When playing as Vanar, you want to use the battlefield and Minion blocking to your advantage. You excel at forcing your opponent into bad positions. You can trap your opponent using Walls and other Minions, eventually overwhelming them with massive battlefield presence. Superior removal gives you the ability to neutralize all sorts of threats. Using Vespyr Minion summons, you can trigger lots of different synergistic effects focused around keeping the battlefield clear of threats and buffing your Minions. You can Transform ANY minion on the battlefield to your advantage. Force your opponents to choose whether they get hit by Infiltrate Minions on their starting side or Avalanche on yours! Recommended for advanced players.
Strengths
- You have excellent Minion removal options.
- There are big payoffs for successfully Infiltrating your opponent’s side of the battlefield.
- You have very high play making potential and mind games using the Infiltrate and Avalanche zones.
- Vespyr based strategies can completely take over the battlefield if your Vespyr minions survive.
- It's difficult for your opponent to fully remove threats such as Fenrir Warmaster and Snow Chaser without Dispel.
Weaknesses
- You have very limited card draw options.
- Win conditions are very slow without your Minions on the battlefield.
- Your Area of Effect spells are very conditional and can be avoided with careful play.
- You have no innate healing options.
- Most of your Walls have no combat stats and are weak to Area-of-Effect removal.
For a more in-depth look, check out Guides and Decks created by the community! |
Generals
Image | Name | Type | Attack | Health | Bloodborn Spell |
---|---|---|---|---|---|
Faie Bloodwing | General | 2 | 25 | Warbird: Deal 2 damage to all enemies in the enemy General's column. | |
Kara Winterblade | Alternate General | 2 | 25 | Kinetic Surge: Any minion you summon this turn gains +1/+1. | |
Ilena Cryobyte | Alternate General | 2 | 25 | Crystallize: Stun a nearby enemy minion. |
Minions
Image | Name | Rarity | Type | Cost | Attack | Health | Ability | Set |
---|---|---|---|---|---|---|---|---|
Snow Chaser |
Rare |
Vespyr | 1 | 2 | 1 | Infiltrate: When this minion
dies, return it to your action bar. |
Core | |
Borean Bear |
Common |
Vespyr | 2 | 1 | 3 | Whenever you summon a Vespyr minion, this minion gains +1 Attack. | Core |
Faction | Vanar Kindred |
Tribe | Battle Pet |
Cost | 2 |
Attack | 3 |
Health | 3 |
Rarity | Rare |
Ability | When this minion survives damage, transform it into a different Battle Pet. |
Set |
Bur
Rare
Minion
2
3
3
When this minion survives damage, transform it into a different Battle Pet.
Shim'zar
Circulus
Epic
Arcanyst
2
1
1
Whenever you cast a spell, add a 2/1 Illusion to your action bar
Bloodbound Ancients
Cryoblade
Common
Minion
2
2
3
Deals double damage to Stunned enemies.
Immortal Vanguard
Crystal Arbiter
Common
Vespyr
2
1
4
This minion has +3 Attack on your opponent's turn.
Unearthed Prophecy
Crystal Cloaker
Basic
Vespyr
2
2
3
Infiltrate: Gains +2 Attack.
Core
Crystal Wisp
Common
Minion 2 1 1 Dying Wish: Permanently gain
1 mana crystal
Common
Minion 2 3 2 Opening Gambit: May switch
spaces with ANY other minion on
the battlefield.
Faction | Vanar Kindred |
Tribe | Battle Pet |
Cost | 2 |
Attack | 2 |
Health | 3 |
Rarity | Common |
Ability | Opening Gambit: Stun a nearby enemy. |
Set |
Icy
Common
Minion
2
2
3
Opening Gambit: Stun a nearby enemy.
Shim'zar
Protosensor
Common
Minion
2
2
2
Build: (1).
Airdrop
Immortal Vanguard
Shivers
Epic
Vespyr
2
2
1
Flying
Infiltrate: When this minion attacks, permanently gain 1 mana crystal.
Unearthed Prophecy
Drake Dowager
Rare
Minion
3
1
3
Sentinel: General attacks.
Ranged
Whenever this attacks, summon a 4/4 Flying Drake nearby.
Unearthed Prophecy
Fenrir Warmaster
Basic
Minion
3
3
2
Dying Wish: Summon a 3/2
Ghost Wolf on this space
Common
Minion
3
3
5
Sentinel: Minion summoned. This switches positions with the minion that transformed it.
Unearthed Prophecy
Glacial Elemental
Rare
Vespyr 3 2 3 Whenever you summon a
Vespyr minion, deal 2 damage
to a random enemy minion.
Core
Iceblade Dryad
Epic
Vespyr
3
3
3
Opening Gambit: Give a friendly Vespyr minion +1/+1 and Flying.
Shim'zar
Kindred Hunter
Common
Arcanyst
3
3
3
Bond: Summon a 3/3 Night Howler on a random nearby space.
Bloodbound Ancients
Moonlit Basilysk
Rare
Minion
3
2
2
Sentinel: Spell cast. Whenever your opponent casts a spell, this minion gains +3/+3.
Unearthed Prophecy
Myriad
Common
Vespyr
3
3
3
Blood Surge: Summon a random wall nearby.
Bloodbound Ancients
Snow Rippler
Common
Vespyr
3
3
4
Infiltrate: Whenever this minion damages a General, put a random Battle Pet into your action bar.
Shim'zar
Wolfraven
Common
Minion 3 1 4 Flying
Infiltrate: Gains +3 Attack.
Legendary
Minion
4
4
5
Your minions are always infiltrated.
Immortal Vanguard
Hydrogarm
Epic
Vespyr
4
3
3
Blood Surge: Deal 1 damage to enemy minions in this row and Stun them.
Immortal Vanguard
Razorback
Rare
Minion 4 4 3 Opening Gambit: Give all
friendly minions +2 Attack this
turn.
Rare
Minion
4
3
6
Whenever this minion destroys an enemy, reactive it.
Bloodbound Ancients
Voice of the Wind
Legendary
Minion 4 4 4 Whenever you summon a
minion from your action bar,
summon a 2/2 Vespyr [[Winter
Maerid]] nearby.
Legendary
Minion 4 4 5 Whenever you summon a
minion with Infiltrate, give it +1/+1.
Achievement Card
Arctic Displacer
Basic
Vespyr
5
10
4
Airdrop
Core
Frosthorn Rhyno
Epic
Minion 5 6 5 Infiltrate: Gains +1 Attack and
Core
Frostiva
Legendary
Minion
5
3
3
Forcefield, Whenever this minion attacks or is attacked, summon a 3/3 Vespyr Night Howler nearby.
Shim'zar
Huldra
Rare
Minion
5
3
4
Opening Gambit: Give a friendly Vespyr minion Celerity
Shim'zar
Draugar Eyolith
Legendary
Minion
6
7
14
Build: (2).
While this is building or on the battlefield, enemy minions and Generals can only move 1 space.
Immortal Vanguard
Draugar Lord
Epic
Vespyr 6 4 8 Dying Wish: Summon a 4/8 Ice
Drake on this space.
Rare
Mech
6
6
4
Whenever you summon another Mech, summon a copy of it nearby.
Immortal Vanguard
Ancient Grove
Legendary
Opening Gambit: Your minions
gain "Dying Wish: Summon a
Legendary
Arcanyst
7
8
9
The first spell you cast each turn costs 5 less.
Bloodbound Ancients
Grandmaster Embla
Legendary
Minion
8
5
5
Opening Gambit: Surround the enemy General with random Walls.
Core
Matron Elveiti
Legendary
Minion
8
7
5
Minions cannot attack your General.
Unearthed Prophecy
Spells
Image | Name | Rarity | Type | Cost | Effect | Set |
---|---|---|---|---|---|---|
Flash Freeze | Basic | Spell | 0 | Deal 1 damage to a minion and
Stun it. |
Core | |
Polarity |
Common |
Spell | 0 | Switch ANY minion's Attack and
Health. |
Core | |
Essence Sculpt |
Rare |
Spell | 1 | Choose a Stunned minion. Put a copy of that card into your action bar. | Immortal Vanguard | |
Mana Deathgrip |
Common |
Spell | 1 | Deal 1 damage to an enemy minion.
If it dies this turn permanently gain 1 mana crystal. |
Bloodbound Ancients | |
Mesmerize |
Rare |
Spell | 1 | Teleport an enemy minion or
General one space. |
Core | |
Vespyric Call |
Epic |
Spell | 1 | Put a random Vespyr minion into your action bar. It costs 1 less and has +1/+1. | Shim'zar | |
Aspect of the Bear |
Common |
Spell | 2 | Transform ANY minion into a 4/5 Ursaplomb that will not counterattack. | Immortal Vanguard | |
Aspect of the Ravager | Basic | Spell | 2 | Transform ANY minion into a
3/3 Ravager with no abilities. |
Core | |
Aspect of Shim'Zar |
Common |
Spell | 2 | Transform ANY minion into a random Battle Pet. | Shim'zar | |
Bonechill Barrier |
Common |
Spell | 2 | Summon three joined 0/2
attack these walls are Stunned. |
Core | |
Boundless Courage |
Epic |
Spell | 2 | Give a friendly minion +2
Attack and, "This minion takes no damage this turn." |
Core | |
Chromatic Cold | Basic | Spell | 2 | Dispel a space. If there is an
enemy minion or General on that space, deal 1 damage. |
Core | |
Concealing Shroud |
Rare |
Spell | 2 | Your General takes no damage
until your next turn. |
Bloodbound Ancients | |
Frigid Corona |
Common |
Spell | 2 | Stun an enemy. Draw a card. | Bloodbound Ancients | |
Frostfire | Basic | Spell | 2 | Give a friendly minion +3
Attack. If it is Vespyr, also give it +3 Health. |
Core | |
Gravity Well |
Legendary |
Spell | 2 | Summon four joined 0/1 Walls
with Provoke. |
Core | |
Hailstone Prison |
Common |
Spell | 2 | Return ANY minion to its action
bar. |
Core | |
Lightning Blitz |
Epic |
Spell | 2 | Give all friendly minions +1/+1 and randomly teleport them to your opponent's starting side of the battlefield. | Shim'zar | |
Mark of Solitude |
Rare |
Spell | 2 | One minion becomes 5/5. It can
no longer attack Generals. |
Core | |
Shatter |
Common |
Spell | 2 | Destroy a Stunned enemy minion. | Immortal Vanguard | |
Blazing Spines |
Rare |
Spell | 3 | Summon two joined 3/3 Walls
that can attack. |
Core | |
Crystalline Reinforcement |
Epic |
Spell | 3 | Double the Attack and Health buffs of friendly minions. | Immortal Vanguard | |
Glacial Fissure |
Epic |
Spell | 3 | Deal 8 damage to EVERYTHING in the center column. | Unearthed Prophecy | |
Aspect of the Wyrm |
Epic |
Spell | 4 | Transform ANY minion into a
4/4 Whyte Drake with Flying. Nearby friendly minions gain |
Core | |
Avalanche | Basic | Spell | 4 | Deal 4 damage to ALL minion
and Generals on your starting side of the battlefield and Stun them. |
Core | |
Blinding Snowstorm |
Common |
Spell | 4 | Deal 1 damage to all enemies. Those enemies can only move 1 space next turn. | Unearthed Prophecy | |
Cryogenesis |
Common |
Spell | 4 | Deal 4 damage to an enemy
minion. Draw a Vespyr minion from your deck. |
Core | |
Wailing Overdrive |
Common |
Spell | 4 | Give a friendly minion on your opponent's starting side of the battlefield +5/+5. | Shim'zar | |
Wintertide |
Epic |
Spell | 4 | Summon three 2/2 Vespyr Winter Maerids on any column. | Immortal Vanguard | |
Auroraboros |
Legendary |
Spell | 5 | Give friendly minions "Dying Wish: Re-summon this minion on this space." | Immortal Vanguard | |
Enfeeble |
Epic |
Spell | 5 | All minions become 1/1. | Bloodbound Ancients | |
Luminous Charge |
Rare |
Spell | 5 | Summon five joined 0/1 Walls that deal 2 damage to nearby enemies when destroyed. | Unearthed Prophecy | |
Spirit of the Wild |
Epic |
Spell | 5 | Reactivate friendly minions on
your opponent's starting side of the battlefield. |
Core | |
Vespyrian Might |
Common |
Spell | 5 | Give a Vespyr minion +2/+2 for each friendly Vespyr. | Unearthed Prophecy | |
Aspect of the Mountains |
Legendary |
Spell | 6 | Transform ANY minion into a
5/5 Seismic Elemental. Deal 5 damage to enemy minions around it. |
Core | |
Frostburn |
Rare |
Spell | 6 | Deal 3 damage to all enemy minions. | Core | |
Icebreak Ambush |
Epic |
Spell | 6 | Summon an ambush of Infiltrate minions on your opponent's starting side of the battlefield. | Unearthed Prophecy | |
Flawless Reflection |
Legendary |
Spell | 7 | Choose a minion. Transform ALL nearby minions into copies of it. | Unearthed Prophecy | |
Winter's Wake |
Legendary |
Spell | 8 | Give all friendly Wall minions +4/+4. Those minions can move now. | Shim'zar |
Artifacts
Image | Name | Rarity | Type | Cost | Effect | |
---|---|---|---|---|---|---|
Iceshatter Gauntlet |
Rare |
Artifact | 1 | Whenever your General attacks a stunned minion destroy it instantly. | Bloodbound Ancients | |
Coldbiter |
Legendary |
Artifact | 2 | At the end of your turn, your
General deals 2 damage to each enemy minion around them. |
Core | |
Snowpiercer | Basic | Artifact | 3 | Your General gains +3 Attack. | Core | |
The Dredger |
Legendary |
Artifact | 3 | Whenever your General damages an enemy, randomly teleport them to your starting side of the battlefield. | Unearthed Prophecy | |
White Asp |
Legendary |
Artifact | 4 | Your General gains +3 Attack,
Whenever your General destroys a minion, summon a 3/3 Blazing Spine Wall on that space. |
Shim'zar | |
Winterblade |
Epic |
Artifact | 4 | Your General gains +2 Attack,
Enemy minions damaged by your General are Stunned. |
Core | |
Animus Plate |
Rare |
Artifact | 4 | Your General gains +2 Attack. Whenever your General attacks or counterattacks, give all friendly Vespyr minions +2/+2. | Immortal Vanguard |