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When playing as Vanar, you want to use the battlefield and Minion blocking to your advantage. You excel at forcing your opponent into bad positions. You can trap your opponent using Walls and other Minions, eventually overwhelming them with massive battlefield presence. Superior removal gives you the ability to neutralize all sorts of threats. Using Vespyr Minion summons, you can trigger lots of different synergistic effects focused around keeping the battlefield clear of threats and buffing your Minions. You can Transform ANY minion on the battlefield to your advantage. Force your opponents to choose whether they get hit by Infiltrate Minions on their starting side or Avalanche on yours! Recommended for advanced players.

Lore information[]

The Vanar Kindred are the original human tribe, very much in touch with the transmorphic properties of the world tree. Their shamanic customs translate into metamorphic tendencies. For more information, see Lore.

Strengths[]

  • You have excellent Minion removal options.
  • There are big payoffs for successfully Infiltrating your opponent’s side of the battlefield.
  • You have very high play making potential and mind games using the Infiltrate and Avalanche zones.
  • Vespyr based strategies can completely take over the battlefield if your Vespyr minions survive.
  • It's difficult for your opponent to fully remove threats such as Fenrir Warmaster and Snow Chaser without Dispel.

Weaknesses[]

  • You have very limited card draw options.
  • Win conditions are very slow without your Minions on the battlefield.
  • Your Area of Effect spells are very conditional and can be avoided with careful play.
  • You have no innate healing options.
  • Most of your Walls have no combat stats and are weak to Area-of-Effect removal.
For a more in-depth look, check out Guides and Decks created by the community!

Generals[]





Card Name Rarity Type Attack Health Ability Set


Faie Bloodwing



Basic

General 2 25 Bloodbound Spell: Deal 2 damage to all enemies in the enemy General's Column.



Core


Ilena Cryobyte



Basic

General 2 25 Bloodbound Spell: Stun a nearby enemy minion.



Core


Kara Winterblade



Basic

General 2 25 Bloodbound Spell: Friendly minions summoned this turn gain +1/+1.



Core


Minions[]





Card Name Rarity Race Cost Attack Health Ability Set


Ancient Grove




Legendary

Vespyr 7 7 7 Provoke
Opening Gambit: Your minions gain "Dying Wish: Summon a 1/1 Treant with Provoke".



Core


Arctic Displacer



Basic

Vespyr 5 10 4 Airdrop



Core


Borean Bear




Common

Vespyr 2 1 3 Whenever you summon a Vespyr minion, this minion gains +1 Attack.



Core


Bur




Rare

Battle Pet 2 3 3 When this minion survives damage, transform it into a different Battle Pet.



Denizens of Shim'Zar


Circulus




Epic

Arcanyst 2 1 1 Whenever you cast a spell, add a 2/1 Illusion to your action bar.



Ancient Bonds


Cloudcaller




Legendary

Minion 5 4 5 Opening Gambit: Your Bloodbound Spell refreshes and is Lesser Waterball this turn.



Trials of Mythron


Cryoblade




Common

Minion 2 2 3 Deals double damage to Stunned enemies.



Immortal Vanguard


Crystal Arbiter




Common

Vespyr 2 1 4 This minion has +3 Attack on your opponent's turn.



Unearthed Prophecy


Crystal Cloaker



Basic

Vespyr 2 2 3 Infiltrate: Gain +2 Attack.



Core


Crystal Wisp




Common

Minion 2 1 1 Dying Wish: Permanently gain 1 mana crystal.



Core


Denadoro




Legendary

Minion 4 4 5 Your minions are always infiltrated.



Immortal Vanguard


Disciple of Yggdra




Legendary

Minion 3 2 3 When an enemy is Stunned, transform this minion into Yggdra's Voracity.



Trials of Mythron


Drake Dowager




Rare

Minion 3 1 3 Sentinel: General attacks.
Ranged
Whenever this attacks, summon a 4/4 Flying Drake nearby.



Unearthed Prophecy


Draugar Eyolith




Legendary

Minion 6 7 14 Build: (2).
While this is building or on the battlefield, enemy minions and Generals can only move 1 space.



Immortal Vanguard


Draugar Lord




Epic

Vespyr 6 4 8 Dying Wish: Summon a 4/8 Ice Drake on this space.



Core


Echo Deliverant




Rare

Mech 6 6 4 Whenever you summon another Mech, summon a copy of it nearby.



Immortal Vanguard


Fenrir Berserker




Rare

Minion 5 4 3 Dying Wish: Summon a Fenrir Warmaster on this space.



Trials of Mythron


Fenrir Warmaster



Basic

Minion 3 3 2 Dying Wish: Summon a 3/2 Ghost Wolf on this space.



Core


Freeblade




Common

Minion 3 3 5 Sentinel: Minion summoned.
This switches positions with the minion that transformed it.



Unearthed Prophecy


Frosthorn Rhyno




Epic

Minion 5 6 5 Infiltrate: Gain +1 Attack and Celerity.



Core


Frostiva




Legendary

Minion 5 3 3 Forcefield
Whenever this minion attacks or is attacked, summon a 3/3 Vespyr Night Howler nearby.



Denizens of Shim'Zar


Ghost Seraphim




Legendary

Arcanyst 7 8 9 The first spell you cast each turn costs 5 less.



Ancient Bonds


Glacial Elemental




Rare

Vespyr 3 2 3 Whenever you summon a Vespyr minion, deal 2 damage to a random enemy minion.



Core


Grandmaster Embla




Legendary

Minion 8 5 5 Opening Gambit: Surround the enemy General with random Walls.



Core


Hearth-Sister




Common

Minion 2 3 2 Opening Gambit: Switch positions with ANY other minion.



Core


Huldra




Rare

Minion 5 3 4 Opening Gambit: Give a friendly Vespyr minion Celerity.



Denizens of Shim'Zar


Hydrogarm




Epic

Vespyr 4 3 3 Blood Surge: Deal 1 damage to enemy minions in this row and Stun them.



Immortal Vanguard


Iceblade Dryad




Epic

Vespyr 3 3 3 Opening Gambit: Give a friendly Vespyr minion +1/+1 and Flying.



Denizens of Shim'Zar


Icy




Common

Battle Pet 2 2 3 Opening Gambit: Stun a nearby enemy.



Denizens of Shim'Zar


Kindred Hunter




Common

Arcanyst 3 3 3 Bond: Summon a 3/3 Night Howler on a random nearby space.



Ancient Bonds


Malicious Wisp




Epic

Minion 4 4 3 Opening Gambit: Take a mana crystal from your opponent.
Dying Wish: Give back the mana crystal.



Trials of Mythron


Matron Elveiti




Legendary

Minion 8 7 5 Minions cannot attack your General.



Unearthed Prophecy


Meltwater Moose




Common

Vespyr 4 6 7 When this minion is summoned, Stun it.



Trials of Mythron


Moonlit Basilysk




Rare

Minion 3 2 2 Sentinel: Spell cast.
Whenever your opponent casts a spell, this minion gains +3/+3.



Unearthed Prophecy


Myriad




Common

Vespyr 3 3 3 Blood Surge: Summon a random Wall nearby.



Ancient Bonds


Oak in the Nemeton




Mythron

Minion 6 6 6 Trial: Have 5 token minions with different names.
Destiny: Friendly token minions have +4/+4.



Trials of Mythron


Protosensor




Common

Minion 2 2 2 Build: (1).
Airdrop



Immortal Vanguard


Razorback




Rare

Minion 4 4 3 Opening Gambit: Give all friendly minions +2 Attack this turn.



Core


Shivers




Epic

Vespyr 2 2 1 Flying
Infiltrate: When this minion attacks, permanently gain 1 mana crystal.



Unearthed Prophecy


Sleet Dasher




Rare

Minion 4 3 6 Whenever this minion destroys an enemy, reactivate it.



Ancient Bonds


Snow Chaser




Rare

Vespyr 1 2 1 Infiltrate: When this minion dies, return it to your action bar.



Core


Snow Rippler




Common

Vespyr 3 3 4 Infiltrate: Whenever this minion damages a General, put a random Battle Pet into your action bar.



Denizens of Shim'Zar


Thicket Augur




Common

Minion 2 1 1 Intensify: Summon 1 Treant with Provoke nearby.



Trials of Mythron


Voice of the Wind




Legendary

Minion 4 4 4 Whenever you summon a minion from your action bar, summon a 2/2 Vespyr Winter Maerid nearby.



Core


Wind Sister Maia




Legendary

Minion 4 4 5 Friendly minions with Infiltrate have +1/+1.



Core


Wolfraven




Common

Minion 3 1 4 Flying
Infiltrate: Gain +3 Attack.



Core


Spells[]





Card Name Rarity Type Cost Ability Set


Aspect of Ego




Rare

Spell 1 Transform ANY minion into a random minion of the same cost.



Trials of Mythron


Aspect of Shim'Zar




Common

Spell 3 Transform ANY minion into a random Battle Pet.



Denizens of Shim'Zar


Aspect of the Bear




Common

Spell 2 Transform ANY minion into a 4/5 Ursaplomb that will not counterattack.



Immortal Vanguard


Aspect of the Mountains




Legendary

Spell 6 Transform ANY minion into a 5/5 Seismic Elemental. Deal 5 damage to enemy minions around it.



Core


Aspect of the Ravager



Basic

Spell 2 Transform ANY minion into a 3/3 Ravager with no abilities.



Core


Aspect of the Wyrm




Epic

Spell 4 Transform ANY minion into a 4/4 Whyte Drake with Flying. Nearby friendly minions gain Flying.



Core


Auroraboros




Legendary

Spell 5 Give friendly minions "Dying Wish: Re-summon this minion on this space."



Immortal Vanguard


Avalanche



Basic

Spell 4 Deal 4 damage to everything on your starting side of the battlefield and Stun them.



Core


Blazing Spines (Vanar Spell)




Rare

Spell 3 Summon two joined 3/3 Walls that can attack.



Core


Blinding Snowstorm




Common

Spell 4 Deal 1 damage to all enemies. Those enemies can only move 1 space next turn.



Unearthed Prophecy


Bonechill Barrier (Vanar Spell)




Common

Spell 2 Summon three joined 0/2 Vespyr Walls. Minions that attack these walls are Stunned.



Core


Boundless Courage




Epic

Spell 2 Give a friendly minion +2 Attack. It takes no damage this turn.



Core


Chromatic Cold



Basic

Spell 2 Dispel a space. If there is an enemy on that space, deal it 1 damage.



Core


Concealing Shroud




Rare

Spell 2 Your General takes no damage until your next turn.



Ancient Bonds


Cryogenesis




Common

Spell 4 Deal 4 damage to an enemy minion. Draw a Vespyr minion from your deck.



Core


Cryonic Potential




Common

Spell 3 Give an exhausted friendly minion +6/+6.



Trials of Mythron


Crystalline Reinforcement




Epic

Spell 3 Double the Attack and Health buffs of friendly minions.



Immortal Vanguard


Endless Hunt




Rare

Spell 4 Summon a 3/3 Vespyr Night Howler.
Put an Endless Hunt into your action bar.



Trials of Mythron


Enfeeble




Epic

Spell 5 All minions become 1/1.



Ancient Bonds


Essence Sculpt




Rare

Spell 0 Choose a Stunned minion. Put a copy of that card into your action bar.



Immortal Vanguard


Flash Freeze



Basic

Spell 0 Deal 1 damage to a minion and Stun it.



Core


Flawless Reflection




Legendary

Spell 7 Choose a minion. Transform ALL nearby minions into copies of it.



Unearthed Prophecy


Frigid Corona




Common

Spell 2 Stun an enemy minion. Draw a card.



Ancient Bonds


Frostburn




Rare

Spell 6 Deal 3 damage to all enemy minions.



Core


Frostfire



Basic

Spell 2 Give a friendly minion +3 Attack. If it is Vespyr, also give it +3 Health.



Core


Glacial Fissure




Epic

Spell 3 Deal 8 damage to EVERYTHING in the center column.



Unearthed Prophecy


Gravity Well (Vanar Spell)




Legendary

Spell 2 Summon four joined 0/1 Walls with Provoke.



Core


Hailstone Prison




Common

Spell 2 Return ANY minion to its action bar.



Core


Ice Age




Legendary

Spell 8 Summon Blazing Spines along the outside of the battlefield.



Trials of Mythron


Icebreak Ambush




Epic

Spell 6 Summon an ambush of Infiltrate minions on your opponent's starting side of the battlefield.



Unearthed Prophecy


Lightning Blitz




Epic

Spell 2 Give all friendly minions +1/+1 and randomly teleport them to your opponent's starting side of the battlefield.



Denizens of Shim'Zar


Luminous Charge (Vanar Spell)




Rare

Spell 5 Summon five joined 0/1 Walls that deal 2 damage to nearby enemies when destroyed.



Unearthed Prophecy


Mana Deathgrip




Common

Spell 2 Deal 1 damage to an enemy minion. If it dies this turn, permanently gain 1 mana crystal.



Ancient Bonds


Mark of Solitude




Rare

Spell 2 One minion becomes 5/5. It can no longer attack Generals.



Core


Mesmerize




Rare

Spell 1 Teleport an enemy one space.



Core


Permafrost




Epic

Spell 3 Stun an enemy minion.
Stunned enemy minions Stun a nearby enemy.



Trials of Mythron


Polarity




Common

Spell 0 Switch ANY minion's Attack and Health.



Core


Shatter




Common

Spell 2 Destroy a Stunned enemy minion.



Immortal Vanguard


Spirit of the Wild




Epic

Spell 5 Reactivate friendly minions on your opponent's starting side of the battlefield.



Core


Vespyrian Might




Common

Spell 5 Give a Vespyr minion +2/+2 for each friendly Vespyr.



Unearthed Prophecy


Vespyric Call




Epic

Spell 1 Put a random Vespyr minion into your action bar. It costs 1 less and has +1/+1.



Denizens of Shim'Zar


Wailing Overdrive




Common

Spell 4 Give a friendly minion on your opponent's starting side of the battlefield +5/+5.



Denizens of Shim'Zar


Wanderlust




Common

Spell 1 Intensify: Teleport 1 random enemy minion to a space on your starting side of the battlefield.



Trials of Mythron


Winter's Wake




Legendary

Spell 8 Give all friendly Wall minions +4/+4. Those minions can now move.



Denizens of Shim'Zar


Wintertide




Epic

Spell 4 Summon three 2/2 Vespyr Winter Maerids on any column.



Immortal Vanguard


Artifacts[]





Card Name Rarity Type Cost Ability Set


Animus Plate




Rare

Artifact 5 Your General gains +2 Attack.
Whenever your General attacks or counterattacks, give all friendly Vespyr minions +2/+2.



Immortal Vanguard


Coldbiter




Legendary

Artifact 2 At the end of your turn, your General deals 2 damage to each enemy minion around them.



Core


Iceshatter Gauntlet




Rare

Artifact 1 Whenever your General attacks a Stunned minion, destroy it instantly.



Ancient Bonds


Resonance Scythe




Epic

Artifact 2 Your General has +1 Attack.
Reactivate your General whenever they destroy a Stunned enemy.



Trials of Mythron


Snowpiercer



Basic

Artifact 3 Your General gains +3 Attack.



Core


The Dredger




Legendary

Artifact 1 Whenever your General damages an enemy, randomly teleport them to your starting side of the battlefield.



Unearthed Prophecy


White Asp




Legendary

Artifact 4 Your General gains +3 Attack. Whenever your General destroys a minion, summon a 3/3 Blazing Spine Wall on that space.



Denizens of Shim'Zar


Winterblade




Epic

Artifact 4 Your General gains +2 Attack. Enemy minions damaged by your General are Stunned.



Core


Tokens[]





Card Name Rarity Type Cost Attack Health Ability Set


Blazing Spines



Token from

Blazing Spines (Vanar Spell)

Minion 1 3 3 Wall



Core


Bonechill Barrier



Token from

Bonechill Barrier (Vanar Spell)

Minion 1 0 2 Wall
Minions next to this minion that attack it are Stunned.



Core


Building



Token from

Build

Minion 6 0 10



Immortal Vanguard


Fox Ravager



Token from

Aspect of the Ravager

Minion 2 3 3



Core


Ghost Wolf



Token from

Fenrir Warmaster

Minion 2 3 2



Core


Gravity Well



Token from

Gravity Well (Vanar Spell)

Minion 1 0 1 Wall
Provoke



Core


Howling Relic



Token from

Reliquarian

Artifact 0 Your General gains +X Attack and whenever your general attacks, summon X Vespyr Night Howlers around your General, where X is the Attack of the sacrificed minion.



Immortal Vanguard


Ice Drake



Token from

Draugar Lord

Minion 4 4 8



Core


Luminous Charge



Token from

Luminous Charge (Vanar Spell)

Minion 1 0 1 Dying Wish: Deal 2 damage to nearby enemies.



Core


Night Howler



Token from

Endless Hunt, Frostiva, Howling Relic, Kindred Hunter

Minion 2 3 3



Denizens of Shim'Zar


Seismic Elemental



Token from

Aspect of the Mountains

Minion 4 5 5



Core


Treant



Token from

Ancient Grove, Thicket Augur

Minion 1 1 1 Provoke



Core


Ursaplomb



Token from

Aspect of the Bear

Minion 1 4 5 Will not counterattack.



Immortal Vanguard


Watchful Sentinel (Vanar Minion)



Token from

Moonlit Basilysk, Freeblade, Drake Dowager

Minion 3 3 3 Sentinel: This transforms into a powerful minion if its hidden condition is met.



Unearthed Prophecy


Whyte Drake



Token from

Aspect of the Wyrm

Minion 4 4 4 Flying



Core


Winter Maerid



Token from

Voice of the Wind, Wintertide

Minion 1 2 2



Core


Yggdra's Voracity



Token from

Disciple of Yggdra

Minion 3 5 5 Whenever an enemy is Stunned, fully heal this minion.



Trials of Mythron

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