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Sentinel is a new Ability introduced in the Unearthed Prophecy expansion. Only these three factions have Sentinel minions: Abyssian, Songhai, Vanar.

Sentinels have two forms – when you first play your Sentinel minion it will appear on board as a Watchful Sentinel token, waiting to transform. Unless your opponent triggers the hidden condition listed on your Sentinel minion, it will remain a Watchful Sentinel token with no effect. Only your opponent can trigger your Sentinels (and only on their turn), however only you know what they transform into!

Watchful Sentinels can not be dispelled! Dispel only works after the transformation!

There are three hidden conditions on which the Sentinels trigger:

  1. General attacks: The enemy General attacks.
  2. Minion summoned: The opponent summons a minion. (Need not be only from the action bar. Ex: Pax on its death triggers this sentinel when it summons Iron Dervishes.)
  3. Spell cast: The opponent casts a spell. Bloodbound Spell counts as a spell too.

The sentinels can only be transformed on the opponent's turn. Just as for any other transformation, any buffs applied to the sentinels are lost when they are transformed.

Interactions[ | ]

  • Spells creating minions (e.g. Wraithling Swarm) proc both spell and minion sentinels.
  • If you have a Sentinel or Build minion with a buff applied in the action bar (say via Phantasm), the summoned token won't be buffed, but the buff will appear when the minion transforms into its true form.

Spell Sentinel[ | ]

In general spell sentinel interactions follow these rules:

  • If your spell targeted a spell sentinel directly with a destroying effect, it WILL continue its effect past the transformation. Like Natural Selection, Martyrdom.
  • If your spell targeted anything else - a Wraithling, a tile - anything - the spell will fluff. See Ritual Banishing, Plasma Storm. This manifests in strange ways - Moonlit Basilysk is treated as a 2/2 'base' so it dies to Plasma Storm. Ritual Banishing just loses its target and does nothing.

Dispel spells like Chromatic Cold, Sun Bloom, Primal Ballast and Siphon Energy have special interactions with Spell Sentinels:

  • Dispel triggers the transformation when cast, thus the dispel actually hits the 'base' activated sentinel. The game then reads the sentinel as dispelled, thus its effect does not fire.
  • So if you cast Dispel spells on an Mind-Cage Oni/Xerroloth when they are Watchful Sentinels, their effect doesn't proc. But if you cast these spells on an Mind-Cage Oni/Xerroloth when they are transformed and active, they get to trigger their effect once before being dispelled.

Minion Sentinel[ | ]

In general minion sentinel interactions follow this rule:

There are also interesting interactions:

  • Sandswirl Reader's Opening Gambit on a Freeblade returns a Watchful Sentinel Token to hand, but you still get a Freeblade on board and it switches places. If you play the returned Watchful Sentinel Token from hand, it won't transform because it is only a token and not a real Freeblade anymore.
  • Transformations won't trigger Sentinels. This includes cases such as a Build minion finishing building, or an Egg hatching.

Related Cards[ | ]





Card Name Rarity Faction Cost Attack Health Ability Set


Bound Tormentor

Bound Tormentor



Crarity
Common


Abyssian Crest
Abyssian Host

3 2 3 Sentinel: Minion summoned.
Put a copy of the minion that transformed this into your action bar. It costs 2 less.


Prophecy orb
Unearthed Prophecy


Skullprophet

Skullprophet



Rrarity
Rare


Abyssian Crest
Abyssian Host

3 2 4 Sentinel: General attacks.
The enemy General has -1 Attack.


Prophecy orb
Unearthed Prophecy


Xerroloth

Xerroloth



Rrarity
Rare


Abyssian Crest
Abyssian Host

3 3 2 Sentinel: Spell cast.
Whenever your opponent casts a spell, put a 4/4 Fiend into your action bar.


Prophecy orb
Unearthed Prophecy






Card Name Rarity Faction Cost Attack Health Ability Set


Hundred-Handed Rakushi

Hundred-Handed Rakushi



Crarity
Common


Songhai Crest
Songhai Empire

3 3 4 Sentinel: Minion summoned.
Deal 2 damage to the minion that transformed this.


Prophecy orb
Unearthed Prophecy


Mind-Cage Oni

Mind-Cage Oni



Rrarity
Rare


Songhai Crest
Songhai Empire

3 3 2 Sentinel: Spell cast.
Whenever your opponent casts a spell, put a copy of that spell into your action bar.


Prophecy orb
Unearthed Prophecy


Mizuchi

Mizuchi



Rrarity
Rare


Songhai Crest
Songhai Empire

3 2 5 Sentinel: General attacks.
Flying
Backstab: (2).


Prophecy orb
Unearthed Prophecy






Card Name Rarity Faction Cost Attack Health Ability Set


Drake Dowager

Drake Dowager



Rrarity
Rare


Vanar Crest
Vanar Kindred

3 1 3 Sentinel: General attacks.
Ranged
Whenever this attacks, summon a 4/4 Flying Drake nearby.


Prophecy orb
Unearthed Prophecy


Freeblade

Freeblade



Crarity
Common


Vanar Crest
Vanar Kindred

3 3 5 Sentinel: Minion summoned.
This switches positions with the minion that transformed it.


Prophecy orb
Unearthed Prophecy


Moonlit Basilysk

Moonlit Basilysk



Rrarity
Rare


Vanar Crest
Vanar Kindred

3 2 2 Sentinel: Spell cast.
Whenever your opponent casts a spell, this minion gains +3/+3.


Prophecy orb
Unearthed Prophecy






Card Name Rarity Faction Cost Attack Health Ability Set


Watchful Sentinel

Watchful Sentinel



Token


Abyssian Crest
Abyssian Host

3 3 3 Sentinel: This transforms into a powerful minion if its hidden condition is met.


Prophecy orb
Unearthed Prophecy


Watchful Sentinel (Songhai Minion)

Watchful Sentinel (Songhai Minion)



Token


Songhai Crest
Songhai Empire

3 3 3 Sentinel: This transforms into a powerful minion if its hidden condition is met.


Prophecy orb
Unearthed Prophecy


Watchful Sentinel (Vanar Minion)

Watchful Sentinel (Vanar Minion)



Token


Vanar Crest
Vanar Kindred

3 3 3 Sentinel: This transforms into a powerful minion if its hidden condition is met.


Prophecy orb
Unearthed Prophecy

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