The Vetruvian Imperium is one of the six playable factions in Duelyst.
As Vetruvian, you are focused around using creatures with low base stats that have powerful special effects. You can also swarm your opponent with small creatures and buff them while drawing lots of cards. Using debuffs, you are able to weaken opposing Minions, reducing their Attack or mobility. You are most comfortable at range, controlling the ‘zone’ where your opponent can safely move. One single misstep can spell disaster against you, as your spells are often based on the position of your enemies on the battlefield. You can generate Dervish tokens with your spells and Minions and buff these Dervishes to gain a huge advantage in battle.
Lore information[ | ]
The Vetruvian Imperium is the "nation of tinkerers" of Mythron. They are the inventors of Sandshields, originally armors and cybernetics to enable them to survive in their harsh desert environment, and now implant limbs and weaponry widely used by generals and other Mythron denizens. For more information, see Lore.
Strengths[ | ]
- Your minions are very powerful if not Dispelled.
- You’re good at destroying Artifacts due to Rasha's Curse.
- Blast forces your opponent to spread out, allowing other spells like Stars' Fury to become more effective.
- You have excellent late game Spells and Minions, such as Monolithic Vision and Aymara Healer.
- Your Minions gain value over time - while Obelysks are alive, they generate Dervishes and some Obelysks also buff other Dervishes.
Weaknesses[ | ]
- Dervish tokens die at the end of the turn unless buffed by Dunecaster to remain on the battlefield.
- Not very effective at repelling aggressors once they have already reached you.
- Dispel removes a lot of power from your creatures.
- Conditional, expensive removal. Your ability to neutralize enemy creatures only works in certain situations.
- Positional requirements on many of your spells means your opponent can outplay you with well thought out movements.
For a more in-depth look, check out Guides and Decks created by the community! |
Generals[ | ]
Card | Name | Rarity | Type | Attack | Health | Ability | Set |
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Ciphyron Ascendant |
Basic |
General | 2 | 25 | Bloodbound Spell: Give an enemy minion -2 Attack until your next turn. | ||
Scioness Sajj |
Basic |
General | 2 | 25 | Bloodbound Spell: Your General deals double damage to minions this turn. | ||
Zirix Starstrider |
Basic |
General | 2 | 25 | Bloodbound Spell: Summon a 2/2 Iron Dervish on a random space nearby your General. |
Minions[ | ]
Card | Name | Rarity | Race | Cost | Attack | Health | Ability | Set |
---|---|---|---|---|---|---|---|---|
Allomancer | Minion | 4 | 4 | 3 | Dying Wish: Summon a random Obelysk on this space. | |||
Atom Klinger | Minion | 3 | 1 | 5 | Whenever you equip an artifact, this minion gains +Attack equal to the artifact's cost. | |||
Aymara Healer | Minion | 6 | 5 | 5 | Provoke Dying Wish: Deal 5 damage to the enemy General. Restore 5 Health to your General. |
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Barren Shrike | Minion | 4 | 5 | 5 | Build: (2). Blast |
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Dreamshaper | Golem | 2 | 2 | 2 | Bond: Draw two cards. | |||
Dunecaster | Dervish | 2 | 2 | 1 | Opening Gambit: Give +2/+2 to a friendly Dervish. If it is a Wind Dervish, it no longer disappears. | |||
Duskweaver | Dervish | 2 | 2 | 1 | Dying Wish: Put a random Scion's Wish spell into your action bar. | |||
Dustdrinker | Dervish | 2 | 2 | 1 | Intensify: Deal 1 damage to the enemy General and this minion gains +1 Health. | |||
Ethereal Obelysk |
Basic |
Structure | 2 | 0 | 6 | Summon Dervish | ||
Falcius | Minion | 4 | 3 | 3 | Opening Gambit: Your General gains +2 Attack and takes no damage this turn. | |||
Fate Watcher | Minion | 3 | 2 | 3 | Whenever your opponent draws a card, this minion gains a random keyword ability. | |||
Fifth Canopic | Minion | 5 | 4 | 8 | The enemy General cannot cast their Bloodbound Spell. | |||
Fireblaze Obelysk | Structure | 3 | 0 | 6 | Summon Dervish Your dervishes have +1 Attack. |
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Grandmaster Nosh-Rak | Minion | 8 | 4 | 8 | Blast Flying The enemy General takes double damage. |
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Grapnel Paradigm | Minion | 6 | 5 | 5 | Opening Gambit: Take control of enemy minions with 2 or less Attack on this row. | |||
Gust | Minion | 5 | 3 | 5 | Blood Surge: Summon two Wind Dervishes nearby. | |||
Imperial Mechanyst | Minion | 3 | 2 | 5 | Opening Gambit: Repair all of your artifacts to full durability. | |||
Incinera | Minion | 5 | 5 | 6 | Your General may move 2 additional spaces. | |||
Khanuum-ka | Dervish | 5 | 3 | 3 | Flying, Rush Dying Wish: A random friendly Dervish disappears, summoning a Khanuum-ka in its place. |
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Lavastorm Obelysk | Structure | 2 | 0 | 4 | Summon Dervish At the start of your turn, deal 6 damage to all enemy minions in this row. |
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Mirage Master | Minion | 4 | 1 | 1 | Opening Gambit: This minion transforms into a copy of an enemy minion. | |||
Nimbus | Minion | 5 | 3 | 8 | Whenever this minion takes damage, summon a 0/4 Soulburn Obelysk nearby. | |||
Notion of Starless Eternity | Minion | 6 | 3 | 3 | Trial: General reaches the other edge of the battlefield with an equipped artifact. Destiny: Each equipped artifact gives your General a tier of ascension. |
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Orb Weaver | Dervish | 3 | 2 | 2 | Opening Gambit: Summon a copy of this minion on a nearby space. | |||
Orbrider | Minion | 2 | 2 | 2 | Opening Gambit: Return a nearby friendly minion to your action bar. | |||
Oserix | Minion | 6 | 6 | 5 | Flying Dying Wish: Equip 2 random artifacts from your deck. |
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Pantheran | Minion | 6 | 8 | 8 | Costs 0 if you've cast all three Scion's Wish spells this game. | |||
Pax | Battle Pet | 2 | 2 | 1 | Dying Wish: Summon two 2/2 Iron Dervishes nearby. | |||
Portal Guardian | Minion | 3 | 0 | 8 | Frenzy Whenever you summon a minion, this minion gains +1 Attack. |
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Pyromancer |
Basic |
Minion | 2 | 2 | 1 | Blast | ||
Rae | Battle Pet | 0 | 1 | 1 | Dying Wish: Dispel the nearest enemy minion. | |||
Sand Howler | Dervish | 3 | 3 | 3 | Cannot be targeted by enemy spells. | |||
Sand Sister Saon | Minion | 4 | 4 | 4 | Your General has +1 Attack. | |||
Sandswirl Reader | Minion | 5 | 3 | 3 | Opening Gambit: Return a nearby minion to its action bar. Turn that space into Exhuming Sand. | |||
Silica Weaver | Mech | 5 | 4 | 4 | Opening Gambit: Progresses MECHAZ0R build by +40%. | |||
Simulacra Obelysk | Structure | 3 | 0 | 7 | Build: (2). Summon Dervish When this minion is built, start building another on a nearby space. |
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Sirocco | Golem | 5 | 4 | 3 | Opening Gambit: Summon a Skyrock Golem on random spaces for each other Golem you've summoned this game. | |||
Skyppy | Minion | 3 | 3 | 3 | Dying Wish: Put a random legendary artifact from your opponent's Faction into your action bar. | |||
Starfire Scarab | Minion | 5 | 4 | 6 | Blast | |||
Swarmking Scarab | Minion | 6 | 5 | 7 | Blast Whenever this minion blasts, summon 1/1 Scarabyte with Flying and Rush in those spaces. |
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Trygon Obelysk | Structure | 4 | 0 | 9 | Summon Dervish Summon Dervish Summon Dervish |
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Wasteland Wraith | Minion | 4 | 1 | 5 | At the start of your turn, destroy this and all enemy minions. | |||
Wind Shrike |
Basic |
Minion | 4 | 4 | 3 | Flying Dying Wish: Draw a card. |
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Wind Slicer | Minion | 2 | 2 | 3 | Opening Gambit: Lower the cost of all Structure minions in your action bar by 1. | |||
Wind Striker | Golem | 4 | 1 | 4 | Flying Opening Gambit: Equip a Staff of Y'kir to your General. |
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Windstorm Obelysk | Structure | 2 | 0 | 4 | Summon Dervish Your dervishes have +1 Health. |
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Zephyr | Minion | 3 | 3 | 3 | Blood Surge: Your General gains Frenzy this turn. |
Spells[ | ]
Card | Name | Rarity | Type | Cost | Ability | Set |
---|---|---|---|---|---|---|
Accumulonimbus | Spell | 5 | Intensify: Summon 2 Wind Dervishes nearby your General. | |||
Arid Unmaking | Spell | 1 | Destroy a friendly minion to turn its space into Exhuming Sand. | |||
Astral Flood | Spell | 3 | Put 3 random Battle Pets into your action bar. | |||
Astral Phasing | Spell | 3 | Give a friendly minion +5 Health and Flying. | |||
Auroras Tears | Spell | 1 | This turn, your General gains +2 Attack for every equipped artifact. | |||
Autarch's Gifts | Spell | 6 | Equip 2 random Vetruvian artifacts. | |||
Azure Summoning | Spell | 1 | Whenever you summon a minion with Flying from your action bar this turn, draw a minion with Flying from your deck. | |||
Blindscorch |
Basic |
Spell | 1 | Lower a minion's Attack to 0 until your next turn. | ||
Blood of Air | Spell | 5 | Transform an enemy minion into a friendly Wind Dervish. | |||
Bone Swarm | Spell | 2 | Deal 2 damage to the enemy General and all enemy minions around them. | |||
Burden of Knowledge | Spell | 0 | Deal 3 damage to your General to draw a card. | |||
Cataclysmic Fault | Spell | 6 | Turn the entire center column into Exhuming Sand. | |||
Circle of Desiccation | Spell | 8 | Destroy ALL non-Structure minions. | |||
Circle of Fabrication | Spell | 9 | Summon one of each Obelysk from your deck on random spaces. | |||
Corpse Combustion | Spell | 5 | Summon all friendly minions with Dying Wish destroyed since your last turn on random spaces. | |||
Cosmic Flesh |
Basic |
Spell | 2 | Give a friendly minion +1/+3 and Provoke. | ||
Divine Spark | Spell | 3 | Draw two cards. | |||
Dominate Will | Spell | 7 | Take control of an enemy minion nearby your General. | |||
Droplift | Spell | 1 | Steal a random artifact from the enemy General and equip it. | |||
Entropic Decay |
Basic |
Spell | 4 | Destroy an enemy minion nearby your General. | ||
Equality Constraint | Spell | 1 | ANY minion's Health becomes equal to its Attack. | |||
Fountain of Youth | Spell | 2 | Fully heal all friendly minions. | |||
Inner Oasis | Spell | 3 | Give all friendly minions +3 Health. Draw a card. | |||
Kinematic Projection | Spell | 1 | Give a minion Blast. It can no longer move. | |||
Lost in the Desert | Spell | 4 | Deal 5 damage to enemies that are not nearby another enemy. | |||
Metalmeld | Spell | 2 | Equip a friendly artifact that was destroyed this game. | |||
Monolithic Vision | Spell | 9 | Transform your action bar into six random Vetruvian cards that cost 4 less. | |||
Neurolink | Spell | 2 | Your General gains all keywords of friendly minions this turn. | |||
Planar Foundry | Spell | 1 | Draw an artifact from your deck. | |||
Psychic Conduit | Spell | 3 | Reactivate and take control of an enemy minion with 2 or less Attack until end of turn. | |||
Rasha's Curse | Spell | 2 | Destroy a random artifact on the enemy General. Summon a Wind Dervish with Rush near them. | |||
Reassemble | Spell | 2 | Return a friendly Obelysk to your action bar and reduce its cost to 0. Draw a card. | |||
Sand Trap | Spell | 2 | Choose an enemy minion. It can no longer move. | |||
Scion's First Wish |
Basic |
Spell | 1 | Give a friendly minion +1/+1. Draw a card. | ||
Scion's Second Wish |
Basic |
Spell | 2 | Give a friendly minion +2/+2. It takes no damage from Generals. | ||
Scion's Third Wish | Spell | 3 | Give a friendly Dervish minion +3/+3 and Flying. | |||
Siphon Energy | Spell | 0 | Dispel an enemy minion nearby your General. | |||
Star's Fury | Spell | 5 | Summon a Wind Dervish with Rush in front of each enemy minion and General. | |||
Stone to Spears | Spell | 1 | A friendly Obelysk gains +3 Attack and may move and attack this turn if able. | |||
Superior Mirage | Spell | 5 | Summon three copies of an enemy minion nearby it. They disappear when attacked. | |||
Synaptic Arbitrage | Spell | 4 | Give your opponent a minion to take control of nearby enemy minions with less Attack. | |||
Time Maelstrom | Spell | 3 | Reactivate your General. | |||
Whisper of the Sands | Spell | 2 | Summon a Wind Dervish nearby each friendly Obelysk. | |||
Wither | Spell | 3 | An enemy minion disappears at the start of your next turn. |
Artifacts[ | ]
Card | Name | Rarity | Type | Cost | Ability | Set |
---|---|---|---|---|---|---|
Hexblade | Artifact | 4 | Your General gains +3 Attack. Whenever your General damages an enemy minion, its Attack becomes 1. | |||
Iris Barrier | Artifact | 2 | Your General takes no damage during your turn. | |||
Obdurator | Artifact | 2 | Your General gains +1 Attack. At the start of your turn, repair all of your artifacts by 1 durability. |
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Oblivion Sickle | Artifact | 1 | Whenever your General destroys an enemy, turn that space into Exhuming Sand. | |||
Spinecleaver | Artifact | 5 | Your General gains +1 Attack. Enemy minions destroyed by your General summon a Bloodfire Totem on that space. | |||
Staff Of Y'Kir |
Basic |
Artifact | 2 | Your General gains +2 Attack. | ||
Thunderclap | Artifact | 4 | When your General destroys a minion, summon a copy of it nearby. | |||
Wildfire Ankh | Artifact | 3 | Your General gains Blast. |
Tokens[ | ]
Card | Name | Rarity | Type | Cost | Attack | Health | Ability | Set |
---|---|---|---|---|---|---|---|---|
Barren Relic |
Token from |
Artifact | 0 | Your General gains +X Attack and when your general attacks, summon X of your minions destroyed this game on random spaces where X is the Attack of the sacrificed minion. | ||||
Bloodfire Totem |
Token from |
Minion | 2 | 0 | 4 | At end of turn, deal 1 damage to your General. | ||
Iron Dervish |
Token from |
Minion | 1 | 2 | 2 | |||
Scarabyte |
Token from |
Minion | 1 | 1 | 1 | Flying Rush |
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Soulburn Obelysk |
Token from |
Minion | 3 | 0 | 4 | Summon Dervish Enemy minions that damage this are destroyed. |
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Wind Dervish |
Token from Obelysks, Accumulonimbus, Blood of Air, Gust, Rasha's Curse, Stars' Fury, Whisper of the Sands |
Minion | 2 | 2 | 2 | Rush Ephemeral |
Image | Name | Type | Cost | Attack | Health | Summoned From | Ability | Set |
---|---|---|---|---|---|---|---|---|
Exhuming Sand | Tile | 0 | Arid Unmaking Sandswirl Reader Cataclysmic Fault |
Summons a 2/2 Iron Dervish when its owner summons a minion from their action bar. | Unearthed Prophecy |