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'''''Feel free to add to Pro's and Con's if you have any tips 'n' tricks :) ~ Thor.'''''{{Template:Cardinfo}}
 
|-
 
|'''Faction'''
 
|[[Magmar]]
 
|-
 
|'''Cost'''
 
|0
 
|-
 
|'''Attack'''
 
|2
 
|-
 
|'''Health'''
 
|25
 
|-
 
|'''Rarity'''
 
|BASIC
 
|-
 
|'''Ability'''
 
|
 
|-
 
|}
 
'''Vaath the Immortal''', is the first general from the Magmar faction.
 
   
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'''Vaath the Immortal's''' Bloodbound spell is 1+ permanent damage to '''Vaath the Immortal''', the only way to lose this damage is to any form of dispel, or another thing that might reduce your total attack power.
 
  +
==Description==
  +
Bloodbound Spell: Give your General +1 Attack.
  +
  +
[[Vaath]]'s [[Bloodbound Spell]] is called [[Overload]] and increases his attack by 1. This buff can be [[dispel|dispelled]] though.
   
 
'''Vaath the Immortal''' is a heavy hitter due to being able to buff himself endlessly, which can make him a big threat to most small minions and other generals.
 
'''Vaath the Immortal''' is a heavy hitter due to being able to buff himself endlessly, which can make him a big threat to most small minions and other generals.
   
  +
==Strategy==
'''''(Extra Tips)'''''
 
  +
  +
*Having a few cards that can heal your general is a good idea to have in your deck (like [[Earth Sphere]]), due to him being able to deal a lot of damage and therefore also using his face often to clear minions.
  +
*Vaath is often his own win con by doing favourably trades with enemy minions and generals. There are several cards which increase attack and are a good fit for Vaath (e.g. [[Drogon]], [[Cryptographer]], [[Adamantite Claws]], [[Vaath's Brutality]], [[Bounded Lifeforce]], [[Grandmaster Kraigon]],...).
  +
*But the attack buffs are easy to [[Dispel]] and Vaath needs to be close to be able to attack. If your opponent can keep his distance to Vaath (e.g. [[Provoke]], [[Stun]]), you will have a hard time finishing the game.
  +
  +
 
==Patch Notes==
  +
  +
==Card Lore==
  +
Builder of the Amberhorn Citadel, inviting all sentient creatures on Magaari to join him.
  +
  +
   
'''Healing:''' Having a few cards that can heal your general, or and your minions, is a good idea to have in your deck, due to him being able to deal around 8 damage by turn 7, if he buffed himself and equipped himself with '''[[Adamantite Claws]]''' which increases his damage with 4 (And stacks with eachother) which can lead to his tradig potential being one of the strongest ones in the game, which is why '''healing''' is a good idea, so you can stay alive , even after attacking massive minions.
 
   
'''Attacking, and Countering:''' The Magmar faction, has cards like '''[[Dampening Wave]] ,''' which makes enemies unable to counter attack back at you, which can mess up their plans, due to '''Vaath the Immortal's''' immense Damage.
 
   
'''Pro's:'''
 
   
'''1: Vaath the Immortal''' Has the power to give himself an unlimited amount of Damage, due to his Bloodbound ability. Combined with other of his spells like '''[[Vaath's Brutality]]''' which stuns an enemy, while increasing '''Vaath the Immortal's''' damage by one, permanently.
 
   
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==Animations==
'''Con's:'''
 
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{{Template:GeneralAnimation}}
   
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{{Template:GeneralMk2Animation}}
1: If the enemy has any form of Dispel, such as '''[[Ephemeral Shroud]] ,''' which '''is a 2 mana 1/1 minion,''' that simply dispels any magic effect on a nearby space, which then means, that you can hit your own units, and generals.
 
   
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[[Category:General]][[Category:Magmar_Aspects]]
===Patch Notes===
 
  +
[[Category:Core]][[Category:Magmar_Aspects]]
  +
[[Category:Core]][[Category:Magmar_Aspects]]
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[[Category:Core]][[Category:Magmar_Aspects]]
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[[Category:Core]]

Revision as of 16:42, 18 June 2018










Vaath the Immortal
Faction Magmar Aspects
Attack 2
Health 25
Rarity



Basic
Ability Bloodbound Spell: Give your General +1 Attack.
Set


Spirit orb
Core


Description

Bloodbound Spell: Give your General +1 Attack.

Vaath's Bloodbound Spell is called Overload and increases his attack by 1. This buff can be dispelled though.

Vaath the Immortal is a heavy hitter due to being able to buff himself endlessly, which can make him a big threat to most small minions and other generals.

Strategy

  • Having a few cards that can heal your general is a good idea to have in your deck (like Earth Sphere), due to him being able to deal a lot of damage and therefore also using his face often to clear minions.
  • Vaath is often his own win con by doing favourably trades with enemy minions and generals. There are several cards which increase attack and are a good fit for Vaath (e.g. Drogon, Cryptographer, Adamantite Claws, Vaath's Brutality, Bounded Lifeforce, Grandmaster Kraigon,...).
  • But the attack buffs are easy to Dispel and Vaath needs to be close to be able to attack. If your opponent can keep his distance to Vaath (e.g. Provoke, Stun), you will have a hard time finishing the game.


Patch Notes

Card Lore

Builder of the Amberhorn Citadel, inviting all sentient creatures on Magaari to join him.




Animations

Vaath the Immortal Idling
Idling
Vaath the Immortal Breathing
Breathing
Vaath the Immortal Running
Running
Vaath the Immortal Attacking
Attacking
Vaath the Immortal Casting
Casting
Vaath the Immortal Dying
Dying


Vaath the Immortal Mk2 Idling
Idling
Vaath the Immortal Mk2 Breathing
Breathing
Vaath the Immortal Mk2 Running
Running
Vaath the Immortal Mk2 Attacking
Attacking
Vaath the Immortal Mk2 Casting
Casting
Vaath the Immortal Mk2 Dying
Dying