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Tribes are subcategories of minions that reward the player of playing more cards of that tribe, through card card effects like Owlbeast Sage or Golem Metallurgist or the Bond keyword. Tribal status is permanent and cannot be dispelled.


Tribes in Duelyst[ | ]

Currently, the game has 7 supported tribes, each of which has their strengths and weaknesses.

Arcanysts[ | ]

Owlbeast Sage idleThe Scientist idlePrismatic Illusionist attack

Main article: Arcanyst

The Arcanyst tribe have a wizard theme. They revolve around spells being casted, triggering effects as they do. They also focus on Bond effects that add tools to your hand and various forms of hand manipulation.





Card Name Rarity Faction Cost Attack Health Ability Set


Abjudicator

Abjudicator



Rrarity
Rare


Crest neutral
Neutral

3 3 1 Opening Gambit: Lower the cost of all spells in your action bar by 1.


Spirit orb
Core


Aethermaster

Aethermaster



Erarity
Epic


Crest neutral
Neutral

2 1 3 You may replace an additional card each turn.


Spirit orb
Core


Alcuin Fugitive

Alcuin Fugitive



Lrarity
Legendary


Crest neutral
Neutral

5 2 5 At the end of any turn you cast a spell, put a copy of the most recently cast spell into your action bar.


Trials of Mythron orb
Trials of Mythron


Alcuin Loremaster

Alcuin Loremaster



Erarity
Epic


Crest neutral
Neutral

3 3 1 Opening Gambit: Put a copy of the most recently cast spell into your action bar.


Spirit orb
Core


Araras Prophet

Araras Prophet



Rrarity
Rare


Crest neutral
Neutral

2 1 3 Whenever you replace a card, shuffle a Brilliant Plume into your deck.


Trials of Mythron orb
Trials of Mythron


Archon Spellbinder

Archon Spellbinder



Lrarity
Legendary


Crest neutral
Neutral

6 7 7 Your opponent's non-Bloodbound spells cost 1 more to cast.


Spirit orb
Core


Blue Conjurer

Blue Conjurer



Rrarity
Rare


Crest neutral
Neutral

5 4 6 Whenever you cast a spell, put a random Arcanyst into your action bar.


Ancient bonds orb
Ancient Bonds


Calligrapher

Calligrapher



Lrarity
Legendary


Songhai Crest
Songhai Empire

7 3 7 Rush
Whenever this minion attacks, put three Songhai spells into your action bar.


Ancient bonds orb
Ancient Bonds


Chakri Avatar

Chakri Avatar



Basic


Songhai Crest
Songhai Empire

2 1 2 Whenever you cast a spell, this minion gains +1/+1


Spirit orb
Core


Circulus

Circulus



Erarity
Epic


Vanar Crest
Vanar Kindred

2 1 1 Whenever you cast a spell, add a 2/1 Illusion to your action bar.


Ancient bonds orb
Ancient Bonds


Death Knell

Death Knell



Lrarity
Legendary


Abyssian Crest
Abyssian Host

8 6 6 Opening Gambit: Summon all friendly non-token Arcanysts destroyed this game nearby.


Ancient bonds orb
Ancient Bonds


Eclipse

Eclipse



Lrarity
Legendary


Crest neutral
Neutral

6 3 7 Whenever this minion takes damage, it deals that much damage to the enemy General.


Spirit orb
Core


Firestarter

Firestarter



Rrarity
Rare


Crest neutral
Neutral

5 3 5 Whenever you cast a spell, summon a 1/1 Spellspark with Rush on a random nearby space.


Spirit orb
Core


Four Winds Magi

Four Winds Magi



Rrarity
Rare


Songhai Crest
Songhai Empire

4 4 4 Whenever you cast a spell, deal 1 damage to enemy General and restore 1 Health to your General


Spirit orb
Core


Ghost Seraphim

Ghost Seraphim



Lrarity
Legendary


Vanar Crest
Vanar Kindred

7 8 9 The first spell you cast each turn costs 5 less.


Ancient bonds orb
Ancient Bonds


Kindling

Kindling



Erarity
Epic


Songhai Crest
Songhai Empire

4 3 5 Whenever you cast a spell, your Arcanyst minions gain +1 Attack.


Ancient bonds orb
Ancient Bonds


Kindred Hunter

Kindred Hunter



Crarity
Common


Vanar Crest
Vanar Kindred

3 3 3 Bond: Summon a 3/3 Night Howler on a random nearby space.


Ancient bonds orb
Ancient Bonds


Lightbender

Lightbender



Rrarity
Rare


Crest neutral
Neutral

4 3 3 Opening Gambit: Dispel ALL spaces around it.


Spirit orb
Core


Loreweaver

Loreweaver



Rrarity
Rare


Crest neutral
Neutral

4 2 5 Whenever you draw a spell, put a copy of it into your action bar.


Ancient bonds orb
Ancient Bonds


Magesworn

Magesworn



Lrarity
Legendary


Crest neutral
Neutral

6 3 8 BOTH players cannot cast spells that cost 2 or less.


Prophecy orb
Unearthed Prophecy


Manaforger

Manaforger



Rrarity
Rare


Crest neutral
Neutral

2 1 3 The first non-Bloodbound spell you cast each turn costs 1 less.


Spirit orb
Core


Mindwarper

Mindwarper



Rrarity
Rare


Crest neutral
Neutral

4 4 3 Opening Gambit: Gain a copy of a random spell from your opponent's action bar.


Spirit orb
Core


Moebius

Moebius



Erarity
Epic


Crest neutral
Neutral

4 3 5 At the start of your turn, fully heal this minion and switch its Attack and Health.


Spirit orb
Core


Nightshroud

Nightshroud



Crarity
Common


Abyssian Crest
Abyssian Host

4 5 1 Bond: Your General steals 1 Health from the enemy General for each other friendly Arcanyst.


Ancient bonds orb
Ancient Bonds


Nocturne

Nocturne



Erarity
Epic


Abyssian Crest
Abyssian Host

2 2 2 Whenever you make Shadow Creep or a Wraithling, instead make both.


Ancient bonds orb
Ancient Bonds


Owlbeast Sage

Owlbeast Sage



Rrarity
Rare


Crest neutral
Neutral

4 4 4 Whenever you cast a spell, your Arcanyst minions gain +2 Health.


Spirit orb
Core


Prismatic Illusionist

Prismatic Illusionist



Rrarity
Rare


Crest neutral
Neutral

3 2 3 Whenever you cast a spell, summon a 2/1 Illusion on a random nearby space.


Spirit orb
Core


Scroll Bandit

Scroll Bandit



Erarity
Epic


Songhai Crest
Songhai Empire

2 1 3 Backstab: (1).
Whenever this backstabs, steal a spell from your opponent's deck.


Prophecy orb
Unearthed Prophecy


Sparrowhawk

Sparrowhawk



Crarity
Common


Songhai Crest
Songhai Empire

3 3 3 Bond: Put a Mist Dragon Seal into your action bar.


Ancient bonds orb
Ancient Bonds


Sun Seer

Sun Seer



Crarity
Common


Crest neutral
Neutral

3 2 4 Whenever this minion deals damage, restore 2 Health to your General.


Spirit orb
Core


The Scientist

The Scientist



Erarity
Epic


Crest neutral
Neutral

6 6 6 Whenever you play a spell that targets a friendly minion, draw a card.


Spirit orb
Core


Trinity Wing

Trinity Wing



Lrarity
Legendary


Crest neutral
Neutral

5 4 4 Flying
Bond: Put the three Teachings of the Dragon into your action bar.


Ancient bonds orb
Ancient Bonds


Battle Pets[ | ]

Slo breathingRex runBur run

Main article: Battle Pet

Battle Pets are cute unruly pets. They are a double-edged sword: They are heavily undercosted for their stats and effects, but are moved by an AI at the start of your turn.





Card Name Rarity Faction Cost Attack Health Ability Set


Ace

Ace



Crarity
Common


Songhai Crest
Songhai Empire

1 1 2 Ranged


Shimzar orb
Denizens of Shim'Zar


Amu

Amu



Crarity
Common


Crest neutral
Neutral

2 3 3


Shimzar orb
Denizens of Shim'Zar


Bur

Bur



Rrarity
Rare


Vanar Crest
Vanar Kindred

2 3 3 When this minion survives damage, transform it into a different Battle Pet.


Shimzar orb
Denizens of Shim'Zar


Fiz

Fiz



Rrarity
Rare


Lyonar Crest
Lyonar Kingdoms

2 3 3 Opening Gambit: Restore 2 Health to anything.


Shimzar orb
Denizens of Shim'Zar


Gor

Gor



Crarity
Common


Abyssian Crest
Abyssian Host

2 1 1 Dying Wish: Re-summon this minion in a random corner.


Shimzar orb
Denizens of Shim'Zar


Gro

Gro



Rrarity
Rare


Magmar Crest
Magmar Aspects

2 2 4 Grow: +1/+1


Shimzar orb
Denizens of Shim'Zar


Icy

Icy



Crarity
Common


Vanar Crest
Vanar Kindred

2 2 3 Opening Gambit: Stun a nearby enemy.


Shimzar orb
Denizens of Shim'Zar


Ion

Ion



Rrarity
Rare


Crest neutral
Neutral

3 2 3 Ranged
Deals double damage to Generals.


Shimzar orb
Denizens of Shim'Zar


Koi

Koi



Crarity
Common


Crest neutral
Neutral

1 3 1 This minion takes no damage from Generals.


Shimzar orb
Denizens of Shim'Zar


Ooz

Ooz



Rrarity
Rare


Abyssian Crest
Abyssian Host

2 3 3 Whenever this minion takes damage, turn a space occupied by an enemy into Shadow Creep.


Shimzar orb
Denizens of Shim'Zar


Pax

Pax



Rrarity
Rare


Vetruvian Crest
Vetruvian Imperium

2 2 1 Dying Wish: Summon two 2/2 Iron Dervishes nearby.


Shimzar orb
Denizens of Shim'Zar


Rae

Rae



Crarity
Common


Vetruvian Crest
Vetruvian Imperium

0 1 1 Dying Wish: Dispel the nearest enemy minion.


Shimzar orb
Denizens of Shim'Zar


Rawr

Rawr



Lrarity
Legendary


Crest neutral
Neutral

5 3 7 Whenever this minion takes damage, summon a random Battle Pet nearby.


Shimzar orb
Denizens of Shim'Zar


Rex

Rex



Crarity
Common


Magmar Crest
Magmar Aspects

1 3 1 Rebirth


Shimzar orb
Denizens of Shim'Zar


Slo

Slo



Crarity
Common


Lyonar Crest
Lyonar Kingdoms

1 1 4 Provoke


Shimzar orb
Denizens of Shim'Zar


Sol

Sol



Rrarity
Rare


Crest neutral
Neutral

2 1 1 Opening Gambit: Activate a friendly Battle Pet.


Shimzar orb
Denizens of Shim'Zar


Xho

Xho



Rrarity
Rare


Songhai Crest
Songhai Empire

2 2 3 Dying Wish: Put a random Songhai spell into your action bar. It costs 1 less.


Shimzar orb
Denizens of Shim'Zar


Yun

Yun



Crarity
Common


Crest neutral
Neutral

3 5 4


Shimzar orb
Denizens of Shim'Zar


Z0r

Z0r



Erarity
Epic


Crest neutral
Neutral

2 2 1 Dying Wish: Put a random MECH minion into your action bar.


Shimzar orb
Denizens of Shim'Zar


Golems[ | ]

Golem Metallurgist idleHailstone Golem breathingWorldcore Golem run

Main article: Golem

Golems are magic artificial constructs built to perform heavy physical tasks or war. They are generally the peak cost-efficiency minions of Duelyst, having powerful bodies that are aggressively costed. However, the drawback is that non-faction golems usually are just that, and have no special effects.





Card Name Rarity Faction Cost Attack Health Ability Set


Bloodshard Golem

Bloodshard Golem



Basic


Crest neutral
Neutral

3 4 3


Spirit orb
Core


Boulder Breacher

Boulder Breacher



Rrarity
Rare


Crest neutral
Neutral

5 5 5 Bond: Enemies can't counterattack this turn.


Ancient bonds orb
Ancient Bonds


Brightmoss Golem

Brightmoss Golem



Basic


Crest neutral
Neutral

5 4 9


Spirit orb
Core


Celebrant

Celebrant



Rrarity
Rare


Crest neutral
Neutral

2 1 4 Opening Gambit: Create a mana spring tile nearby.


Ancient bonds orb
Ancient Bonds


Diamond Golem

Diamond Golem



Crarity
Common


Crest neutral
Neutral

6 5 11


Spirit orb
Core


Dreamshaper

Dreamshaper



Crarity
Common


Vetruvian Crest
Vetruvian Imperium

2 2 2 Bond: Draw two cards.


Ancient bonds orb
Ancient Bonds


Drybone Golem

Drybone Golem



Basic


Crest neutral
Neutral

7 10 10


Spirit orb
Core


EMP

EMP



Rrarity
Rare


Crest neutral
Neutral

7 7 7 Opening Gambit: Dispel ALL minions and Generals, and destroy ALL artifacts.


Ancient bonds orb
Ancient Bonds


Golem Metallurgist

Golem Metallurgist



Rrarity
Rare


Crest neutral
Neutral

2 2 3 The first Golem you summon each turn costs 1 less.


Spirit orb
Core


Golem Vanquisher

Golem Vanquisher



Lrarity
Legendary


Crest neutral
Neutral

3 2 4 Provoke
Your other Golem minions have Provoke.


Spirit orb
Core


Hailstone Golem

Hailstone Golem



Basic


Crest neutral
Neutral

4 4 6


Spirit orb
Core


Juggernaut

Juggernaut



Lrarity
Legendary


Magmar Crest
Magmar Aspects

8 4 10 Grow: +5/+5
Whenever this minion takes damage, summon that many random Golem Eggs nearby.


Ancient bonds orb
Ancient Bonds


Lavaslasher

Lavaslasher



Erarity
Epic


Magmar Crest
Magmar Aspects

5 4 7 Opening Gambit: This minion fights a nearby enemy minion.


Ancient bonds orb
Ancient Bonds


Peacekeeper

Peacekeeper



Lrarity
Legendary


Lyonar Crest
Lyonar Kingdoms

7 6 6 Airdrop, Forcefield, Frenzy, Provoke, Celerity


Ancient bonds orb
Ancient Bonds


Ragebinder

Ragebinder



Crarity
Common


Magmar Crest
Magmar Aspects

3 3 4 Rebirth
Bond: Restore 3 Health to your General.


Ancient bonds orb
Ancient Bonds


Razorcrag Golem

Razorcrag Golem



Crarity
Common


Crest neutral
Neutral

4 10 3


Prophecy orb
Unearthed Prophecy


Sirocco

Sirocco



Lrarity
Legendary


Vetruvian Crest
Vetruvian Imperium

5 4 3 Opening Gambit: Summon a Skyrock Golem on random spaces for each other Golem you've summoned this game.


Ancient bonds orb
Ancient Bonds


Skyrock Golem

Skyrock Golem



Basic


Crest neutral
Neutral

2 3 2


Spirit orb
Core


Sol Pontiff

Sol Pontiff



Erarity
Epic


Lyonar Crest
Lyonar Kingdoms

3 1 4 Zeal: Your Golems have +2 Attack.


Ancient bonds orb
Ancient Bonds


Stormmetal Golem

Stormmetal Golem



Basic


Crest neutral
Neutral

6 8 8


Spirit orb
Core


Warblade

Warblade



Crarity
Common


Lyonar Crest
Lyonar Kingdoms

2 1 4 Bond: Other friendly minions gain +1/+1.


Ancient bonds orb
Ancient Bonds


Wind Striker

Wind Striker



Erarity
Epic


Vetruvian Crest
Vetruvian Imperium

4 1 4 Flying
Opening Gambit: Equip a Staff of Y'kir to your General.


Ancient bonds orb
Ancient Bonds


Worldcore Golem

Worldcore Golem



Crarity
Common


Crest neutral
Neutral

9 25 25


Trials of Mythron orb
Trials of Mythron



Mechs[ | ]

MECHAZ0R! idleHelm of MECHAZ0R runMetaltooth attack

Main article: Mech

Mechs are a neutral-heavy archetype revolving around summoning MECHAZ0R!, the giant Mech assembled from their individual parts. Most Mech cards are used to summon MECHAZ0R! and that's also their weakness: they are fairly limited besides that.





Card Name Rarity Faction Cost Attack Health Ability Set


Alter Rexx

Alter Rexx



Lrarity
Legendary


Crest neutral
Neutral

5 5 5 Whenever you summon MECHAZ0R, put a MECHAZ0R in your action bar.


Spirit orb
Core


Cannon of MECHAZ0R

Cannon of MECHAZ0R



Rrarity
Rare


Crest neutral
Neutral

3 2 2 Ranged
Opening Gambit: Progresses MECHAZ0R build by +20%.


Spirit orb
Core


Chassis of MECHAZ0R

Chassis of MECHAZ0R



Erarity
Epic


Crest neutral
Neutral

4 2 4 Forcefield
Opening Gambit: Progresses MECHAZ0R build by +20%.


Spirit orb
Core


DECEPTIB0T

DECEPTIB0T



Erarity
Epic


Crest neutral
Neutral

5 5 5 Whenever this minion destroys an enemy, summon a different Mech minion from your deck nearby.


Immortal Vanguard
Immortal Vanguard


Dusk Rigger

Dusk Rigger



Rrarity
Rare


Songhai Crest
Songhai Empire

3 3 3 Backstab: (2).
Whenever this backstabs, put a MECHAZ0R Progression into your action bar.


Immortal Vanguard
Immortal Vanguard


Echo Deliverant

Echo Deliverant



Rrarity
Rare


Vanar Crest
Vanar Kindred

6 6 4 Whenever you summon another Mech, summon a copy of it nearby.


Immortal Vanguard
Immortal Vanguard


Helm of MECHAZ0R

Helm of MECHAZ0R



Crarity
Common


Crest neutral
Neutral

1 2 2 Opening Gambit: Progresses MECHAZ0R build by +20%.


Spirit orb
Core


Metaltooth

Metaltooth



Crarity
Common


Crest neutral
Neutral

2 2 2 If you have another Mech minion, this minion has Rush.


Immortal Vanguard
Immortal Vanguard


Nightmare Operant

Nightmare Operant



Rrarity
Rare


Abyssian Crest
Abyssian Host

2 3 2 Dying Wish: Shuffle a MECHAZ0R into your deck.


Immortal Vanguard
Immortal Vanguard


Oakenheart

Oakenheart



Rrarity
Rare


Lyonar Crest
Lyonar Kingdoms

5 4 5 Opening Gambit: Progresses MECHAZ0R build by +20%.
Your other Mech minions have +1/+1.


Immortal Vanguard
Immortal Vanguard


Project Ω

Project Ω



Lrarity
Legendary


Crest neutral
Neutral

6 1 1 This minion gains +2/+2 for each other Mech minion you summoned this game.


Immortal Vanguard
Immortal Vanguard


Replicant

Replicant



Crarity
Common


Crest neutral
Neutral

2 2 2 Opening Gambit: Draw another Replicant from your deck.


Immortal Vanguard
Immortal Vanguard


S.I.L.V.E.R.

S.I.L.V.E.R.



Lrarity
Legendary


Crest neutral
Neutral

6 7 5 Whenever you summon this or another Mech, friendly Mechs gain all keywords of other friendly Mechs.


Immortal Vanguard
Immortal Vanguard


Seismoid

Seismoid



Rrarity
Rare


Magmar Crest
Magmar Aspects

2 3 1 Whenever you summon a Mech minion from your action bar, both players draw a card.


Immortal Vanguard
Immortal Vanguard


Silica Weaver

Silica Weaver



Rrarity
Rare


Vetruvian Crest
Vetruvian Imperium

5 4 4 Opening Gambit: Progresses MECHAZ0R build by +40%.


Immortal Vanguard
Immortal Vanguard


Sword of MECHAZ0R

Sword of MECHAZ0R



Rrarity
Rare


Crest neutral
Neutral

3 3 3 Frenzy
Opening Gambit: Progresses MECHAZ0R build by +20%.


Spirit orb
Core


Wings of MECHAZ0R

Wings of MECHAZ0R



Crarity
Common


Crest neutral
Neutral

2 1 4 Airdrop
Opening Gambit: Progresses MECHAZ0R build by +20%.


Spirit orb
Core


Dervishes[ | ]

Wind Dervish idleDunecaster breathingKhanuum-Ka attack

Main article: Dervish

Dervishes are Vetruvian-exclusive minions, they are sand-based. They generally are small, cheap and expendable, making them very good for pushing through damage or as sacrifices for spells. They're also obtained through Obelysks with the Summon Dervish keyword.





Card Name Rarity Faction Cost Attack Health Ability Set


Dunecaster

Dunecaster



Crarity
Common


Vetruvian Crest
Vetruvian Imperium

2 2 1 Opening Gambit: Give +2/+2 to a friendly Dervish. If it is a Wind Dervish, it no longer disappears.


Spirit orb
Core


Duskweaver

Duskweaver



Crarity
Common


Vetruvian Crest
Vetruvian Imperium

2 2 1 Dying Wish: Put a random Scion's Wish spell into your action bar.


Prophecy orb
Unearthed Prophecy


Dustdrinker

Dustdrinker



Crarity
Common


Vetruvian Crest
Vetruvian Imperium

2 2 1 Intensify: Deal 1 damage to the enemy General and this minion gains +1 Health.


Trials of Mythron orb
Trials of Mythron


Khanuum-ka

Khanuum-ka



Lrarity
Legendary


Vetruvian Crest
Vetruvian Imperium

5 3 3 Flying, Rush
Dying Wish: A random friendly Dervish disappears, summoning a Khanuum-ka in its place.


Trials of Mythron orb
Trials of Mythron


Orb Weaver

Orb Weaver



Crarity
Common


Vetruvian Crest
Vetruvian Imperium

3 2 2 Opening Gambit: Summon a copy of this minion on a nearby space.


Spirit orb
Core


Sand Howler

Sand Howler



Rrarity
Rare


Vetruvian Crest
Vetruvian Imperium

3 3 3 Cannot be targeted by enemy spells.


Spirit orb
Core



Vespyrs[ | ]

Snow Chaser idleArctic Displacer idleGlacial Elemental run

Main article: Vespyr

Vanar exclusive, Vespyrs are frost-based fey. They are cheap and synergic minions focused on effects that trigger when other Vespyrs enter play.





Card Name Rarity Faction Cost Attack Health Ability Set


Ancient Grove

Ancient Grove



Lrarity
Legendary


Vanar Crest
Vanar Kindred

7 7 7 Provoke
Opening Gambit: Your minions gain "Dying Wish: Summon a 1/1 Treant with Provoke".


Spirit orb
Core


Arctic Displacer

Arctic Displacer



Basic


Vanar Crest
Vanar Kindred

5 10 4 Airdrop


Spirit orb
Core


Borean Bear

Borean Bear



Crarity
Common


Vanar Crest
Vanar Kindred

2 1 3 Whenever you summon a Vespyr minion, this minion gains +1 Attack.


Spirit orb
Core


Crystal Arbiter

Crystal Arbiter



Crarity
Common


Vanar Crest
Vanar Kindred

2 1 4 This minion has +3 Attack on your opponent's turn.


Prophecy orb
Unearthed Prophecy


Crystal Cloaker

Crystal Cloaker



Basic


Vanar Crest
Vanar Kindred

2 2 3 Infiltrate: Gain +2 Attack.


Spirit orb
Core


Draugar Lord

Draugar Lord



Erarity
Epic


Vanar Crest
Vanar Kindred

6 4 8 Dying Wish: Summon a 4/8 Ice Drake on this space.


Spirit orb
Core


Glacial Elemental

Glacial Elemental



Rrarity
Rare


Vanar Crest
Vanar Kindred

3 2 3 Whenever you summon a Vespyr minion, deal 2 damage to a random enemy minion.


Spirit orb
Core


Hydrogarm

Hydrogarm



Erarity
Epic


Vanar Crest
Vanar Kindred

4 3 3 Blood Surge: Deal 1 damage to enemy minions in this row and Stun them.


Immortal Vanguard
Immortal Vanguard


Iceblade Dryad

Iceblade Dryad



Erarity
Epic


Vanar Crest
Vanar Kindred

3 3 3 Opening Gambit: Give a friendly Vespyr minion +1/+1 and Flying.


Shimzar orb
Denizens of Shim'Zar


Meltwater Moose

Meltwater Moose



Crarity
Common


Vanar Crest
Vanar Kindred

4 6 7 When this minion is summoned, Stun it.


Trials of Mythron orb
Trials of Mythron


Myriad

Myriad



Crarity
Common


Vanar Crest
Vanar Kindred

3 3 3 Blood Surge: Summon a random Wall nearby.


Ancient bonds orb
Ancient Bonds


Shivers

Shivers



Erarity
Epic


Vanar Crest
Vanar Kindred

2 2 1 Flying
Infiltrate: When this minion attacks, permanently gain 1 mana crystal.


Prophecy orb
Unearthed Prophecy


Snow Chaser

Snow Chaser



Rrarity
Rare


Vanar Crest
Vanar Kindred

1 2 1 Infiltrate: When this minion dies, return it to your action bar.


Spirit orb
Core


Snow Rippler

Snow Rippler



Crarity
Common


Vanar Crest
Vanar Kindred

3 3 4 Infiltrate: Whenever this minion damages a General, put a random Battle Pet into your action bar.


Shimzar orb
Denizens of Shim'Zar


Structures[ | ]

Bastion idleLavastorm Obelysk breathingGate to the Undervault breathing

Main article: Structure

Structures are utility tools generally unable to move or attack, but continually offering effects like summoning units and enhancing those in field. Vetruvian focuses in special structures named Obelysks.





Card Name Rarity Faction Cost Attack Health Ability Set


Bastion

Bastion



Erarity
Epic


Crest neutral
Neutral

3 0 5 At the end of your turn, give all friendly minions +1 health.


Spirit orb
Core


Ethereal Obelysk

Ethereal Obelysk



Basic


Vetruvian Crest
Vetruvian Imperium

2 0 6 Summon Dervish


Spirit orb
Core


Fireblaze Obelysk

Fireblaze Obelysk



Rrarity
Rare


Vetruvian Crest
Vetruvian Imperium

3 0 6 Summon Dervish
Your dervishes have +1 Attack.


Spirit orb
Core


Gate to the Undervault

Gate to the Undervault



Lrarity
Legendary


Abyssian Crest
Abyssian Host

4 0 0 Build: (3).
Invulnerable
Deathwatch: Summon a random Demon nearby.


Immortal Vanguard
Immortal Vanguard


Ironcliffe Monument

Ironcliffe Monument



Lrarity
Legendary


Lyonar Crest
Lyonar Kingdoms

4 0 10 Build: (2).
Whenever you summon a minion nearby this, transform that minion into an Ironcliffe Guardian.


Immortal Vanguard
Immortal Vanguard


Lavastorm Obelysk

Lavastorm Obelysk



Rrarity
Rare


Vetruvian Crest
Vetruvian Imperium

2 0 4 Summon Dervish
At the start of your turn, deal 6 damage to all enemy minions in this row.


Prophecy orb
Unearthed Prophecy


Simulacra Obelysk

Simulacra Obelysk



Lrarity
Legendary


Vetruvian Crest
Vetruvian Imperium

3 0 7 Build: (2).
Summon Dervish
When this minion is built, start building another on a nearby space.


Immortal Vanguard
Immortal Vanguard


Trygon Obelysk

Trygon Obelysk



Lrarity
Legendary


Vetruvian Crest
Vetruvian Imperium

4 0 9 Summon Dervish
Summon Dervish
Summon Dervish


Prophecy orb
Unearthed Prophecy


Windstorm Obelysk

Windstorm Obelysk



Crarity
Common


Vetruvian Crest
Vetruvian Imperium

2 0 4 Summon Dervish
Your dervishes have +1 Health.


Spirit orb
Core


Changes[ | ]

  • v. 1.82 - Added the Bond mechanic.
  • v. 1.92 - Warmaster as a tribe was removed.
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