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As Songhai, you can be very mobile and aggressive. You have lots of combos and synergy between your spells and units. You can use your superior mobility to outmaneuver your opponent’s Minions, preferring to avoid threats rather than facing them head-on. Spells like Mist Walking allow you to get in and out quickly, and put you in prime position to Backstab your opponents. Spells like Mist Dragon Seal allow you to teleport your Minions across the battlefield to make a hasty escape or a sneaky entrance.

Lore Information[ | ]

The Songhai Empire is the second largest splinter of the original human tribe after the Lyonar Kingdoms. They have heavily adapted to the most lethal expanses of the world of Mythron, in the closed and remote jungles where hyper-predators and deadly blossoms lie. For more information, see Lore.

Strengths[ | ]

  • You have various options to deal damage, with both direct spell damage and damage-focused buffs.
  • High combo synergy allows you to deal heavy burst damage in one turn.
  • You can easily break your opponent's artifacts by using Bloodrage Mask and Four Winds Magi.
  • Can fight up close or at range using your Minions and spells.
  • You have the most diverse positioning options, using teleportation to your advantage.

Weaknesses[ | ]

  • Your Minions are very frail.
  • You have low defensive options outside of retreating.
  • It's difficult for you to remove big threats.
  • You can draw ‘bad hands’ - hands without spells, creatures, or specific combo pieces.
  • If playing aggressively, you can run out of cards quickly; slower Songhai decks can have a higher chance of drawing poorly early game.

Trivia[ | ]

For a more in-depth look, check out Guides and Decks created by the community!

Generals[ | ]





Card Name Rarity Type Attack Health Ability Set


Kaleos Xaan

Kaleos Xaan



Basic

General 2 25 Bloodbound Spell: Teleport a friendly minion up to 2 spaces.


Spirit orb
Core


Reva Eventide

Reva Eventide



Basic

General 2 25 Bloodbound Spell: Summon a Heartseeker nearby your General.


Spirit orb
Core


Shidai Stormblossom

Shidai Stormblossom



Basic

General 2 25 Bloodbound Spell: Put a Spellsword into your action bar that cannot be replaced.


Spirit orb
Core


Minions[ | ]





Card Name Rarity Race Cost Attack Health Ability Set


Ace

Ace



Crarity
Common

Battle Pet 1 1 2 Ranged


Shimzar orb
Denizens of Shim'Zar


Bakezori

Bakezori



Erarity
Epic

Minion 4 2 6 Whenever this minion is moved for any reason, draw a card.


Trials of Mythron orb
Trials of Mythron


Battle Panddo

Battle Panddo



Erarity
Epic

Minion 3 2 4 Whenever this minion takes damage, deal 1 damage to all enemies.


Shimzar orb
Denizens of Shim'Zar


Calligrapher

Calligrapher



Lrarity
Legendary

Arcanyst 7 3 7 Rush
Whenever this minion attacks, put three Songhai spells into your action bar.


Ancient bonds orb
Ancient Bonds


Celestial Phantom

Celestial Phantom



Rrarity
Rare

Minion 3 1 5 Destroy any minion damaged by this minion.


Spirit orb
Core


Chakri Avatar

Chakri Avatar



Basic

Arcanyst 2 1 2 Whenever you cast a spell, this minion gains +1/+1


Spirit orb
Core


Coalfist

Coalfist



Crarity
Common

Minion 4 5 4 Intensify: Give a random nearby friendly minion +2 Attack this turn.


Trials of Mythron orb
Trials of Mythron


Dusk Rigger

Dusk Rigger



Rrarity
Rare

Mech 3 3 3 Backstab: (2).
Whenever this backstabs, put a MECHAZ0R Progression into your action bar.


Immortal Vanguard
Immortal Vanguard


Eternity Painter

Eternity Painter



Lrarity
Legendary

Minion 6 3 4 At the end of your turn, transform all nearby enemy minions into 0/2 Panddos that cannot be attacked.


Prophecy orb
Unearthed Prophecy


Flamewreath

Flamewreath



Crarity
Common

Minion 4 2 4 Whenever this minion is moved for any reason, it deals 2 damage to all enemies around it.


Prophecy orb
Unearthed Prophecy


Four Winds Magi

Four Winds Magi



Rrarity
Rare

Arcanyst 4 4 4 Whenever you cast a spell, deal 1 damage to enemy General and restore 1 Health to your General


Spirit orb
Core


Geomancer

Geomancer



Rrarity
Rare

Minion 5 5 4 Opening Gambit: Your Bloodbound Spell is Phoenix Fire.


Ancient bonds orb
Ancient Bonds


Gore Horn

Gore Horn



Rrarity
Rare

Minion 3 3 3 Backstab: (2)
After this minion attacks, it gains +1/+1.


Spirit orb
Core


Grandmaster Zendo

Grandmaster Zendo



Lrarity
Legendary

Minion 6 3 6 The enemy General moves and attacks automatically.


Spirit orb
Core


Hamon Bladeseeker

Hamon Bladeseeker



Erarity
Epic

Minion 5 8 8 At the start of your turn, deal 2 damage to your General.


Spirit orb
Core


Heartseeker

Heartseeker



Crarity
Common

Minion 1 1 1 Ranged


Spirit orb
Core


Hideatsu the Ebon Ox

Hideatsu the Ebon Ox



Mrarity
Mythron

Minion 0 5 5 Trial: Summon 7 minions from your action bar with different costs.
Destiny: Summon friendly minions to deal their cost as damage to an enemy.


Trials of Mythron orb
Trials of Mythron


Hundred-Handed Rakushi

Hundred-Handed Rakushi



Crarity
Common

Minion 3 3 4 Sentinel: Minion summoned.
Deal 2 damage to the minion that transformed this.


Prophecy orb
Unearthed Prophecy


Jade Monk

Jade Monk



Crarity
Common

Minion 3 4 3 Whenever this minion takes damage, deal 1 damage to a random enemy minion.


Spirit orb
Core


Kaido Assassin

Kaido Assassin



Basic

Minion 2 2 3 Backstab: (1).


Spirit orb
Core


Kaido Expert

Kaido Expert



Rrarity
Rare

Minion 3 2 2 Backstab: (1).
Whenever this minion backstabs, summon a minion with Backstab that costs 2 or less from your deck nearby.


Trials of Mythron orb
Trials of Mythron


Katara

Katara



Crarity
Common

Minion 1 1 3 Backstab: (1).


Shimzar orb
Denizens of Shim'Zar


Keshrai Fanblade

Keshrai Fanblade



Crarity
Common

Minion 4 5 3 Opening Gambit: Next turn, opponent's spells cost 2 more to cast


Spirit orb
Core


Ki Beholder

Ki Beholder



Rrarity
Rare

Minion 3 3 2 Ranged
Opening Gambit: An enemy minion cannot move next turn.


Shimzar orb
Denizens of Shim'Zar


Kindling

Kindling



Erarity
Epic

Arcanyst 4 3 5 Whenever you cast a spell, your Arcanyst minions gain +1 Attack.


Ancient bonds orb
Ancient Bonds


Lantern Fox

Lantern Fox



Erarity
Epic

Minion 3 2 3 Whenever this minion takes damage, put a Phoenix Fire into your action bar.


Spirit orb
Core


Manakite Drifter

Manakite Drifter



Crarity
Common

Minion 4 5 5 Build: (2).
When this minion is built, gain +2 mana this turn.


Immortal Vanguard
Immortal Vanguard


Massacre Artist

Massacre Artist



Lrarity
Legendary

Minion 4 2 5 Backstab: (2).
After this minion attacks and backstabs, all attacks are backstabs this turn.


Trials of Mythron orb
Trials of Mythron


Mind-Cage Oni

Mind-Cage Oni



Rrarity
Rare

Minion 3 3 2 Sentinel: Spell cast.
Whenever your opponent casts a spell, put a copy of that spell into your action bar.


Prophecy orb
Unearthed Prophecy


Mizuchi

Mizuchi



Rrarity
Rare

Minion 3 2 5 Sentinel: General attacks.
Flying
Backstab: (2).


Prophecy orb
Unearthed Prophecy


Onyx Jaguar

Onyx Jaguar



Erarity
Epic

Minion 5 3 3 Whenever a friendly unit is moved for any reason, it gains +1/+1.


Shimzar orb
Denizens of Shim'Zar


Orizuru

Orizuru



Crarity
Common

Minion 3 3 4 Flying


Trials of Mythron orb
Trials of Mythron


Penumbraxx

Penumbraxx



Lrarity
Legendary

Minion 3 4 1 Build: (2).
Backstab: (2).
Whenever this backstabs, transform it into a building with Build (1).


Immortal Vanguard
Immortal Vanguard


Scarlet Viper

Scarlet Viper



Crarity
Common

Minion 5 2 5 Flying
Backstab: (4).


Spirit orb
Core


Scroll Bandit

Scroll Bandit



Erarity
Epic

Arcanyst 2 1 3 Backstab: (1).
Whenever this backstabs, steal a spell from your opponent's deck.


Prophecy orb
Unearthed Prophecy


Second-sword Sarugi

Second-sword Sarugi



Lrarity
Legendary

Minion 7 4 7 Your spells cost 2 less.


Immortal Vanguard
Immortal Vanguard


Sparrowhawk

Sparrowhawk



Crarity
Common

Arcanyst 3 3 3 Bond: Put a Mist Dragon Seal into your action bar.


Ancient bonds orb
Ancient Bonds


Storm Kage

Storm Kage



Lrarity
Legendary

Minion 7 5 10 Whenever one of your spells deals damage, put a Kage Lightning in your action bar.


Spirit orb
Core


Storm Sister Alkyone

Storm Sister Alkyone



Lrarity
Legendary

Minion 4 3 5 Spells you cast that deal damage deal +1 damage.


Spirit orb
Core


Suzumebachi

Suzumebachi



Crarity
Common

Minion 2 1 4 Whenever you cast a spell, this minion gains +1 Attack until your next turn.


Immortal Vanguard
Immortal Vanguard


Tusk Boar

Tusk Boar



Lrarity
Legendary

Minion 2 2 3 Rush
Return this minion to your action bar at the beginning of your turn.


Spirit orb
Core


Twilight Fox

Twilight Fox



Lrarity
Legendary

Minion 3 3 4 Blood Surge: Teleport a random enemy to the space behind your General.


Ancient bonds orb
Ancient Bonds


Whiplash

Whiplash



Crarity
Common

Minion 3 4 3 Blood Surge: Deal 2 damage to the enemy General.


Ancient bonds orb
Ancient Bonds


Widowmaker

Widowmaker



Basic

Minion 3 2 3 Ranged


Spirit orb
Core


Wildfire Tenketsu

Wildfire Tenketsu



Erarity
Epic

Minion 4 3 5 Blood Surge: Put an Eight Gates into your action bar.


Immortal Vanguard
Immortal Vanguard


Xenkai Cannoneer

Xenkai Cannoneer



Lrarity
Legendary

Minion 5 4 4 Ranged
Whenever you summon a minion with Ranged, that minion gains Rush.


Trials of Mythron orb
Trials of Mythron


Xho

Xho



Rrarity
Rare

Battle Pet 2 2 3 Dying Wish: Put a random Songhai spell into your action bar. It costs 1 less.


Shimzar orb
Denizens of Shim'Zar


Spells[ | ]





Card Name Rarity Type Cost Ability Set


Ancestral Divination

Ancestral Divination



Crarity
Common

Spell 4 Draw a card for each friendly minion.


Spirit orb
Core


Artifact Defiler

Artifact Defiler



Crarity
Common

Spell 2 Destroy all artifacts on the enemy General.


Spirit orb
Core


Assassination Protocol

Assassination Protocol



Crarity
Common

Spell 1 Reactivate an exhausted friendly minion. It cannot damage or attack Generals this turn.


Immortal Vanguard
Immortal Vanguard


Bamboozle

Bamboozle



Erarity
Epic

Spell 3 Transform a nearby enemy minion into a 0/2 Panddo. If it is already a Panddo, instead destroy it and draw to fill your action bar.


Immortal Vanguard
Immortal Vanguard


Bombard

Bombard



Rrarity
Rare

Spell 5 Reactivate your minions with Ranged.


Prophecy orb
Unearthed Prophecy


Cobra Strike

Cobra Strike



Erarity
Epic

Spell 4 Deal 3 damage to an enemy minion AND the enemy General.


Ancient bonds orb
Ancient Bonds


Crimson Coil

Crimson Coil



Crarity
Common

Spell 2 Deal 2 damage to a minion. Activate your Battle Pets.


Shimzar orb
Denizens of Shim'Zar


Deathstrike Seal

Deathstrike Seal



Rrarity
Rare

Spell 2 Give a friendly minion, "Destroy any minion damaged by this minion."


Spirit orb
Core


Eight Gates

Eight Gates



Lrarity
Legendary

Spell 2 Spells you cast this turn that deal damage deal +2 damage.


Spirit orb
Core


Ethereal Blades

Ethereal Blades



Crarity
Common

Spell 2 Give a friendly minion AND your General +2 Attack this turn.


Ancient bonds orb
Ancient Bonds


Firestorm Mantra

Firestorm Mantra



Erarity
Epic

Spell 6 Steal Health from the enemy General equal to twice the number of spells cast this turn.


Prophecy orb
Unearthed Prophecy


Flicker

Flicker



Erarity
Epic

Spell 3 Teleport your General to a space behind an enemy.


Prophecy orb
Unearthed Prophecy


Ghost Lightning

Ghost Lightning



Basic

Spell 1 Deal 1 damage to all enemy minions.


Spirit orb
Core


Gotatsu

Gotatsu



Crarity
Common

Spell 1 Deal 1 damage to a minion. Draw a card at end of turn.


Prophecy orb
Unearthed Prophecy


Heaven's Eclipse

Heaven's Eclipse



Lrarity
Legendary

Spell 5 Draw 3 spell cards from your deck.


Spirit orb
Core


Inner Focus

Inner Focus



Basic

Spell 1 Reactivate an exhausted friendly minion with 3 or less Attack.


Spirit orb
Core


Joseki

Joseki



Crarity
Common

Spell 1 Each player steals a random card from their opponent's deck.


Ancient bonds orb
Ancient Bonds


Kensho Vortex

Kensho Vortex



Lrarity
Legendary

Spell 11 Costs 1 less for each spell you cast this game. Whenever you cast a spell this turn, summon a minion that costs up to 2 more nearby your General.


Trials of Mythron orb
Trials of Mythron


Killing Edge

Killing Edge



Basic

Spell 3 Give a friendly minion +4/+2. If that minion has Backstab, draw a card at end of turn.


Spirit orb
Core


Knucklestorm

Knucklestorm



Crarity
Common

Spell 1 Intensify: Deal 1 damage to an enemy.


Trials of Mythron orb
Trials of Mythron


Koan of Horns

Koan of Horns



Lrarity
Legendary

Spell 8 Transform all minions in your action bar and deck into 0-cost Gore Horns. Draw 3 cards.


Shimzar orb
Denizens of Shim'Zar


Mana Vortex

Mana Vortex



Rrarity
Rare

Spell 0 The next spell you cast this turn costs 1 less.


Spirit orb
Core


Mass Flight

Mass Flight



Rrarity
Rare

Spell 2 Give all friendly minions Flying this turn.


Immortal Vanguard
Immortal Vanguard


Meditate

Meditate



Rrarity
Rare

Spell 0 Shuffle five copies of the spell you cast most recently into your deck (excluding Meditate).


Trials of Mythron orb
Trials of Mythron


Mirror Meld

Mirror Meld



Rrarity
Rare

Spell 2 Summon a copy of a friendly minion that costs 2 or less nearby.


Shimzar orb
Denizens of Shim'Zar


Mist Dragon Seal

Mist Dragon Seal



Crarity
Common

Spell 1 Give a friendly minion +1/+1 and teleport it anywhere.


Spirit orb
Core


Mist Walking

Mist Walking



Rrarity
Rare

Spell 1 Teleport your General up to 2 spaces.


Spirit orb
Core


Obscuring Blow

Obscuring Blow



Rrarity
Rare

Spell 1 Give a friendly minion or General Backstab (2).


Ancient bonds orb
Ancient Bonds


Onyx Bear Seal

Onyx Bear Seal



Erarity
Epic

Spell 3 Transform an enemy minion into a 0/2 Panddo that cannot be attacked.


Spirit orb
Core


Pandamonium

Pandamonium



Erarity
Epic

Spell 4 Transform ALL minions into 0/2 Panddo that cannot be attacked until end of turn.


Shimzar orb
Denizens of Shim'Zar


Pandatentiary

Pandatentiary



Erarity
Epic

Spell 3 Surround the enemy General with friendly Panddo that disappear at the start of your next turn.


Trials of Mythron orb
Trials of Mythron


Phoenix Barrage

Phoenix Barrage



Crarity
Common

Spell 5 Deal 3 damage to anything.
Put a Phoenix Fire into your action bar.


Trials of Mythron orb
Trials of Mythron


Phoenix Fire

Phoenix Fire



Basic

Spell 2 Deal 3 damage to anything.


Spirit orb
Core


Saberspine Seal

Saberspine Seal



Basic

Spell 2 Give a minion or General +3 Attack this turn.


Spirit orb
Core


Second Self

Second Self



Rrarity
Rare

Spell 2 Put an EXACT copy of a friendly minion into your action bar.


Trials of Mythron orb
Trials of Mythron


Seeker Squad

Seeker Squad



Lrarity
Legendary

Spell 5 Summon a Heartseeker in each nearby space diagonal from your General.


Immortal Vanguard
Immortal Vanguard


Shadow Waltz

Shadow Waltz



Crarity
Common

Spell 1 Lower the cost of all minions with Backstab in your action bar by 1 and give them +1/+1.


Shimzar orb
Denizens of Shim'Zar


Spiral Counter

Spiral Counter



Crarity
Common

Spell 1 Deal 8 damage to an enemy minion that attacked last turn.


Prophecy orb
Unearthed Prophecy


Spiral Technique

Spiral Technique



Erarity
Epic

Spell 8 Deal 8 damage to anything.


Spirit orb
Core


Substitution

Substitution



Erarity
Epic

Spell 3 Switch positions between a friendly minion and your General.


Immortal Vanguard
Immortal Vanguard


Thunderbomb

Thunderbomb



Crarity
Common

Spell 3 Deal 3 damage to an enemy and 1 damage to all enemies around it.


Immortal Vanguard
Immortal Vanguard


Twilight Reiki

Twilight Reiki



Lrarity
Legendary

Spell 5 Put 3 random Songhai minions into your action bar. They cost 1 less.


Prophecy orb
Unearthed Prophecy


Twin Strike

Twin Strike



Crarity
Common

Spell 3 Deal 2 damage to exactly two random enemy minions. Draw a card at end of turn.


Spirit orb
Core


Artifacts[ | ]





Card Name Rarity Type Cost Ability Set


Bangle of Blinding Strike

Bangle of Blinding Strike



Rrarity
Rare

Artifact 3 Your General has Celerity.


Ancient bonds orb
Ancient Bonds


Bloodrage Mask

Bloodrage Mask



Basic

Artifact 2 Whenever you cast a spell, deal 1 damage to the enemy General.


Spirit orb
Core


Crescent Spear

Crescent Spear



Lrarity
Legendary

Artifact 1 Your General gains +1 Attack. Spells you cast that deal damage deal +1 damage.


Shimzar orb
Denizens of Shim'Zar


Cyclone Mask

Cyclone Mask



Erarity
Epic

Artifact 3 Your General gains Ranged.


Spirit orb
Core


Horned Mask

Horned Mask



Erarity
Epic

Artifact 1 Your General gains +1 Attack.
After a friendly minion with Backstab attacks, it gains +1/+1.


Trials of Mythron orb
Trials of Mythron


Mask of Shadows

Mask of Shadows



Lrarity
Legendary

Artifact 2 Your General gains +1 Attack.
Your General gains Backstab (4).


Spirit orb
Core


Ornate Hiogi

Ornate Hiogi



Rrarity
Rare

Artifact 6 Whenever you cast a spell, draw a card.


Immortal Vanguard
Immortal Vanguard


Unbounded Energy Amulet

Unbounded Energy Amulet



Lrarity
Legendary

Artifact 3 Your General gains +1 Attack.
Your General may move an additional space.


Prophecy orb
Unearthed Prophecy


Tokens[ | ]





Card Name Rarity Type Cost Attack Health Ability Set


Blazing Relic

Blazing Relic



Token from

Reliquarian

Artifact 0 Your General gains +X Attack and whenever your general attacks or counterattacks, deal x damage to a random enemy where X is the Attack of the sacrificed minion.


Immortal Vanguard
Immortal Vanguard


Kiyomori

Kiyomori



Token from

Shidai Stormblossom

Spell 1 Your General may move an additional space this turn.


Spirit orb
Core


Kotetsu

Kotetsu



Token from

Shidai Stormblossom

Spell 1 Give a friendly minion or General Backstab (2) this turn.


Spirit orb
Core


MECHAZ0R Progression

MECHAZ0R Progression



Token from

Dusk Rigger

Spell 0 Progresses MECHAZ0R build by +20%.


Immortal Vanguard
Immortal Vanguard


Murasame

Murasame



Token from

Shidai Stormblossom

Spell 1 Draw a card at end of turn.


Spirit orb
Core


Panddo

Panddo



Token from

Bamboozle, Eternity Painter, Onyx Bear Seal, Pandamonium, Pandatentiary

Minion 1 0 2 Cannot be attacked


Spirit orb
Core


Petal Flurry

Petal Flurry



Token from

Shidai Stormblossom

Spell 1 Put a Spellsword into your action bar that cannot be replaced.


Spirit orb
Core


Tanahashi

Tanahashi



Token from

Shidai Stormblossom

Spell 1 Teleport an enemy minion 1 space.


Spirit orb
Core


Watchful Sentinel (Songhai Minion)

Watchful Sentinel (Songhai Minion)



Token from

Mind-Cage Oni, Mizuchi, Hundred-Handed Rakushi

Minion 3 3 3 Sentinel: This transforms into a powerful minion if its hidden condition is met.


Prophecy orb
Unearthed Prophecy

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