SonghaiCrestWallpaper.jpg

As Songhai, you can be very mobile and aggressive. You have lots of combos and synergy between your spells and units. You can use your superior mobility to outmaneuver your opponent’s Minions, preferring to avoid threats rather than facing them head-on. Spells like Mist Walking allow you to get in and out quickly, and put you in prime position to Backstab your opponents. Spells like Mist Dragon Seal allow you to teleport your Minions across the battlefield to make a hasty escape or a sneaky entrance.

Lore Information

The Songhai Empire is the second largest splinter of the original human tribe after the Lyonar Kingdoms. They have heavily adapted to the most lethal expanses of the world of Mythron, in the closed and remote jungles where hyper-predators and deadly blossoms lie. For more information, see Lore.

Strengths

  • You have various options to deal damage, with both direct spell damage and damage-focused buffs.
  • High combo synergy allows you to deal heavy burst damage in one turn.
  • You can easily break your opponent's artifacts by using Bloodrage Mask and Four Winds Magi.
  • Can fight up close or at range using your Minions and spells.
  • You have the most diverse positioning options, using teleportation to your advantage.

Weaknesses

  • Your Minions are very frail.
  • You have low defensive options outside of retreating.
  • It's difficult for you to remove big threats.
  • You can draw ‘bad hands’ - hands without spells, creatures, or specific combo pieces.
  • If playing aggressively, you can run out of cards quickly; slower Songhai decks can have a higher chance of drawing poorly early game.

Trivia

For a more in-depth look, check out Guides and Decks created by the community!

Generals

Card Name Rarity Type Attack Health Ability Set
Kaleos Xaan.png
Kaleos Xaan

Basic

General 2 25 Bloodbound Spell: Teleport a friendly minion up to 2 spaces.

Spirit orb.png
Core

Reva Eventide.png
Reva Eventide

Basic

General 2 25 Bloodbound Spell: Summon a Heartseeker nearby your General.

Spirit orb.png
Core

Shidai Stormblossom.png
Shidai Stormblossom

Basic

General 2 25 Bloodbound Spell: Put a Spellsword into your action bar that cannot be replaced.

Spirit orb.png
Core

Minions

Card Name Rarity Race Cost Attack Health Ability Set
Ace.png
Ace

Crarity.png
Common

Battle Pet 1 1 2 Ranged

Shimzar orb.png
Denizens of Shim'Zar

Bakezori.png
Bakezori

Erarity.png
Epic

Minion 4 2 6 Whenever this minion is moved for any reason, draw a card.

Trials of Mythron orb.png
Trials of Mythron

Battle Panddo.png
Battle Panddo

Erarity.png
Epic

Minion 3 2 4 Whenever this minion takes damage, deal 1 damage to all enemies.

Shimzar orb.png
Denizens of Shim'Zar

Calligrapher.png
Calligrapher

Lrarity.png
Legendary

Arcanyst 7 3 7 Rush
Whenever this minion attacks, put three Songhai spells into your action bar.

Ancient bonds orb.png
Ancient Bonds

Celestial Phantom.png
Celestial Phantom

Rrarity.png
Rare

Minion 3 1 5 Destroy any minion damaged by this minion.

Spirit orb.png
Core

Chakri Avatar.png
Chakri Avatar

Basic

Arcanyst 2 1 2 Whenever you cast a spell, this minion gains +1/+1

Spirit orb.png
Core

Coalfist.png
Coalfist

Crarity.png
Common

Minion 4 5 4 Intensify: Give a random nearby friendly minion +2 Attack this turn.

Trials of Mythron orb.png
Trials of Mythron

Dusk Rigger.png
Dusk Rigger

Rrarity.png
Rare

Mech 3 3 3 Backstab: (2).
Whenever this backstabs, put a MECHAZ0R Progression into your action bar.

Immortal Vanguard.png
Immortal Vanguard

Eternity Painter.png
Eternity Painter

Lrarity.png
Legendary

Minion 6 3 4 At the end of your turn, transform all nearby enemy minions into 0/2 Panddos that cannot be attacked.

Prophecy orb.png
Unearthed Prophecy

Flamewreath.png
Flamewreath

Crarity.png
Common

Minion 4 2 4 Whenever this minion is moved for any reason, it deals 2 damage to all enemies around it.

Prophecy orb.png
Unearthed Prophecy

Four Winds Magi.png
Four Winds Magi

Rrarity.png
Rare

Arcanyst 4 4 4 Whenever you cast a spell, deal 1 damage to enemy General and restore 1 Health to your General

Spirit orb.png
Core

Geomancer.png
Geomancer

Rrarity.png
Rare

Minion 5 5 4 Opening Gambit: Your Bloodbound Spell is Phoenix Fire.

Ancient bonds orb.png
Ancient Bonds

Gore Horn.png
Gore Horn

Rrarity.png
Rare

Minion 3 3 3 Backstab: (2)
After this minion attacks, it gains +1/+1.

Spirit orb.png
Core

Grandmaster Zendo.png
Grandmaster Zendo

Lrarity.png
Legendary

Minion 6 3 6 The enemy General moves and attacks automatically.

Spirit orb.png
Core

Hamon Bladeseeker.png
Hamon Bladeseeker

Erarity.png
Epic

Minion 5 8 8 At the start of your turn, deal 2 damage to your General.

Spirit orb.png
Core

Heartseeker.png
Heartseeker

Crarity.png
Common

Minion 1 1 1 Ranged

Spirit orb.png
Core

Hideatsu the Ebon Ox.png
Hideatsu the Ebon Ox

Mrarity.png
Mythron

Minion 0 5 5 Trial: Summon 7 minions from your action bar with different costs.
Destiny: Summon friendly minions to deal their cost as damage to an enemy.

Trials of Mythron orb.png
Trials of Mythron

Hundred-Handed Rakushi.png
Hundred-Handed Rakushi

Crarity.png
Common

Minion 3 3 4 Sentinel: Minion summoned.
Deal 2 damage to the minion that transformed this.

Prophecy orb.png
Unearthed Prophecy

Jade Monk.png
Jade Monk

Crarity.png
Common

Minion 3 4 3 Whenever this minion takes damage, deal 1 damage to a random enemy minion.

Spirit orb.png
Core

Kaido Assassin.png
Kaido Assassin

Basic

Minion 2 2 3 Backstab: (1).

Spirit orb.png
Core

Kaido Expert.png
Kaido Expert

Rrarity.png
Rare

Minion 3 2 2 Backstab: (1).
Whenever this minion backstabs, summon a minion with Backstab that costs 2 or less from your deck nearby.

Trials of Mythron orb.png
Trials of Mythron

Katara.png
Katara

Crarity.png
Common

Minion 1 1 3 Backstab: (1).

Shimzar orb.png
Denizens of Shim'Zar

Keshrai Fanblade.png
Keshrai Fanblade

Crarity.png
Common

Minion 4 5 3 Opening Gambit: Next turn, opponent's spells cost 2 more to cast

Spirit orb.png
Core

Ki Beholder.png
Ki Beholder

Rrarity.png
Rare

Minion 3 3 2 Ranged
Opening Gambit: An enemy minion cannot move next turn.

Shimzar orb.png
Denizens of Shim'Zar

Kindling.png
Kindling

Erarity.png
Epic

Arcanyst 4 3 5 Whenever you cast a spell, your Arcanyst minions gain +1 Attack.

Ancient bonds orb.png
Ancient Bonds

Lantern Fox.png
Lantern Fox

Erarity.png
Epic

Minion 3 2 3 Whenever this minion takes damage, put a Phoenix Fire into your action bar.

Spirit orb.png
Core

Manakite Drifter.png
Manakite Drifter

Crarity.png
Common

Minion 4 5 5 Build: (2).
When this minion is built, gain +2 mana this turn.

Immortal Vanguard.png
Immortal Vanguard

Massacre Artist.png
Massacre Artist

Lrarity.png
Legendary

Minion 4 2 5 Backstab: (2).
After this minion attacks and backstabs, all attacks are backstabs this turn.

Trials of Mythron orb.png
Trials of Mythron

Mind-Cage Oni.png
Mind-Cage Oni

Rrarity.png
Rare

Minion 3 3 2 Sentinel: Spell cast.
Whenever your opponent casts a spell, put a copy of that spell into your action bar.

Prophecy orb.png
Unearthed Prophecy

Mizuchi.png
Mizuchi

Rrarity.png
Rare

Minion 3 2 5 Sentinel: General attacks.
Flying
Backstab: (2).

Prophecy orb.png
Unearthed Prophecy

Onyx Jaguar.png
Onyx Jaguar

Erarity.png
Epic

Minion 5 3 3 Whenever a friendly unit is moved for any reason, it gains +1/+1.

Shimzar orb.png
Denizens of Shim'Zar

Orizuru.png
Orizuru

Crarity.png
Common

Minion 3 3 4 Flying

Trials of Mythron orb.png
Trials of Mythron

Penumbraxx.png
Penumbraxx

Lrarity.png
Legendary

Minion 3 4 1 Build: (2).
Backstab: (2).
Whenever this backstabs, transform it into a building with Build (1).

Immortal Vanguard.png
Immortal Vanguard

Scarlet Viper.png
Scarlet Viper

Crarity.png
Common

Minion 5 2 5 Flying
Backstab: (4).

Spirit orb.png
Core

Scroll Bandit.png
Scroll Bandit

Erarity.png
Epic

Arcanyst 2 1 3 Backstab: (1).
Whenever this backstabs, steal a spell from your opponent's deck.

Prophecy orb.png
Unearthed Prophecy

Second-sword Sarugi.png
Second-sword Sarugi

Lrarity.png
Legendary

Minion 7 4 7 Your spells cost 2 less.

Immortal Vanguard.png
Immortal Vanguard

Sparrowhawk.png
Sparrowhawk

Crarity.png
Common

Arcanyst 3 3 3 Bond: Put a Mist Dragon Seal into your action bar.

Ancient bonds orb.png
Ancient Bonds

Storm Kage.png
Storm Kage

Lrarity.png
Legendary

Minion 7 5 10 Whenever one of your spells deals damage, put a Kage Lightning in your action bar.

Spirit orb.png
Core

Storm Sister Alkyone.png
Storm Sister Alkyone

Lrarity.png
Legendary

Minion 4 3 5 Spells you cast that deal damage deal +1 damage.

Spirit orb.png
Core

Suzumebachi.png
Suzumebachi

Crarity.png
Common

Minion 2 1 4 Whenever you cast a spell, this minion gains +1 Attack until your next turn.

Immortal Vanguard.png
Immortal Vanguard

Tusk Boar.png
Tusk Boar

Lrarity.png
Legendary

Minion 2 2 3 Rush
Return this minion to your action bar at the beginning of your turn.

Spirit orb.png
Core

Twilight Fox.png
Twilight Fox

Lrarity.png
Legendary

Minion 3 3 4 Blood Surge: Teleport a random enemy to the space behind your General.

Ancient bonds orb.png
Ancient Bonds

Whiplash.png
Whiplash

Crarity.png
Common

Minion 3 4 3 Blood Surge: Deal 2 damage to the enemy General.

Ancient bonds orb.png
Ancient Bonds

Widowmaker.png
Widowmaker

Basic

Minion 3 2 3 Ranged

Spirit orb.png
Core

Wildfire Tenketsu.png
Wildfire Tenketsu

Erarity.png
Epic

Minion 4 3 5 Blood Surge: Put an Eight Gates into your action bar.

Immortal Vanguard.png
Immortal Vanguard

Xenkai Cannoneer.png
Xenkai Cannoneer

Lrarity.png
Legendary

Minion 5 4 4 Ranged
Whenever you summon a minion with Ranged, that minion gains Rush.

Trials of Mythron orb.png
Trials of Mythron

Xho.png
Xho

Rrarity.png
Rare

Battle Pet 2 2 3 Dying Wish: Put a random Songhai spell into your action bar. It costs 1 less.

Shimzar orb.png
Denizens of Shim'Zar

Spells

Card Name Rarity Type Cost Ability Set
Ancestral Divination.png
Ancestral Divination

Crarity.png
Common

Spell 4 Draw a card for each friendly minion.

Spirit orb.png
Core

Artifact Defiler.png
Artifact Defiler

Crarity.png
Common

Spell 2 Destroy all artifacts on the enemy General.

Spirit orb.png
Core

Assassination Protocol.png
Assassination Protocol

Crarity.png
Common

Spell 1 Reactivate an exhausted friendly minion. It cannot damage or attack Generals this turn.

Immortal Vanguard.png
Immortal Vanguard

Bamboozle.png
Bamboozle

Erarity.png
Epic

Spell 3 Transform a nearby enemy minion into a 0/2 Panddo. If it is already a Panddo, instead destroy it and draw to fill your action bar.

Immortal Vanguard.png
Immortal Vanguard

Bombard.png
Bombard

Rrarity.png
Rare

Spell 5 Reactivate your minions with Ranged.

Prophecy orb.png
Unearthed Prophecy

Cobra Strike.png
Cobra Strike

Erarity.png
Epic

Spell 4 Deal 3 damage to an enemy minion AND the enemy General.

Ancient bonds orb.png
Ancient Bonds

Crimson Coil.png
Crimson Coil

Crarity.png
Common

Spell 2 Deal 2 damage to a minion. Activate your Battle Pets.

Shimzar orb.png
Denizens of Shim'Zar

Deathstrike Seal.png
Deathstrike Seal

Rrarity.png
Rare

Spell 2 Give a friendly minion, "Destroy any minion damaged by this minion."

Spirit orb.png
Core

Eight Gates.png
Eight Gates

Lrarity.png
Legendary

Spell 2 Spells you cast this turn that deal damage deal +2 damage.

Spirit orb.png
Core

Ethereal Blades.png
Ethereal Blades

Crarity.png
Common

Spell 2 Give a friendly minion AND your General +2 Attack this turn.

Ancient bonds orb.png
Ancient Bonds

Firestorm Mantra.png
Firestorm Mantra

Erarity.png
Epic

Spell 6 Steal Health from the enemy General equal to twice the number of spells cast this turn.

Prophecy orb.png
Unearthed Prophecy

Flicker.png
Flicker

Erarity.png
Epic

Spell 3 Teleport your General to a space behind an enemy.

Prophecy orb.png
Unearthed Prophecy

Ghost Lightning.png
Ghost Lightning

Basic

Spell 1 Deal 1 damage to all enemy minions.

Spirit orb.png
Core

Gotatsu.png
Gotatsu

Crarity.png
Common

Spell 1 Deal 1 damage to a minion. Draw a card at end of turn.

Prophecy orb.png
Unearthed Prophecy

Heaven's Eclipse.png
Heaven's Eclipse

Lrarity.png
Legendary

Spell 5 Draw 3 spell cards from your deck.

Spirit orb.png
Core

Inner Focus.png
Inner Focus

Basic

Spell 1 Reactivate an exhausted friendly minion with 3 or less Attack.

Spirit orb.png
Core

Joseki.png
Joseki

Crarity.png
Common

Spell 1 Each player steals a random card from their opponent's deck.

Ancient bonds orb.png
Ancient Bonds

Kensho Vortex.png
Kensho Vortex

Lrarity.png
Legendary

Spell 11 Costs 1 less for each spell you cast this game. Whenever you cast a spell this turn, summon a minion that costs up to 2 more nearby your General.

Trials of Mythron orb.png
Trials of Mythron

Killing Edge.png
Killing Edge

Basic

Spell 3 Give a friendly minion +4/+2. If that minion has Backstab, draw a card at end of turn.

Spirit orb.png
Core

Knucklestorm.png
Knucklestorm

Crarity.png
Common

Spell 1 Intensify: Deal 1 damage to an enemy.

Trials of Mythron orb.png
Trials of Mythron

Koan of Horns.png
Koan of Horns

Lrarity.png
Legendary

Spell 8 Transform all minions in your action bar and deck into 0-cost Gore Horns. Draw 3 cards.

Shimzar orb.png
Denizens of Shim'Zar

Mana Vortex.png
Mana Vortex

Rrarity.png
Rare

Spell 0 The next spell you cast this turn costs 1 less.

Spirit orb.png
Core

Mass Flight.png
Mass Flight

Rrarity.png
Rare

Spell 2 Give all friendly minions Flying this turn.

Immortal Vanguard.png
Immortal Vanguard

Meditate.png
Meditate

Rrarity.png
Rare

Spell 0 Shuffle five copies of the spell you cast most recently into your deck (excluding Meditate).

Trials of Mythron orb.png
Trials of Mythron

Mirror Meld.png
Mirror Meld

Rrarity.png
Rare

Spell 2 Summon a copy of a friendly minion that costs 2 or less nearby.

Shimzar orb.png
Denizens of Shim'Zar

Mist Dragon Seal.png
Mist Dragon Seal

Crarity.png
Common

Spell 1 Give a friendly minion +1/+1 and teleport it anywhere.

Spirit orb.png
Core

Mist Walking.png
Mist Walking

Rrarity.png
Rare

Spell 1 Teleport your General up to 2 spaces.

Spirit orb.png
Core

Obscuring Blow.png
Obscuring Blow

Rrarity.png
Rare

Spell 1 Give a friendly minion or General Backstab (2).

Ancient bonds orb.png
Ancient Bonds

Onyx Bear Seal.png
Onyx Bear Seal

Erarity.png
Epic

Spell 3 Transform an enemy minion into a 0/2 Panddo that cannot be attacked.

Spirit orb.png
Core

Pandamonium.png
Pandamonium

Erarity.png
Epic

Spell 4 Transform ALL minions into 0/2 Panddo that cannot be attacked until end of turn.

Shimzar orb.png
Denizens of Shim'Zar

Pandatentiary.png
Pandatentiary

Erarity.png
Epic

Spell 3 Surround the enemy General with friendly Panddo that disappear at the start of your next turn.

Trials of Mythron orb.png
Trials of Mythron

Phoenix Barrage.png
Phoenix Barrage

Crarity.png
Common

Spell 5 Deal 3 damage to anything.
Put a Phoenix Fire into your action bar.

Trials of Mythron orb.png
Trials of Mythron

Phoenix Fire.png
Phoenix Fire

Basic

Spell 2 Deal 3 damage to anything.

Spirit orb.png
Core

Saberspine Seal.png
Saberspine Seal

Basic

Spell 2 Give a minion or General +3 Attack this turn.

Spirit orb.png
Core

Second Self.png
Second Self

Rrarity.png
Rare

Spell 2 Put an EXACT copy of a friendly minion into your action bar.

Trials of Mythron orb.png
Trials of Mythron

Seeker Squad.png
Seeker Squad

Lrarity.png
Legendary

Spell 5 Summon a Heartseeker in each nearby space diagonal from your General.

Immortal Vanguard.png
Immortal Vanguard

Shadow Waltz.png
Shadow Waltz

Crarity.png
Common

Spell 1 Lower the cost of all minions with Backstab in your action bar by 1 and give them +1/+1.

Shimzar orb.png
Denizens of Shim'Zar

Spiral Counter.png
Spiral Counter

Crarity.png
Common

Spell 1 Deal 8 damage to an enemy minion that attacked last turn.

Prophecy orb.png
Unearthed Prophecy

Spiral Technique.png
Spiral Technique

Erarity.png
Epic

Spell 8 Deal 8 damage to anything.

Spirit orb.png
Core

Substitution.png
Substitution

Erarity.png
Epic

Spell 3 Switch positions between a friendly minion and your General.

Immortal Vanguard.png
Immortal Vanguard

Thunderbomb.png
Thunderbomb

Crarity.png
Common

Spell 3 Deal 3 damage to an enemy and 1 damage to all enemies around it.

Immortal Vanguard.png
Immortal Vanguard

Twilight Reiki.png
Twilight Reiki

Lrarity.png
Legendary

Spell 5 Put 3 random Songhai minions into your action bar. They cost 1 less.

Prophecy orb.png
Unearthed Prophecy

Twin Strike.png
Twin Strike

Crarity.png
Common

Spell 3 Deal 2 damage to exactly two random enemy minions. Draw a card at end of turn.

Spirit orb.png
Core

Artifacts

Card Name Rarity Type Cost Ability Set
Bangle of Blinding Strike.png
Bangle of Blinding Strike

Rrarity.png
Rare

Artifact 3 Your General has Celerity.

Ancient bonds orb.png
Ancient Bonds

Bloodrage Mask.png
Bloodrage Mask

Basic

Artifact 2 Whenever you cast a spell, deal 1 damage to the enemy General.

Spirit orb.png
Core

Crescent Spear.png
Crescent Spear

Lrarity.png
Legendary

Artifact 1 Your General gains +1 Attack. Spells you cast that deal damage deal +1 damage.

Shimzar orb.png
Denizens of Shim'Zar

Cyclone Mask.png
Cyclone Mask

Erarity.png
Epic

Artifact 3 Your General gains Ranged.

Spirit orb.png
Core

Horned Mask.png
Horned Mask

Erarity.png
Epic

Artifact 1 Your General gains +1 Attack.
After a friendly minion with Backstab attacks, it gains +1/+1.

Trials of Mythron orb.png
Trials of Mythron

Mask of Shadows.png
Mask of Shadows

Lrarity.png
Legendary

Artifact 2 Your General gains +1 Attack.
Your General gains Backstab (4).

Spirit orb.png
Core

Ornate Hiogi.png
Ornate Hiogi

Rrarity.png
Rare

Artifact 6 Whenever you cast a spell, draw a card.

Immortal Vanguard.png
Immortal Vanguard

Unbounded Energy Amulet.png
Unbounded Energy Amulet

Lrarity.png
Legendary

Artifact 3 Your General gains +1 Attack.
Your General may move an additional space.

Prophecy orb.png
Unearthed Prophecy

Tokens

Card Name Rarity Type Cost Attack Health Ability Set
Blazing Relic.png
Blazing Relic

Token from

Reliquarian

Artifact 0 Your General gains +X Attack and whenever your general attacks or counterattacks, deal x damage to a random enemy where X is the Attack of the sacrificed minion.

Immortal Vanguard.png
Immortal Vanguard

Kiyomori.png
Kiyomori

Token from

Shidai Stormblossom

Spell 1 Your General may move an additional space this turn.

Spirit orb.png
Core

Kotetsu.png
Kotetsu

Token from

Shidai Stormblossom

Spell 1 Give a friendly minion or General Backstab (2) this turn.

Spirit orb.png
Core

MECHAZ0R Progression.png
MECHAZ0R Progression

Token from

Dusk Rigger

Spell 0 Progresses MECHAZ0R build by +20%.

Immortal Vanguard.png
Immortal Vanguard

Murasame.png
Murasame

Token from

Shidai Stormblossom

Spell 1 Draw a card at end of turn.

Spirit orb.png
Core

Panddo.png
Panddo

Token from

Bamboozle, Eternity Painter, Onyx Bear Seal, Pandamonium, Pandatentiary

Minion 1 0 2 Cannot be attacked

Spirit orb.png
Core

Petal Flurry.png
Petal Flurry

Token from

Shidai Stormblossom

Spell 1 Put a Spellsword into your action bar that cannot be replaced.

Spirit orb.png
Core

Tanahashi.png
Tanahashi

Token from

Shidai Stormblossom

Spell 1 Teleport an enemy minion 1 space.

Spirit orb.png
Core

Watchful Sentinel (Songhai Minion).png
Watchful Sentinel (Songhai Minion)

Token from

Mind-Cage Oni, Mizuchi, Hundred-Handed Rakushi

Minion 3 3 3 Sentinel: This transforms into a powerful minion if its hidden condition is met.

Prophecy orb.png
Unearthed Prophecy

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