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|[[Image:Lrarity.png|40px|]]<br>Legendary |
|[[Image:Lrarity.png|40px|]]<br>Legendary |
Revision as of 11:30, 5 February 2018
The Vetruvian Imperium is one of the six playable factions in Duelyst.
As Vetruvian, you are focused around using creatures with low base stats that have powerful special effects. You can also swarm your opponent with small creatures and buff them while drawing lots of cards. Using debuffs, you are able to weaken opposing Minions, reducing their Attack or mobility. You are most comfortable at range, controlling the ‘zone’ where your opponent can safely move. One single misstep can spell disaster against you, as your spells are often based on the position of your enemies on the battlefield. You can generate Dervish tokens with your spells and Minions and buff these Dervishes to gain a huge advantage in battle.
Strengths
- Your minions are very powerful if not Dispelled.
- You’re good at destroying Artifacts due to Rasha's Curse.
- Blast forces your opponent to spread out, allowing other spells like Stars' Fury to become more effective.
- You have excellent late game Spells and Minions, such as Time Maelstrom and Aymara Healer.
- Your Minions gain value over time - while Obelysks are alive, they generate Dervishes and some Obelysks also buff other Dervishes.
Weaknesses
- Dervish tokens die at the end of the turn unless buffed by Dunecaster to remain on the battlefield.
- Not very effective at repelling aggressors once they have already reached you.
- Dispel removes a lot of power from your creatures.
- Conditional, expensive removal. Your ability to neutralize enemy creatures only works in certain situations.
- Positional requirements on many of your spells means your opponent can outplay you with well thought out movements.
For a more in-depth look, check out Guides and Decks created by the community! |
Generals
Image | Name | Type | Attack | Health | Bloodborn Spell |
---|---|---|---|---|---|
Zirix Starstrider | General | 2 | 25 | Iron Shroud: Summon a 2/2 Iron Dervish on a random space nearby | |
Scioness Sajj | Alternate General | 2 | 25 | Psionic Strike: Your General deals double damage to minions this turn | |
Ciphyron Ascendant | Alternate General | 2 | 25 | Decension: Give an enemy minion -2 Attack until your next turn. |
Minions
Image | Name | Rarity | Type | Cost | Attack | Health | Ability | Set |
---|---|---|---|---|---|---|---|---|
Rae |
Common |
Battle Pet | 0 | 1 | 1 | Dying Wish: Dispel the nearest enemy minion | Shim'zar | |
Dreamshaper | Common |
Golem | 2 | 2 | 2 | Bond: Draw two cards. | Bloodbound Ancients | |
Dunecaster | Common |
Dervish | 2 | 2 | 1 | Opening Gambit: Give +2/+2 to a friendly Dervish. If it is a Wind Dervish, it no longer disappears | Core | |
Duskweaver | Common |
Dervish | 2 | 1 | 1 | Dying Wish: Put a random Scion's Wish Spell into your action bar. | Unearthed Prophecy | |
Ethereal Obelysk | Basic | Structure | 2 | 0 | 6 | Summon Dervish | Core | |
Lavastorm Obelysk | Rare |
Structure | 2 | 0 | 4 | Summon Dervish At the start of your turn, deal 6 damage to all enemy minions in this row. |
Unearthed Prophecy | |
Pax | Rare |
Battle Pet | 2 | 2 | 1 | Dying Wish: Summon two 2/2 Iron Dervishes nearby | Shim'zar | |
Pyromancer | Basic | Minion | 2 | 2 | 1 | Blast | Core | |
Wind Slicer |
Rare |
Minion | 2 | 2 | 3 | Opening Gambit: Lower the cost of all Structure minions in your hand by 1. | Shim'zar | |
Falcius | Common |
Minion | 3 | 3 | 3 | Opening Gambit: Your general gains +2 attack and takes no damage this turn. | Shim'zar | |
Fate Watcher | Common |
Minion | 3 | 2 | 3 | Whenever your opponent draws a card, this minion gains a random keyword ability. | Unearthed Prophecy | |
Fireblaze Obelysk | Rare |
Structure | 3 | 0 | 6 | Summon Dervish Your Dervishes have +1 Attack. |
Core | |
Imperial Mechanyst | Rare |
Minion | 3 | 2 | 5 | Opening Gambit: Repair all of your artifacts to full durability. | Core | |
Orb Weaver | Common |
Dervish | 3 | 2 | 2 | Opening Gambit: Summon a copy of this minion on a nearby space. | Core | |
Portal Guardian | Epic |
Minion | 3 | 0 | 6 | Frenzy Whenever you summon a minion, this minion gains +1 Attack. |
Core | |
Sand Howler | Rare |
Dervish | 3 | 3 | 3 | Cannot be targeted by enemy Spells. | Core | |
Skyppy | Common |
Minion | 3 | 3 | 3 | Dying Wish: Put a random legendary artifact from your opponent's Faction into your action bar. | Immortal Vanguard | |
Simulacra Obelysk | Legendary |
Structure | 3 | 0 | 7 | Build: (2). Summon Dervish When this minion is built, start building another on a nearby space. |
Immortal Vanguard | |
Windstorm Obelysk | Common |
Structure | 3 | 0 | 6 | Summon Dervish Your Dervishes have +1 Health. |
Core | |
Zephyr | Common |
Minion | 3 | 3 | 3 | Blood Surge: Your General gains Frenzy this turn. | Bloodbound Ancients | |
Allomancer | Epic |
Minion | 4 | 4 | 3 | Dying Wish: Summon a random Obelysk on this space. | Shim'zar | |
Barren Shrike | Common |
Minion | 4 | 5 | 5 | Build: (2). Blast |
Immortal Vanguard | |
Mirage Master | Epic |
Minion | 4 | 1 | 1 | Opening Gambit: This minion transforms into a copy of an enemy minion | Core | |
Sand Sister Saon | Legendary |
Minion | 4 | 3 | 4 | Your General has +1 Attack. | Achievement Card | |
Trygon Obelysk | Legendary |
Structure | 4 | 0 | 9 | Summon Dervish Summon Dervish Summon Dervish |
Unearthed Prophecy | |
Wasteland Wraith | Epic |
Minion | 4 | 1 | 5 | At the start of your turn, destroy this and all enemy minions. | Unearthed Prophecy | |
Wind Shrike | Basic | Minion | 4 | 4 | 3 | Flying Dying Wish: Draw a card. |
Core | |
Wind Striker | Epic |
Golem | 4 | 1 | 4 | Flying Opening Gambit: Equip a Staff of Y'kir to your General. |
Bloodbound Ancients | |
Gust | Epic |
Minion | 5 | 3 | 5 | Blood Surge: Summon two Wind Dervishes nearby. | Immortal Vanguard | |
Incinera | Rare |
Minion | 5 | 5 | 6 | Your general may move 2 additional spaces. | Bloodbound Ancients | |
Nimbus | Legendary |
Minion | 5 | 3 | 8 | Whenever this minion takes damage, summon a Soulburn Obelysk nearby | Shim'zar | |
Sandswirl Reader | Rare |
Minion | 5 | 3 | 4 | Opening Gambit: Return a nearby minion to its action bar. Turn that space into Exhuming Sand. | Unearthed Prophecy | |
Silica Weaver | Rare |
Mech | 5 | 4 | 4 | Opening Gambit: Progresses MECHAZ0R build by +40%. | Immortal Vanguard | |
Sirocco | Legendary |
Golem | 5 | 4 | 3 | Opening Gambit: Summon a Skyrock Golem on random spaces for each other Golem you've summoned this game. | Bloodbound Ancients | |
Starfire Scarab | Common |
Minion | 5 | 4 | 6 | Blast | Core | |
Aymara Healer | Legendary |
Minion | 6 | 5 | 5 | Provoke Dying Wish: Deal 5 damage to the enemy General. Restore 5 Health to your General |
Core | |
Grapnel Paradigm | Legendary |
Minion | 6 | 5 | 5 | Opening Gambit: Take control of enemy minions with 2 or less Attack on this row. | Immortal Vanguard | |
Pantheran | Epic |
Minion | 6 | 6 | 6 | Costs 0 if you've cast all three Scion's Wish spells this game. | Shim'zar | |
Oserix | Legendary |
Minion | 7 | 8 | 6 | Flying Dying Wish: Equip 2 random artifacts from your deck. |
Core | |
Grandmaster Nosh-Rak | Legendary |
Minion | 8 | 4 | 8 | Blast, Flying The enemy General takes double damage. |
Core |
Spells
Image | Name | Rarity | Type | Cost | Effect | Set |
---|---|---|---|---|---|---|
Burden of Knowledge | Common |
Spell | 0 | Deal 3 damage to your General to draw a card. | Immortal Vanguard | |
Siphon Energy | Common |
Spell | 0 | Dispel an enemy minion nearby your General. | Core | |
Arid Unmaking | Common |
Spell | 1 | Destroy a friendly minion to turn its space into Exhuming Sand. | Unearthed Prophecy | |
Auroras Tears | Epic |
Spell | 1 | This turn your General gains +2 Attack for every equipped artifact. |
Core | |
Azure Summoning | Epic |
Spell | 1 | Whenever you summon a minion with Flying from your action bar this turn, draw a minion with Flying from your deck. | Unearthed Prophecy | |
Blindscorch | Basic | Spell | 1 | Lower a minion's Attack to 0 until your next turn. |
Core | |
Droplift | Rare |
Spell | 1 | Steal a random artifact from the enemy General and equip it. | Unearthed Prophecy | |
Kinematic Projection | Rare |
Spell | 1 | Give a minion Blast. It can no longer move. | Immortal Vanguard | |
Stone to Spears | Rare |
Spell | 1 | A friendly Obelysk gains +3 Attack and may move and attack this turn if able. | Bloodbound Ancients | |
Cosmic Flesh | Basic | Spell | 2 | Give a friendly minion +1/+3 and Provoke. | Core | |
Scion's First Wish | Basic | Spell | 1 | Give a friendly minion +1/+1. Draw a card. | Core | |
Bone Swarm | Common |
Spell | 2 | Deal 2 damage to the enemy General and all enemy minions around them. |
Core | |
Equality Constraint | Common |
Spell | 2 | ANY minion's Health becomes equal to its Attack. | Immortal Vanguard | |
Fountain of Youth | Rare |
Spell | 2 | Restore all friendly minions to full Health. | Core | |
Neurolink | Epic |
Spell | 2 | Your General gains all keywords of friendly minions this turn. | Immortal Vanguard | |
Rasha's Curse | Epic |
Spell | 2 | Destroy a random artifact on the enemy General. Summon a Wind Dervish with Rush near them. |
Core | |
Reassemble | Common |
Spell | 2 | Return a friendly obelysk to your action bar and reduce its cost to 0. Draw a card. | Unearthed Prophecy | |
Sand Trap | Common |
Spell | 2 | Choose an enemy minion. It can no longer move. | Core | |
Scion's Second Wish | Basic | Spell | 2 | Give a friendly minion +2/+2. It can't be damaged by enemy Generals. |
Core | |
Whisper of the Sands | Common |
Spell | 2 | Summon a Wind Dervish nearby every friendly Obelysk. Draw a card. | Shim'zar | |
Astral Flood | Common |
Spell | 3 | Put 3 random Battle Pets into your action bar. | Shim'zar | |
Astral Phasing | Common |
Spell | 3 | Give a friendly minion +5 Health and Flying. | Core | |
Divine Spark | Common | Spell | 3 | Draw two cards. | Bloodbound Ancients | |
Inner Oasis | Rare |
Spell | 3 | Give all friendly minions +3 Health. Draw a card. |
Core | |
Psychic Conduit | Rare |
Spell | 3 | Take control of an enemy minion with 2 or less attack until the end of the turn. | Shim'zar | |
Scion's Third Wish | Legendary |
Spell | 3 | Give a friendly Dervish minion +3/+3 and Flying. | Core | |
Time Maelstrom | Legendary |
Spell | 3 | Reactivate your General. | Core | |
Entropic Decay | Basic | Spell | 4 | Destroy an enemy minion nearby your General. | Core | |
Lost in the Desert | Epic |
Spell | 4 | Deal 6 damage to enemies that are not nearby another enemy. | Immortal Vanguard | |
Blood of Air | Common | Spell | 5 | Transform an enemy minion into a friendly Wind Dervish. | Core | |
Corpse Combustion | Epic |
Spell | 5 | Summon all friendly minions with Dying Wish destroyed since last turn on random spaces. | Shim'zar | |
Stars' Fury | Epic |
Spell | 5 | Summon a Wind Dervish with Rush in front of each enemy minion and General. |
Core | |
Superior Mirage | Epic |
Spell | 5 | Summon three copies of an enemy minion nearby it. They disappear when attacked. | Unearthed Prophecy | |
Autarch's Gifts | Epic |
Spell | 6 | Equip 2 random Vetruvian artifacts. | Bloodbound Ancients | |
Cataclysmic Fault | Legendary |
Spell | 6 | Turn the entire central column into Exhuming Sand. | Unearthed Prophecy | |
Dominate Will | Rare |
Spell | 7 | Take control of an enemy minion nearby your General | Core | |
Circle of Dessication | Legendary |
Spell | 8 | Destroy ALL non-structure creatures. | Shim'zar | |
Monolithic Vision | Legendary |
Spell | 9 | Transform your action bar into six random Vetruvian cards that cost 4 less. | Immortal Vanguard |
Artifacts
Image | Name | Rarity | Type | Cost | Effect | Set |
---|---|---|---|---|---|---|
Oblivion Sickle | Legendary |
Artifact | 1 | Whenever your General destroys an enemy, turn that space into Exhuming Sand. | Unearthed Prophecy | |
Iris Barrier | Rare |
Artifact | 2 | Your General takes no damage during your turn. | Immortal Vanguard | |
Staff of Y'Kir | Basic | Artifact | 2 | Your General gains +2 Attack. | Core | |
Wildfire Ankh | Epic |
Artifact | 3 | Your General gains Blast. | Core | |
Hexblade | Legendary |
Artifact | 4 | Your General gains +3 Attack. Whenever your General damages an enemy minion, its Attack becomes 1. |
Core | |
Thunderclap | Rare |
Artifact | 4 | When your General destroys a minion, summon a copy of it nearby. | Bloodbound Ancients | |
Spinecleaver | Legendary |
Artifact | 5 | Your general gains +1 attack. Enemy minions destroyed by your General summon a Bloodfire Totem on that space. | Shim'zar |
Tokens
Image | Name | Type | Cost | Attack | Health | Summoned From | Ability | Set |
---|---|---|---|---|---|---|---|---|
Barren Relic | Artifact | 0 | Reliquarian and sacrificing a Vetruvian Minion | Your General gains +X Attack and when your general attacks, summon X of your minions destroyed this game on random spaces where X is the Attack of the sacrificed minion. | Immortal Vanguard | |||
Exhuming Sand | Tile | 0 | Arid Unmaking Sandswirl Reader Cataclysmic Fault |
Summons a 2/2 Iron Dervish when its owner summons a minion from their action bar. | Unearthed Prophecy | |||
Iron Dervish | Dervish | 1 | 2 | 2 | Zirix Starstrider's Bloodbound Spell Pax's Dying Wish effect |
Core | ||
Bloodfire Totem | Structure | 2 | 0 | 4 | Spinecleaver's effect | At end of EACH turn, deal 1 damage to your General | Shim'zar | |
Wind Dervish | Dervish | 2 | 2 | 2 | Obelysks Rasha's Curse Stars' Fury |
Rush | Core | |
Soulburn Obelysk | Structure | 3 | 0 | 4 | Nimbus' effect Allomancer's Dying Wish effect |
Summon Dervish Destroy any minion that deals damage to this one |
Shim'zar |