unearthed Prophecy


Oni



Token from

Cards creating random Battle Pets

Minion 1 1 1 Forcefield.



Denizens of Shim'Zar


Puka



Token from

Chirpuka

Minion 1 2 1 Provoke



Trials of Mythron


Rage



Token from

Pandora

Minion 2 3 3 Frenzy



Core


Rok



Token from

Cards creating random Battle Pets

Minion 1 4 4 Can't move.



Denizens of Shim'Zar


Ruined Slave



Token from

Inquisitor Kron

Minion 2 2 2 Provoke



Denizens of Shim'Zar


Saberspine Cub



Token from

Letigress

Minion 1 2 1 Rush



Unearthed Prophecy


Sai



Token from

Cards creating random Battle Pets

Minion 1 3 3



Denizens of Shim'Zar


Scarzig, Feather Knight



Token from

Scarzig

Minion 3 4 8 Celerity
Whenever this minion attacks, give other friendly minions +1/+1.



Trials of Mythron


Serenity



Token from

Pandora

Minion 2 3 3 Flying



Core


Spellspark



Token from

Firestarter

Minion 1 1 1 Rush



Core


Toiling Vassal



Token from

Inquisitor Kron

Minion 2 2 2 Ranged



Denizens of Shim'Zar


Tombstone



Token from

Dioltas

Minion 3 0 8 Provoke



Core


Ubo



Token from

Cards creating random Battle Pets

Minion 1 2 3 Flying



Denizens of Shim'Zar


Wrath



Token from

Pandora

Minion 2 3 3 Celerity



Core


Zetta



Token from

Spriggin

Minion 1 2 3 Frenzy



Unearthed Prophecy


Gauntlet[]

Image Name Type Cost Attack Health from Ability
Fortuneshaper Minion 2 2 3 Gauntlet draft Your next Gauntlet card choices will be Epic cards.
Futureshaker Minion 3 3 3 Gauntlet draft Your next Gauntlet card choices will be Legendary Neutral cards.
Fatesealer Minion 4 4 4 Gauntlet draft Your next Gauntlet card choices will be Legendary Faction cards.
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