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As Songhai, you can be very mobile and aggressive. You have lots of combos and synergy between your spells and units. You can use your superior mobility to outmaneuver your opponent’s Minions, preferring to avoid threats rather than facing them head-on. Spells like Mist Walking allow you to get in and out quickly, and put you in prime position to Backstab your opponents. Spells like Mist Dragon Seal allow you to teleport your Minions across the battlefield to make a hasty escape or a sneaky entrance.

Strengths

  • You have various options to deal damage, with both direct spell damage and damage-focused buffs.
  • High combo synergy allows you to deal heavy burst damage in one turn.
  • You can easily break your opponent's artifacts by using Bloodrage Mask and Four Winds Magi.
  • Can fight up close or at range using your Minions and spells.
  • You have the most diverse positioning options, using teleportation to your advantage.

Weaknesses

  • Your Minions are very frail.
  • You have low defensive options outside of retreating.
  • It's difficult for you to remove big threats.
  • You can draw ‘bad hands’ - hands without spells, creatures, or specific combo pieces.
  • If playing aggressively, you can run out of cards quickly; slower Songhai decks can have a higher chance of drawing poorly early game.
For a more in-depth look, check out Guides and Decks created by the community!

Generals

Image Name Type Attack Health Bloodborn Spell
Kaleos Xaan Kaleos Xaan General 2 25 Blink active
Blink: Teleport a friendly minion up to 2 spaces
Reva Eventide Reva Eventide Alternate General 2 25 Arcane Heart active
Arcane Heart: Summon a Heartseeker nearby your General
Shidai Stormblossom Shidai Stormblossom Alternate General 2 25 File:Petal Flurry active.gif
Petal Flurry: Put a Spellsword into your action bar that cannot be replaced.

Minions

Image Name Rarity Type Cost Attack Health Ability Set
Heartseeker Heartseeker Crarity
Common
Minion 1 1 1 Ranged Core
Core
Ace Ace
Crarity
Common
Battle Pet 1 1 2 Ranged Shimzar orb
Shim'zar
Katara Katara Crarity
Common
Minion 1 1 3 Backstab:(3) Shimzar orb
Shim'zar
Chakri Avatar Chakri Avatar Basic Arcanyst 2 1 2 When you cast a Spell, this minion gains +1/+1 Core
Core
Kaido Assassin Kaido Assassin Basic Minion 2 2 3 Backstab:(1) Core
Core
Scroll Bandit Scroll Bandit Erarity
Epic
Minion 2 1 3 Backstab: (3).
Whenever this backstabs, steal a spell from your opponent's deck.
Prophecy orb
Unearthed Prophecy
Tusk Boar Tusk Boar Lrarity
Legendary
Minion 2 2 3 Rush
Return this minion to your action bar at the beginning of your turn
Core
Core
Xho Xho Rrarity
Rare
Battle Pet 2 2 3 Dying Wish: Put a random Songhai spell into your action bar. It costs 1 less. Shimzar orb
Shim'zar
Battle Panddo Battle Panddo Erarity
Epic
Minion 3 2 4 Whenever this minion takes damage, deal 1 damage to all enemies. Shimzar orb
Shim'zar
Celestial Phantom Celestial Phantom Rrarity
Rare
Minion 3 1 5 Whenever this damages an enemy, destroy that minion. Core
Core
Gore Horn Gore Horn Rrarity
Rare
Minion 3 3 3 Backstab:(2),
After this minion attacks, it gains +1/+1.
Core
Core
Hundred-Handed Rakushi Hundred-Handed Rakushi Crarity
Common
Minion 3 3 4 Sentinel: Minion summoned. Deal 2 damage to the minion that transformed this. Prophecy orb
Unearthed Prophecy
Jade Monk Jade Monk Crarity
Common
Minion 3 4 3 Whenever this minion takes damage, deal 1 damage
to a random enemy minion.
Core
Core
Ki Beholder Ki Beholder Rrarity
Rare
Minion 3 3 2 Ranged

Opening Gambit: An enemy minion cannot move next turn.

Shimzar orb
Shim'zar
Lantern Fox Lantern Fox Erarity
Epic
Minion 3 2 3 Whenever this minion takes damage, put a
Phoenix Fire in your action bar.
Core
Core
Mind-Cage Oni Mind-Cage Oni Rrarity
Rare
Minion 3 4 3 Sentinel: Spell cast. Whenever your opponent casts a spell, put a copy of that spell into your action bar. Prophecy orb
Unearthed Prophecy
Mizuchi Mizuchi Rrarity
Rare
Minion 3 2 5 Sentinel: General attacks.
Flying

Backstab: (2).

Prophecy orb
Unearthed Prophecy
Sparrowhawk Sparrowhawk Collection card rarity common@2x

Common

Arcanyst 3 3 2 Bond: Put a Mist Dragon Seal into your action bar. Ancient bonds orb
Ancient Bonds
Twilight Fox Twilight Fox Collection card rarity legendary@2x

Legendary

Minion 3 3 3 Blood Surge: Teleport a random enemy to the space behind your General. Bloodborn orb
Bloodborn
Whiplash Whiplash Collection card rarity common@2x

Common

Minion 3 4 3 Blood Surge: Deal 2 damage to the enemy General. Bloodborn orb
Bloodborn
Widowmaker Widowmaker Basic Minion 3 2 3 Ranged Core
Core
Flamewreath Flamewreath Crarity

Common

Minion 4 2 4 Whenever this minion is moved for any reason, it deals 2 damage to all enemies around it. Prophecy orb
Unearthed Prophecy
Four Winds Magi Four Winds Magi Rrarity
Rare
Arcanyst 4 4 4 Whenever you cast a spell, deal 1 damage to enemy
General and restore 1 Health to your General
Core
Core
Keshrai Fanblade Keshrai Fanblade Crarity
Common
Minion 4 5 3 Opening Gambit: Next turn, opponent's spells
cost 2 more to cast.
Core
Core
Kindling Kindling Erarity

Epic

Arcanyst 4 3 5 Whenever you cast a spell your Arcanyst minions gain +1 attack. Ancient bonds orb
Ancient Bonds
Storm Sister Alkyone Storm Sister Alkyone Lrarity
Legendary
Minion 4 3 5 Spells you cast that deal damage

deal +1 damage.

Achievement Card
Geomancer Geomancer Collection card rarity rare@2x

Rare

Minion 5 5 4 Opening Gambit: Your Bloodborn Spell is Phoenix Fire. Bloodborn orb
Bloodborn
Hamon Bladeseeker Hamon Bladeseeker Erarity
Epic
Minion 5 8 8 At the start of your turn, deal 2 damage to your General. Core
Core
Onyx Jaguar Onyx Jaguar Erarity

Epic

Minion 5 3 3 Whenever a friendly minions is moved for any reason, give it +1/+1. Shimzar orb
Shim'zar
Scarlet Viper Scarlet Viper Erarity
Common
Minion 5 2 5 Flying, Backstab:(4) Core
Core
Eternity Painter Eternity Painter Lrarity

Legendary

Minion 6 3 4 At the end of your turn, transform all nearby enemy minions into 0/2 Panddos that cannot be attacked. Prophecy orb
Unearthed Prophecy
Grandmaster Zendo Grandmaster Zendo Lrarity

Legendary

Minion 6 4 6 The enemy General moves and attacks as if they are a Battle Pet. Shimzar orb
Shim'zar
Calligrapher Calligrapher Collection card rarity legendary@2x

Legendary

Arcanyst 7 3 7 Rush

Whenever this minion attacks, put three Songhai spells into your action bar at end of turn.

Ancient bonds orb
Ancient Bonds
Storm Kage Storm Kage Lrarity
Legendary
Minion 7 5 10 Whenever one of your spells
deals damage, put a
Kage Lightning in your action bar.
Core
Core

Spells

Image Name Rarity Type Cost Effect Set
Juxtaposition Juxtaposition Erarity
Epic
Spell 0 Switch positions between ANY two minions Core
Core
Mana Vortex Mana Vortex Rrarity
Rare
Spell 0 The next spell you cast this turn costs 1 less. Core
Core
Ghost Lightning Ghost Lightning Basic Spell 1 Deal 1 damage to all enemy minions. Core
Core
Gotatsu Gotatsu Crarity
Common
Spell 1 Deal 1 damage to a minion. Draw a card at end of turn. Prophecy orb
Unearthed Prophecy
Inner Focus Inner Focus Basic Spell 1 Reactivate an exhausted friendly minion with
3 or less Attack
Core
Core
Joseki Joseki Collection card rarity common@2x

Common

Spell 1 Each player steals a random card from their opponent's deck. Ancient bonds orb
Ancient Bonds
Mist Dragon Seal Mist Dragon Seal Basic Spell 1 Give a friendly minion +1/+1 and teleport it to any space on the battlefield. Core
Core
Mist Walking Mist Walking Rrarity
Rare
Spell 1 Teleport your General up to 2 spaces Core
Core
Obscuring Blow Obscuring Blow Collection card rarity rare@2x

Rare

Spell 1 Give a friendly minion or General Backstab (2) Bloodborn orb
Bloodborn
Spiral Counter Spiral Counter Collection card rarity common@2x

Common

Spell 1 Deal 8 damage to an enemy minion that attacked last turn. Prophecy orb
Unearthed Prophecy
Shadow Waltz Shadow Waltz Crarity
Common
Spell 1 Lower the cost of all minions with Backstab in your action bar by 1 and give them +1/+1. Shimzar orb
Shim'zar
Artifact Defiler Artifact Defiler Crarity
Common
Spell 2 Destroy all artifacts on the enemy General Core
Core
Crimson Coil Crimson Coil Crarity
Common
Spell 2 Deal 2 damage to a minion. Activate your Battle Pets. Shimzar orb
Shim'zar
Deathstrike Seal Deathstrike Seal Rrarity
Rare
Spell 2 Give a friendly minion, "Whenever this damages
an enemy minion, destroy that minion"
Core
Core
Eight Gates Eight Gates Lrarity
Legendary
Spell 2 Spells you cast this turn that deal
damage deal +2 damage
Core
Core
Ethereal Blades Ethereal Blades Collection card rarity common@2x

Common

Spell 2 Give a friendly minion AND your general +2 attack this turn. Bloodborn orb
Bloodborn
Mirror Meld Mirror Meld Rrarity
Rare
Spell 2 Summon a copy of a friendly minion that costs 2 or less nearby. Shimzar orb
Shim'zar
Phoenix Fire Phoenix Fire Basic Spell 2 Deal 3 damage to a minion or General. Core
Core
Saberspine Seal Saberspine Seal Basic Spell 2 Give a minion or General +3 Attack this turn. Core
Core
Flicker Flicker Erarity
Epic
Spell 3 Teleport your General to a space behind an enemy. Prophecy orb
Unearthed Prophecy
Killing Edge Killing Edge Basic Spell 3 Give a friendly minon +4/+2. If that minion has Backstab,
draw a card at end of turn
Core
Core
Onyx Bear Seal Onyx Bear Seal Erarity
Epic
Spell 3 Transform an enemy minion into a 0/2 Panddo that
cannot be attacked
Core
Core
Twin Strike Twin Strike Crarity
Common
Spell 3 Deal 2 damage to exactly two random enemy minions.
Draw a card at end of turn
Core
Core
Ancestral Divination Ancestral Divination Crarity
Common
Spell 4 Whenever you summon a minion from your action bar
this turn, draw a card
Core
Core
Cobra Strike Cobra Strike Collection card rarity epic@2x

Epic

Spell 4 Deal 3 damage to an enemy minion AND the enemy General. Bloodborn orb
Bloodborn
Pandamonium Pandamonium Erarity
Epic
Spell 4 Transform ALL minions into 0/2 Panddo that cannot be attacked until end of turn. Shimzar orb
Shim'zar
Heaven's Eclipse Heaven's Eclipse Lrarity
Legendary
Spell 5 Draw 3 spell cards from your deck Core
Core
Twilight Reiki Twilight Reiki Lrarity
Legendary
Spell 5 Put 3 random Songhai minions into your action bar. They cost 1 less. Prophecy orb
Unearthed Prophecy
Bombard Bombard Rrarity
Rare
Spell 6 Reactivate your minions with Ranged. Prophecy orb
Unearthed Prophecy
Firestorm Mantra Firestorm Mantra Erarity
Epic
Spell 6 Steal Health from the enemy General equal to twice the number of spells cast this turn. Prophecy orb
Unearthed Prophecy
Koan of Horns Koan of Horns Lrarity
Legendary
Spell 8 Transform all minions in your action bar and deck into 0-cost Gore Horns. Draw 3 cards. Shimzar orb
Shim'zar
Spiral Technique Spiral Technique Erarity
Epic
Spell 8 Deal 8 damage to a minion or General Core
Core

Artifacts

Image Name Rarity Type Cost Effect Set
Crescent Spear Crescent Spear Legendary Artifact 1 Your General gains +1 Attack. Spells you cast that deal damage deal +1 damage. Shimzar orb
Shim'zar
Bloodrage Mask Bloodrage Mask Basic Artifact 2 Whenever you cast a spell, deal 1 damage
to the enemy General
Core
Core
Mask of Shadows Mask of Shadows Lrarity
Legendary
Artifact 2 Your General gains Backstab (4) Core
Core
Bangle of Blinding Strike Bangle of Blinding Strike Collection card rarity rare@2x

Rare

Artifact 3 Your General has Celerity Ancient bonds orb
Ancient Bonds
Cyclone Mask Cyclone Mask Erarity
Epic
Artifact 3 Your General gains Ranged Core
Core
Unbounded Energy Amulet Unbounded Energy Amulet Lrarity
Legendary
Artifact 3 Your General gains +1 Attack.
Your General may move an additional space.
Prophecy orb
Unearthed Prophecy

Tokens

Image Name Type Cost Attack Health Summoned from Ability Set
Panddo Panddo Minion 1 0 2 Onyx Bear Seal
Pandamonium
Eternity Painter
Cannot be attacked. Core
Core
Kage Lightning Kage Lightning Spell 2 Storm Kage Deal 5 damage to an enemy minion. Core
Core
Watchful Sentinel (Songhai) Watchful Sentinel (Songhai) Minion 3 3 3 Hundred-Handed Rakushi
Mind-Cage Oni
Mizuchi
Sentinel: This transforms into a powerful minion if its hidden condition is met. Prophecy orb
Unearthed Prophecy
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