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The Vetruvian Imperium is one of the six playable factions in Duelyst.

VetruvianCrestWallpaper.jpg

As Vetruvian, you are focused around using creatures with low base stats that have powerful special effects. You can also swarm your opponent with small creatures and buff them while drawing lots of cards. Using debuffs, you are able to weaken opposing Minions, reducing their Attack or mobility. You are most comfortable at range, controlling the ‘zone’ where your opponent can safely move. One single misstep can spell disaster against you, as your spells are often based on the position of your enemies on the battlefield. You can generate Dervish tokens with your spells and Minions and buff these Dervishes to gain a huge advantage in battle.

Lore information

The Vetruvian Imperium is the "nation of tinkerers" of Mythron. They are the inventors of Sandshields, originally armors and cybernetics to enable them to survive in their harsh desert environment, and now implant limbs and weaponry widely used by generals and other Mythron denizens. For more information, see Lore.

Strengths

  • Your minions are very powerful if not Dispelled.
  • You’re good at destroying Artifacts due to Rasha's Curse.
  • Blast forces your opponent to spread out, allowing other spells like Stars' Fury to become more effective.
  • You have excellent late game Spells and Minions, such as Monolithic Vision and Aymara Healer.
  • Your Minions gain value over time - while Obelysks are alive, they generate Dervishes and some Obelysks also buff other Dervishes.

Weaknesses

  • Dervish tokens die at the end of the turn unless buffed by Dunecaster to remain on the battlefield.
  • Not very effective at repelling aggressors once they have already reached you.
  • Dispel removes a lot of power from your creatures.
  • Conditional, expensive removal. Your ability to neutralize enemy creatures only works in certain situations.
  • Positional requirements on many of your spells means your opponent can outplay you with well thought out movements.
For a more in-depth look, check out Guides and Decks created by the community!

Generals





Card Name Rarity Type Attack Health Ability Set


Ciphyron Ascendant.png
Ciphyron Ascendant



Basic

General 2 25 Bloodbound Spell: Give an enemy minion -2 Attack until your next turn.


Spirit orb.png
Core


Scioness Sajj.png
Scioness Sajj



Basic

General 2 25 Bloodbound Spell: Your General deals double damage to minions this turn.


Spirit orb.png
Core


Zirix Starstrider.png
Zirix Starstrider



Basic

General 2 25 Bloodbound Spell: Summon a 2/2 Iron Dervish on a random space nearby your General.


Spirit orb.png
Core


Minions





Card Name Rarity Race Cost Attack Health Ability Set


Allomancer.png
Allomancer



Erarity.png
Epic

Minion 4 4 3 Dying Wish: Summon a random Obelysk on this space.


Shimzar orb.png
Denizens of Shim'Zar


Atom Klinger.png
Atom Klinger



Rrarity.png
Rare

Minion 3 1 5 Whenever you equip an artifact, this minion gains +Attack equal to the artifact's cost.


Trials of Mythron orb.png
Trials of Mythron


Aymara Healer.png
Aymara Healer



Lrarity.png
Legendary

Minion 6 5 5 Provoke
Dying Wish: Deal 5 damage to the enemy General. Restore 5 Health to your General.


Spirit orb.png
Core


Barren Shrike.png
Barren Shrike



Crarity.png
Common

Minion 4 5 5 Build: (2).
Blast


Immortal Vanguard.png
Immortal Vanguard


Dreamshaper.png
Dreamshaper



Crarity.png
Common

Golem 2 2 2 Bond: Draw two cards.


Ancient bonds orb.png
Ancient Bonds


Dunecaster.png
Dunecaster



Crarity.png
Common

Dervish 2 2 1 Opening Gambit: Give +2/+2 to a friendly Dervish. If it is a Wind Dervish, it no longer disappears.


Spirit orb.png
Core


Duskweaver.png
Duskweaver



Crarity.png
Common

Dervish 2 2 1 Dying Wish: Put a random Scion's Wish spell into your action bar.


Prophecy orb.png
Unearthed Prophecy


Dustdrinker.png
Dustdrinker



Crarity.png
Common

Dervish 2 2 1 Intensify: Deal 1 damage to the enemy General and this minion gains +1 Health.


Trials of Mythron orb.png
Trials of Mythron


Ethereal Obelysk.png
Ethereal Obelysk



Basic

Structure 2 0 6 Summon Dervish


Spirit orb.png
Core


Falcius.png
Falcius



Crarity.png
Common

Minion 4 3 3 Opening Gambit: Your General gains +2 Attack and takes no damage this turn.


Shimzar orb.png
Denizens of Shim'Zar


Fate Watcher.png
Fate Watcher



Crarity.png
Common

Minion 3 2 3 Whenever your opponent draws a card, this minion gains a random keyword ability.


Prophecy orb.png
Unearthed Prophecy


Fifth Canopic.png
Fifth Canopic



Erarity.png
Epic

Minion 5 4 8 The enemy General cannot cast their Bloodbound Spell.


Trials of Mythron orb.png
Trials of Mythron


Fireblaze Obelysk.png
Fireblaze Obelysk



Rrarity.png
Rare

Structure 3 0 6 Summon Dervish
Your dervishes have +1 Attack.


Spirit orb.png
Core


Grandmaster Nosh-Rak.png
Grandmaster Nosh-Rak



Lrarity.png
Legendary

Minion 8 4 8 Blast
Flying
The enemy General takes double damage.


Spirit orb.png
Core


Grapnel Paradigm.png
Grapnel Paradigm



Lrarity.png
Legendary

Minion 6 5 5 Opening Gambit: Take control of enemy minions with 2 or less Attack on this row.


Immortal Vanguard.png
Immortal Vanguard


Gust.png
Gust



Erarity.png
Epic

Minion 5 3 5 Blood Surge: Summon two Wind Dervishes nearby.


Immortal Vanguard.png
Immortal Vanguard


Imperial Mechanyst.png
Imperial Mechanyst



Rrarity.png
Rare

Minion 3 2 5 Opening Gambit: Repair all of your artifacts to full durability.


Spirit orb.png
Core


Incinera.png
Incinera



Rrarity.png
Rare

Minion 5 5 6 Your General may move 2 additional spaces.


Ancient bonds orb.png
Ancient Bonds


Khanuum-ka.png
Khanuum-ka



Lrarity.png
Legendary

Dervish 5 3 3 Flying, Rush
Dying Wish: A random friendly Dervish disappears, summoning a Khanuum-ka in its place.


Trials of Mythron orb.png
Trials of Mythron


Lavastorm Obelysk.png
Lavastorm Obelysk



Rrarity.png
Rare

Structure 2 0 4 Summon Dervish
At the start of your turn, deal 6 damage to all enemy minions in this row.


Prophecy orb.png
Unearthed Prophecy


Mirage Master.png
Mirage Master



Erarity.png
Epic

Minion 4 1 1 Opening Gambit: This minion transforms into a copy of an enemy minion.


Spirit orb.png
Core


Nimbus.png
Nimbus



Lrarity.png
Legendary

Minion 5 3 8 Whenever this minion takes damage, summon a 0/4 Soulburn Obelysk nearby.


Shimzar orb.png
Denizens of Shim'Zar


Notion of Starless Eternity.png
Notion of Starless Eternity



Mrarity.png
Mythron

Minion 6 3 3 Trial: General reaches the other edge of the battlefield with an equipped artifact.
Destiny: Each equipped artifact gives your General a tier of ascension.


Trials of Mythron orb.png
Trials of Mythron


Orb Weaver.png
Orb Weaver



Crarity.png
Common

Dervish 3 2 2 Opening Gambit: Summon a copy of this minion on a nearby space.


Spirit orb.png
Core


Orbrider.png
Orbrider



Crarity.png
Common

Minion 2 2 2 Opening Gambit: Return a nearby friendly minion to your action bar.


Trials of Mythron orb.png
Trials of Mythron


Oserix.png
Oserix



Lrarity.png
Legendary

Minion 6 6 5 Flying
Dying Wish: Equip 2 random artifacts from your deck.


Spirit orb.png
Core


Pantheran.png
Pantheran



Erarity.png
Epic

Minion 6 8 8 Costs 0 if you've cast all three Scion's Wish spells this game.


Shimzar orb.png
Denizens of Shim'Zar


Pax.png
Pax



Rrarity.png
Rare

Battle Pet 2 2 1 Dying Wish: Summon two 2/2 Iron Dervishes nearby.


Shimzar orb.png
Denizens of Shim'Zar


Portal Guardian.png
Portal Guardian



Erarity.png
Epic

Minion 3 0 8 Frenzy
Whenever you summon a minion, this minion gains +1 Attack.


Spirit orb.png
Core


Pyromancer.png
Pyromancer



Basic

Minion 2 2 1 Blast


Spirit orb.png
Core


Rae.png
Rae



Crarity.png
Common

Battle Pet 0 1 1 Dying Wish: Dispel the nearest enemy minion.


Shimzar orb.png
Denizens of Shim'Zar


Sand Howler.png
Sand Howler



Rrarity.png
Rare

Dervish 3 3 3 Cannot be targeted by enemy spells.


Spirit orb.png
Core


Sand Sister Saon.png
Sand Sister Saon



Lrarity.png
Legendary

Minion 4 4 4 Your General has +1 Attack.


Spirit orb.png
Core


Sandswirl Reader.png
Sandswirl Reader



Rrarity.png
Rare

Minion 5 3 3 Opening Gambit: Return a nearby minion to its action bar. Turn that space into Exhuming Sand.


Prophecy orb.png
Unearthed Prophecy


Silica Weaver.png
Silica Weaver



Rrarity.png
Rare

Mech 5 4 4 Opening Gambit: Progresses MECHAZ0R build by +40%.


Immortal Vanguard.png
Immortal Vanguard


Simulacra Obelysk.png
Simulacra Obelysk



Lrarity.png
Legendary

Structure 3 0 7 Build: (2).
Summon Dervish
When this minion is built, start building another on a nearby space.


Immortal Vanguard.png
Immortal Vanguard


Sirocco.png
Sirocco



Lrarity.png
Legendary

Golem 5 4 3 Opening Gambit: Summon a Skyrock Golem on random spaces for each other Golem you've summoned this game.


Ancient bonds orb.png
Ancient Bonds


Skyppy.png
Skyppy



Crarity.png
Common

Minion 3 3 3 Dying Wish: Put a random legendary artifact from your opponent's Faction into your action bar.


Immortal Vanguard.png
Immortal Vanguard


Starfire Scarab.png
Starfire Scarab



Crarity.png
Common

Minion 5 4 6 Blast


Spirit orb.png
Core


Swarmking Scarab.png
Swarmking Scarab



Lrarity.png
Legendary

Minion 6 5 7 Blast
Whenever this minion blasts, summon 1/1 Scarabyte with Flying and Rush in those spaces.


Trials of Mythron orb.png
Trials of Mythron


Trygon Obelysk.png
Trygon Obelysk



Lrarity.png
Legendary

Structure 4 0 9 Summon Dervish
Summon Dervish
Summon Dervish


Prophecy orb.png
Unearthed Prophecy


Wasteland Wraith.png
Wasteland Wraith



Erarity.png
Epic

Minion 4 1 5 At the start of your turn, destroy this and all enemy minions.


Prophecy orb.png
Unearthed Prophecy


Wind Shrike.png
Wind Shrike



Basic

Minion 4 4 3 Flying
Dying Wish: Draw a card.


Spirit orb.png
Core


Wind Slicer.png
Wind Slicer



Rrarity.png
Rare

Minion 2 2 3 Opening Gambit: Lower the cost of all Structure minions in your action bar by 1.


Shimzar orb.png
Denizens of Shim'Zar


Wind Striker.png
Wind Striker



Erarity.png
Epic

Golem 4 1 4 Flying
Opening Gambit: Equip a Staff of Y'kir to your General.


Ancient bonds orb.png
Ancient Bonds


Windstorm Obelysk.png
Windstorm Obelysk



Crarity.png
Common

Structure 2 0 4 Summon Dervish
Your dervishes have +1 Health.


Spirit orb.png
Core


Zephyr.png
Zephyr



Crarity.png
Common

Minion 3 3 3 Blood Surge: Your General gains Frenzy this turn.


Ancient bonds orb.png
Ancient Bonds


Spells





Card Name Rarity Type Cost Ability Set


Accumulonimbus.png
Accumulonimbus



Crarity.png
Common

Spell 5 Intensify: Summon 2 Wind Dervishes nearby your General.


Trials of Mythron orb.png
Trials of Mythron


Arid Unmaking.png
Arid Unmaking



Crarity.png
Common

Spell 1 Destroy a friendly minion to turn its space into Exhuming Sand.


Prophecy orb.png
Unearthed Prophecy


Astral Flood.png
Astral Flood



Crarity.png
Common

Spell 3 Put 3 random Battle Pets into your action bar.


Shimzar orb.png
Denizens of Shim'Zar


Astral Phasing.png
Astral Phasing



Crarity.png
Common

Spell 3 Give a friendly minion +5 Health and Flying.


Spirit orb.png
Core


Auroras Tears.png
Auroras Tears



Erarity.png
Epic

Spell 1 This turn, your General gains +2 Attack for every equipped artifact.


Spirit orb.png
Core


Autarch's Gifts.png
Autarch's Gifts



Erarity.png
Epic

Spell 6 Equip 2 random Vetruvian artifacts.


Ancient bonds orb.png
Ancient Bonds


Azure Summoning.png
Azure Summoning



Erarity.png
Epic

Spell 1 Whenever you summon a minion with Flying from your action bar this turn, draw a minion with Flying from your deck.


Prophecy orb.png
Unearthed Prophecy


Blindscorch.png
Blindscorch



Basic

Spell 1 Lower a minion's Attack to 0 until your next turn.


Spirit orb.png
Core


Blood of Air.png
Blood of Air



Crarity.png
Common

Spell 5 Transform an enemy minion into a friendly Wind Dervish.


Spirit orb.png
Core


Bone Swarm.png
Bone Swarm



Crarity.png
Common

Spell 2 Deal 2 damage to the enemy General and all enemy minions around them.


Spirit orb.png
Core


Burden of Knowledge.png
Burden of Knowledge



Crarity.png
Common

Spell 0 Deal 3 damage to your General to draw a card.


Immortal Vanguard.png
Immortal Vanguard


Cataclysmic Fault.png
Cataclysmic Fault



Lrarity.png
Legendary

Spell 6 Turn the entire center column into Exhuming Sand.


Prophecy orb.png
Unearthed Prophecy


Circle of Desiccation.png
Circle of Desiccation



Lrarity.png
Legendary

Spell 8 Destroy ALL non-Structure minions.


Shimzar orb.png
Denizens of Shim'Zar


Circle of Fabrication.png
Circle of Fabrication



Lrarity.png
Legendary

Spell 9 Summon one of each Obelysk from your deck on random spaces.


Trials of Mythron orb.png
Trials of Mythron


Corpse Combustion.png
Corpse Combustion



Erarity.png
Epic

Spell 5 Summon all friendly minions with Dying Wish destroyed since your last turn on random spaces.


Shimzar orb.png
Denizens of Shim'Zar


Cosmic Flesh.png
Cosmic Flesh



Basic

Spell 2 Give a friendly minion +1/+3 and Provoke.


Spirit orb.png
Core


Divine Spark.png
Divine Spark



Crarity.png
Common

Spell 3 Draw two cards.


Ancient bonds orb.png
Ancient Bonds


Dominate Will.png
Dominate Will



Rrarity.png
Rare

Spell 7 Take control of an enemy minion nearby your General.


Spirit orb.png
Core


Droplift.png
Droplift



Rrarity.png
Rare

Spell 1 Steal a random artifact from the enemy General and equip it.


Prophecy orb.png
Unearthed Prophecy


Entropic Decay.png
Entropic Decay



Basic

Spell 4 Destroy an enemy minion nearby your General.


Spirit orb.png
Core


Equality Constraint.png
Equality Constraint



Crarity.png
Common

Spell 1 ANY minion's Health becomes equal to its Attack.


Immortal Vanguard.png
Immortal Vanguard


Fountain of Youth.png
Fountain of Youth



Rrarity.png
Rare

Spell 2 Fully heal all friendly minions.


Spirit orb.png
Core


Inner Oasis.png
Inner Oasis



Rrarity.png
Rare

Spell 3 Give all friendly minions +3 Health. Draw a card.


Spirit orb.png
Core


Kinematic Projection.png
Kinematic Projection



Rrarity.png
Rare

Spell 1 Give a minion Blast. It can no longer move.


Immortal Vanguard.png
Immortal Vanguard


Lost in the Desert.png
Lost in the Desert



Erarity.png
Epic

Spell 4 Deal 5 damage to enemies that are not nearby another enemy.


Immortal Vanguard.png
Immortal Vanguard


Metalmeld.png
Metalmeld



Rrarity.png
Rare

Spell 2 Equip a friendly artifact that was destroyed this game.


Trials of Mythron orb.png
Trials of Mythron


Monolithic Vision.png
Monolithic Vision



Lrarity.png
Legendary

Spell 9 Transform your action bar into six random Vetruvian cards that cost 4 less.


Immortal Vanguard.png
Immortal Vanguard


Neurolink.png
Neurolink



Erarity.png
Epic

Spell 2 Your General gains all keywords of friendly minions this turn.


Immortal Vanguard.png
Immortal Vanguard


Planar Foundry.png
Planar Foundry



Crarity.png
Common

Spell 1 Draw an artifact from your deck.


Trials of Mythron orb.png
Trials of Mythron


Psychic Conduit.png
Psychic Conduit



Rrarity.png
Rare

Spell 3 Reactivate and take control of an enemy minion with 2 or less Attack until end of turn.


Shimzar orb.png
Denizens of Shim'Zar


Rasha's Curse.png
Rasha's Curse



Erarity.png
Epic

Spell 2 Destroy a random artifact on the enemy General. Summon a Wind Dervish with Rush near them.


Spirit orb.png
Core


Reassemble.png
Reassemble



Crarity.png
Common

Spell 2 Return a friendly Obelysk to your action bar and reduce its cost to 0. Draw a card.


Prophecy orb.png
Unearthed Prophecy


Sand Trap.png
Sand Trap



Crarity.png
Common

Spell 2 Choose an enemy minion. It can no longer move.


Spirit orb.png
Core


Scion's First Wish.png
Scion's First Wish



Basic

Spell 1 Give a friendly minion +1/+1. Draw a card.


Spirit orb.png
Core


Scion's Second Wish.png
Scion's Second Wish



Basic

Spell 2 Give a friendly minion +2/+2. It takes no damage from Generals.


Spirit orb.png
Core


Scion's Third Wish.png
Scion's Third Wish



Lrarity.png
Legendary

Spell 3 Give a friendly Dervish minion +3/+3 and Flying.


Spirit orb.png
Core


Siphon Energy.png
Siphon Energy



Crarity.png
Common

Spell 0 Dispel an enemy minion nearby your General.


Spirit orb.png
Core


Star's Fury.png
Star's Fury



Erarity.png
Epic

Spell 5 Summon a Wind Dervish with Rush in front of each enemy minion and General.


Spirit orb.png
Core


Stone to Spears.png
Stone to Spears



Rrarity.png
Rare

Spell 1 A friendly Obelysk gains +3 Attack and may move and attack this turn if able.


Ancient bonds orb.png
Ancient Bonds


Superior Mirage.png
Superior Mirage



Erarity.png
Epic

Spell 5 Summon three copies of an enemy minion nearby it. They disappear when attacked.


Prophecy orb.png
Unearthed Prophecy


Synaptic Arbitrage.png
Synaptic Arbitrage



Erarity.png
Epic

Spell 4 Give your opponent a minion to take control of nearby enemy minions with less Attack.


Trials of Mythron orb.png
Trials of Mythron


Time Maelstrom.png
Time Maelstrom



Lrarity.png
Legendary

Spell 3 Reactivate your General.


Spirit orb.png
Core


Whisper of the Sands.png
Whisper of the Sands



Crarity.png
Common

Spell 2 Summon a Wind Dervish nearby each friendly Obelysk.


Shimzar orb.png
Denizens of Shim'Zar


Wither.png
Wither



Rrarity.png
Rare

Spell 3 An enemy minion disappears at the start of your next turn.


Trials of Mythron orb.png
Trials of Mythron


Artifacts





Card Name Rarity Type Cost Ability Set


Hexblade.png
Hexblade



Lrarity.png
Legendary

Artifact 4 Your General gains +3 Attack. Whenever your General damages an enemy minion, its Attack becomes 1.


Spirit orb.png
Core


Iris Barrier.png
Iris Barrier



Rrarity.png
Rare

Artifact 2 Your General takes no damage during your turn.


Immortal Vanguard.png
Immortal Vanguard


Obdurator.png
Obdurator



Erarity.png
Epic

Artifact 2 Your General gains +1 Attack.
At the start of your turn, repair all of your artifacts by 1 durability.


Trials of Mythron orb.png
Trials of Mythron


Oblivion Sickle.png
Oblivion Sickle



Lrarity.png
Legendary

Artifact 1 Whenever your General destroys an enemy, turn that space into Exhuming Sand.


Prophecy orb.png
Unearthed Prophecy


Spinecleaver.png
Spinecleaver



Lrarity.png
Legendary

Artifact 5 Your General gains +1 Attack. Enemy minions destroyed by your General summon a Bloodfire Totem on that space.


Shimzar orb.png
Denizens of Shim'Zar


Staff Of Y'Kir.png
Staff Of Y'Kir



Basic

Artifact 2 Your General gains +2 Attack.


Spirit orb.png
Core


Thunderclap.png
Thunderclap



Rrarity.png
Rare

Artifact 4 When your General destroys a minion, summon a copy of it nearby.


Ancient bonds orb.png
Ancient Bonds


Wildfire Ankh.png
Wildfire Ankh



Erarity.png
Epic

Artifact 3 Your General gains Blast.


Spirit orb.png
Core


Tokens





Card Name Rarity Type Cost Attack Health Ability Set


Barren Relic.png
Barren Relic



Token from

Reliquarian

Artifact 0 Your General gains +X Attack and when your general attacks, summon X of your minions destroyed this game on random spaces where X is the Attack of the sacrificed minion.


Immortal Vanguard.png
Immortal Vanguard


Bloodfire Totem.png
Bloodfire Totem



Token from

Spinecleaver

Minion 2 0 4 At end of turn, deal 1 damage to your General.


Shimzar orb.png
Denizens of Shim'Zar


Iron Dervish.png
Iron Dervish



Token from

Zirix Starstrider

Minion 1 2 2


Spirit orb.png
Core


Scarabyte.png
Scarabyte



Token from

Swarmking Scarab

Minion 1 1 1 Flying
Rush


Trials of Mythron orb.png
Trials of Mythron


Soulburn Obelysk.png
Soulburn Obelysk



Token from

Nimbus, Allomancer

Minion 3 0 4 Summon Dervish
Enemy minions that damage this are destroyed.


Shimzar orb.png
Denizens of Shim'Zar


Wind Dervish.png
Wind Dervish



Token from

Obelysks, Accumulonimbus, Blood of Air, Gust, Rasha's Curse, Stars' Fury, Whisper of the Sands

Minion 2 2 2 Rush
Ephemeral


Spirit orb.png
Core


Image Name Type Cost Attack Health Summoned From Ability Set
Exhuming Sand.png
Exhuming Sand Tile 0 Arid Unmaking
Sandswirl Reader
Cataclysmic Fault
Summons a 2/2 Iron Dervish when its owner summons a minion from their action bar. Prophecy orb.png
Unearthed Prophecy
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