The Sandman Will Keep You Awake - The Loop
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|Ability||Dying Wish: Put a random legendary artifact from your opponent's Faction into your action bar.|
Dying Wish: Put a random legendary artifact from your opponent's Faction into your action bar.
|Arclyte Regalia||Lyonar||Your General gains +2 Attack. The first time your General takes damage each turn, prevent 2 of it|
|Dawn's Eye||Lyonar||Your General gains +4 attack. At the end of your turn, repair all equipped artifacts to full durability|
|Halo Bulwark||Lyonar||Friendly minions nearby your General have Forcefield.|
|Crescent Spear||Songhai||Your General gains +1 Attack. Spells you cast that deal damage deal +1 damage.|
|Mask of Shadows||Songhai||Your General gains +1 Attack and Backstab (4)|
|Unbounded Energy Amulet||Songhai||Your General gains +1 Attack.|
Your General may move an additional space.
|Oblivion Sickle||Vetruvian||Whenever your General destroys an enemy, turn that space into Exhuming Sand.|
|Hexblade||Vetruvian||Your General gains +3 Attack. Whenever your General damages an enemy minion, its Attack becomes 1.|
|Spinecleaver||Vetruvian||Your general gains +1 attack. Enemy minions destroyed by your General summon a Bloodfire Totem on that space.|
|Mindlathe||Abyssian||After your General damages a minion, reactivate and take control of it until the end of your turn.|
|Soul Grimwar||Abyssian||Your General gains, Deathwatch: Gain +2 Attack|
|Ghost Azalea||Abyssian||Your general gains +1 for each friendly Shadow Creep|
|Eternal Heart||Magmar||Your General cannot die.|
|Twin Fang||Magmar||Whenever a friendly minion or your General takes damage, your General gains +2 Attack.|
|Morin-Khur||Magmar||Your General gains +3 Attack. Whenever your General deals damage, hatch all friendly Eggs.|
|Coldbiter||Vanar||At the end of your turn, your General deals 2 damage to each enemy minion around them.|
|The Dredger||Vanar||Whenever your General damages an enemy, randomly teleport them to your starting side of the battlefield.|
|White Asp||Vanar||Your General gains +3 Attack.
Whenever your General destroys a minion, summon a 3/3 Blazing Spine Wall on that space.