Duelyst Wiki

Unearthed Prophecy is the fourth expansion set for Duelyst released July 2017 in Patch v. 1.87 and contains 94 cards. It also introduces a new keyword mechanic Sentinel and new tiles (Hallowed Ground, Primal Flourish).

Its distribution model works like the core and Shim'Zar sets. One orb costs 100g and includes 5 random cards, from which at least one has a rare or higher card rarity.

List of Cards[]

Images of all Unearthed Prophecy cards can be found here

Lyonar Cards[]





Card Name Rarity Faction Cost Attack Health Ability


Alabaster Titan




Legendary



Lyonar Kingdoms

7 5 7 Opening Gambit: If you have no spells in your deck, equip a full set of equipment.


Aperion's Claim




Legendary



Lyonar Kingdoms

7 Destroy ALL minions in a 3x3 area and turn their spaces into Hallowed Ground.


Auroara




Epic



Lyonar Kingdoms

3 1 5 Whenever you summon a minion with 2 or less Attack, this minion gains +2 Attack.


Channeled Breath




Common



Lyonar Kingdoms

2 Restore 2 Health to your General for each friendly minion.


Empyreal Congregation




Epic



Lyonar Kingdoms

3 Give friendly minions in a 2x2 area +2/+2.


Fortified Assault




Rare



Lyonar Kingdoms

1 Turn an enemy minion's space into Hallowed Ground. Deal it 1 damage for each friendly Hallowed Ground.


Halo Bulwark




Legendary



Lyonar Kingdoms

5 Friendly minions nearby your General have Forcefield.


Pureblade Enforcer




Common



Lyonar Kingdoms

2 1 3 Whenever your opponent casts a spell, this minion gains +1/+1.


Sanctify




Common



Lyonar Kingdoms

1 Give a friendly minion +1/+1 and turn its space into Hallowed Ground.


Solpiercer




Rare



Lyonar Kingdoms

4 3 4 Zeal: Ranged


Sunrise Cleric




Common



Lyonar Kingdoms

1 1 3 Opening Gambit: Turn a nearby space into Hallowed Ground.


Vale Ascension




Epic



Lyonar Kingdoms

2 Summon a friendly non-token minion destroyed this game onto friendly Hallowed Ground.


War Judicator




Rare



Lyonar Kingdoms

4 4 5 Nearby friendly minions cannot be targeted by enemy spells.


Songhai Cards[]





Card Name Rarity Faction Cost Attack Health Ability


Bombard




Rare



Songhai Empire

5 Reactivate your minions with Ranged.


Eternity Painter




Legendary



Songhai Empire

6 3 4 At the end of your turn, transform all nearby enemy minions into 0/2 Panddos that cannot be attacked.


Firestorm Mantra




Epic



Songhai Empire

6 Steal Health from the enemy General equal to twice the number of spells cast this turn.


Flamewreath




Common



Songhai Empire

4 2 4 Whenever this minion is moved for any reason, it deals 2 damage to all enemies around it.


Flicker




Epic



Songhai Empire

3 Teleport your General to a space behind an enemy.


Gotatsu




Common



Songhai Empire

1 Deal 1 damage to a minion. Draw a card at end of turn.


Hundred-Handed Rakushi




Common



Songhai Empire

3 3 4 Sentinel: Minion summoned.
Deal 2 damage to the minion that transformed this.


Mind-Cage Oni




Rare



Songhai Empire

3 3 2 Sentinel: Spell cast.
Whenever your opponent casts a spell, put a copy of that spell into your action bar.


Mizuchi




Rare



Songhai Empire

3 2 5 Sentinel: General attacks.
Flying
Backstab: (2).


Scroll Bandit




Epic



Songhai Empire

2 1 3 Backstab: (1).
Whenever this backstabs, steal a spell from your opponent's deck.


Spiral Counter




Common



Songhai Empire

1 Deal 8 damage to an enemy minion that attacked last turn.


Twilight Reiki




Legendary



Songhai Empire

5 Put 3 random Songhai minions into your action bar. They cost 1 less.


Unbounded Energy Amulet




Legendary



Songhai Empire

3 Your General gains +1 Attack.
Your General may move an additional space.


Vetruvian Cards[]





Card Name Rarity Faction Cost Attack Health Ability


Arid Unmaking




Common



Vetruvian Imperium

1 Destroy a friendly minion to turn its space into Exhuming Sand.


Azure Summoning




Epic



Vetruvian Imperium

1 Whenever you summon a minion with Flying from your action bar this turn, draw a minion with Flying from your deck.


Cataclysmic Fault




Legendary



Vetruvian Imperium

6 Turn the entire center column into Exhuming Sand.


Droplift




Rare



Vetruvian Imperium

1 Steal a random artifact from the enemy General and equip it.


Duskweaver




Common



Vetruvian Imperium

2 2 1 Dying Wish: Put a random Scion's Wish spell into your action bar.


Fate Watcher




Common



Vetruvian Imperium

3 2 3 Whenever your opponent draws a card, this minion gains a random keyword ability.


Lavastorm Obelysk




Rare



Vetruvian Imperium

2 0 4 Summon Dervish
At the start of your turn, deal 6 damage to all enemy minions in this row.


Oblivion Sickle




Legendary



Vetruvian Imperium

1 Whenever your General destroys an enemy, turn that space into Exhuming Sand.


Reassemble




Common



Vetruvian Imperium

2 Return a friendly Obelysk to your action bar and reduce its cost to 0. Draw a card.


Sandswirl Reader




Rare



Vetruvian Imperium

5 3 3 Opening Gambit: Return a nearby minion to its action bar. Turn that space into Exhuming Sand.


Superior Mirage




Epic



Vetruvian Imperium

5 Summon three copies of an enemy minion nearby it. They disappear when attacked.


Trygon Obelysk




Legendary



Vetruvian Imperium

4 0 9 Summon Dervish
Summon Dervish
Summon Dervish


Wasteland Wraith




Epic



Vetruvian Imperium

4 1 5 At the start of your turn, destroy this and all enemy minions.


Abyssian Cards[]





Card Name Rarity Faction Cost Attack Health Ability


Bound Tormentor




Common



Abyssian Host

3 2 3 Sentinel: Minion summoned.
Put a copy of the minion that transformed this into your action bar. It costs 2 less.


Choking Tendrils




Common



Abyssian Host

2 Destroy an enemy minion on friendly Shadow Creep.


Corporeal Cadence




Epic



Abyssian Host

5 Destroy a friendly minion to deal its Attack to the enemy General.


Desolator




Legendary



Abyssian Host

4 2 1 Opening Gambit: Steal 2 Health from the enemy General.
Dying Wish: Return Desolator to your action bar.


Doom




Legendary



Abyssian Host

9 The enemy General is DOOMED and will die after three turns.


Inkling Surge




Common



Abyssian Host

1 Summon a 1/1 Wraithling. If you have another Wraithling, draw a card.


Mindlathe




Legendary



Abyssian Host

3 After your General damages a minion, reactivate and take control of it until the end of your turn.


Nekomata




Epic



Abyssian Host

4 4 2 Dying Wish: Draw two minions with Dying Wish from your deck.


Nethermeld




Epic



Abyssian Host

1 Teleport ANY minion to friendly Shadow Creep.


Phantasm




Common



Abyssian Host

2 3 2 Whenever your opponent summons a minion, give a minion in your action bar +1 Attack.


Shadowstalk




Rare



Abyssian Host

2 Summon a Wraithling behind each enemy.


Skullprophet




Rare



Abyssian Host

3 2 4 Sentinel: General attacks.
The enemy General has -1 Attack.


Xerroloth




Rare



Abyssian Host

3 3 2 Sentinel: Spell cast.
Whenever your opponent casts a spell, put a 4/4 Fiend into your action bar.


Magmar Cards[]





Card Name Rarity Faction Cost Attack Health Ability


Blood Rage




Common



Magmar Aspects

4 Give a friendly minion +1/+1 for each time damage was dealt this turn.


Catalyst Quillbeast




Common



Magmar Aspects

3 3 4 Whenever you cast a spell, deal 1 damage to ALL minions.


Endure the Beastlands




Epic



Magmar Aspects

3 Turn a 2x2 area into Primal Flourish.


Eternal Heart




Legendary



Magmar Aspects

1 Your General cannot die.


Evolutionary Apex




Legendary



Magmar Aspects

7 BOTH players put all minions in their action bars onto the battlefield nearby their General.


Omniseer




Rare



Magmar Aspects

4 4 5 Opening Gambit: Turn a nearby space into Primal Flourish.


Primal Ballast




Rare



Magmar Aspects

2 Dispel a space. If there is a minion on that space, give it +2/+2.


Rizen




Epic



Magmar Aspects

4 3 2 Whenever your opponent summons a minion, this minion summons an Egg of itself nearby.


Terradon




Common



Magmar Aspects

3 2 8


Vaath's Brutality




Common



Magmar Aspects

2 Stun an enemy minion. Give your General +1 Attack.


Verdant Fulmination




Epic



Magmar Aspects

3 Your minions on friendly Primal Flourish grow. Turn your other minions' spaces into Primal Flourish.


Warpup




Rare



Magmar Aspects

2 1 1 Forcefield, Frenzy


Vanar Cards[]





Card Name Rarity Faction Cost Attack Health Ability


Blinding Snowstorm




Common



Vanar Kindred

4 Deal 1 damage to all enemies. Those enemies can only move 1 space next turn.


Crystal Arbiter




Common



Vanar Kindred

2 1 4 This minion has +3 Attack on your opponent's turn.


Drake Dowager




Rare



Vanar Kindred

3 1 3 Sentinel: General attacks.
Ranged
Whenever this attacks, summon a 4/4 Flying Drake nearby.


Flawless Reflection




Legendary



Vanar Kindred

7 Choose a minion. Transform ALL nearby minions into copies of it.


Freeblade




Common



Vanar Kindred

3 3 5 Sentinel: Minion summoned.
This switches positions with the minion that transformed it.


Glacial Fissure




Epic



Vanar Kindred

3 Deal 8 damage to EVERYTHING in the center column.


Icebreak Ambush




Epic



Vanar Kindred

6 Summon an ambush of Infiltrate minions on your opponent's starting side of the battlefield.


Luminous Charge (Vanar Spell)




Rare



Vanar Kindred

5 Summon five joined 0/1 Walls that deal 2 damage to nearby enemies when destroyed.


Matron Elveiti




Legendary



Vanar Kindred

8 7 5 Minions cannot attack your General.


Moonlit Basilysk




Rare



Vanar Kindred

3 2 2 Sentinel: Spell cast.
Whenever your opponent casts a spell, this minion gains +3/+3.


Shivers




Epic



Vanar Kindred

2 2 1 Flying
Infiltrate: When this minion attacks, permanently gain 1 mana crystal.


The Dredger




Legendary



Vanar Kindred

1 Whenever your General damages an enemy, randomly teleport them to your starting side of the battlefield.


Vespyrian Might




Common



Vanar Kindred

5 Give a Vespyr minion +2/+2 for each friendly Vespyr.


Neutral Cards[]





Card Name Rarity Faction Cost Attack Health Ability


Bloodsworn Gambler




Epic



Neutral

4 2 3 Ranged
Each time this minion attacks, it has a 50% chance to attack again, attacking a random enemy.


Carcynus




Common



Neutral

2 1 5


Dagona




Legendary



Neutral

8 8 8 Opening Gambit: Devour ANY minion, anywhere.
Dying Wish: Spit out the devoured minion on this space.


Emberwyrm




Common



Neutral

7 10 7 Flying


Komodo Hunter




Common



Neutral

3 5 6 Opening Gambit: Your opponent summons two Komodo Chargers nearby their General.


Letigress




Legendary



Neutral

5 2 6 Ranged
Whenever your General attacks, a cub joins the pack.


Magesworn




Legendary



Neutral

6 3 8 BOTH players cannot cast spells that cost 2 or less.


Matter Shaper




Rare



Neutral

4 5 4 Opening Gambit: Destroy an enemy artifact to put a random artifact from your faction into your action bar.


Quahog




Rare



Neutral

5 7 7 Enemy minions destroyed by this are returned to their action bar.


Razorcrag Golem




Common



Neutral

4 10 3


Rokadoptera




Common



Neutral

3 2 3 Opening Gambit: Put a Boulder Hurl into your action bar.


Sinister Silhouette




Rare



Neutral

2 1 2 Cannot be attacked.


Spriggin




Epic



Neutral

6 8 8 Provoke
Opening Gambit: Each player summons three Spriggin Kin nearby their General.


Theobule




Legendary



Neutral

5 5 6 Opening Gambit: Replace each card in your action bar.


Thunderhorn




Epic



Neutral

4 4 4 Whenever this minion damages an enemy, it also damages all joined enemies.


Wild Tahr




Common



Neutral

3 2 4 Frenzy
Whenever an enemy attacks, this minion gains +3 Attack until the end of your turn.