When playing as Vanar, you want to use the battlefield and Minion blocking to your advantage. You excel at forcing your opponent into bad positions. You can trap your opponent using Walls and other Minions, eventually overwhelming them with massive battlefield presence. Superior removal gives you the ability to neutralize all sorts of threats. Using Vespyr Minion summons, you can trigger lots of different synergistic effects focused around keeping the battlefield clear of threats and buffing your Minions. You can Transform ANY minion on the battlefield to your advantage. Force your opponents to choose whether they get hit by Infiltrate Minions on their starting side or Avalanche on yours! Recommended for advanced players.
Lore information[ | ]
The Vanar Kindred are the original human tribe, very much in touch with the transmorphic properties of the world tree. Their shamanic customs translate into metamorphic tendencies. For more information, see Lore.
Strengths[ | ]
- You have excellent Minion removal options.
- There are big payoffs for successfully Infiltrating your opponent’s side of the battlefield.
- You have very high play making potential and mind games using the Infiltrate and Avalanche zones.
- Vespyr based strategies can completely take over the battlefield if your Vespyr minions survive.
- It's difficult for your opponent to fully remove threats such as Fenrir Warmaster and Snow Chaser without Dispel.
Weaknesses[ | ]
- You have very limited card draw options.
- Win conditions are very slow without your Minions on the battlefield.
- Your Area of Effect spells are very conditional and can be avoided with careful play.
- You have no innate healing options.
- Most of your Walls have no combat stats and are weak to Area-of-Effect removal.
For a more in-depth look, check out Guides and Decks created by the community! |
Generals[ | ]
Card | Name | Rarity | Type | Attack | Health | Ability | Set |
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Faie Bloodwing |
Basic |
General | 2 | 25 | Bloodbound Spell: Deal 2 damage to all enemies in the enemy General's Column. | ||
Ilena Cryobyte |
Basic |
General | 2 | 25 | Bloodbound Spell: Stun a nearby enemy minion. | ||
Kara Winterblade |
Basic |
General | 2 | 25 | Bloodbound Spell: Friendly minions summoned this turn gain +1/+1. |
Minions[ | ]
Card | Name | Rarity | Race | Cost | Attack | Health | Ability | Set |
---|---|---|---|---|---|---|---|---|
Ancient Grove | Vespyr | 7 | 7 | 7 | Provoke Opening Gambit: Your minions gain "Dying Wish: Summon a 1/1 Treant with Provoke". |
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Arctic Displacer |
Basic |
Vespyr | 5 | 10 | 4 | Airdrop | ||
Borean Bear | Vespyr | 2 | 1 | 3 | Whenever you summon a Vespyr minion, this minion gains +1 Attack. | |||
Bur | Battle Pet | 2 | 3 | 3 | When this minion survives damage, transform it into a different Battle Pet. | |||
Circulus | Arcanyst | 2 | 1 | 1 | Whenever you cast a spell, add a 2/1 Illusion to your action bar. | |||
Cloudcaller | Minion | 5 | 4 | 5 | Opening Gambit: Your Bloodbound Spell refreshes and is Lesser Waterball this turn. | |||
Cryoblade | Minion | 2 | 2 | 3 | Deals double damage to Stunned enemies. | |||
Crystal Arbiter | Vespyr | 2 | 1 | 4 | This minion has +3 Attack on your opponent's turn. | |||
Crystal Cloaker |
Basic |
Vespyr | 2 | 2 | 3 | Infiltrate: Gain +2 Attack. | ||
Crystal Wisp | Minion | 2 | 1 | 1 | Dying Wish: Permanently gain 1 mana crystal. | |||
Denadoro | Minion | 4 | 4 | 5 | Your minions are always infiltrated. | |||
Disciple of Yggdra | Minion | 3 | 2 | 3 | When an enemy is Stunned, transform this minion into Yggdra's Voracity. | |||
Drake Dowager | Minion | 3 | 1 | 3 | Sentinel: General attacks. Ranged Whenever this attacks, summon a 4/4 Flying Drake nearby. |
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Draugar Eyolith | Minion | 6 | 7 | 14 | Build: (2). While this is building or on the battlefield, enemy minions and Generals can only move 1 space. |
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Draugar Lord | Vespyr | 6 | 4 | 8 | Dying Wish: Summon a 4/8 Ice Drake on this space. | |||
Echo Deliverant | Mech | 6 | 6 | 4 | Whenever you summon another Mech, summon a copy of it nearby. | |||
Fenrir Berserker | Minion | 5 | 4 | 3 | Dying Wish: Summon a Fenrir Warmaster on this space. | |||
Fenrir Warmaster |
Basic |
Minion | 3 | 3 | 2 | Dying Wish: Summon a 3/2 Ghost Wolf on this space. | ||
Freeblade | Minion | 3 | 3 | 5 | Sentinel: Minion summoned. This switches positions with the minion that transformed it. |
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Frosthorn Rhyno | Minion | 5 | 6 | 5 | Infiltrate: Gain +1 Attack and Celerity. | |||
Frostiva | Minion | 5 | 3 | 3 | Forcefield Whenever this minion attacks or is attacked, summon a 3/3 Vespyr Night Howler nearby. |
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Ghost Seraphim | Arcanyst | 7 | 8 | 9 | The first spell you cast each turn costs 5 less. | |||
Glacial Elemental | Vespyr | 3 | 2 | 3 | Whenever you summon a Vespyr minion, deal 2 damage to a random enemy minion. | |||
Grandmaster Embla | Minion | 8 | 5 | 5 | Opening Gambit: Surround the enemy General with random Walls. | |||
Hearth-Sister | Minion | 2 | 3 | 2 | Opening Gambit: Switch positions with ANY other minion. | |||
Huldra | Minion | 5 | 3 | 4 | Opening Gambit: Give a friendly Vespyr minion Celerity. | |||
Hydrogarm | Vespyr | 4 | 3 | 3 | Blood Surge: Deal 1 damage to enemy minions in this row and Stun them. | |||
Iceblade Dryad | Vespyr | 3 | 3 | 3 | Opening Gambit: Give a friendly Vespyr minion +1/+1 and Flying. | |||
Icy | Battle Pet | 2 | 2 | 3 | Opening Gambit: Stun a nearby enemy. | |||
Kindred Hunter | Arcanyst | 3 | 3 | 3 | Bond: Summon a 3/3 Night Howler on a random nearby space. | |||
Malicious Wisp | Minion | 4 | 4 | 3 | Opening Gambit: Take a mana crystal from your opponent. Dying Wish: Give back the mana crystal. |
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Matron Elveiti | Minion | 8 | 7 | 5 | Minions cannot attack your General. | |||
Meltwater Moose | Vespyr | 4 | 6 | 7 | When this minion is summoned, Stun it. | |||
Moonlit Basilysk | Minion | 3 | 2 | 2 | Sentinel: Spell cast. Whenever your opponent casts a spell, this minion gains +3/+3. |
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Myriad | Vespyr | 3 | 3 | 3 | Blood Surge: Summon a random Wall nearby. | |||
Oak in the Nemeton | Minion | 6 | 6 | 6 | Trial: Have 5 token minions with different names. Destiny: Friendly token minions have +4/+4. |
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Protosensor | Minion | 2 | 2 | 2 | Build: (1). Airdrop |
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Razorback | Minion | 4 | 4 | 3 | Opening Gambit: Give all friendly minions +2 Attack this turn. | |||
Shivers | Vespyr | 2 | 2 | 1 | Flying Infiltrate: When this minion attacks, permanently gain 1 mana crystal. |
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Sleet Dasher | Minion | 4 | 3 | 6 | Whenever this minion destroys an enemy, reactivate it. | |||
Snow Chaser | Vespyr | 1 | 2 | 1 | Infiltrate: When this minion dies, return it to your action bar. | |||
Snow Rippler | Vespyr | 3 | 3 | 4 | Infiltrate: Whenever this minion damages a General, put a random Battle Pet into your action bar. | |||
Thicket Augur | Minion | 2 | 1 | 1 | Intensify: Summon 1 Treant with Provoke nearby. | |||
Voice of the Wind | Minion | 4 | 4 | 4 | Whenever you summon a minion from your action bar, summon a 2/2 Vespyr Winter Maerid nearby. | |||
Wind Sister Maia | Minion | 4 | 4 | 5 | Friendly minions with Infiltrate have +1/+1. | |||
Wolfraven | Minion | 3 | 1 | 4 | Flying Infiltrate: Gain +3 Attack. |
Spells[ | ]
Card | Name | Rarity | Type | Cost | Ability | Set |
---|---|---|---|---|---|---|
Aspect of Ego | Spell | 1 | Transform ANY minion into a random minion of the same cost. | |||
Aspect of Shim'Zar | Spell | 3 | Transform ANY minion into a random Battle Pet. | |||
Aspect of the Bear | Spell | 2 | Transform ANY minion into a 4/5 Ursaplomb that will not counterattack. | |||
Aspect of the Mountains | Spell | 6 | Transform ANY minion into a 5/5 Seismic Elemental. Deal 5 damage to enemy minions around it. | |||
Aspect of the Ravager |
Basic |
Spell | 2 | Transform ANY minion into a 3/3 Ravager with no abilities. | ||
Aspect of the Wyrm | Spell | 4 | Transform ANY minion into a 4/4 Whyte Drake with Flying. Nearby friendly minions gain Flying. | |||
Auroraboros | Spell | 5 | Give friendly minions "Dying Wish: Re-summon this minion on this space." | |||
Avalanche |
Basic |
Spell | 4 | Deal 4 damage to everything on your starting side of the battlefield and Stun them. | ||
Blazing Spines (Vanar Spell) | Spell | 3 | Summon two joined 3/3 Walls that can attack. | |||
Blinding Snowstorm | Spell | 4 | Deal 1 damage to all enemies. Those enemies can only move 1 space next turn. | |||
Bonechill Barrier (Vanar Spell) | Spell | 2 | Summon three joined 0/2 Vespyr Walls. Minions that attack these walls are Stunned. | |||
Boundless Courage | Spell | 2 | Give a friendly minion +2 Attack. It takes no damage this turn. | |||
Chromatic Cold |
Basic |
Spell | 2 | Dispel a space. If there is an enemy on that space, deal it 1 damage. | ||
Concealing Shroud | Spell | 2 | Your General takes no damage until your next turn. | |||
Cryogenesis | Spell | 4 | Deal 4 damage to an enemy minion. Draw a Vespyr minion from your deck. | |||
Cryonic Potential | Spell | 3 | Give an exhausted friendly minion +6/+6. | |||
Crystalline Reinforcement | Spell | 3 | Double the Attack and Health buffs of friendly minions. | |||
Endless Hunt | Spell | 4 | Summon a 3/3 Vespyr Night Howler. Put an Endless Hunt into your action bar. |
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Enfeeble | Spell | 5 | All minions become 1/1. | |||
Essence Sculpt | Spell | 0 | Choose a Stunned minion. Put a copy of that card into your action bar. | |||
Flash Freeze |
Basic |
Spell | 0 | Deal 1 damage to a minion and Stun it. | ||
Flawless Reflection | Spell | 7 | Choose a minion. Transform ALL nearby minions into copies of it. | |||
Frigid Corona | Spell | 2 | Stun an enemy minion. Draw a card. | |||
Frostburn | Spell | 6 | Deal 3 damage to all enemy minions. | |||
Frostfire |
Basic |
Spell | 2 | Give a friendly minion +3 Attack. If it is Vespyr, also give it +3 Health. | ||
Glacial Fissure | Spell | 3 | Deal 8 damage to EVERYTHING in the center column. | |||
Gravity Well (Vanar Spell) | Spell | 2 | Summon four joined 0/1 Walls with Provoke. | |||
Hailstone Prison | Spell | 2 | Return ANY minion to its action bar. | |||
Ice Age | Spell | 8 | Summon Blazing Spines along the outside of the battlefield. | |||
Icebreak Ambush | Spell | 6 | Summon an ambush of Infiltrate minions on your opponent's starting side of the battlefield. | |||
Lightning Blitz | Spell | 2 | Give all friendly minions +1/+1 and randomly teleport them to your opponent's starting side of the battlefield. | |||
Luminous Charge (Vanar Spell) | Spell | 5 | Summon five joined 0/1 Walls that deal 2 damage to nearby enemies when destroyed. | |||
Mana Deathgrip | Spell | 2 | Deal 1 damage to an enemy minion. If it dies this turn, permanently gain 1 mana crystal. | |||
Mark of Solitude | Spell | 2 | One minion becomes 5/5. It can no longer attack Generals. | |||
Mesmerize | Spell | 1 | Teleport an enemy one space. | |||
Permafrost | Spell | 3 | Stun an enemy minion. Stunned enemy minions Stun a nearby enemy. |
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Polarity | Spell | 0 | Switch ANY minion's Attack and Health. | |||
Shatter | Spell | 2 | Destroy a Stunned enemy minion. | |||
Spirit of the Wild | Spell | 5 | Reactivate friendly minions on your opponent's starting side of the battlefield. | |||
Vespyrian Might | Spell | 5 | Give a Vespyr minion +2/+2 for each friendly Vespyr. | |||
Vespyric Call | Spell | 1 | Put a random Vespyr minion into your action bar. It costs 1 less and has +1/+1. | |||
Wailing Overdrive | Spell | 4 | Give a friendly minion on your opponent's starting side of the battlefield +5/+5. | |||
Wanderlust | Spell | 1 | Intensify: Teleport 1 random enemy minion to a space on your starting side of the battlefield. | |||
Winter's Wake | Spell | 8 | Give all friendly Wall minions +4/+4. Those minions can now move. | |||
Wintertide | Spell | 4 | Summon three 2/2 Vespyr Winter Maerids on any column. |
Artifacts[ | ]
Card | Name | Rarity | Type | Cost | Ability | Set |
---|---|---|---|---|---|---|
Animus Plate | Artifact | 5 | Your General gains +2 Attack. Whenever your General attacks or counterattacks, give all friendly Vespyr minions +2/+2. |
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Coldbiter | Artifact | 2 | At the end of your turn, your General deals 2 damage to each enemy minion around them. | |||
Iceshatter Gauntlet | Artifact | 1 | Whenever your General attacks a Stunned minion, destroy it instantly. | |||
Resonance Scythe | Artifact | 2 | Your General has +1 Attack. Reactivate your General whenever they destroy a Stunned enemy. |
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Snowpiercer |
Basic |
Artifact | 3 | Your General gains +3 Attack. | ||
The Dredger | Artifact | 1 | Whenever your General damages an enemy, randomly teleport them to your starting side of the battlefield. | |||
White Asp | Artifact | 4 | Your General gains +3 Attack. Whenever your General destroys a minion, summon a 3/3 Blazing Spine Wall on that space. | |||
Winterblade | Artifact | 4 | Your General gains +2 Attack. Enemy minions damaged by your General are Stunned. |
Tokens[ | ]
Card | Name | Rarity | Type | Cost | Attack | Health | Ability | Set |
---|---|---|---|---|---|---|---|---|
Blazing Spines |
Token from |
Minion | 1 | 3 | 3 | Wall | ||
Bonechill Barrier |
Token from |
Minion | 1 | 0 | 2 | Wall Minions next to this minion that attack it are Stunned. |
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Building |
Token from |
Minion | 6 | 0 | 10 | |||
Fox Ravager |
Token from |
Minion | 2 | 3 | 3 | |||
Ghost Wolf |
Token from |
Minion | 2 | 3 | 2 | |||
Gravity Well |
Token from |
Minion | 1 | 0 | 1 | Wall Provoke |
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Howling Relic |
Token from |
Artifact | 0 | Your General gains +X Attack and whenever your general attacks, summon X Vespyr Night Howlers around your General, where X is the Attack of the sacrificed minion. | ||||
Ice Drake |
Token from |
Minion | 4 | 4 | 8 | |||
Luminous Charge |
Token from |
Minion | 1 | 0 | 1 | Dying Wish: Deal 2 damage to nearby enemies. | ||
Night Howler |
Token from |
Minion | 2 | 3 | 3 | |||
Seismic Elemental |
Token from |
Minion | 4 | 5 | 5 | |||
Treant |
Token from |
Minion | 1 | 1 | 1 | Provoke | ||
Ursaplomb |
Token from |
Minion | 1 | 4 | 5 | Will not counterattack. | ||
Watchful Sentinel (Vanar Minion) |
Token from |
Minion | 3 | 3 | 3 | Sentinel: This transforms into a powerful minion if its hidden condition is met. | ||
Whyte Drake |
Token from |
Minion | 4 | 4 | 4 | Flying | ||
Winter Maerid |
Token from |
Minion | 1 | 2 | 2 | |||
Yggdra's Voracity |
Token from |
Minion | 3 | 5 | 5 | Whenever an enemy is Stunned, fully heal this minion. |