watch 01:36
We're Getting Mutants in the MCU - The Loop
Do you like this video?
Play Sound
Unearthed Prophecy is the fourth expansion set for Duelyst released July 2017 in Patch v. 1.87 and contains 94 cards. It also introduces a new keyword mechanic Sentinel and new tiles (Hallowed Ground, Primal Flourish).
Its distribution model works like the core and Shim'Zar sets. One orb costs 100g and includes 5 random cards, from which at least one has a rare or higher card rarity.
List of Cards[]
Images of all Unearthed Prophecy cards can be found here
Lyonar Cards[]
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Alabaster Titan | 7 | 5 | 7 | Opening Gambit: If you have no spells in your deck, equip a full set of equipment. | |||
Aperion's Claim | 7 | Destroy ALL minions in a 3x3 area and turn their spaces into Hallowed Ground. | |||||
Auroara | 3 | 1 | 5 | Whenever you summon a minion with 2 or less Attack, this minion gains +2 Attack. | |||
Channeled Breath | 2 | Restore 2 Health to your General for each friendly minion. | |||||
Empyreal Congregation | 3 | Give friendly minions in a 2x2 area +2/+2. | |||||
Fortified Assault | 1 | Turn an enemy minion's space into Hallowed Ground. Deal it 1 damage for each friendly Hallowed Ground. | |||||
Halo Bulwark | 5 | Friendly minions nearby your General have Forcefield. | |||||
Pureblade Enforcer | 2 | 1 | 3 | Whenever your opponent casts a spell, this minion gains +1/+1. | |||
Sanctify | 1 | Give a friendly minion +1/+1 and turn its space into Hallowed Ground. | |||||
Solpiercer | 4 | 3 | 4 | Zeal: Ranged | |||
Sunrise Cleric | 1 | 1 | 3 | Opening Gambit: Turn a nearby space into Hallowed Ground. | |||
Vale Ascension | 2 | Summon a friendly non-token minion destroyed this game onto friendly Hallowed Ground. | |||||
War Judicator | 4 | 4 | 5 | Nearby friendly minions cannot be targeted by enemy spells. |
Songhai Cards[]
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Bombard | 5 | Reactivate your minions with Ranged. | |||||
Eternity Painter | 6 | 3 | 4 | At the end of your turn, transform all nearby enemy minions into 0/2 Panddos that cannot be attacked. | |||
Firestorm Mantra | 6 | Steal Health from the enemy General equal to twice the number of spells cast this turn. | |||||
Flamewreath | 4 | 2 | 4 | Whenever this minion is moved for any reason, it deals 2 damage to all enemies around it. | |||
Flicker | 3 | Teleport your General to a space behind an enemy. | |||||
Gotatsu | 1 | Deal 1 damage to a minion. Draw a card at end of turn. | |||||
Hundred-Handed Rakushi | 3 | 3 | 4 | Sentinel: Minion summoned. Deal 2 damage to the minion that transformed this. | |||
Mind-Cage Oni | 3 | 3 | 2 | Sentinel: Spell cast. Whenever your opponent casts a spell, put a copy of that spell into your action bar. | |||
Mizuchi | 3 | 2 | 5 | Sentinel: General attacks. Flying Backstab: (2). | |||
Scroll Bandit | 2 | 1 | 3 | Backstab: (1). Whenever this backstabs, steal a spell from your opponent's deck. | |||
Spiral Counter | 1 | Deal 8 damage to an enemy minion that attacked last turn. | |||||
Twilight Reiki | 5 | Put 3 random Songhai minions into your action bar. They cost 1 less. | |||||
Unbounded Energy Amulet | 3 | Your General gains +1 Attack. Your General may move an additional space. |
Vetruvian Cards[]
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Arid Unmaking | 1 | Destroy a friendly minion to turn its space into Exhuming Sand. | |||||
Azure Summoning | 1 | Whenever you summon a minion with Flying from your action bar this turn, draw a minion with Flying from your deck. | |||||
Cataclysmic Fault | 6 | Turn the entire center column into Exhuming Sand. | |||||
Droplift | 1 | Steal a random artifact from the enemy General and equip it. | |||||
Duskweaver | 2 | 2 | 1 | Dying Wish: Put a random Scion's Wish spell into your action bar. | |||
Fate Watcher | 3 | 2 | 3 | Whenever your opponent draws a card, this minion gains a random keyword ability. | |||
Lavastorm Obelysk | 2 | 0 | 4 | Summon Dervish At the start of your turn, deal 6 damage to all enemy minions in this row. | |||
Oblivion Sickle | 1 | Whenever your General destroys an enemy, turn that space into Exhuming Sand. | |||||
Reassemble | 2 | Return a friendly Obelysk to your action bar and reduce its cost to 0. Draw a card. | |||||
Sandswirl Reader | 5 | 3 | 3 | Opening Gambit: Return a nearby minion to its action bar. Turn that space into Exhuming Sand. | |||
Superior Mirage | 5 | Summon three copies of an enemy minion nearby it. They disappear when attacked. | |||||
Trygon Obelysk | 4 | 0 | 9 | Summon Dervish Summon Dervish Summon Dervish | |||
Wasteland Wraith | 4 | 1 | 5 | At the start of your turn, destroy this and all enemy minions. |
Abyssian Cards[]
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Bound Tormentor | 3 | 2 | 3 | Sentinel: Minion summoned. Put a copy of the minion that transformed this into your action bar. It costs 2 less. | |||
Choking Tendrils | 2 | Destroy an enemy minion on friendly Shadow Creep. | |||||
Corporeal Cadence | 5 | Destroy a friendly minion to deal its Attack to the enemy General. | |||||
Desolator | 4 | 2 | 1 | Opening Gambit: Steal 2 Health from the enemy General. Dying Wish: Return Desolator to your action bar. | |||
Doom | 9 | The enemy General is DOOMED and will die after three turns. | |||||
Inkling Surge | 1 | Summon a 1/1 Wraithling. If you have another Wraithling, draw a card. | |||||
Mindlathe | 3 | After your General damages a minion, reactivate and take control of it until the end of your turn. | |||||
Nekomata | 4 | 4 | 2 | Dying Wish: Draw two minions with Dying Wish from your deck. | |||
Nethermeld | 1 | Teleport ANY minion to friendly Shadow Creep. | |||||
Phantasm | 2 | 3 | 2 | Whenever your opponent summons a minion, give a minion in your action bar +1 Attack. | |||
Shadowstalk | 2 | Summon a Wraithling behind each enemy. | |||||
Skullprophet | 3 | 2 | 4 | Sentinel: General attacks. The enemy General has -1 Attack. | |||
Xerroloth | 3 | 3 | 2 | Sentinel: Spell cast. Whenever your opponent casts a spell, put a 4/4 Fiend into your action bar. |
Magmar Cards[]
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Blood Rage | 4 | Give a friendly minion +1/+1 for each time damage was dealt this turn. | |||||
Catalyst Quillbeast | 3 | 3 | 4 | Whenever you cast a spell, deal 1 damage to ALL minions. | |||
Endure the Beastlands | 3 | Turn a 2x2 area into Primal Flourish. | |||||
Eternal Heart | 1 | Your General cannot die. | |||||
Evolutionary Apex | 7 | BOTH players put all minions in their action bars onto the battlefield nearby their General. | |||||
Omniseer | 4 | 4 | 5 | Opening Gambit: Turn a nearby space into Primal Flourish. | |||
Primal Ballast | 2 | Dispel a space. If there is a minion on that space, give it +2/+2. | |||||
Rizen | 4 | 3 | 2 | Whenever your opponent summons a minion, this minion summons an Egg of itself nearby. | |||
Terradon | 3 | 2 | 8 | ||||
Vaath's Brutality | 2 | Stun an enemy minion. Give your General +1 Attack. | |||||
Verdant Fulmination | 3 | Your minions on friendly Primal Flourish grow. Turn your other minions' spaces into Primal Flourish. | |||||
Warpup | 2 | 1 | 1 | Forcefield, Frenzy |
Vanar Cards[]
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Blinding Snowstorm | 4 | Deal 1 damage to all enemies. Those enemies can only move 1 space next turn. | |||||
Crystal Arbiter | 2 | 1 | 4 | This minion has +3 Attack on your opponent's turn. | |||
Drake Dowager | 3 | 1 | 3 | Sentinel: General attacks. Ranged Whenever this attacks, summon a 4/4 Flying Drake nearby. | |||
Flawless Reflection | 7 | Choose a minion. Transform ALL nearby minions into copies of it. | |||||
Freeblade | 3 | 3 | 5 | Sentinel: Minion summoned. This switches positions with the minion that transformed it. | |||
Glacial Fissure | 3 | Deal 8 damage to EVERYTHING in the center column. | |||||
Icebreak Ambush | 6 | Summon an ambush of Infiltrate minions on your opponent's starting side of the battlefield. | |||||
Luminous Charge (Vanar Spell) | 5 | Summon five joined 0/1 Walls that deal 2 damage to nearby enemies when destroyed. | |||||
Matron Elveiti | 8 | 7 | 5 | Minions cannot attack your General. | |||
Moonlit Basilysk | 3 | 2 | 2 | Sentinel: Spell cast. Whenever your opponent casts a spell, this minion gains +3/+3. | |||
Shivers | 2 | 2 | 1 | Flying Infiltrate: When this minion attacks, permanently gain 1 mana crystal. | |||
The Dredger | 1 | Whenever your General damages an enemy, randomly teleport them to your starting side of the battlefield. | |||||
Vespyrian Might | 5 | Give a Vespyr minion +2/+2 for each friendly Vespyr. |
Neutral Cards[]
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Bloodsworn Gambler | 4 | 2 | 3 | Ranged Each time this minion attacks, it has a 50% chance to attack again, attacking a random enemy. | |||
Carcynus | 2 | 1 | 5 | ||||
Dagona | 8 | 8 | 8 | Opening Gambit: Devour ANY minion, anywhere. Dying Wish: Spit out the devoured minion on this space. | |||
Emberwyrm | 7 | 10 | 7 | Flying | |||
Komodo Hunter | 3 | 5 | 6 | Opening Gambit: Your opponent summons two Komodo Chargers nearby their General. | |||
Letigress | 5 | 2 | 6 | Ranged Whenever your General attacks, a cub joins the pack. | |||
Magesworn | 6 | 3 | 8 | BOTH players cannot cast spells that cost 2 or less. | |||
Matter Shaper | 4 | 5 | 4 | Opening Gambit: Destroy an enemy artifact to put a random artifact from your faction into your action bar. | |||
Quahog | 5 | 7 | 7 | Enemy minions destroyed by this are returned to their action bar. | |||
Razorcrag Golem | 4 | 10 | 3 | ||||
Rokadoptera | 3 | 2 | 3 | Opening Gambit: Put a Boulder Hurl into your action bar. | |||
Sinister Silhouette | 2 | 1 | 2 | Cannot be attacked. | |||
Spriggin | 6 | 8 | 8 | Provoke Opening Gambit: Each player summons three Spriggin Kin nearby their General. | |||
Theobule | 5 | 5 | 6 | Opening Gambit: Replace each card in your action bar. | |||
Thunderhorn | 4 | 4 | 4 | Whenever this minion damages an enemy, it also damages all joined enemies. | |||
Wild Tahr | 3 | 2 | 4 | Frenzy Whenever an enemy attacks, this minion gains +3 Attack until the end of your turn. |