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SonghaiCrestWallpaper.jpg

As Songhai, you can be very mobile and aggressive. You have lots of combos and synergy between your spells and units. You can use your superior mobility to outmaneuver your opponent’s Minions, preferring to avoid threats rather than facing them head-on. Spells like Mist Walking allow you to get in and out quickly, and put you in prime position to Backstab your opponents. Spells like Mist Dragon Seal allow you to teleport your Minions across the battlefield to make a hasty escape or a sneaky entrance.

Lore Information

The Songhai Empire is the second largest splinter of the original human tribe after the Lyonar Kingdoms. They have heavily adapted to the most lethal expanses of the world of Mythron, in the closed and remote jungles where hyper-predators and deadly blossoms lie. For more information, see Lore.

Strengths

  • You have various options to deal damage, with both direct spell damage and damage-focused buffs.
  • High combo synergy allows you to deal heavy burst damage in one turn.
  • You can easily break your opponent's artifacts by using Bloodrage Mask and Four Winds Magi.
  • Can fight up close or at range using your Minions and spells.
  • You have the most diverse positioning options, using teleportation to your advantage.

Weaknesses

  • Your Minions are very frail.
  • You have low defensive options outside of retreating.
  • It's difficult for you to remove big threats.
  • You can draw ‘bad hands’ - hands without spells, creatures, or specific combo pieces.
  • If playing aggressively, you can run out of cards quickly; slower Songhai decks can have a higher chance of drawing poorly early game.

Trivia

For a more in-depth look, check out Guides and Decks created by the community!

Generals





Card Name Rarity Type Attack Health Ability Set


Kaleos Xaan.png
Kaleos Xaan



Basic

General 2 25 Bloodbound Spell: Teleport a friendly minion up to 2 spaces.


Spirit orb.png
Core


Reva Eventide.png
Reva Eventide



Basic

General 2 25 Bloodbound Spell: Summon a Heartseeker nearby your General.


Spirit orb.png
Core


Shidai Stormblossom.png
Shidai Stormblossom



Basic

General 2 25 Bloodbound Spell: Put a Spellsword into your action bar that cannot be replaced.


Spirit orb.png
Core


Minions





Card Name Rarity Race Cost Attack Health Ability Set


Ace.png
Ace



Crarity.png
Common

Battle Pet 1 1 2 Ranged


Shimzar orb.png
Denizens of Shim'Zar


Bakezori.png
Bakezori



Erarity.png
Epic

Minion 4 2 6 Whenever this minion is moved for any reason, draw a card.


Trials of Mythron orb.png
Trials of Mythron


Battle Panddo.png
Battle Panddo



Erarity.png
Epic

Minion 3 2 4 Whenever this minion takes damage, deal 1 damage to all enemies.


Shimzar orb.png
Denizens of Shim'Zar


Calligrapher.png
Calligrapher



Lrarity.png
Legendary

Arcanyst 7 3 7 Rush
Whenever this minion attacks, put three Songhai spells into your action bar.


Ancient bonds orb.png
Ancient Bonds


Celestial Phantom.png
Celestial Phantom



Rrarity.png
Rare

Minion 3 1 5 Destroy any minion damaged by this minion.


Spirit orb.png
Core


Chakri Avatar.png
Chakri Avatar



Basic

Arcanyst 2 1 2 Whenever you cast a spell, this minion gains +1/+1


Spirit orb.png
Core


Coalfist.png
Coalfist



Crarity.png
Common

Minion 4 5 4 Intensify: Give a random nearby friendly minion +2 Attack this turn.


Trials of Mythron orb.png
Trials of Mythron


Dusk Rigger.png
Dusk Rigger



Rrarity.png
Rare

Mech 3 3 3 Backstab: (2).
Whenever this backstabs, put a MECHAZ0R Progression into your action bar.


Immortal Vanguard.png
Immortal Vanguard


Eternity Painter.png
Eternity Painter



Lrarity.png
Legendary

Minion 6 3 4 At the end of your turn, transform all nearby enemy minions into 0/2 Panddos that cannot be attacked.


Prophecy orb.png
Unearthed Prophecy


Flamewreath.png
Flamewreath



Crarity.png
Common

Minion 4 2 4 Whenever this minion is moved for any reason, it deals 2 damage to all enemies around it.


Prophecy orb.png
Unearthed Prophecy


Four Winds Magi.png
Four Winds Magi



Rrarity.png
Rare

Arcanyst 4 4 4 Whenever you cast a spell, deal 1 damage to enemy General and restore 1 Health to your General


Spirit orb.png
Core


Geomancer.png
Geomancer



Rrarity.png
Rare

Minion 5 5 4 Opening Gambit: Your Bloodbound Spell is Phoenix Fire.


Ancient bonds orb.png
Ancient Bonds


Gore Horn.png
Gore Horn



Rrarity.png
Rare

Minion 3 3 3 Backstab: (2)
After this minion attacks, it gains +1/+1.


Spirit orb.png
Core


Grandmaster Zendo.png
Grandmaster Zendo



Lrarity.png
Legendary

Minion 6 3 6 The enemy General moves and attacks automatically.


Spirit orb.png
Core


Hamon Bladeseeker.png
Hamon Bladeseeker



Erarity.png
Epic

Minion 5 8 8 At the start of your turn, deal 2 damage to your General.


Spirit orb.png
Core


Heartseeker.png
Heartseeker



Crarity.png
Common

Minion 1 1 1 Ranged


Spirit orb.png
Core


Hideatsu the Ebon Ox.png
Hideatsu the Ebon Ox



Mrarity.png
Mythron

Minion 0 5 5 Trial: Summon 7 minions from your action bar with different costs.
Destiny: Summon friendly minions to deal their cost as damage to an enemy.


Trials of Mythron orb.png
Trials of Mythron


Hundred-Handed Rakushi.png
Hundred-Handed Rakushi



Crarity.png
Common

Minion 3 3 4 Sentinel: Minion summoned.
Deal 2 damage to the minion that transformed this.


Prophecy orb.png
Unearthed Prophecy


Jade Monk.png
Jade Monk



Crarity.png
Common

Minion 3 4 3 Whenever this minion takes damage, deal 1 damage to a random enemy minion.


Spirit orb.png
Core


Kaido Assassin.png
Kaido Assassin



Basic

Minion 2 2 3 Backstab: (1).


Spirit orb.png
Core


Kaido Expert.png
Kaido Expert



Rrarity.png
Rare

Minion 3 2 2 Backstab: (1).
Whenever this minion backstabs, summon a minion with Backstab that costs 2 or less from your deck nearby.


Trials of Mythron orb.png
Trials of Mythron


Katara.png
Katara



Crarity.png
Common

Minion 1 1 3 Backstab: (1).


Shimzar orb.png
Denizens of Shim'Zar


Keshrai Fanblade.png
Keshrai Fanblade



Crarity.png
Common

Minion 4 5 3 Opening Gambit: Next turn, opponent's spells cost 2 more to cast


Spirit orb.png
Core


Ki Beholder.png
Ki Beholder



Rrarity.png
Rare

Minion 3 3 2 Ranged
Opening Gambit: An enemy minion cannot move next turn.


Shimzar orb.png
Denizens of Shim'Zar


Kindling.png
Kindling



Erarity.png
Epic

Arcanyst 4 3 5 Whenever you cast a spell, your Arcanyst minions gain +1 Attack.


Ancient bonds orb.png
Ancient Bonds


Lantern Fox.png
Lantern Fox



Erarity.png
Epic

Minion 3 2 3 Whenever this minion takes damage, put a Phoenix Fire into your action bar.


Spirit orb.png
Core


Manakite Drifter.png
Manakite Drifter



Crarity.png
Common

Minion 4 5 5 Build: (2).
When this minion is built, gain +2 mana this turn.


Immortal Vanguard.png
Immortal Vanguard


Massacre Artist.png
Massacre Artist



Lrarity.png
Legendary

Minion 4 2 5 Backstab: (2).
After this minion attacks and backstabs, all attacks are backstabs this turn.


Trials of Mythron orb.png
Trials of Mythron


Mind-Cage Oni.png
Mind-Cage Oni



Rrarity.png
Rare

Minion 3 3 2 Sentinel: Spell cast.
Whenever your opponent casts a spell, put a copy of that spell into your action bar.


Prophecy orb.png
Unearthed Prophecy


Mizuchi.png
Mizuchi



Rrarity.png
Rare

Minion 3 2 5 Sentinel: General attacks.
Flying
Backstab: (2).


Prophecy orb.png
Unearthed Prophecy


Onyx Jaguar.png
Onyx Jaguar



Erarity.png
Epic

Minion 5 3 3 Whenever a friendly unit is moved for any reason, it gains +1/+1.


Shimzar orb.png
Denizens of Shim'Zar


Orizuru.png
Orizuru



Crarity.png
Common

Minion 3 3 4 Flying


Trials of Mythron orb.png
Trials of Mythron


Penumbraxx.png
Penumbraxx



Lrarity.png
Legendary

Minion 3 4 1 Build: (2).
Backstab: (2).
Whenever this backstabs, transform it into a building with Build (1).


Immortal Vanguard.png
Immortal Vanguard


Scarlet Viper.png
Scarlet Viper



Crarity.png
Common

Minion 5 2 5 Flying
Backstab: (4).


Spirit orb.png
Core


Scroll Bandit.png
Scroll Bandit



Erarity.png
Epic

Arcanyst 2 1 3 Backstab: (1).
Whenever this backstabs, steal a spell from your opponent's deck.


Prophecy orb.png
Unearthed Prophecy


Second-sword Sarugi.png
Second-sword Sarugi



Lrarity.png
Legendary

Minion 7 4 7 Your spells cost 2 less.


Immortal Vanguard.png
Immortal Vanguard


Sparrowhawk.png
Sparrowhawk



Crarity.png
Common

Arcanyst 3 3 3 Bond: Put a Mist Dragon Seal into your action bar.


Ancient bonds orb.png
Ancient Bonds


Storm Kage.png
Storm Kage



Lrarity.png
Legendary

Minion 7 5 10 Whenever one of your spells deals damage, put a Kage Lightning in your action bar.


Spirit orb.png
Core


Storm Sister Alkyone.png
Storm Sister Alkyone



Lrarity.png
Legendary

Minion 4 3 5 Spells you cast that deal damage deal +1 damage.


Spirit orb.png
Core


Suzumebachi.png
Suzumebachi



Crarity.png
Common

Minion 2 1 4 Whenever you cast a spell, this minion gains +1 Attack until your next turn.


Immortal Vanguard.png
Immortal Vanguard


Tusk Boar.png
Tusk Boar



Lrarity.png
Legendary

Minion 2 2 3 Rush
Return this minion to your action bar at the beginning of your turn.


Spirit orb.png
Core


Twilight Fox.png
Twilight Fox



Lrarity.png
Legendary

Minion 3 3 4 Blood Surge: Teleport a random enemy to the space behind your General.


Ancient bonds orb.png
Ancient Bonds


Whiplash.png
Whiplash



Crarity.png
Common

Minion 3 4 3 Blood Surge: Deal 2 damage to the enemy General.


Ancient bonds orb.png
Ancient Bonds


Widowmaker.png
Widowmaker



Basic

Minion 3 2 3 Ranged


Spirit orb.png
Core


Wildfire Tenketsu.png
Wildfire Tenketsu



Erarity.png
Epic

Minion 4 3 5 Blood Surge: Put an Eight Gates into your action bar.


Immortal Vanguard.png
Immortal Vanguard


Xenkai Cannoneer.png
Xenkai Cannoneer



Lrarity.png
Legendary

Minion 5 4 4 Ranged
Whenever you summon a minion with Ranged, that minion gains Rush.


Trials of Mythron orb.png
Trials of Mythron


Xho.png
Xho



Rrarity.png
Rare

Battle Pet 2 2 3 Dying Wish: Put a random Songhai spell into your action bar. It costs 1 less.


Shimzar orb.png
Denizens of Shim'Zar


Spells





Card Name Rarity Type Cost Ability Set


Ancestral Divination.png
Ancestral Divination



Crarity.png
Common

Spell 4 Draw a card for each friendly minion.


Spirit orb.png
Core


Artifact Defiler.png
Artifact Defiler



Crarity.png
Common

Spell 2 Destroy all artifacts on the enemy General.


Spirit orb.png
Core


Assassination Protocol.png
Assassination Protocol



Crarity.png
Common

Spell 1 Reactivate an exhausted friendly minion. It cannot damage or attack Generals this turn.


Immortal Vanguard.png
Immortal Vanguard


Bamboozle.png
Bamboozle



Erarity.png
Epic

Spell 3 Transform a nearby enemy minion into a 0/2 Panddo. If it is already a Panddo, instead destroy it and draw to fill your action bar.


Immortal Vanguard.png
Immortal Vanguard


Bombard.png
Bombard



Rrarity.png
Rare

Spell 5 Reactivate your minions with Ranged.


Prophecy orb.png
Unearthed Prophecy


Cobra Strike.png
Cobra Strike



Erarity.png
Epic

Spell 4 Deal 3 damage to an enemy minion AND the enemy General.


Ancient bonds orb.png
Ancient Bonds


Crimson Coil.png
Crimson Coil



Crarity.png
Common

Spell 2 Deal 2 damage to a minion. Activate your Battle Pets.


Shimzar orb.png
Denizens of Shim'Zar


Deathstrike Seal.png
Deathstrike Seal



Rrarity.png
Rare

Spell 2 Give a friendly minion, "Destroy any minion damaged by this minion."


Spirit orb.png
Core


Eight Gates.png
Eight Gates



Lrarity.png
Legendary

Spell 2 Spells you cast this turn that deal damage deal +2 damage.


Spirit orb.png
Core


Ethereal Blades.png
Ethereal Blades



Crarity.png
Common

Spell 2 Give a friendly minion AND your General +2 Attack this turn.


Ancient bonds orb.png
Ancient Bonds


Firestorm Mantra.png
Firestorm Mantra



Erarity.png
Epic

Spell 6 Steal Health from the enemy General equal to twice the number of spells cast this turn.


Prophecy orb.png
Unearthed Prophecy


Flicker.png
Flicker



Erarity.png
Epic

Spell 3 Teleport your General to a space behind an enemy.


Prophecy orb.png
Unearthed Prophecy


Ghost Lightning.png
Ghost Lightning



Basic

Spell 1 Deal 1 damage to all enemy minions.


Spirit orb.png
Core


Gotatsu.png
Gotatsu



Crarity.png
Common

Spell 1 Deal 1 damage to a minion. Draw a card at end of turn.


Prophecy orb.png
Unearthed Prophecy


Heaven's Eclipse.png
Heaven's Eclipse



Lrarity.png
Legendary

Spell 5 Draw 3 spell cards from your deck.


Spirit orb.png
Core


Inner Focus.png
Inner Focus



Basic

Spell 1 Reactivate an exhausted friendly minion with 3 or less Attack.


Spirit orb.png
Core


Joseki.png
Joseki



Crarity.png
Common

Spell 1 Each player steals a random card from their opponent's deck.


Ancient bonds orb.png
Ancient Bonds


Kensho Vortex.png
Kensho Vortex



Lrarity.png
Legendary

Spell 11 Costs 1 less for each spell you cast this game. Whenever you cast a spell this turn, summon a minion that costs up to 2 more nearby your General.


Trials of Mythron orb.png
Trials of Mythron


Killing Edge.png
Killing Edge



Basic

Spell 3 Give a friendly minion +4/+2. If that minion has Backstab, draw a card at end of turn.


Spirit orb.png
Core


Knucklestorm.png
Knucklestorm



Crarity.png
Common

Spell 1 Intensify: Deal 1 damage to an enemy.


Trials of Mythron orb.png
Trials of Mythron


Koan of Horns.png
Koan of Horns



Lrarity.png
Legendary

Spell 8 Transform all minions in your action bar and deck into 0-cost Gore Horns. Draw 3 cards.


Shimzar orb.png
Denizens of Shim'Zar


Mana Vortex.png
Mana Vortex



Rrarity.png
Rare

Spell 0 The next spell you cast this turn costs 1 less.


Spirit orb.png
Core


Mass Flight.png
Mass Flight



Rrarity.png
Rare

Spell 2 Give all friendly minions Flying this turn.


Immortal Vanguard.png
Immortal Vanguard


Meditate.png
Meditate



Rrarity.png
Rare

Spell 0 Shuffle five copies of the spell you cast most recently into your deck (excluding Meditate).


Trials of Mythron orb.png
Trials of Mythron


Mirror Meld.png
Mirror Meld



Rrarity.png
Rare

Spell 2 Summon a copy of a friendly minion that costs 2 or less nearby.


Shimzar orb.png
Denizens of Shim'Zar


Mist Dragon Seal.png
Mist Dragon Seal



Crarity.png
Common

Spell 1 Give a friendly minion +1/+1 and teleport it anywhere.


Spirit orb.png
Core


Mist Walking.png
Mist Walking



Rrarity.png
Rare

Spell 1 Teleport your General up to 2 spaces.


Spirit orb.png
Core


Obscuring Blow.png
Obscuring Blow



Rrarity.png
Rare

Spell 1 Give a friendly minion or General Backstab (2).


Ancient bonds orb.png
Ancient Bonds


Onyx Bear Seal.png
Onyx Bear Seal



Erarity.png
Epic

Spell 3 Transform an enemy minion into a 0/2 Panddo that cannot be attacked.


Spirit orb.png
Core


Pandamonium.png
Pandamonium



Erarity.png
Epic

Spell 4 Transform ALL minions into 0/2 Panddo that cannot be attacked until end of turn.


Shimzar orb.png
Denizens of Shim'Zar


Pandatentiary.png
Pandatentiary



Erarity.png
Epic

Spell 3 Surround the enemy General with friendly Panddo that disappear at the start of your next turn.


Trials of Mythron orb.png
Trials of Mythron


Phoenix Barrage.png
Phoenix Barrage



Crarity.png
Common

Spell 5 Deal 3 damage to anything.
Put a Phoenix Fire into your action bar.


Trials of Mythron orb.png
Trials of Mythron


Phoenix Fire.png
Phoenix Fire



Basic

Spell 2 Deal 3 damage to anything.


Spirit orb.png
Core


Saberspine Seal.png
Saberspine Seal



Basic

Spell 2 Give a minion or General +3 Attack this turn.


Spirit orb.png
Core


Second Self.png
Second Self



Rrarity.png
Rare

Spell 2 Put an EXACT copy of a friendly minion into your action bar.


Trials of Mythron orb.png
Trials of Mythron


Seeker Squad.png
Seeker Squad



Lrarity.png
Legendary

Spell 5 Summon a Heartseeker in each nearby space diagonal from your General.


Immortal Vanguard.png
Immortal Vanguard


Shadow Waltz.png
Shadow Waltz



Crarity.png
Common

Spell 1 Lower the cost of all minions with Backstab in your action bar by 1 and give them +1/+1.


Shimzar orb.png
Denizens of Shim'Zar


Spiral Counter.png
Spiral Counter



Crarity.png
Common

Spell 1 Deal 8 damage to an enemy minion that attacked last turn.


Prophecy orb.png
Unearthed Prophecy


Spiral Technique.png
Spiral Technique



Erarity.png
Epic

Spell 8 Deal 8 damage to anything.


Spirit orb.png
Core


Substitution.png
Substitution



Erarity.png
Epic

Spell 3 Switch positions between a friendly minion and your General.


Immortal Vanguard.png
Immortal Vanguard


Thunderbomb.png
Thunderbomb



Crarity.png
Common

Spell 3 Deal 3 damage to an enemy and 1 damage to all enemies around it.


Immortal Vanguard.png
Immortal Vanguard


Twilight Reiki.png
Twilight Reiki



Lrarity.png
Legendary

Spell 5 Put 3 random Songhai minions into your action bar. They cost 1 less.


Prophecy orb.png
Unearthed Prophecy


Twin Strike.png
Twin Strike



Crarity.png
Common

Spell 3 Deal 2 damage to exactly two random enemy minions. Draw a card at end of turn.


Spirit orb.png
Core


Artifacts





Card Name Rarity Type Cost Ability Set


Bangle of Blinding Strike.png
Bangle of Blinding Strike



Rrarity.png
Rare

Artifact 3 Your General has Celerity.


Ancient bonds orb.png
Ancient Bonds


Bloodrage Mask.png
Bloodrage Mask



Basic

Artifact 2 Whenever you cast a spell, deal 1 damage to the enemy General.


Spirit orb.png
Core


Crescent Spear.png
Crescent Spear



Lrarity.png
Legendary

Artifact 1 Your General gains +1 Attack. Spells you cast that deal damage deal +1 damage.


Shimzar orb.png
Denizens of Shim'Zar


Cyclone Mask.png
Cyclone Mask



Erarity.png
Epic

Artifact 3 Your General gains Ranged.


Spirit orb.png
Core


Horned Mask.png
Horned Mask



Erarity.png
Epic

Artifact 1 Your General gains +1 Attack.
After a friendly minion with Backstab attacks, it gains +1/+1.


Trials of Mythron orb.png
Trials of Mythron


Mask of Shadows.png
Mask of Shadows



Lrarity.png
Legendary

Artifact 2 Your General gains +1 Attack.
Your General gains Backstab (4).


Spirit orb.png
Core


Ornate Hiogi.png
Ornate Hiogi



Rrarity.png
Rare

Artifact 6 Whenever you cast a spell, draw a card.


Immortal Vanguard.png
Immortal Vanguard


Unbounded Energy Amulet.png
Unbounded Energy Amulet



Lrarity.png
Legendary

Artifact 3 Your General gains +1 Attack.
Your General may move an additional space.


Prophecy orb.png
Unearthed Prophecy


Tokens





Card Name Rarity Type Cost Attack Health Ability Set


Blazing Relic.png
Blazing Relic



Token from

Reliquarian

Artifact 0 Your General gains +X Attack and whenever your general attacks or counterattacks, deal x damage to a random enemy where X is the Attack of the sacrificed minion.


Immortal Vanguard.png
Immortal Vanguard


Kiyomori.png
Kiyomori



Token from

Shidai Stormblossom

Spell 1 Your General may move an additional space this turn.


Spirit orb.png
Core


Kotetsu.png
Kotetsu



Token from

Shidai Stormblossom

Spell 1 Give a friendly minion or General Backstab (2) this turn.


Spirit orb.png
Core


MECHAZ0R Progression.png
MECHAZ0R Progression



Token from

Dusk Rigger

Spell 0 Progresses MECHAZ0R build by +20%.


Immortal Vanguard.png
Immortal Vanguard


Murasame.png
Murasame



Token from

Shidai Stormblossom

Spell 1 Draw a card at end of turn.


Spirit orb.png
Core


Panddo.png
Panddo



Token from

Bamboozle, Eternity Painter, Onyx Bear Seal, Pandamonium, Pandatentiary

Minion 1 0 2 Cannot be attacked


Spirit orb.png
Core


Petal Flurry.png
Petal Flurry



Token from

Shidai Stormblossom

Spell 1 Put a Spellsword into your action bar that cannot be replaced.


Spirit orb.png
Core


Tanahashi.png
Tanahashi



Token from

Shidai Stormblossom

Spell 1 Teleport an enemy minion 1 space.


Spirit orb.png
Core


Watchful Sentinel (Songhai Minion).png
Watchful Sentinel (Songhai Minion)



Token from

Mind-Cage Oni, Mizuchi, Hundred-Handed Rakushi

Minion 3 3 3 Sentinel: This transforms into a powerful minion if its hidden condition is met.


Prophecy orb.png
Unearthed Prophecy

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