Unearthed Prophecy is the fourth expansion set for Duelyst released July 2017 in Patch v. 1.87 and contains 94 cards. It also introduces a new keyword mechanic Sentinel and new tiles (Hallowed Ground, Primal Flourish).
Its distribution model works like the core and Shim'Zar sets. One orb costs 100g and includes 5 random cards, from which at least one has a rare or higher card rarity.
List of Cards
Images of all Unearthed Prophecy cards can be found here
Lyonar Cards
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Alabaster Titan | 7 | 5 | 7 | Opening Gambit: If you have no spells in your deck, equip a full set of equipment. | |||
Aperion's Claim | 7 | Destroy ALL minions in a 3x3 area and turn their spaces into Hallowed Ground. | |||||
Auroara | 3 | 1 | 5 | Whenever you summon a minion with 2 or less Attack, this minion gains +2 Attack. | |||
Channeled Breath | 2 | Restore 2 Health to your General for each friendly minion. | |||||
Empyreal Congregation | 3 | Give friendly minions in a 2x2 area +2/+2. | |||||
Fortified Assault | 1 | Turn an enemy minion's space into Hallowed Ground. Deal it 1 damage for each friendly Hallowed Ground. | |||||
Halo Bulwark | 5 | Friendly minions nearby your General have Forcefield. | |||||
Pureblade Enforcer | 2 | 1 | 3 | Whenever your opponent casts a spell, this minion gains +1/+1. | |||
Sanctify | 1 | Give a friendly minion +1/+1 and turn its space into Hallowed Ground. | |||||
Solpiercer | 4 | 3 | 4 | Zeal: Ranged | |||
Sunrise Cleric | 1 | 1 | 3 | Opening Gambit: Turn a nearby space into Hallowed Ground. | |||
Vale Ascension | 2 | Summon a friendly non-token minion destroyed this game onto friendly Hallowed Ground. | |||||
War Judicator | 4 | 4 | 5 | Nearby friendly minions cannot be targeted by enemy spells. |
Songhai Cards
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Bombard | 5 | Reactivate your minions with Ranged. | |||||
Eternity Painter | 6 | 3 | 4 | At the end of your turn, transform all nearby enemy minions into 0/2 Panddos that cannot be attacked. | |||
Firestorm Mantra | 6 | Steal Health from the enemy General equal to twice the number of spells cast this turn. | |||||
Flamewreath | 4 | 2 | 4 | Whenever this minion is moved for any reason, it deals 2 damage to all enemies around it. | |||
Flicker | 3 | Teleport your General to a space behind an enemy. | |||||
Gotatsu | 1 | Deal 1 damage to a minion. Draw a card at end of turn. | |||||
Hundred-Handed Rakushi | 3 | 3 | 4 | Sentinel: Minion summoned. Deal 2 damage to the minion that transformed this. | |||
Mind-Cage Oni | 3 | 3 | 2 | Sentinel: Spell cast. Whenever your opponent casts a spell, put a copy of that spell into your action bar. | |||
Mizuchi | 3 | 2 | 5 | Sentinel: General attacks. Flying Backstab: (2). | |||
Scroll Bandit | 2 | 1 | 3 | Backstab: (1). Whenever this backstabs, steal a spell from your opponent's deck. | |||
Spiral Counter | 1 | Deal 8 damage to an enemy minion that attacked last turn. | |||||
Twilight Reiki | 5 | Put 3 random Songhai minions into your action bar. They cost 1 less. | |||||
Unbounded Energy Amulet | 3 | Your General gains +1 Attack. Your General may move an additional space. |
Vetruvian Cards
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Arid Unmaking | 1 | Destroy a friendly minion to turn its space into Exhuming Sand. | |||||
Azure Summoning | 1 | Whenever you summon a minion with Flying from your action bar this turn, draw a minion with Flying from your deck. | |||||
Cataclysmic Fault | 6 | Turn the entire center column into Exhuming Sand. | |||||
Droplift | 1 | Steal a random artifact from the enemy General and equip it. | |||||
Duskweaver | 2 | 2 | 1 | Dying Wish: Put a random Scion's Wish spell into your action bar. | |||
Fate Watcher | 3 | 2 | 3 | Whenever your opponent draws a card, this minion gains a random keyword ability. | |||
Lavastorm Obelysk | 2 | 0 | 4 | Summon Dervish At the start of your turn, deal 6 damage to all enemy minions in this row. | |||
Oblivion Sickle | 1 | Whenever your General destroys an enemy, turn that space into Exhuming Sand. | |||||
Reassemble | 2 | Return a friendly Obelysk to your action bar and reduce its cost to 0. Draw a card. | |||||
Sandswirl Reader | 5 | 3 | 3 | Opening Gambit: Return a nearby minion to its action bar. Turn that space into Exhuming Sand. | |||
Superior Mirage | 5 | Summon three copies of an enemy minion nearby it. They disappear when attacked. | |||||
Trygon Obelysk | 4 | 0 | 9 | Summon Dervish Summon Dervish Summon Dervish | |||
Wasteland Wraith | 4 | 1 | 5 | At the start of your turn, destroy this and all enemy minions. |
Abyssian Cards
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Bound Tormentor | 3 | 2 | 3 | Sentinel: Minion summoned. Put a copy of the minion that transformed this into your action bar. It costs 2 less. | |||
Choking Tendrils | 2 | Destroy an enemy minion on friendly Shadow Creep. | |||||
Corporeal Cadence | 5 | Destroy a friendly minion to deal its Attack to the enemy General. | |||||
Desolator | 4 | 2 | 1 | Opening Gambit: Steal 2 Health from the enemy General. Dying Wish: Return Desolator to your action bar. | |||
Doom | 9 | The enemy General is DOOMED and will die after three turns. | |||||
Inkling Surge | 1 | Summon a 1/1 Wraithling. If you have another Wraithling, draw a card. | |||||
Mindlathe | 3 | After your General damages a minion, reactivate and take control of it until the end of your turn. | |||||
Nekomata | 4 | 4 | 2 | Dying Wish: Draw two minions with Dying Wish from your deck. | |||
Nethermeld | 1 | Teleport ANY minion to friendly Shadow Creep. | |||||
Phantasm | 2 | 3 | 2 | Whenever your opponent summons a minion, give a minion in your action bar +1 Attack. | |||
Shadowstalk | 2 | Summon a Wraithling behind each enemy. | |||||
Skullprophet | 3 | 2 | 4 | Sentinel: General attacks. The enemy General has -1 Attack. | |||
Xerroloth | 3 | 3 | 2 | Sentinel: Spell cast. Whenever your opponent casts a spell, put a 4/4 Fiend into your action bar. |
Magmar Cards
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Blood Rage | 4 | Give a friendly minion +1/+1 for each time damage was dealt this turn. | |||||
Catalyst Quillbeast | 3 | 3 | 4 | Whenever you cast a spell, deal 1 damage to ALL minions. | |||
Endure the Beastlands | 3 | Turn a 2x2 area into Primal Flourish. | |||||
Eternal Heart | 1 | Your General cannot die. | |||||
Evolutionary Apex | 7 | BOTH players put all minions in their action bars onto the battlefield nearby their General. | |||||
Omniseer | 4 | 4 | 5 | Opening Gambit: Turn a nearby space into Primal Flourish. | |||
Primal Ballast | 2 | Dispel a space. If there is a minion on that space, give it +2/+2. | |||||
Rizen | 4 | 3 | 2 | Whenever your opponent summons a minion, this minion summons an Egg of itself nearby. | |||
Terradon | 3 | 2 | 8 | ||||
Vaath's Brutality | 2 | Stun an enemy minion. Give your General +1 Attack. | |||||
Verdant Fulmination | 3 | Your minions on friendly Primal Flourish grow. Turn your other minions' spaces into Primal Flourish. | |||||
Warpup | 2 | 1 | 1 | Forcefield, Frenzy |
Vanar Cards
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Blinding Snowstorm | 4 | Deal 1 damage to all enemies. Those enemies can only move 1 space next turn. | |||||
Crystal Arbiter | 2 | 1 | 4 | This minion has +3 Attack on your opponent's turn. | |||
Drake Dowager | 3 | 1 | 3 | Sentinel: General attacks. Ranged Whenever this attacks, summon a 4/4 Flying Drake nearby. | |||
Flawless Reflection | 7 | Choose a minion. Transform ALL nearby minions into copies of it. | |||||
Freeblade | 3 | 3 | 5 | Sentinel: Minion summoned. This switches positions with the minion that transformed it. | |||
Glacial Fissure | 3 | Deal 8 damage to EVERYTHING in the center column. | |||||
Icebreak Ambush | 6 | Summon an ambush of Infiltrate minions on your opponent's starting side of the battlefield. | |||||
Luminous Charge (Vanar Spell) | 5 | Summon five joined 0/1 Walls that deal 2 damage to nearby enemies when destroyed. | |||||
Matron Elveiti | 8 | 7 | 5 | Minions cannot attack your General. | |||
Moonlit Basilysk | 3 | 2 | 2 | Sentinel: Spell cast. Whenever your opponent casts a spell, this minion gains +3/+3. | |||
Shivers | 2 | 2 | 1 | Flying Infiltrate: When this minion attacks, permanently gain 1 mana crystal. | |||
The Dredger | 1 | Whenever your General damages an enemy, randomly teleport them to your starting side of the battlefield. | |||||
Vespyrian Might | 5 | Give a Vespyr minion +2/+2 for each friendly Vespyr. |
Neutral Cards
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Bloodsworn Gambler | 4 | 2 | 3 | Ranged Each time this minion attacks, it has a 50% chance to attack again, attacking a random enemy. | |||
Carcynus | 2 | 1 | 5 | ||||
Dagona | 8 | 8 | 8 | Opening Gambit: Devour ANY minion, anywhere. Dying Wish: Spit out the devoured minion on this space. | |||
Emberwyrm | 7 | 10 | 7 | Flying | |||
Komodo Hunter | 3 | 5 | 6 | Opening Gambit: Your opponent summons two Komodo Chargers nearby their General. | |||
Letigress | 5 | 2 | 6 | Ranged Whenever your General attacks, a cub joins the pack. | |||
Magesworn | 6 | 3 | 8 | BOTH players cannot cast spells that cost 2 or less. | |||
Matter Shaper | 4 | 5 | 4 | Opening Gambit: Destroy an enemy artifact to put a random artifact from your faction into your action bar. | |||
Quahog | 5 | 7 | 7 | Enemy minions destroyed by this are returned to their action bar. | |||
Razorcrag Golem | 4 | 10 | 3 | ||||
Rokadoptera | 3 | 2 | 3 | Opening Gambit: Put a Boulder Hurl into your action bar. | |||
Sinister Silhouette | 2 | 1 | 2 | Cannot be attacked. | |||
Spriggin | 6 | 8 | 8 | Provoke Opening Gambit: Each player summons three Spriggin Kin nearby their General. | |||
Theobule | 5 | 5 | 6 | Opening Gambit: Replace each card in your action bar. | |||
Thunderhorn | 4 | 4 | 4 | Whenever this minion damages an enemy, it also damages all joined enemies. | |||
Wild Tahr | 3 | 2 | 4 | Frenzy Whenever an enemy attacks, this minion gains +3 Attack until the end of your turn. |