As Songhai, you can be very mobile and aggressive. You have lots of combos and synergy between your spells and units. You can use your superior mobility to outmaneuver your opponent’s Minions, preferring to avoid threats rather than facing them head-on. Spells like Mist Walking allow you to get in and out quickly, and put you in prime position to Backstab your opponents. Spells like Mist Dragon Seal allow you to teleport your Minions across the battlefield to make a hasty escape or a sneaky entrance.
Strengths
- You have various options to deal damage, with both direct spell damage and damage-focused buffs.
- High combo synergy allows you to deal heavy burst damage in one turn.
- You can easily break your opponent's artifacts by using Bloodrage Mask and Four Winds Magi.
- Can fight up close or at range using your Minions and spells.
- You have the most diverse positioning options, using teleportation to your advantage.
Weaknesses
- Your Minions are very frail.
- You have low defensive options outside of retreating.
- It's difficult for you to remove big threats.
- You can draw ‘bad hands’ - hands without spells, creatures, or specific combo pieces.
- If playing aggressively, you can run out of cards quickly; slower Songhai decks can have a higher chance of drawing poorly early game.
For a more in-depth look, check out Guides and Decks created by the community! |
Generals
Image | Name | Type | Attack | Health | Bloodborn Spell |
---|---|---|---|---|---|
Kaleos Xaan | General | 2 | 25 | Blink: Teleport a friendly minion up to 2 spaces | |
Reva Eventide | Alternate General | 2 | 25 | Arcane Heart: Summon a Heartseeker nearby your General | |
Shidai Stormblossom | Alternate General | 2 | 25 | File:Petal Flurry active.gif Petal Flurry: Put a Spellsword into your action bar that cannot be replaced. |
Minions
Image | Name | Rarity | Type | Cost | Attack | Health | Ability | Set |
---|---|---|---|---|---|---|---|---|
Hideatsu the Ebon Ox | Mythron |
Minion | 0 | 5 | 5 | Trial: Summon 7 minions from your action bar with different costs. Destiny: Summon friendly minions to deal their cost as damage to an enemy. |
Trials of Mythron | |
Heartseeker | Common |
Minion | 1 | 1 | 1 | Ranged | Core | |
Ace | Common | Battle Pet | 1 | 1 | 2 | Ranged | Shim'zar | |
Katara | Common |
Minion | 1 | 1 | 3 | Backstab:(3) | Shim'zar | |
Chakri Avatar | Basic | Arcanyst | 2 | 1 | 2 | When you cast a Spell, this minion gains +1/+1 | Core | |
Kaido Assassin | Basic | Minion | 2 | 2 | 3 | Backstab:(1) | Core | |
Scroll Bandit | Epic |
Minion | 2 | 1 | 3 | Backstab: (3). Whenever this backstabs, steal a spell from your opponent's deck. |
Unearthed Prophecy | |
Suzumebachi | Common |
Minion | 2 | 1 | 3 | Whenever you cast a spell, this minion gains +1 Attack until your next turn. | Immortal Vanguard | |
Tusk Boar | Legendary |
Minion | 2 | 2 | 3 | Rush Return this minion to your action bar at the beginning of your turn |
Core | |
Xho | Rare |
Battle Pet | 2 | 2 | 3 | Dying Wish: Put a random Songhai spell into your action bar. It costs 1 less. | Shim'zar | |
Battle Panddo | Epic |
Minion | 3 | 2 | 4 | Whenever this minion takes damage, deal 1 damage to all enemies. | Shim'zar | |
Celestial Phantom | Rare |
Minion | 3 | 1 | 5 | Whenever this damages an enemy, destroy that minion. | Core | |
Dusk Rigger | Rare |
Mech | 3 | 2 | 3 | Backstab: (2). Whenever this backstabs, put a MECHAZ0R Progression into your action bar. | Immortal Vanguard | |
Gore Horn | Rare |
Minion | 3 | 3 | 3 | Backstab:(2), After this minion attacks, it gains +1/+1. |
Core | |
Hundred-Handed Rakushi | Common |
Minion | 3 | 3 | 4 | Sentinel: Minion summoned. Deal 2 damage to the minion that transformed this. | Unearthed Prophecy | |
Jade Monk | Common |
Minion | 3 | 4 | 3 | Whenever this minion takes damage, deal 1 damage to a random enemy minion. |
Core | |
Kaido Expert | Rare |
Minion | 3 | 2 | 2 | Backstab:(1). Whenever this minion backstabs, summon a minion a minion with Backstab that costs 2 or less from your deck nearby. |
Trials of Mythron | |
Ki Beholder | Rare |
Minion | 3 | 3 | 2 | Ranged
Opening Gambit: An enemy minion cannot move next turn. |
Shim'zar | |
Lantern Fox | Epic |
Minion | 3 | 2 | 3 | Whenever this minion takes damage, put a Phoenix Fire in your action bar. |
Core | |
Mind-Cage Oni | Rare |
Minion | 3 | 4 | 3 | Sentinel: Spell cast. Whenever your opponent casts a spell, put a copy of that spell into your action bar. | Unearthed Prophecy | |
Mizuchi | Rare |
Minion | 3 | 2 | 5 | Sentinel: General attacks. Flying Backstab: (2). |
Unearthed Prophecy | |
Orizuru | Common |
Minion | 3 | 3 | 4 | Flying | Trials of Mythron | |
Penumbraxx | Legendary |
Minion | 3 | 3 | 1 | Build: (2). Backstab: (2). Whenever this backstabs, transform it into a building with Build (1). | Immortal Vanguard | |
Sparrowhawk |
Common |
Arcanyst | 3 | 3 | 2 | Bond: Put a Mist Dragon Seal into your action bar. | Bloodbound Ancients | |
Twilight Fox |
Legendary |
Minion | 3 | 3 | 3 | Blood Surge: Teleport a random enemy to the space behind your General. | Bloodbound Ancients | |
Whiplash |
Common |
Minion | 3 | 4 | 3 | Blood Surge: Deal 2 damage to the enemy General. | Bloodbound Ancients | |
Widowmaker | Basic | Minion | 3 | 2 | 3 | Ranged | Core | |
Bakezori | Epic |
Minion | 4 | 2 | 6 | Whenever this minion is moved for any reason, draw a card. | Trials of Mythron | |
Coalfist | Common |
Minion | 4 | 4 | 4 | Intensify: Give a random nearby friendly minion +2 Attack this turn. | Trials of Mythron | |
Flamewreath |
Common |
Minion | 4 | 2 | 4 | Whenever this minion is moved for any reason, it deals 2 damage to all enemies around it. | Unearthed Prophecy | |
Four Winds Magi | Rare |
Arcanyst | 4 | 4 | 4 | Whenever you cast a spell, deal 1 damage to enemy General and restore 1 Health to your General |
Core | |
Keshrai Fanblade | Common |
Minion | 4 | 5 | 3 | Opening Gambit: Next turn, opponent's spells cost 2 more to cast. |
Core | |
Kindling |
Epic |
Arcanyst | 4 | 3 | 5 | Whenever you cast a spell your Arcanyst minions gain +1 attack. | Bloodbound Ancients | |
Manakite Drifter | Common |
Minion | 4 | 3 | 3 | Build: (2). Whenever this minion is built, gain +2 mana this turn. | Immortal Vanguard | |
Massacre Artist | Legendary |
Minion | 4 | 2 | 5 | Backstab:(2). After this minion attacks and backstabs, all attacks are backstabs this turn. |
Trials of Mythron | |
Storm Sister Alkyone | Legendary |
Minion | 4 | 3 | 5 | Spells you cast that deal damage
deal +1 damage. |
Achievement Card | |
Wildfire Tenketsu | Epic |
Minion | 4 | 3 | 5 | Blood Surge: Put an Eight Gates into your action bar. | Immortal Vanguard | |
Geomancer |
Rare |
Minion | 5 | 5 | 4 | Opening Gambit: Your Bloodborn Spell is Phoenix Fire. | Bloodbound Ancients | |
Hamon Bladeseeker | Epic |
Minion | 5 | 8 | 8 | At the start of your turn, deal 2 damage to your General. | Core | |
Onyx Jaguar |
Epic |
Minion | 5 | 3 | 3 | Whenever a friendly minions is moved for any reason, give it +1/+1. | Shim'zar | |
Scarlet Viper | Common |
Minion | 5 | 2 | 5 | Flying, Backstab:(4) | Core | |
Xenkai Cannoneer | Legendary |
Minion | 5 | 4 | 4 | Ranged Whenever you summon a minion with Ranged, that minion gains Rush. |
Trials of Mythron | |
Eternity Painter |
Legendary |
Minion | 6 | 3 | 4 | At the end of your turn, transform all nearby enemy minions into 0/2 Panddos that cannot be attacked. | Unearthed Prophecy | |
Grandmaster Zendo |
Legendary |
Minion | 6 | 4 | 6 | The enemy General moves and attacks as if they are a Battle Pet. | Core | |
Calligrapher |
Legendary |
Arcanyst | 7 | 3 | 7 | Rush
Whenever this minion attacks, put three Songhai spells into your action bar at end of turn. |
Bloodbound Ancients | |
Second-Sword Sarugi | Legendary |
Minion | 7 | 4 | 7 | Your spells cost 2 less. | Immortal Vanguard | |
Storm Kage | Legendary |
Minion | 7 | 5 | 10 | Whenever one of your spells deals damage, put a Kage Lightning in your action bar. |
Core |
Spells
Image | Name | Rarity | Type | Cost | Effect | Set |
---|---|---|---|---|---|---|
Juxtaposition | Epic |
Spell | 0 | Switch positions between ANY two minions | Core | |
Mana Vortex | Rare |
Spell | 0 | The next spell you cast this turn costs 1 less. | Core | |
Meditate | Rare |
Spell | 0 | Shuffle five copies of the spell you cast most recently into your deck. | Trials of Mythron | |
Assassination Protocol | Common |
Spell | 1 | Reactivate an exhausted friendly minion. It cannot damage or attack Generals this turn. | Immortal Vanguard | |
Ghost Lightning | Basic | Spell | 1 | Deal 1 damage to all enemy minions. | Core | |
Gotatsu | Common |
Spell | 1 | Deal 1 damage to a minion. Draw a card at end of turn. | Unearthed Prophecy | |
Inner Focus | Basic | Spell | 1 | Reactivate an exhausted friendly minion with 3 or less Attack |
Core | |
Joseki |
Common |
Spell | 1 | Each player steals a random card from their opponent's deck. | Bloodbound Ancients | |
Knucklestorm | Common |
Spell | 1 | Intensify: Deal 1 damage to an enemy. | Trials of Mythron | |
Mist Dragon Seal | Basic | Spell | 1 | Give a friendly minion +1/+1 and teleport it to any space on the battlefield. | Core | |
Mist Walking | Rare |
Spell | 1 | Teleport your General up to 2 spaces | Core | |
Obscuring Blow |
Rare |
Spell | 1 | Give a friendly minion or General Backstab (2) | Bloodbound Ancients | |
Spiral Counter |
Common |
Spell | 1 | Deal 8 damage to an enemy minion that attacked last turn. | Unearthed Prophecy | |
Shadow Waltz | Common |
Spell | 1 | Lower the cost of all minions with Backstab in your action bar by 1 and give them +1/+1. | Shim'zar | |
Artifact Defiler | Common |
Spell | 2 | Destroy all artifacts on the enemy General | Core | |
Crimson Coil | Common |
Spell | 2 | Deal 2 damage to a minion. Activate your Battle Pets. | Shim'zar | |
Deathstrike Seal | Rare |
Spell | 2 | Give a friendly minion, "Whenever this damages an enemy minion, destroy that minion" |
Core | |
Eight Gates | Legendary |
Spell | 2 | Spells you cast this turn that deal damage deal +2 damage |
Core | |
Ethereal Blades |
Common |
Spell | 2 | Give a friendly minion AND your general +2 attack this turn. | Bloodbound Ancients | |
Mass Flight | Rare |
Spell | 2 | Give all friendly minions Flying this turn. | Immortal Vanguard | |
Mirror Meld | Rare |
Spell | 2 | Summon a copy of a friendly minion that costs 2 or less nearby. | Shim'zar | |
Phoenix Fire | Basic | Spell | 2 | Deal 3 damage to a minion or General. | Core | |
Saberspine Seal | Basic | Spell | 2 | Give a minion or General +3 Attack this turn. | Core | |
Second Self | Rare |
Spell | 2 | Put an EXACT copy of a friendly minion into your action bar. | Trials of Mythron | |
Bamboozle | Epic |
Spell | 3 | Transform a nearby enemy minion into a 0/2 Panddo. If it is already a Panddo, instead destroy it and draw to fill your action bar. | Immortal Vanguard | |
Flicker | Epic |
Spell | 3 | Teleport your General to a space behind an enemy. | Unearthed Prophecy | |
Killing Edge | Basic | Spell | 3 | Give a friendly minon +4/+2. If that minion has Backstab, draw a card at end of turn |
Core | |
Onyx Bear Seal | Epic |
Spell | 3 | Transform an enemy minion into a 0/2 Panddo that cannot be attacked |
Core | |
Pandatentiary | Epic |
Spell | 3 | Surround the enemy General with friendly Panddo that disappear at the start of your next turn. | Trials of Mythron | |
Substitution | Epic |
Spell | 3 | Switch positions between a friendly minion and your General. | Immortal Vanguard | |
Thunderbomb | Common |
Spell | 3 | Deal 3 damage to an enemy and 1 damage to all enemies around it. | Immortal Vanguard | |
Twin Strike | Common |
Spell | 3 | Deal 2 damage to exactly two random enemy minions. Draw a card at end of turn |
Core | |
Ancestral Divination | Common |
Spell | 4 | Whenever you summon a minion from your action bar this turn, draw a card |
Core | |
Cobra Strike |
Epic |
Spell | 4 | Deal 3 damage to an enemy minion AND the enemy General. | Bloodbound Ancients | |
Pandamonium | Epic |
Spell | 4 | Transform ALL minions into 0/2 Panddo that cannot be attacked until end of turn. | Shim'zar | |
Heaven's Eclipse | Legendary |
Spell | 5 | Draw 3 spell cards from your deck | Core | |
Phoenix Barrage | Common |
Spell | 5 | Deal 3 damage to anything. Put a Phoenix Fire into your action bar. | Trials of Mythron | |
Seeker Squad | Legendary |
Spell | 5 | Summon a Heartseeker in each nearby space diagonal from your General. | Immortal Vanguard | |
Twilight Reiki | Legendary |
Spell | 5 | Put 3 random Songhai minions into your action bar. They cost 1 less. | Unearthed Prophecy | |
Bombard | Rare |
Spell | 6 | Reactivate your minions with Ranged. | Unearthed Prophecy | |
Firestorm Mantra | Epic |
Spell | 6 | Steal Health from the enemy General equal to twice the number of spells cast this turn. | Unearthed Prophecy | |
Koan of Horns | Legendary |
Spell | 8 | Transform all minions in your action bar and deck into 0-cost Gore Horns. Draw 3 cards. | Shim'zar | |
Spiral Technique | Epic |
Spell | 8 | Deal 8 damage to a minion or General | Core | |
Kensho Vortex | Legendary |
Spell | 11 | Costs 1 less for each spell you cast this game. Whenever you cast a spell this turn, summon a minion that costs up to 2 more nearby your General. | Trials of Mythron |
Artifacts
Image | Name | Rarity | Type | Cost | Effect | Set |
---|---|---|---|---|---|---|
Crescent Spear | Legendary |
Artifact | 1 | Your General gains +1 Attack. Spells you cast that deal damage deal +1 damage. | Shim'zar | |
Horned Mask | Epic |
Artifact | 1 | Your General gains +1 Attack. After a friendly minion with Backstab attacks, it gains +1/+1. | Trials of Mythron | |
Bloodrage Mask | Basic | Artifact | 2 | Whenever you cast a spell, deal 1 damage to the enemy General |
Core | |
Mask of Shadows | Legendary |
Artifact | 2 | Your General gains Backstab (4) | Core | |
Bangle of Blinding Strike |
Rare |
Artifact | 3 | Your General has Celerity | Bloodbound Ancients | |
Cyclone Mask | Epic |
Artifact | 3 | Your General gains Ranged | Core | |
Unbounded Energy Amulet | Legendary |
Artifact | 3 | Your General gains +1 Attack. Your General may move an additional space. |
Unearthed Prophecy | |
Ornate Hiogi | Rare |
Artifact | 6 | Whenever you cast a spell, draw a card. | Immortal Vanguard |
Tokens
Image | Name | Type | Cost | Attack | Health | Summoned from | Ability | Set |
---|---|---|---|---|---|---|---|---|
Blazing Relic | Artifact | 0 | Reliquarian and sacrificing a Songhai Minion | Your General gains +X Attack and whenever your general attacks or counterattacks, deal x damage to a random enemy where X is the Attack of the sacrificed minion. | Immortal Vanguard | |||
MECHAZ0R Progression | Spell | 0 | Dusk Rigger | Progresses MECHAZ0R build by +20%. | Immortal Vanguard | |||
Panddo | Minion | 1 | 0 | 2 | Onyx Bear Seal Pandamonium Eternity Painter |
Cannot be attacked. | Core | |
Kage Lightning | Spell | 2 | Storm Kage | Deal 5 damage to an enemy minion. | Core | |||
Watchful Sentinel (Songhai) | Minion | 3 | 3 | 3 | Hundred-Handed Rakushi Mind-Cage Oni Mizuchi |
Sentinel: This transforms into a powerful minion if its hidden condition is met. | Unearthed Prophecy |
Trivia
- Here is a list with a translation of Japanese names used in this faction: Japanese words in Songhai cards