As Songhai, you can be very mobile and aggressive. You have lots of combos and synergy between your spells and units. You can use your superior mobility to outmaneuver your opponent’s Minions, preferring to avoid threats rather than facing them head-on. Spells like Mist Walking allow you to get in and out quickly, and put you in prime position to Backstab your opponents. Spells like Mist Dragon Seal allow you to teleport your Minions across the battlefield to make a hasty escape or a sneaky entrance.
Lore Information[ | ]
The Songhai Empire is the second largest splinter of the original human tribe after the Lyonar Kingdoms. They have heavily adapted to the most lethal expanses of the world of Mythron, in the closed and remote jungles where hyper-predators and deadly blossoms lie. For more information, see Lore.
Strengths[ | ]
- You have various options to deal damage, with both direct spell damage and damage-focused buffs.
- High combo synergy allows you to deal heavy burst damage in one turn.
- You can easily break your opponent's artifacts by using Bloodrage Mask and Four Winds Magi.
- Can fight up close or at range using your Minions and spells.
- You have the most diverse positioning options, using teleportation to your advantage.
Weaknesses[ | ]
- Your Minions are very frail.
- You have low defensive options outside of retreating.
- It's difficult for you to remove big threats.
- You can draw ‘bad hands’ - hands without spells, creatures, or specific combo pieces.
- If playing aggressively, you can run out of cards quickly; slower Songhai decks can have a higher chance of drawing poorly early game.
Trivia[ | ]
- Here is a list with a translation of Japanese names used in this faction: Japanese words in Songhai cards
For a more in-depth look, check out Guides and Decks created by the community! |
Generals[ | ]
Card | Name | Rarity | Type | Attack | Health | Ability | Set |
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Kaleos Xaan |
Basic |
General | 2 | 25 | Bloodbound Spell: Teleport a friendly minion up to 2 spaces. | ||
Reva Eventide |
Basic |
General | 2 | 25 | Bloodbound Spell: Summon a Heartseeker nearby your General. | ||
Shidai Stormblossom |
Basic |
General | 2 | 25 | Bloodbound Spell: Put a Spellsword into your action bar that cannot be replaced. |
Minions[ | ]
Card | Name | Rarity | Race | Cost | Attack | Health | Ability | Set |
---|---|---|---|---|---|---|---|---|
Ace | Battle Pet | 1 | 1 | 2 | Ranged | |||
Bakezori | Minion | 4 | 2 | 6 | Whenever this minion is moved for any reason, draw a card. | |||
Battle Panddo | Minion | 3 | 2 | 4 | Whenever this minion takes damage, deal 1 damage to all enemies. | |||
Calligrapher | Arcanyst | 7 | 3 | 7 | Rush Whenever this minion attacks, put three Songhai spells into your action bar. |
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Celestial Phantom | Minion | 3 | 1 | 5 | Destroy any minion damaged by this minion. | |||
Chakri Avatar |
Basic |
Arcanyst | 2 | 1 | 2 | Whenever you cast a spell, this minion gains +1/+1 | ||
Coalfist | Minion | 4 | 5 | 4 | Intensify: Give a random nearby friendly minion +2 Attack this turn. | |||
Dusk Rigger | Mech | 3 | 3 | 3 | Backstab: (2). Whenever this backstabs, put a MECHAZ0R Progression into your action bar. |
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Eternity Painter | Minion | 6 | 3 | 4 | At the end of your turn, transform all nearby enemy minions into 0/2 Panddos that cannot be attacked. | |||
Flamewreath | Minion | 4 | 2 | 4 | Whenever this minion is moved for any reason, it deals 2 damage to all enemies around it. | |||
Four Winds Magi | Arcanyst | 4 | 4 | 4 | Whenever you cast a spell, deal 1 damage to enemy General and restore 1 Health to your General | |||
Geomancer | Minion | 5 | 5 | 4 | Opening Gambit: Your Bloodbound Spell is Phoenix Fire. | |||
Gore Horn | Minion | 3 | 3 | 3 | Backstab: (2) After this minion attacks, it gains +1/+1. |
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Grandmaster Zendo | Minion | 6 | 3 | 6 | The enemy General moves and attacks automatically. | |||
Hamon Bladeseeker | Minion | 5 | 8 | 8 | At the start of your turn, deal 2 damage to your General. | |||
Heartseeker | Minion | 1 | 1 | 1 | Ranged | |||
Hideatsu the Ebon Ox | Minion | 0 | 5 | 5 | Trial: Summon 7 minions from your action bar with different costs. Destiny: Summon friendly minions to deal their cost as damage to an enemy. |
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Hundred-Handed Rakushi | Minion | 3 | 3 | 4 | Sentinel: Minion summoned. Deal 2 damage to the minion that transformed this. |
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Jade Monk | Minion | 3 | 4 | 3 | Whenever this minion takes damage, deal 1 damage to a random enemy minion. | |||
Kaido Assassin |
Basic |
Minion | 2 | 2 | 3 | Backstab: (1). | ||
Kaido Expert | Minion | 3 | 2 | 2 | Backstab: (1). Whenever this minion backstabs, summon a minion with Backstab that costs 2 or less from your deck nearby. |
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Katara | Minion | 1 | 1 | 3 | Backstab: (1). | |||
Keshrai Fanblade | Minion | 4 | 5 | 3 | Opening Gambit: Next turn, opponent's spells cost 2 more to cast | |||
Ki Beholder | Minion | 3 | 3 | 2 | Ranged Opening Gambit: An enemy minion cannot move next turn. |
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Kindling | Arcanyst | 4 | 3 | 5 | Whenever you cast a spell, your Arcanyst minions gain +1 Attack. | |||
Lantern Fox | Minion | 3 | 2 | 3 | Whenever this minion takes damage, put a Phoenix Fire into your action bar. | |||
Manakite Drifter | Minion | 4 | 5 | 5 | Build: (2). When this minion is built, gain +2 mana this turn. |
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Massacre Artist | Minion | 4 | 2 | 5 | Backstab: (2). After this minion attacks and backstabs, all attacks are backstabs this turn. |
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Mind-Cage Oni | Minion | 3 | 3 | 2 | Sentinel: Spell cast. Whenever your opponent casts a spell, put a copy of that spell into your action bar. |
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Mizuchi | Minion | 3 | 2 | 5 | Sentinel: General attacks. Flying Backstab: (2). |
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Onyx Jaguar | Minion | 5 | 3 | 3 | Whenever a friendly unit is moved for any reason, it gains +1/+1. | |||
Orizuru | Minion | 3 | 3 | 4 | Flying | |||
Penumbraxx | Minion | 3 | 4 | 1 | Build: (2). Backstab: (2). Whenever this backstabs, transform it into a building with Build (1). |
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Scarlet Viper | Minion | 5 | 2 | 5 | Flying Backstab: (4). |
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Scroll Bandit | Arcanyst | 2 | 1 | 3 | Backstab: (1). Whenever this backstabs, steal a spell from your opponent's deck. |
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Second-sword Sarugi | Minion | 7 | 4 | 7 | Your spells cost 2 less. | |||
Sparrowhawk | Arcanyst | 3 | 3 | 3 | Bond: Put a Mist Dragon Seal into your action bar. | |||
Storm Kage | Minion | 7 | 5 | 10 | Whenever one of your spells deals damage, put a Kage Lightning in your action bar. | |||
Storm Sister Alkyone | Minion | 4 | 3 | 5 | Spells you cast that deal damage deal +1 damage. | |||
Suzumebachi | Minion | 2 | 1 | 4 | Whenever you cast a spell, this minion gains +1 Attack until your next turn. | |||
Tusk Boar | Minion | 2 | 2 | 3 | Rush Return this minion to your action bar at the beginning of your turn. |
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Twilight Fox | Minion | 3 | 3 | 4 | Blood Surge: Teleport a random enemy to the space behind your General. | |||
Whiplash | Minion | 3 | 4 | 3 | Blood Surge: Deal 2 damage to the enemy General. | |||
Widowmaker |
Basic |
Minion | 3 | 2 | 3 | Ranged | ||
Wildfire Tenketsu | Minion | 4 | 3 | 5 | Blood Surge: Put an Eight Gates into your action bar. | |||
Xenkai Cannoneer | Minion | 5 | 4 | 4 | Ranged Whenever you summon a minion with Ranged, that minion gains Rush. |
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Xho | Battle Pet | 2 | 2 | 3 | Dying Wish: Put a random Songhai spell into your action bar. It costs 1 less. |
Spells[ | ]
Card | Name | Rarity | Type | Cost | Ability | Set |
---|---|---|---|---|---|---|
Ancestral Divination | Spell | 4 | Draw a card for each friendly minion. | |||
Artifact Defiler | Spell | 2 | Destroy all artifacts on the enemy General. | |||
Assassination Protocol | Spell | 1 | Reactivate an exhausted friendly minion. It cannot damage or attack Generals this turn. | |||
Bamboozle | Spell | 3 | Transform a nearby enemy minion into a 0/2 Panddo. If it is already a Panddo, instead destroy it and draw to fill your action bar. | |||
Bombard | Spell | 5 | Reactivate your minions with Ranged. | |||
Cobra Strike | Spell | 4 | Deal 3 damage to an enemy minion AND the enemy General. | |||
Crimson Coil | Spell | 2 | Deal 2 damage to a minion. Activate your Battle Pets. | |||
Deathstrike Seal | Spell | 2 | Give a friendly minion, "Destroy any minion damaged by this minion." | |||
Eight Gates | Spell | 2 | Spells you cast this turn that deal damage deal +2 damage. | |||
Ethereal Blades | Spell | 2 | Give a friendly minion AND your General +2 Attack this turn. | |||
Firestorm Mantra | Spell | 6 | Steal Health from the enemy General equal to twice the number of spells cast this turn. | |||
Flicker | Spell | 3 | Teleport your General to a space behind an enemy. | |||
Ghost Lightning |
Basic |
Spell | 1 | Deal 1 damage to all enemy minions. | ||
Gotatsu | Spell | 1 | Deal 1 damage to a minion. Draw a card at end of turn. | |||
Heaven's Eclipse | Spell | 5 | Draw 3 spell cards from your deck. | |||
Inner Focus |
Basic |
Spell | 1 | Reactivate an exhausted friendly minion with 3 or less Attack. | ||
Joseki | Spell | 1 | Each player steals a random card from their opponent's deck. | |||
Kensho Vortex | Spell | 11 | Costs 1 less for each spell you cast this game. Whenever you cast a spell this turn, summon a minion that costs up to 2 more nearby your General. | |||
Killing Edge |
Basic |
Spell | 3 | Give a friendly minion +4/+2. If that minion has Backstab, draw a card at end of turn. | ||
Knucklestorm | Spell | 1 | Intensify: Deal 1 damage to an enemy. | |||
Koan of Horns | Spell | 8 | Transform all minions in your action bar and deck into 0-cost Gore Horns. Draw 3 cards. | |||
Mana Vortex | Spell | 0 | The next spell you cast this turn costs 1 less. | |||
Mass Flight | Spell | 2 | Give all friendly minions Flying this turn. | |||
Meditate | Spell | 0 | Shuffle five copies of the spell you cast most recently into your deck (excluding Meditate). | |||
Mirror Meld | Spell | 2 | Summon a copy of a friendly minion that costs 2 or less nearby. | |||
Mist Dragon Seal | Spell | 1 | Give a friendly minion +1/+1 and teleport it anywhere. | |||
Mist Walking | Spell | 1 | Teleport your General up to 2 spaces. | |||
Obscuring Blow | Spell | 1 | Give a friendly minion or General Backstab (2). | |||
Onyx Bear Seal | Spell | 3 | Transform an enemy minion into a 0/2 Panddo that cannot be attacked. | |||
Pandamonium | Spell | 4 | Transform ALL minions into 0/2 Panddo that cannot be attacked until end of turn. | |||
Pandatentiary | Spell | 3 | Surround the enemy General with friendly Panddo that disappear at the start of your next turn. | |||
Phoenix Barrage | Spell | 5 | Deal 3 damage to anything. Put a Phoenix Fire into your action bar. |
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Phoenix Fire |
Basic |
Spell | 2 | Deal 3 damage to anything. | ||
Saberspine Seal |
Basic |
Spell | 2 | Give a minion or General +3 Attack this turn. | ||
Second Self | Spell | 2 | Put an EXACT copy of a friendly minion into your action bar. | |||
Seeker Squad | Spell | 5 | Summon a Heartseeker in each nearby space diagonal from your General. | |||
Shadow Waltz | Spell | 1 | Lower the cost of all minions with Backstab in your action bar by 1 and give them +1/+1. | |||
Spiral Counter | Spell | 1 | Deal 8 damage to an enemy minion that attacked last turn. | |||
Spiral Technique | Spell | 8 | Deal 8 damage to anything. | |||
Substitution | Spell | 3 | Switch positions between a friendly minion and your General. | |||
Thunderbomb | Spell | 3 | Deal 3 damage to an enemy and 1 damage to all enemies around it. | |||
Twilight Reiki | Spell | 5 | Put 3 random Songhai minions into your action bar. They cost 1 less. | |||
Twin Strike | Spell | 3 | Deal 2 damage to exactly two random enemy minions. Draw a card at end of turn. |
Artifacts[ | ]
Card | Name | Rarity | Type | Cost | Ability | Set |
---|---|---|---|---|---|---|
Bangle of Blinding Strike | Artifact | 3 | Your General has Celerity. | |||
Bloodrage Mask |
Basic |
Artifact | 2 | Whenever you cast a spell, deal 1 damage to the enemy General. | ||
Crescent Spear | Artifact | 1 | Your General gains +1 Attack. Spells you cast that deal damage deal +1 damage. | |||
Cyclone Mask | Artifact | 3 | Your General gains Ranged. | |||
Horned Mask | Artifact | 1 | Your General gains +1 Attack. After a friendly minion with Backstab attacks, it gains +1/+1. |
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Mask of Shadows | Artifact | 2 | Your General gains +1 Attack. Your General gains Backstab (4). |
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Ornate Hiogi | Artifact | 6 | Whenever you cast a spell, draw a card. | |||
Unbounded Energy Amulet | Artifact | 3 | Your General gains +1 Attack. Your General may move an additional space. |
Tokens[ | ]
Card | Name | Rarity | Type | Cost | Attack | Health | Ability | Set |
---|---|---|---|---|---|---|---|---|
Blazing Relic |
Token from |
Artifact | 0 | Your General gains +X Attack and whenever your general attacks or counterattacks, deal x damage to a random enemy where X is the Attack of the sacrificed minion. | ||||
Kiyomori |
Token from |
Spell | 1 | Your General may move an additional space this turn. | ||||
Kotetsu |
Token from |
Spell | 1 | Give a friendly minion or General Backstab (2) this turn. | ||||
MECHAZ0R Progression |
Token from |
Spell | 0 | Progresses MECHAZ0R build by +20%. | ||||
Murasame |
Token from |
Spell | 1 | Draw a card at end of turn. | ||||
Panddo |
Token from Bamboozle, Eternity Painter, Onyx Bear Seal, Pandamonium, Pandatentiary |
Minion | 1 | 0 | 2 | Cannot be attacked | ||
Petal Flurry |
Token from |
Spell | 1 | Put a Spellsword into your action bar that cannot be replaced. | ||||
Tanahashi |
Token from |
Spell | 1 | Teleport an enemy minion 1 space. | ||||
Watchful Sentinel (Songhai Minion) |
Token from |
Minion | 3 | 3 | 3 | Sentinel: This transforms into a powerful minion if its hidden condition is met. |